Fuuun Shourin Ken: Difference between revisions

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(re-added Kyo disambiguation - this is a correction over, say, GameFAQs, removed italics - SW standard)
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Attacks in this game are initiated by a direction, or a direction button combination. The direction that you input is relative to the direction that you are facing. The chart below assumes that your fighter is facing right. Mirror the input if your fighter is facing left. Note that your character will not automatically turn around if the opponent is behind you. You must instruct your fighter to do so by pressing the appropriate direction. Refer to the chart below for a full listing.
Attacks in this game are initiated by a direction, or a direction button combination. The direction that you input is relative to the direction that you are facing. The chart below assumes that your fighter is facing right. Mirror the input if your fighter is facing left. Note that your character will not automatically turn around if the opponent is behind you. You must instruct your fighter to do so by pressing the appropriate direction. Refer to the chart below for a full listing.


* {{nes|A}}: The A button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
* {{nes|A}}: The {{nes|A}} button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
* {{nes|Start}}: Press the Start button to pause the action mid-game.
* {{nes|Start}}: Press the {{nes|Start}} button to pause the action mid-game.
[[File:Fuuun Shourinken player.png|right]]
[[File:Fuuun Shourinken player.png|right]]
{| {{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1|text center=1}}
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| {{cade|UL}} || Forward Flip || Reverse High Kick
| {{cade|UL}} || Forward Flip || Reverse High Kick
|}
|}
== Opponents ==
== Opponents ==
=== Stages 1 & 2 ===
=== Stages 1 & 2 ===
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