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{{Header Nav|game=Imperialism II: The Age of Exploration}}
{{Header Nav|game=Imperialism II: The Age of Exploration|num=0}}
{{Game
{{Game
|completion=0
|title=Imperialism II: The Age of Exploration
|image=Imperialism II cover.jpg
|image=Imperialism II cover.jpg
|title=Imperialism II: The Age of Exploration
|developer=[[Frog City Software]]
|developer=[[Frog City Software]]
|publisher=[[Strategic Simulations]]
|publisher=[[Strategic Simulations]]
|year=1999
|released={{rd|1999|April 1}}
|systems={{syslist|win|macos}}
|genre=[[Turn-based strategy]]
|systems=[[Windows]], [[Mac]]
|modes=[[Single player]], [[multiplayer]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
|genre=[[Turn-based strategy]]
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Imperialism]]
|preceded by=[[Imperialism]]
|series=Imperialism
|series=Imperialism
|pcgamingwiki=Imperialism II: The Age of Exploration
|pcgamingwiki=Imperialism II: The Age of Exploration
}}
}}
'''Imperialism II: The Age of Exploration''' is a [[turn-based strategy]] game developed by [[Frog City Software]] and published by [[Strategic Simulations]] (SSI) in [[1999]]. It is the successor to the [[1997]] game [[Imperialism]]. In Imperialism II, the player starts as ruler of a 16th century European country in the Age of Exploration, and must build an empire.
'''Imperialism II: The Age of Exploration''' is a [[turn-based strategy]] game developed by [[Frog City Software]] and published by [[Strategic Simulations]] (SSI) in [[1999]]. It is the successor to the [[1997]] game [[Imperialism]]. In Imperialism II, the player starts as ruler of a 16th century European country in the Age of Exploration, and must build an empire.
{{Continue Nav}}


In Imperialism II, you play as one of the major old world powers (England, Spain, France, Sweden, Portugal, or Holland). There are also minor nations in both the old and new world. Old world minors include Denmark, Scotland, and Italy, while new world minors include the Huron, Incas, and Iroquois. Minor nations in both old and new worlds serve as trading partners or objects of conquest. They will defend their territories, but do not initiate aggression and cannot win. Victory is awarded to the first major power to conquer over half of the old world (new world conquest doesn't count, but can provide resources to aid old world conquest.) As the new world half of the map is initially hidden, they must be discovered before their resources can be exploited.
In Imperialism II, you play as one of the major old world powers (England, Spain, France, Sweden, Portugal, or Holland). There are also minor nations in both the old and new world. Old world minors include Denmark, Scotland, and Italy, while new world minors include the Huron, Incas, and Iroquois. Minor nations in both old and new worlds serve as trading partners or objects of conquest. They will defend their territories, but do not initiate aggression and cannot win. Victory is awarded to the first major power to conquer over half of the old world (new world conquest doesn't count, but can provide resources to aid old world conquest.) As the new world half of the map is initially hidden, they must be discovered before their resources can be exploited.
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[[Category:Strategic Simulations]]
[[Category:Strategic Simulations]]
[[Category:Turn-based strategy]]
[[Category:Turn-based strategy]]
[[Category:Windows]]
[[Category:Mac OS]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
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