Medieval: Total War/Projectiles: Difference between revisions
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;Key | |||
*'''Range''': How far the projectile can travel. | *'''Range''': How far the projectile can travel. Range is measured in meters. | ||
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate. | *'''Accuracy''': The higher the more accurate, 1 being 100% accurate. | ||
*'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | *'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | ||
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | *'''Power''': How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | ||
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | *'''Armor piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | ||
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | *'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | ||
{| {{prettytable}} | |||
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description | |||
|- | |||
!Short Bow | |||
|100||0.6||12%||1||0%||4||The most basic and common missile. Used by archers the world over. | |||
|- | |||
!Long Bow | |||
|120||0.6||12%||1||50%||4||An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters. | |||
The most basic and common missile. Used by archers the world over. | |- | ||
!Mounted Bow | |||
|100||0.55||12%||1||0%||4||The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. | |||
|- | |||
!Crossbow | |||
|100||0.7||18%||2||60%||15**||Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however. | |||
|- | |||
!Arbalest | |||
|120||0.75||23%||3||70%||15**||Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better. | |||
|- | |||
An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters. | !Javelin | ||
|30||0.15||36%||2||70%||3||Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. | |||
|- | |||
!Grenade | |||
|26||0.03||100%||6||100%||6||The grenade of a Naptha thrower is very deadly and short ranged. | |||
|- | |||
!Hand Gun | |||
|40||0.05||72%||4||98.5%||30**||Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | |||
|- | |||
!Arquebus | |||
The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion. | |80||0.07||72%||4||98.5%||30**||An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range. | ||
|- | |||
!Ballista | |||
|200||0.9||100%||40||100%||11 seconds**||Ballistae have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings. | |||
|- | |||
!Catapult | |||
|240||0.6||100%*||80||100%||16 seconds**||Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius. | |||
|- | |||
* | !Trebuchet | ||
|240||0.6||100%*||150||100%||20 seconds**||An improved catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius. | |||
Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however. | |- | ||
!Mangonel | |||
|240||0.6||100%*||250||100%||20 seconds**||The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius. | |||
|- | |||
!Mortar | |||
|240||0.6||100%||100||100%||14 seconds**||A primitive gunpowder weapon. Not much better than a catapult. Has a 2.5 meter blast radius. | |||
|- | |||
!Bombard | |||
* | |320||0.8||100%*||150||100%||20 seconds**||A long range gunpowder weapon. Much better accuracy than siege weapons. Has a 2.5 meter blast radius. | ||
|- | |||
Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better. | !Demi Culvern | ||
|320||0.9||100%*||100||100%||16 seconds**||Long range, highly accurate but not much power. Has a 2 meter blast radius. | |||
|- | |||
!Demi Cannon | |||
|320||0.9||100%*||150||100%||20 seconds**||Slightly more powerful than the Demi-Culvern Has a 2.5 meter blast radius. | |||
|- | |||
!Culvern | |||
|480||0.9||100%*||250||100%||16 seconds**||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius. | |||
|- | |||
!Siege Cannon | |||
Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units. | |540||0.8||100%*||450||100%||20 seconds**||The most powerful and longest range attack available. Fairly accurate as well. Has a 2.5 meter blast radius. | ||
|- | |||
!Serpentine | |||
|320||0.9||100%*||40||100%||11 seconds**||A long range weapon. Not much power against buildings but good to attack units with. Has a 2 meter blast radius. | |||
|- | |||
!Organ Gun | |||
|60||0.9||100%*||100||100%||36 seconds**||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius. | |||
|} | |||
* Bounces on impact. | |||
** Can reload and fire later. | |||
The grenade of a Naptha thrower is very deadly and short ranged. | |||
* | |||
Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear. | |||
* | |||
An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range. | |||
Ballistae have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings. | |||
* | |||
Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Ballista, if it can hit it. | |||
* | |||
An improved catapult with more power and the same dodgy accuracy. | |||
* | |||
The same as a Trebuchet, just does more damage. | |||
A primitive gunpowder weapon. Not much better than a catapult. | |||
* | |||
A long range gunpowder weapon. Much better accuracy than siege weapons. | |||
* | |||
Long range, highly accurate but not much power. | |||
* | |||
Slightly more powerful than the Demi-Culvern | |||
* | |||
Super long range, very accurate and very powerful attack. | |||
* | |||
The most powerful and longest range attack available. Fairly accurate as well. | |||
* | |||
A long range weapon. Not much power against buildings but good to attack units with. | |||
* | |||
Extremely short range buy can kill many men per shot. | |||
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