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Auto's shop[edit]
Seven parts were introduced in Mega Man 8, seven more were introduced earlier. Moreover, there are eleven new parts.
The S column specifies how many Stages must be cleared in order to unlock some items.
S | Icon | Name | Hero | Cost | Type | Effect | |||
---|---|---|---|---|---|---|---|---|---|
0 | ![]() |
Spare body | Anyone | 50 | Consumable | Life: classic extra lives. | |||
0 | ![]() |
Energy balancer (GBA: E. balance) |
Anyone | 120 | Permanent | Weapons: weapon capsules will be collected even if no weapon is equipped. | |||
0 | ![]() |
Exit unit | Anyone | 50 | Permanent | Exit: allows to exit from a stage already cleared. | |||
0 | ![]() |
Spike guard (GBA: S. guard) |
Anyone | 10 | Consumable | Defense/energy: protects from deadly spikes, but it is used up and has to be purchased again. | |||
0 | ![]() |
Transceiver (GBA: Com. system) |
Anyone | 100 | Permanent | Roll: allows to get 4 information lines and 1 flavor text about each Robot Master stage. | |||
0 | ![]() |
Item presenter (GBA: I. present) |
Anyone | 60 | Consumable | Defense/energy: surprise boxes will be scattered in the next stage (similar to an item from Mega Man 8); especially useful for Bass. | |||
3 | ![]() |
Enemy analyzer (GBA: E. analyze) |
Anyone | 50 | Permanent | Roll: gives one hint about each Robot Master. | |||
3 | ![]() |
Counter-attacker (GBA: C. attack) |
Anyone | 200 | Selectable | Weapons: when the character's energy is very low, attack power doubles. | |||
3 | ![]() |
Super recover (GBA: S. recover) |
Anyone | 200 | Selectable | Defense/energy: doubles the effect of energy capsules and weapon capsules (same as an item from Mega Man 8). | |||
6 | ![]() |
Energy saver (GBA: E. saver) |
Anyone | 200 | Selectable | Weapons: weapons energy requirement is halved. | |||
6 | ![]() |
Damage absorber (GBA: D. absorb) |
Anyone | 300 | Selectable | Weapons: whenever the character gets hit, some weapon energy is restored (similar to an item from Mega Man 8). | |||
6 | ![]() |
Super armor (GBA: S. armor) |
Anyone | 300 | Selectable | Defense/energy: suffered damage is halved (similar to an item from Mega Man 8). | |||
6 | ![]() |
Compact-Disc counter (GBA: CD counter) |
Anyone | 100 | Permanent | Roll: informs about how many Compact-Discs are left in each stage. | |||
Mega Man's parts | |||||||||
3 | ![]() |
Auto charger (GBA: A. charger) |
Megaman | 50 | Selectable | Weapons: automatically charges the Mega Buster. | |||
3 | ![]() |
Eddie | Megaman | 150 | Gauge | Defense/energy: brings various capsules to Mega Man. | |||
3 | ![]() |
Rush search (GBA: R. Search) |
Megaman | 100 | Gauge | Rush: necessary to get 39 Compact-Discs in the game. | |||
6 | ![]() |
High speed charge (GBA: H. S. C.) |
Megaman | 150 | Permanent | Weapons: allows to charge the Mega Buster very quickly (same as an item from Mega Man 8). | |||
6 | ![]() |
Compact-Disc finder (GBA: CD finder) |
Megaman | 300 | Permanent | Rush: upgrade for Rush Search; it allows to see where 39 Compact-Discs are buried. | |||
6 | ![]() |
Beat | Megaman | 300 | Gauge | Defense/energy: Mega Man is invincible as long as the shield lasts. | |||
6 | ![]() |
Auto recover (GBA: A. recover) |
Megaman | 450 | Selectable | Defense/energy: when Mega Man stands still, life energy is slowly refilled. | |||
Bass' parts | |||||||||
3 | ![]() |
High speed dash (GBA: H. S. D.) |
Bass | 100 | Permanent | Agility: extends the length of Bass' dash and the height of Bass' dash-jump (same as an item from Mega Man 8). | |||
3 | ![]() |
Step booster (GBA: S. booster) |
Bass | 100 | Permanent | Agility: allows Bass to climb ladders faster (same as an item from Mega Man 8) | |||
3 | ![]() |
Treble boost (GBA: T. boost) |
Bass | 200 | Gauge | Agility: allows Bass to fly around (similar to the early Rush Jet from Mega Man 3). | |||
6 | ![]() |
Stronger buster (GBA: S. buster) |
Bass | 300 | Selectable | Weapons: doubles the damage dealt by the Bass Buster. | |||
6 | ![]() |
Hyper buster (GBA: H. buster) |
Bass | 300 | Selectable | Weapons: allows the Bass Buster to shoot through walls ("hyper" and "super" are the Greek and Latin spelling, respectively, of the same word). |
Character-specific parts[edit]
Each character has two parts specific for his basic buster. Then, Mega Man has three parts that improve his defense and life energy, while Bass has three parts that improve his agility. Finally, Mega Man only has two parts specific to collect compact-discs.
Part type | Mega Man | Bass |
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Buster parts |
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Support parts |
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Database parts |
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