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| Move left/right
| Move left/right
|-
|-
! {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}}
! {{(}}{{cade|Air}}{{)}} {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}}
| Dash
| Dash
|-
|-
! {{psx|Up|Dpad}}
! {{psx|Up|Dpad}}
| Jump
| Jump
|-
! {{psx|Up|Dpad}} {{psx|Up|Dpad}}
| Double Jump
|-
! {{psx|Down|Dpad}} {{psx|Up|Dpad}}
| Super Jump
|-
|-
! {{psx|Down|Dpad}}
! {{psx|Down|Dpad}}
Line 39: Line 45:


==Advanced Techniques==
==Advanced Techniques==
*Any directional button and {{GGButton|Heavy Slash}} when standing close to the opponent initiates a throw.
{| {{prettytable}}
*Holding {{GGButton|Respect}} while blocking an enemy attack is initiating a Fauntless Defence.
|-
*Air combos are a large part of Guilty Gear. To perform them, you must first perform a launcher attack. Press {{GGButton|Slash}} {{plus}} {{GGButton|Heavy Slash}} to execute a launcher attack and begin an air combo.
! Control
*One of any fighter's special move (with the exception of [[Guilty Gear/Characters/Axl Low|Axl Low]], [[Guilty Gear/Characters/Testament|Testament]] and [[Guilty Gear/Characters/Justice|Justice]]) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
! Action
|-
!{{psx|Left|Dpad}} or {{psx|Right|Dpad}}  {{plus}} {{GGButton|Heavy Slash}}
|Throw
|-
!{{GGButton|Slash}} {{plus}} {{GGButton|Heavy Slash}}
|Launcher Attack
|-
!Hold {{GGButton|Respect}} during a block
|Fauntless Defence
|-
!{{GGButton|Punch}} {{plus}} {{GGButton|Kick}}, then {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}}
|Instant Kill
|-
!{{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}}<br /><small>(during Instant Kill background)</small>
|
|}
*Any special move that ends with {{cade|Right}} can be modified with a dash by replacing the final {{cade|Right}} with {{cade|Right}}{{cade|Right}}. So, for example, the move with {{cade|Qcf}} {{plus}} {{GGButton|Punch}} input can be dash-modified to become {{cade|Qcf}}{{cade|Right}} {{plus}} {{GGButton|Punch}}.
*One of any fighter's special moves (with the exception of [[Guilty Gear/Characters/Axl Low|Axl Low]], [[Guilty Gear/Characters/Testament|Testament]] and [[Guilty Gear/Characters/Justice|Justice]]) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
*Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
*Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
*There is a way to instantly kill your opponent. These are called Destroy attacks. Initiate one by pressing {{GGButton|Punch}} {{plus}} {{GGButton|Kick}} when your fighter is close to the opponent. The background will turn red. Press {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} and your fighter will perform their special instant kill. Press {{cade|Qcb}} {{plus}} {{GGButton|Punch}} {{plus}} {{GGButton|Kick}} when the opponent tries to perform their own Destroy attack to counter.
*There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing {{GGButton|Punch}} {{plus}} {{GGButton|Kick}} when your fighter is close to the opponent. The background will turn red. Press {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} and your fighter will perform their respective Instant Kill. Press {{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} input after the screen turns red before an opponent does so, your fighter will get the attack instead of them.


{{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}}
{{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}}

Revision as of 09:24, 7 September 2015

Basic Controls

Control (by default) Action
Left dpad or Right dpad Move left/right
(Arcade-Modifier-Air.png) Left dpad Left dpad or Right dpad Right dpad Dash
Up dpad Jump
Up dpad Up dpad Double Jump
Down dpad Up dpad Super Jump
Down dpad Crouch
L1 button Arcade-Button-Start.pngTaunt
R1 button GG-Button-Respect.png Charge/Respect
Square button GG-Button-Punch.png Punch
Cross button GG-Button-Kick.png Kick
Triangle button GG-Button-Slash.png Light/Weak Slash
Circle button GG-Button-Heavy Slash.png Strong/Heavy Slash

Advanced Techniques

Control Action
Left dpad or Right dpad + GG-Button-Heavy Slash.png Throw
GG-Button-Slash.png + GG-Button-Heavy Slash.png Launcher Attack
Hold GG-Button-Respect.png during a block Fauntless Defence
GG-Button-Punch.png + GG-Button-Kick.png, then Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png Instant Kill
Arcade-Stick-Qcb.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png
(during Instant Kill background)
  • Any special move that ends with Arcade-Stick-Right.png can be modified with a dash by replacing the final Arcade-Stick-Right.png with Arcade-Stick-Right.pngArcade-Stick-Right.png. So, for example, the move with Arcade-Stick-Qcf.png + GG-Button-Punch.png input can be dash-modified to become Arcade-Stick-Qcf.pngArcade-Stick-Right.png + GG-Button-Punch.png.
  • One of any fighter's special moves (with the exception of Axl Low, Testament and Justice) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
  • Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
  • There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing GG-Button-Punch.png + GG-Button-Kick.png when your fighter is close to the opponent. The background will turn red. Press Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png and your fighter will perform their respective Instant Kill. Press Arcade-Stick-Qcb.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png input after the screen turns red before an opponent does so, your fighter will get the attack instead of them.