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Magic Man's stage is based on Clown Man's from Mega Man 8.

Roll's transceiver[edit]

SNES version GBA port
  • The toy soldiers are called "Rompers". They steal your bolts!
  • You can ride the train, but the track is too skinny to walk on.
  • The blocks rotate when the bell sounds. Time your jumps well!
  • (You can buy parts from Rightot with the bolts you find!)
  • (King hid a total of one hundred Compact-Discs. Good luck finding them!)
  • Don't get caught by the toy soldiers!
  • You can stand on the train.
  • Listen for the timing.
  • (You may try and power-up items.)
  • (King has hidden 100 CDs. Get them all!)
  • If you get hit by a Magic Card it will drain your life.
  • Magic Man's Magic Card absorbs your life energy!
  • There appear to be... hmm... 12 Compact-Discs left here. Work hard to find them!
  • .

Item walkthrough[edit]

If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.

CD Mega Man Bass Walkthrough
03 MMB CD003 MM.png N/A 1. Mega Man only can get this CD, using Rush Search and CD-finder.
66 MMB CD066 MM.png N/A 2. Mega Man only can get this CD, using Rush Search and CD-finder.
38 MMB CD038 MM.png MMB CD038 B.png 3. This CD is in plain view. Bass can get it with a double-jump, Mega Man has to push an Ice Wall from the next platform, then use the Lightning Bolt to dodge an enemy bullet.
98 MMB CD098 MM.png N/A 4. Mega Man only can get this CD, using Rush Search and CD-finder after Sisi-Roll destroyed all the giant biscuits.
87 MMB CD087 MM.png N/A 5. Mega Man only can get this CD, using Rush Search and CD-finder.
09 MMB CD009 MM.png MMB CD009 B.png 6. Bass can easily get this CD using Treble Boost. Mega Man has to use up a Spike Guard, and then choose the right timing to get to the second lift using the Ice Wall.
68 MMB CD068 MM.png MMB CD068 B.png 7. Another CD in plain view. All you need is some patience, although Mega Man can use his slide for a shortcut.
30 N/A MMB CD030 B.png 8. Bass only can get this CD, using Treble Boost.
50 MMB CD050 MM.png N/A 9. Mega Man only can get this CD, using Rush Search and CD-finder.
21 MMB CD021 MM.png N/A 10. Mega Man only can get this CD, using Rush Search and CD-finder.
60 MMB CD060 MM.png N/A 11. Mega Man only can get this CD, using Rush Search and CD-finder.
56 MMB CD056 MM.png MMB CD056 B.png 12. This CD is hidden inside the toyhouse.

Summary of requirements to get all 12 CDs:

  • 2 CDs: free;
  • 1 CD: Bass' double-jump or Ice Wall;
  • 1 CD: Bass' Treble Boost or Ice Wall & Spike Guard;
  • 7 CDs: Mega Man's Rush Search & CD-finder;
  • 1 CD: Bass' Treble Boost.

ROBOT MASTER: Magic Man[edit]

MMB KGno06 MagicMan.png

Magic Man is weak against Tengu Man's Tengu Blade. Staying in a corner allows Mega Man to jump over Magic Man while he dashes back and forth in the room (Bass can use his double-jump anywhere).

Magic Man uses three attacks:

  • Magic Card: a horizontal shot; not only it damages the hero, it also restores some of Magic Man's energy.
  • Blue sphere: another horizontal shot; if you blast it open, a Rompers[1] will come out of it.
  • Golden sphere: Magic Man jumps and throws this sphere diagonally; when it hits the floor, some Pipi's come out of it and chase the hero for a while.
  1. The name is actually "one Rompers, many Rompers's".