Wolf's Scar (talk | contribs) (Edited ability keys) |
Wolf's Scar (talk | contribs) (Changed Draven's passive to the new one given to him in the last patch.) |
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==Abilities== | ==Abilities== | ||
{| {{prettytable|notwide=1}} | {| {{prettytable|notwide=1}} | ||
| align="center"|''Passive''||[[File:LoLDravenWicked Blades.jpg]]|| ''' | | align="center"|''Passive''||[[File:LoLDravenWicked Blades.jpg]]|| '''League of Draven''': Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion or monster. Killing enemy champions grants Draven bonus gold based on how much Adoration he has. | ||
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| align="center"|{{kbd|Q}}||[[File:LoLDravenSpinning Axe.jpg]]|| '''Spinning Axe''': Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two spinning axes at once. | | align="center"|{{kbd|Q}}||[[File:LoLDravenSpinning Axe.jpg]]|| '''Spinning Axe''': Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two spinning axes at once. |
Latest revision as of 21:44, 16 July 2013
Draven, the Glorious Executioner[edit]
|
Statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Health | 420 (+82) | Attack damage | 46.5 (+3.5) | |||||||||
Health regen. | 5 (+0.7) | Attack speed | 0.679 (+2.6%) | |||||||||
Mana | 240 (+42) | Armor | 16 (+3.3) | |||||||||
Mana regen. | 6.95 (+0.65) | Magic res. | 30 | |||||||||
Range | 550 | Mov. speed | 305 |
Draven is a very strong AD carry with a high skill cap. According to Crs Cop, the AD carry for the professional team Curse, Draven may have the highest skill cap of any AD carry in the game. Draven is very easy to understand and learn, but very difficult to master.
Abilities[edit]
Item Build[edit]
Starting Items[edit]
Boots of Speed and 3 Health Potions is a fairly standard start for almost every champion. Getting the boots early will allow you to escape any potential ganks, and having the potions means you will be able to sustain in lane much longer than if you were to buy any other starting items.
Or
Doran's Blade is a better choice if you have a high sustain support such as Soraka, Alistar, or Sona. This will allow you to lane more aggressively and possibly get first blood.
Core Items[edit]
Picking up the double Doran's Blades is never a bad idea for any AD carry. This will give you 6% lifesteal, 160 HP, and 20 extra damage.
Berserkers Greave's are almost always a must for AD carries, the only situation where I would change this item would be to Ninja Tabi against a fed AD champ, or Mercuries Treads against a fed AP champ.
Vampiric Sceptor is a key item for sustaining yourself until you can make your first major purchase, Infinity Edge. Lifesteal synergises especially well with draven, as his spinning axes are a damage modifier for his auto attacks, and as such will proc lifesteal affects. Basically, a spinning axe will heal you for twice the amount a normal auto attack would. Combine this with bloodthirst, and Draven can quickly return to full health with just the vampiric sceptor
Infinity Edge is your main source of damage, and coupled with Draven's passive, can quickly kill squishier targets. No AD carry should pass up this item.
Phantom Dancer synergises extremely well with both your Infinity Edge, your passive, and your vampiric sceptor. More auto attacks means more critical strikes, which will proc your passive, and more life stolen through vampiric sceptor.
Endgame Items[edit]
QSS - This is good for every AD carry. If you get stunned, you can get out of the stun before you get bursted. This will help since most AD carries are very squishy.
Last Whisper - By this time in the game, the enemy team will be getting some armor. Pick up a Last Whisper to do more damage because you will most likely be forced to attack the tanks later on in a team fight.
Bloodthirster - This is your last pick up because you need life steal and more damage. It will help when you are in a one on one situation or are being focused in teamfights.
Skill Order[edit]
Order 1[edit]
W | Q | E | W | W | R | W | Q | W | Q | R | Q | Q | E | E | R | E | E | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spinning Axe | ||||||||||||||||||
Bloodrush | ||||||||||||||||||
Stand Aside | ||||||||||||||||||
Whirling Death |
Order 2[edit]
Same as strategy one, but with early Spinning Axe.
Q | W | E | W | W | R | W | Q | W | Q | R | Q | Q | E | E | R | E | E | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spinning Axe | ||||||||||||||||||
Bloodrush | ||||||||||||||||||
Stand Aside | ||||||||||||||||||
Whirling Death |