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{{Header Nav|game=Lugaru}}
{{Header Nav|game=Lugaru}}


After finishing a campaign scenario, in addition to the time and score, the game may grant you a set of awards depending on how you played it. The following is a (probably incomplete) list worked out while playing:
After finishing a campaign scenario or challenge level, in addition to the time and score, the game may grant you a set of awards depending on how you played it. There are 20 awards total, 5 of which are unimplemented.
; One with the shadows
 
: Stealth kill all enemies.
The list is as follows, retrieved from the source code,<ref>https://github.com/WolfireGames/lugaru/blob/ca78c6c17e5768aeab586573f4c733644b0b460f/Source/Level/Awards.cpp</ref> titles are <code>awardname (In-game text)</code>:
; Take no prisoners
 
: Kill all enemies with an edged weapon, or stab them after death.
; flawless (Flawless!)
; Flawless!
: Take no damage and lose no blood.
: Don't take any damage.
; alldead (Take no prisoners)
; Divide and conquer
: Kill all enemies. All successful stealth attacks are kills. KOs with edged weapons are also kills.
: Only fight one enemy at a time.
; nodead (Merciful)
; Aikido Master!
: Knock out all enemies without killing any.
: Defeat all enemies with reversal KOs.
; stealth (One with the shadows!)
; Unarmed!
: No enemies alarmed (to red) and no throw kills.
: Don't use a weapon at all. There must be at least one weapon on the map though.
; bojutsu (Bojutsu)
; Merciful
: At least one attack performed, and all attacks done with the staff.
: No 'nice shot's or stealth kills.
; swordsman (Swordsman)
; Blade slinger
: At least one attack performed, and all attacks done with the sword.
: Kill all enemies with a thrown blade.
; knifefighter (Knife fighter)
; Brutal
: At least one attack performed, and all attacks done with the knife.
: Stab enemies after killing them.
; kungfu (Unarmed!)
; Knife fighter
: All attacks unarmed (even if no attacks performed), no kills done by throwing, and there is at least one weapon on the map.
: Kill all enemies with a knife.
; evasion (Escape artist)
: Escaped from an enemy's (yellow) alarm.
; acrobat (Gymnast)
: No failed flips, and flips + 2*wall_flips is greater than 20.
; longrange (Blade slinger)
: All enemies killed by thrown weapons.
; brutal (Brutal)
: All enemies killed and at least one of them was killed after being unconscious for at least 100 milliseconds.
; aikido (Aikido master!)
: At least 80% of attacks are reversals and more than 3 reversals are performed.
; strategy (Divide and conquer)
: At most one enemy alarmed at any given time, and at least two enemies present.
; klutz (Suicidal)
: At least 3 flips were performed and failed.
 
The following are unimplemented:<ref>https://github.com/WolfireGames/lugaru/blob/ca78c6c17e5768aeab586573f4c733644b0b460f/Source/Level/Awards.def</ref>
 
* coward (Coward)
* hyper (Hyper)
* rambo (Rambo)
* fast (Fast)
* realfast (Real fast)
* damnfast (Damn fast)
 
== References ==
{{reflist}}


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Latest revision as of 20:04, 7 May 2023

After finishing a campaign scenario or challenge level, in addition to the time and score, the game may grant you a set of awards depending on how you played it. There are 20 awards total, 5 of which are unimplemented.

The list is as follows, retrieved from the source code,[1] titles are awardname (In-game text):

flawless (Flawless!)
Take no damage and lose no blood.
alldead (Take no prisoners)
Kill all enemies. All successful stealth attacks are kills. KOs with edged weapons are also kills.
nodead (Merciful)
Knock out all enemies without killing any.
stealth (One with the shadows!)
No enemies alarmed (to red) and no throw kills.
bojutsu (Bojutsu)
At least one attack performed, and all attacks done with the staff.
swordsman (Swordsman)
At least one attack performed, and all attacks done with the sword.
knifefighter (Knife fighter)
At least one attack performed, and all attacks done with the knife.
kungfu (Unarmed!)
All attacks unarmed (even if no attacks performed), no kills done by throwing, and there is at least one weapon on the map.
evasion (Escape artist)
Escaped from an enemy's (yellow) alarm.
acrobat (Gymnast)
No failed flips, and flips + 2*wall_flips is greater than 20.
longrange (Blade slinger)
All enemies killed by thrown weapons.
brutal (Brutal)
All enemies killed and at least one of them was killed after being unconscious for at least 100 milliseconds.
aikido (Aikido master!)
At least 80% of attacks are reversals and more than 3 reversals are performed.
strategy (Divide and conquer)
At most one enemy alarmed at any given time, and at least two enemies present.
klutz (Suicidal)
At least 3 flips were performed and failed.

The following are unimplemented:[2]

  • coward (Coward)
  • hyper (Hyper)
  • rambo (Rambo)
  • fast (Fast)
  • realfast (Real fast)
  • damnfast (Damn fast)

References[edit]