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(Program advance example)
(about: elements)
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{{Header Nav|game=Mega Man Battle Network}}
{{Header Nav|game=Mega Man Battle Network}}


The column "Program Advance" shows the program advances that require each chip. The number between brackets followed by a star represents the relative strength of the Program. The number between brackets (n.X) shows in which order the chips should be used to make the Program Advance.
Some chips have one of four '''elements''': Aqua ("water" in ancient Latin), Elec (short for "electricity"), Fire or Wood. Fire chips are very effective versus Wood viruses, Wood chips are effective versus Elec, Elec are effective versus Aqua, Aqua are effective versus Fire. In some instances of the list, "none/wood" is listed as element: this means that the chip is non-elemental, but the enemy that drops it is wood-elemental, therefore weak against Fire and resistant against Elec.
 
The column '''Program Advance''' shows the program advances that require each chip. The number between brackets followed by a star represents the relative strength of the Program. The number between brackets (n.X) shows in which order the chips should be used to make the Program Advance.


For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword.
For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword.
Line 13: Line 15:
|1||[[File:MMBN Chip Cannon.png]]
|1||[[File:MMBN Chip Cannon.png]]
!Cannon
!Cannon
|ABCDE||None||40||A nice, big cannon!||1
|ABCDE||(none)||40||A nice, big cannon!||1
| (01*) Z-Canon1<br>(01*) O-Canon1
| (01*) Z-Canon1<br>(01*) O-Canon1
|-
|-
|2||[[File:MMBN Chip HiCannon.png]]
|2||[[File:MMBN Chip HiCannon.png]]
!HiCannon
!HiCannon
|FGHIJ||None||80||A nice, big cannon!||2
|FGHIJ||(none)||80||A nice, big cannon!||2
| (02*) Z-Canon2<br>(02*) O-Canon2
| (02*) Z-Canon2<br>(02*) O-Canon2
|-
|-
|3||[[File:MMBN Chip M-Cannon.png]]
|3||[[File:MMBN Chip M-Cannon.png]]
!M-Cannon
!M-Cannon
|KLMNO||None||120||A nice, big cannon!||3
|KLMNO||(none)||120||A nice, big cannon!||3
| (06*) PwrCanon K (n.4)<br>(03*) Z-Canon3<br>(03*) O-Canon3
| (06*) PwrCanon K (n.4)<br>(03*) Z-Canon3<br>(03*) O-Canon3
|-
|-
|4||[[File:MMBN Chip Shotgun.png]]
|4||[[File:MMBN Chip Shotgun.png]]
!Shotgun
!Shotgun
|KMNQR||None||30||Hits enemy and keeps going 1pnl||1
|KMNQR||(none)||30||Hits enemy and keeps going 1pnl||1
| (06*) PwrCanon K (n.1)
| (06*) PwrCanon K (n.1)
|-
|-
|5||[[File:MMBN Chip CrossGun.png]]
|5||[[File:MMBN Chip CrossGun.png]]
!CrossGun
!CrossGun
|CEFJK||None||30||4-panel diagonal blast||1
|CEFJK||(none)||30||4-panel diagonal blast||1
| (06*) PwrCanon K (n.2)
| (06*) PwrCanon K (n.2)
|-
|-
|6||[[File:MMBN Chip Spreader.png]]
|6||[[File:MMBN Chip Spreader.png]]
!Spreader
!Spreader
|HIJKL||None||30||Gun with a 1-panel blast||2
|HIJKL||(none)||30||Gun with a 1-panel blast||2
| (06*) PwrCanon K (n.3)<br>(02*) Z-Spread<br>(02*) O-Spread
| (06*) PwrCanon K (n.3)<br>(02*) Z-Spread<br>(02*) O-Spread
|-
|-
