Basics
Dash:
Back Dash:
Small Jump:
Normal Jump:
High Jump:
Running Small Jump:
Notes: If your Stand is active, you will jump higher.
Running Normal Jump:
Notes: If your Stand is active, you will jump higher and you will go further.
Double Jump:
Notes: 1.Must be performed in Stand mode.
2.Only characters with an Active Stand can perform.
Triple Jump:
Notes: 1.Must be performed in Stand mode.
2.Only characters with an Active Stand can perform.
3.Only can be done after Stand Release and it works only Avdol's, (New) Kakyoin's and Polnareff's Stands.
Dodge:
Notes: 1.Can only be performed without Stand.
2.Character can't be hit during a dodge.
Taunt:
Throw
Advancing Guard
- Description: Breaks a guarded attack and moves forward.
- Normal Command: When guarding, , , at the same time.
Air Recovery:
Guard Cancel
- Description: Breaks a guarded attack into a counterstrike.
- Command (JoJo's Venture): When guarding, +++
- Command (JoJo's Bizarre Adventure): When guarding, +++
Notes: This motion changes between the two games!
Stand Appearance Attack:
Notes: 1.Can only be performed without Stand.
2.Only available to characters with a Stand.
3. If you do it with Avdol, (New) Kakyoin, Polnareff, it will release their Stands.
Tandem Attack:
- Description: Stores up a series of moves, then releases the stand to attack the opponent.
- Normal Command: +, hold , input your moves while holding , release
Notes: 1.Can only be performed without Stand.
2.Uses a Super Combo level.
3.Only available to characters with a Stand.