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Regular enemies[edit]

Enemies from Mega Man 8[edit]

The most common enemies are on top, stage-specific enemies are at the bottom.

Sprite Name HP Notes Stage
MM8 enemy SniperJoe.png Sniper Joe 6 2. Burner Man
4. Ground Man
5. Tengu Man
6. Magic Man
7. Astro Man
8. Dynamo Man
MM8 enemy Monopellan.png Monopellan 2 1. Cold Man
4. Ground Man
6. Magic Man
7. Astro Man
8. Dynamo Man
MM8 enemy Metall.png Metall 2 1. Cold Man
4. Ground Man
5. Tengu Man
7. Astro Man
MM8 enemy Batton.png Batton 2 1. Cold Man
2. Burner Man
8. Dynamo Man
MM8 enemy DodonpaCannon.png Dodonpa Cannon 5 1. Cold Man
2. Burner Man
5. Tengu Man
MM8 enemy Gabyoall.png Gabyoall 1 Weakness: Wave Burner 1. Cold Man
2. Burner Man
3. Pirate Man
MM8 enemy Telly.png Telly 1 2. Burner Man
5. Tengu Man
8. Dynamo Man
MM8 enemy WiseAttacker.png Wise Attacker 6 2. Burner Man
4. Ground Man
5. Tengu Man
MM8 enemy BunbyTank.png Bunby Tank 6 2. Burner Man
7. Astro Man
8. Dynamo Man
MM8 enemy Cline.png Cline 6 2. Burner Man
5. Tengu Man
MM8 enemy GrasshopperCarrier.png Grasshopper Carrier 2 Original name: Onbuubattan (オンブーバッタン? , combination of "onbu"/"to carry on the back" and "battan"/"grasshopper") 2. Burner Man
7. Astro Man
MM8 enemy Pirate.png Pirate 4 Original name: Kaizoku (カイゾック? , lit. pirate) 3. Pirate Man
6. Magic Man
MM8 enemy Potom.png Potom 3 2. Burner Man
7. Astro Man
MM8 enemy SwarmingBird.png Swarming Bird 1 Original name: Muragattori (ムラガットリ? , combination of "muragaru"/"to swarm" and "tori"/"bird") 2. Burner Man
7. Astro Man
Stage-specific enemies
MM8 enemy Penpen.png Penpen 6 1. Cold Man
MM8 enemy Rabbiton.png Rabbiton 3 1. Cold Man
MM8 enemy GoriBlue.png GoriBlue
(Gori-Three)
24 2. Burner Man
MM8 enemy Sydecka.png Sydecka 60 2. Burner Man
MM8 enemy TellyBig.png Telly: Big Telly 8 2. Burner Man
MM8 enemy Ammoner.png Ammoner 2 3. Pirate Man
MMB enemy HuntingWhale.png Hunting Whale 18 Original name: Hogale (ホゲール hogale?, combination of "hogei"/"whale-hunting" and the English "whale") 3. Pirate Man
MM8 enemy Shellun.png Shellun 4 3. Pirate Man
MM8 enemy SourCuttlesquid.png Squid Mecha 3 Original name: Surumeka (スルメーカー? , combination of "surume"/"squid" and "meka"/"mecha") 3. Pirate Man
MM8 enemy KaoDeGahna.png Kao de Gahna 5 4. Ground Man
MM8 enemy Metrenger.png Metrenger 2 4. Ground Man
MM8 enemy Tencrow.png Tencrow 1 Its name is an abbreviation of "Tengu-Crow" 5. Tengu Man
MM8 enemy Rompers.png Rompers 5 6. Magic Man
MM8 enemy Shupponpon.png Shupponpon 0 Indestructible 6. Magic Man
MM8 enemy SisiRoll.png SisiRoll 28 6. Magic Man
MM8 enemy Crunchran.png Crunchran 2 7. Astro Man
MM8 enemy Shururun.png Shururun 1 7. Astro Man
MM8 enemy Wallteck.png Wallteck 3 7. Astro Man
MMB enemy MetallFire.png MM8 enemy MetallFire.png Metall Fire 3 Slightly modified design from Mega Man 8 8. Dynamo Man

New enemies[edit]

