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'''Goblin Hack!''' is a | '''Goblin Hack!''' is a freeware [[roguelike]] ([[hack and slash]] [[RPG]]) developed in [[2006]] by Neil McGill who published it through SourceForge.net. It is an "opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games." | ||
Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character. | Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character. |
Revision as of 17:34, 3 September 2020
Genre(s) | Hack and slash, Roguelike, RPG |
---|---|
Modes | Single player |
Latest version | 1.18 (Fiery Minotaurs) |
Goblin Hack! is a freeware roguelike (hack and slash RPG) developed in 2006 by Neil McGill who published it through SourceForge.net. It is an "opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games."
Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character.