Mega Man & Bass/Items & parts: Difference between revisions

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→‎Auto's shop: filled in stub
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(→‎Auto's shop: filled in stub)
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== Auto's shop ==
== Auto's shop ==
=== Common parts ===
=== Common parts ===
=== Parts for Mega Man only ===
The '''S''' column specifies how many '''S'''tages must be cleared in order to unlock some items.
=== Parts for Bass only ===
{|{{prettytable|notwide=1|sortable=1}}
! S !!width=130| SNES name !!width=80| GBA name !! Hero !! Cost !! Type !! Effect
|-
| 0 ||''' Spare body          '''||''' Spare body '''|| Anyone  ||align=right|  50 || Consumable || '''Life:''' classic extra lives.
|-
| 0 ||''' Energy balancer      '''||''' E. balance '''|| Anyone  ||align=right| 120 || Permanent  || '''Weapons:''' weapon capsules will be collected even if no weapon is equipped.
|-
| 0 ||''' Exit part            '''||''' Exit unit  '''|| Anyone  ||align=right|  50 || Permanent  || '''Exit:''' allows to exit from a stage already cleared.
|-
| 0 ||''' Shock guard          '''||''' S. guard  '''|| Anyone  ||align=right|  10 || Consumable || '''Defense/energy:''' protects from deadly spikes, but it is used up and has to be purchased again.
|-
| 0 ||''' Transceiver        '''||''' Com. system '''|| Anyone  ||align=right| 100 || Permanent  || '''Roll:''' allows to get 4 information lines and 1 flavor text about each Robot Master stage.
|-
| 0 ||''' Item presenter      '''||''' I. present '''|| Anyone  ||align=right|  60 || Consumable || '''Defense/energy:''' surprise boxes will be scattered in the next stage; useful for Bass.
|-
| 3 ||''' Enemy analyzer      '''||''' E. analyze '''|| Anyone  ||align=right|  50 || Permanent  || '''Roll:''' gives one hint about each Robot Master.
|-
| 3 ||''' Super recover        '''||''' S. recover '''|| Anyone  ||align=right| 200 || Selectable || '''Defense/energy:''' doubles the effect of energy capsules and weapon capsules.
|-
| 3 ||''' Counter-attacker    '''||''' C. attack  '''|| Anyone  ||align=right| 200 || Selectable || '''Weapons:''' when the character's energy is very low, attack power doubles.
|-
| 6 ||''' Energy saver        '''||''' E. saver  '''|| Anyone  ||align=right| 200 || Selectable || '''Weapons:''' weapons energy requirement is halved.
|-
| 6 ||''' Damage absorber      '''||''' D. absorb  '''|| Anyone  ||align=right| 300 || Selectable || '''Weapons:''' whenever the character gets hit, some weapon energy is restored (similar to an item from [[Mega Man 8]]).
|-
| 6 ||''' Super armor          '''||''' S. armor  '''|| Anyone  ||align=right| 300 || Selectable || '''Defense/energy:''' suffered damage is halved (similar to an item from [[Mega Man 8]]).
|-
| 6 ||''' Compact-Disc counter '''||''' CD counter '''|| Anyone  ||align=right| 100 || Permanent  || '''Roll:''' informs about how many Compact-Discs are left in each stage.
|-
!colspan=10| Mega Man's parts
|-
| 3 ||''' Auto charger        '''||''' A. charger '''|| Megaman ||align=right|  50 || Selectable || '''Weapons:''' automatically charges the Mega Buster (same as an item from [[Mega Man 8]]).
|-
| 3 ||''' Eddie                '''||''' Eddie      '''|| Megaman ||align=right| 150 || Gauge      || '''Defense/energy:''' brings various capsules to Mega Man.
|-
| 3 ||''' Rush search          '''||''' R. Search  '''|| Megaman ||align=right| 100 || Gauge      || '''Rush:''' necessary to get about 30% of the Compact-Discs in the game.
|-
| 6 ||''' High speed charge    '''||''' H. S. C.  '''|| Megaman ||align=right| 150 || Permanent  || '''Weapons:''' allows to charge the Mega Buster very quickly (same as an item from [[Mega Man 8]]).
|-
| 6 ||''' Compact-Disc finder  '''||''' CD finder  '''|| Megaman ||align=right| 300 || Permanent  || '''Rush:''' upgrade for Rush Search; it allows to see where Compact-Discs are buried.
|-
| 6 ||''' Beat                '''||''' Beat      '''|| Megaman ||align=right| 300 || Gauge      || '''Defense/energy:''' Mega Man is invincible as long as the shield lasts.
|-
| 6 ||''' Auto recover        '''||''' A. recover '''|| Megaman ||align=right| 450 || Selectable || '''Defense/energy:''' when Mega Man stands still, life energy is slowly refilled.
|-
!colspan=10| Bass' parts
|-
| 3 ||''' High speed dash      '''||''' H. S. D.  '''|| Bass   ||align=right| 100 || Permanent  || '''Agility:''' extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from [[Mega Man 8]]).
|-
| 3 ||''' Step booster        '''||''' S. booster '''|| Bass    ||align=right| 100 || Permanent  || '''Agility:''' allows Bass to climb ladders faster (same as an item from [[Mega Man 8]])
|-
| 3 ||''' Treble boost        '''||''' T. boost  '''|| Bass    ||align=right| 200 || Gauge      || '''Agility:''' allows Bass to fly around (similar to the early Rush Jet from [[Mega Man 3]]).
|-
| 6 ||''' Stronger buster      '''||''' S. buster  '''|| Bass    ||align=right| 300 || Selectable || '''Weapons:''' doubles the damage dealt by the Bass Buster.
|-
| 6 ||''' Hyper buster        '''||''' H. buster  '''|| Bass    ||align=right| 300 || Selectable || '''Weapons:''' allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word).
|}


=== Character-specific parts ===
Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.
{|{{prettytable|notwide=1}}
! Part type !! Mega Man !! Bass
|-
! Buster parts
|
* Auto charger
* High speed charge
|
* Stronger buster
* Hyper buster
|-
! Support parts
|
* Eddie
* Beat
* Auto recover
|
* High speed dash
* Step booster
* Treble boost
|-
! Database parts
|
* Rush Search
* Compact-Disc finder
| -
|}


== CD database ==
== CD database ==