Medieval: Total War/Projectiles: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
converted into a table
(spelling fix)
(converted into a table)
Line 1: Line 1:
{{wikify|convert to table}}
{{wikify|convert to table}}
{{Header Nav|game=Medieval: Total War}}
{{Header Nav|game=Medieval: Total War}}
 
;Key
*'''Range''': How far the projectile can travel.
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Armor piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.


==Short Bow==
{| {{prettytable}}
* Range: 100 meters
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description
* Accuracy: 0.6
|-
* Lethality: 12%
!Short Bow
* Power: 1
|100||0.6||12%||1||0%||4||The most basic and common missile.  Used by archers the world over.
* Armor Piercing: 0%
|-
* Reload Time: 4 frames
!Long Bow
 
|120||0.6||12%||1||50%||4||An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
The most basic and common missile.  Used by archers the world over.
|-
 
!Mounted Bow
==Long Bow==
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
* Range: 120 meters
|-
* Accuracy: 0.6
!Crossbow
* Lethality: 12%
|100||0.7||18%||2||60%||15**||Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
* Power: 1
|-
* Armor Piercing: 50%
!Arbalest
* Reload Time: 4 frames
|120||0.75||23%||3||70%||15**||Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
 
|-
An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
!Javelin
 
|30||0.15||36%||2||70%||3||Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
==Mounted Bow==
|-
* Range: 100 meters
!Grenade
* Accuracy: 0.55
|26||0.03||100%||6||100%||6||The grenade of a Naptha thrower is very deadly and short ranged.
* Lethality: 12%
|-
* Power: 1
!Hand Gun
* Armor Piercing: 0%
|40||0.05||72%||4||98.5%||30**||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
* Reload Time: 4 frames
|-
 
!Arquebus
The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|80||0.07||72%||4||98.5%||30**||An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
 
|-
==Crossbow==
!Ballista
* Range: 100 meters
|200||0.9||100%||40||100%||11 seconds**||Ballistae have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
* Accuracy: 0.7
|-
* Lethality: 18%
!Catapult
* Power: 2
|240||0.6||100%*||80||100%||16 seconds**||Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
* Armor Piercing: 60%
|-
* Reload Time: 15 frames (can reload and fire later)
!Trebuchet
 
|240||0.6||100%*||150||100%||20 seconds**||An improved catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
|-
 
!Mangonel
==Arbalest==
|240||0.6||100%*||250||100%||20 seconds**||The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
* Range: 120 meters
|-
* Accuracy: 0.75
!Mortar
* Lethality: 23%
|240||0.6||100%||100||100%||14 seconds**||A primitive gunpowder weapon.  Not much better than a catapult. Has a 2.5 meter blast radius.
* Power: 3
|-
* Armor Piercing: 70%
!Bombard
* Reload Time: 15 frames (can reload and fire later)
|320||0.8||100%*||150||100%||20 seconds**||A long range gunpowder weapon.  Much better accuracy than siege weapons. Has a 2.5 meter blast radius.
 
|-
Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
!Demi Culvern
 
|320||0.9||100%*||100||100%||16 seconds**||Long range, highly accurate but not much power. Has a 2 meter blast radius.
==Javelin==
|-
* Range: 30 meters
!Demi Cannon
* Accuracy: 0.15
|320||0.9||100%*||150||100%||20 seconds**||Slightly more powerful than the Demi-Culvern Has a 2.5 meter blast radius.
* Lethality: 36%
|-
* Power: 2
!Culvern
* Armor Piercing: 70%
|480||0.9||100%*||250||100%||16 seconds**||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
* Reload Time: 3 frames
|-
 
!Siege Cannon
Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
|540||0.8||100%*||450||100%||20 seconds**||The most powerful and longest range attack available.  Fairly accurate as well. Has a 2.5 meter blast radius.
 
|-
==Grenade==
!Serpentine
* Range: 26 meters
|320||0.9||100%*||40||100%||11 seconds**||A long range weapon.  Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
* Accuracy: 0.03
|-
* Lethality: 100%
!Organ Gun
* Power: 6
|60||0.9||100%*||100||100%||36 seconds**||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.
* Armor Piercing: 100%
|}
* Reload Time: 6 frames
* Bounces on impact.
 
** Can reload and fire later.
The grenade of a Naptha thrower is very deadly and short ranged.
 
==Hand Gun==
* Range: 40 meters
* Accuracy: 0.05
* Lethality: 72%
* Power: 4
* Armor Piercing: 98.5%
* Reload Time: 30 frames (can reload and fire later)
 
Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
 
==Arquebus==
* Range: 80 meters
* Accuracy: 0.07
* Lethality: 72%
* Power: 4
* Armor Piercing: 98.5%
* Reload Time: 30 frames (can reload and fire later)
 
An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range.
 
==Ballista==
* Range: 200 meters
* Accuracy: 0.9
* Lethality: 100%
* Power: 40
* Armor Piercing: 100%
* Reload Time: 11 seconds (can reload and fire later)
 
Ballistae have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
 
==Catapult==
* Range: 240 meters
* Accuracy: 0.6
* Lethality: 100% (bounces on impact)
* Power: 80 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Ballista, if it can hit it.
 
==Trebuchet==
* Range: 240 meters
* Accuracy: 0.6
* Lethality: 100% (bounces on impact)
* Power: 150 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
An improved catapult with more power and the same dodgy accuracy.
 
==Mangonel==
* Range: 240 meters
* Accuracy: 0.6
* Lethality: 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
The same as a Trebuchet, just does more damage.
 
==Mortar==
* Range: 240 meters
* Accuracy: 0.6
* Lethality: 100%
* Power: 100 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 14 seconds (can reload and fire later)
 
A primitive gunpowder weapon.  Not much better than a catapult.
 
==Bombard==
* Range: 320 meters
* Accuracy: 0.8
* Lethality: 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
A long range gunpowder weapon.  Much better accuracy than siege weapons.
 
==Demi Culvern==
* Range: 320 meters
* Accuracy: 0.9
* Lethality: 100% (bounces on impact)
* Power: 100 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Long range, highly accurate but not much power.
 
==Demi Cannon==
* Range: 320 meters
* Accuracy: 0.9
* Lethality: 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
Slightly more powerful than the Demi-Culvern
 
==Culvern==
* Range: 480 meters
* Accuracy: 0.9
* Lethality: 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Super long range, very accurate and very powerful attack.
 
==Siege Cannon==
* Range: 540 meters
* Accuracy: 0.8
* Lethality: 100% (bounces on impact)
* Power: 450 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
The most powerful and longest range attack available.  Fairly accurate as well.
 
==Serpentine==
* Range: 320 meters
* Accuracy: 0.9
* Lethality: 100% (bounces on impact)
* Power: 40 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 11 seconds (can reload and fire later)
 
A long range weapon.  Not much power against buildings but good to attack units with.
 
==Organ Gun==
* Range: 60 meters
* Accuracy: 0.9
* Lethality: 100% (bounces on impact)
* Power: 100 (12 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 36 seconds (can reload and fire later)
 
Extremely short range buy can kill many men per shot.


{{Footer Nav|game=Medieval: Total War}}
{{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}}