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| Move left/right | | Move left/right | ||
|- | |- | ||
! {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}} | ! {{(}}{{cade|Air}}{{)}} {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}} | ||
| Dash | | Dash | ||
|- | |- | ||
! {{psx|Up|Dpad}} | ! {{psx|Up|Dpad}} | ||
| Jump | | Jump | ||
|- | |||
! {{psx|Up|Dpad}} {{psx|Up|Dpad}} | |||
| Double Jump | |||
|- | |||
! {{psx|Down|Dpad}} {{psx|Up|Dpad}} | |||
| Super Jump | |||
|- | |- | ||
! {{psx|Down|Dpad}} | ! {{psx|Down|Dpad}} | ||
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==Advanced Techniques== | ==Advanced Techniques== | ||
{| {{prettytable}} | |||
|- | |||
* | ! Control | ||
*One of any fighter's special | ! Action | ||
|- | |||
!{{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{plus}} {{GGButton|Heavy Slash}} | |||
|Throw | |||
|- | |||
!{{GGButton|Slash}} {{plus}} {{GGButton|Heavy Slash}} | |||
|Launcher Attack | |||
|- | |||
!Hold {{GGButton|Respect}} during a block | |||
|Fauntless Defence | |||
|- | |||
!{{GGButton|Punch}} {{plus}} {{GGButton|Kick}}, then {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} | |||
|Instant Kill | |||
|- | |||
!{{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}}<br /><small>(during Instant Kill background)</small> | |||
| | |||
|} | |||
*Any special move that ends with {{cade|Right}} can be modified with a dash by replacing the final {{cade|Right}} with {{cade|Right}}{{cade|Right}}. So, for example, the move with {{cade|Qcf}} {{plus}} {{GGButton|Punch}} input can be dash-modified to become {{cade|Qcf}}{{cade|Right}} {{plus}} {{GGButton|Punch}}. | |||
*One of any fighter's special moves (with the exception of [[Guilty Gear/Characters/Axl Low|Axl Low]], [[Guilty Gear/Characters/Testament|Testament]] and [[Guilty Gear/Characters/Justice|Justice]]) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful. | |||
*Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks. | *Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks. | ||
*There is a way to | *There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing {{GGButton|Punch}} {{plus}} {{GGButton|Kick}} when your fighter is close to the opponent. The background will turn red. Press {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} and your fighter will perform their respective Instant Kill. Press {{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} input after the screen turns red before an opponent does so, your fighter will get the attack instead of them. | ||
{{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}} | {{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}} |
Revision as of 09:24, 7 September 2015
Basic Controls
Control (by default) | Action |
---|---|
or | Move left/right |
() or | Dash |
Jump | |
Double Jump | |
Super Jump | |
Crouch | |
Taunt | |
Charge/Respect | |
Punch | |
Kick | |
Light/Weak Slash | |
Strong/Heavy Slash |
Advanced Techniques
Control | Action |
---|---|
or + | Throw |
+ | Launcher Attack |
Hold during a block | Fauntless Defence |
+ , then + or or | Instant Kill |
+ or or (during Instant Kill background) |
- Any special move that ends with can be modified with a dash by replacing the final with . So, for example, the move with + input can be dash-modified to become + .
- One of any fighter's special moves (with the exception of Axl Low, Testament and Justice) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
- Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
- There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing + when your fighter is close to the opponent. The background will turn red. Press + or or and your fighter will perform their respective Instant Kill. Press + or or when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the + or or input after the screen turns red before an opponent does so, your fighter will get the attack instead of them.