Sprite Name HP Notes Stage
MMB enemy Plasma Plus-Minus.png Plasma Plus-Minus 10 Each part has 5 HP. 2. Burner Man
8. Dynamo Man
MMB enemy Kamikamin.png Kamikamin 2 The name comes from Kami (カミ kami?, a spirit from Shinto religion) 3. Pirate Man
4. Ground Man
MMB enemy AngryCentipede.png Angry Centipede 12 Weakness: Ice Wall
In the final stages, they are black and have 20 HP, but the Ice Wall still destroys them in one shot.
Original name: Mukamukade (親ムカムカデ mukamukade?, combination of "mukamuka"/"surge of anger" and "mukade"/"centipede")
4. Ground Man
MMB enemy DigMole.png Dig mole 2 4. Ground Man
MMB enemy CloudMcCloud.png Cloud McCloud 2 Original name: Mokumokumo (モクモクモ mokumokumo?, lit. mac-cloud-cloud) 5. Tengu Man
MMB enemy SparkShooter.png Spark Shooter 3 (no official name) 8. Dynamo Man
Museum enemies from Mega Man 2
MMB enemy Changkey.png Changkey 1 0. Robot Museum
MMB enemy Mole.png Mole 2 0. Robot Museum

Sub-bosses[edit]

These enemies cannot be avoided, and they have to be defeated in order to progress.

Mega Man Bass Notes
MMB Subboss Snoler MM.png MMB subboss Snoler B.png SNOLER
  • Stage: Cold Man
  • HP: 28
  • Weakness: Wave Burner, Remote Mine
MMB Subboss MamaCentipedeMM.png MMB Subboss MamaCentipedeB.png MOTHER CENTIPEDE
  • Original name: 親ムカムカデ (oya mukamukade Parent angry centipede?)
  • Stage: Ground Man
  • HP: 96
  • Weakness: Remote Mine
MMB subboss OniRobos1 MM.png MMB subboss OniRobos2 B.png ONI ROBO
  • Stage: Tengu Man
  • HP: 12 x2
  • Weakness: Remote Mine
  • They come in pairs; a fifth Oni Robo can be met on a side path.
MMB subboss Tester1 MM.png MMB subboss Tester2 B.png MEMORY TESTER
  • (No official name)
  • Stage: Astro Man
  • HP: invincible
  • Weakness: none
  • This enemy cannot be destroyed; instead, you have to pay attention to the "musical buttons" and press them in the same order.
MMB subboss MoveCannon MM.png MMB subboss MoveCannon B.png MOVE CANNON
  • Stage: Dynamo Man
  • HP: 15 x2 (hatch), 3 x8 (cannons)
  • Weakness: Ice Wall
  • If you destroy four cannons coming from the same hatch, the latter with explode.

Bosses[edit]

Robot Masters[edit]

Sort the table by "room", and the Robot Master will be sorted according to the walkthrough order. Sort the table by "rematch", and they will be sorted according to the order they are fought in the final stage.

Robot Master room Robot Master rematch Notes
5 8 DW no.57 Tengu Man
A Robot Master that comes straight from Mega Man 8.
7 2 DW no.58 Astro Man
A Robot Master that comes straight from Mega Man 8.
8 3 KG no.01 Dynamo Man
His stage is inspired to Grenade Man's one from Mega Man 8.
1 1 KG no.02 Cold Man
His stage is inspired to Frost Man's one from Mega Man 8.
4 7 KG no.03 Ground Man
His stage is inspired to Sword Man's one from Mega Man 8.
3 4 KG no.04 Pirate Man
His stage is inspired to Aqua Man's one from Mega Man 8.
2 5 KG no.05 Burner Man
His stage is inspired to Search Man's one from Mega Man 8.
6 6 KG no.06 Magic Man
His stage is inspired to Clown Man's one from Mega Man 8.

Starting & final bosses[edit]

Boss room Notes
MMB boss00.png
Green Devil

A boss that comes straight from Mega Man 8. It's been tuned down, because it's now the starting boss, instead of being one of the final bosses. It's weak against any weapon.
MMB boss11.png
Atetemino

Another boss that comes from Mega Man 8. The battle is now totally different.
MMB King2.png MMB King3.png Phase 1: King's shield (not in the screenshots)
Phase 2: King
Phase 3: Getter King Robo

The main henchman of Dr. Wily in this game.
MMB boss11 Wily1.png MMB boss11 Wily2.png Phase 1: Dr. Wily's Machine
Phase 2: Dr. Wily's Capsule

The final boss at the end of every Mega Man game. The machine and the capsule are very similar to the ones in Mega Man 8.