|7||[[File:MMBN Chip Bubbler.png]]
|7||[[File:MMBN Chip Bubbler.png]]
!Bubbler
!Bubbler
|AKLPS||Water||50||Bubbles w/ a 1-panel blast||1
|AKLPS||Aqua||50||Bubbles w/ a 1-panel blast||1
|-
|-
|8||[[File:MMBN Chip Heater.png]]
|8||[[File:MMBN Chip Heater.png]]
Line 51: Line 53:
|9||[[File:MMBN Chip MiniBomb.png]]
|9||[[File:MMBN Chip MiniBomb.png]]
!MiniBomb
!MiniBomb
|CEJLP||None||50||Throw a bomb! Depth=3||1
|CEJLP||(none)||50||Throw a bomb! Depth=3||1
|-
|-
|10||[[File:MMBN Chip LilBomb.png]]
|10||[[File:MMBN Chip LilBomb.png]]
!LilBomb
!LilBomb
|BDGOT||None||50||Throw a bomb! Depth=3||1
|BDGOT||(none)||50||Throw a bomb! Depth=3||1
| (07*) B-Bomb B (n.1)<br>(07*) S-Bomb B (n.1)
| (07*) B-Bomb B (n.1)<br>(07*) S-Bomb B (n.1)
|-
|-
|11||[[File:MMBN Chip CrosBomb.png]]
|11||[[File:MMBN Chip CrosBomb.png]]
!CrosBomb
!CrosBomb
|BDHJL||None||70||Cross bomb Depth=3||2
|BDHJL||(none)||70||Cross bomb Depth=3||2
| (07*) B-Bomb B (n.2)<br>(07*) S-Bomb B (n.2)
| (07*) B-Bomb B (n.2)<br>(07*) S-Bomb B (n.2)
|-
|-
|12||[[File:MMBN Chip BigBomb.png]]
|12||[[File:MMBN Chip BigBomb.png]]
!BigBomb
!BigBomb
|BGOST||None||90||Bomb with a big boom Depth=3||4
|BGOST||(none)||90||Bomb with a big boom Depth=3||4
| (07*) B-Bomb B (n.3)<br>(07*) S-Bomb B (n.3)
| (07*) B-Bomb B (n.3)<br>(07*) S-Bomb B (n.3)
|-
|-
|13||[[File:MMBN Chip Sword.png]]
|13||[[File:MMBN Chip Sword.png]]
!Sword
!Sword
|BKLPS||None||80||Cut down enemies! Range=1||1
|BKLPS||(none)||80||Cut down enemies! Range=1||1
| (04*) B-Sword S (n.1)<br>(04*) S-Sword S (n.1)
| (04*) B-Sword S (n.1)<br>(04*) S-Sword S (n.1)
|-
|-
|14||[[File:MMBN Chip WideSwrd.png]]
|14||[[File:MMBN Chip WideSwrd.png]]
!WideSwrd
!WideSwrd
|CKMNS||None||80||Cut down column! Range=1||1
|CKMNS||(none)||80||Cut down column! Range=1||1
| (04*) B-Sword S (n.2)<br>(04*) S-Sword S (n.2)
| (04*) B-Sword S (n.2)<br>(04*) S-Sword S (n.2)
|-
|-
|15||[[File:MMBN Chip LongSwrd.png]]
|15||[[File:MMBN Chip LongSwrd.png]]
!LongSwrd
!LongSwrd
|DENOS||None||80||Cut down enemies! Range=2||2
|DENOS||(none)||80||Cut down enemies! Range=2||2
| (04*) B-Sword S (n.3)<br>(04*) S-Sword S (n.3)
| (04*) B-Sword S (n.3)<br>(04*) S-Sword S (n.3)
|-
|-
|16||[[File:MMBN Chip FtrSword.png]]
|16||[[File:MMBN Chip FtrSword.png]]
!FtrSword
!FtrSword
|BKLPS||None||100||Warrior's sword Range=3||3
|BKLPS||(none)||100||Warrior's sword Range=3||3
| (13*) 2xHero B (n.1)
| (13*) 2xHero B (n.1)
|-
|-
|17||[[File:MMBN Chip KngtSwrd.png]]
|17||[[File:MMBN Chip KngtSwrd.png]]
!KngtSwrd
!KngtSwrd
|BCEGH||None||150||Knight's sword Range=3||4
|BCEGH||(none)||150||Knight's sword Range=3||4
| (13*) 2xHero B (n.2)
| (13*) 2xHero B (n.2)
|-
|-
|18||[[File:MMBN Chip HeroSwrd.png]]
|18||[[File:MMBN Chip HeroSwrd.png]]
!HeroSwrd
!HeroSwrd
|BDFIJ||None||200||Legendary sword Range=3||5
|BDFIJ||(none)||200||Legendary sword Range=3||5
| (13*) 2xHero B (n.3)
| (13*) 2xHero B (n.3)
|-
|-
Line 104: Line 106:
|20||[[File:MMBN Chip AquaSwrd.png]]
|20||[[File:MMBN Chip AquaSwrd.png]]
!AquaSwrd
!AquaSwrd
|AMNOP||Water||150||Cuts down column Range=1||3
|AMNOP||Aqua||150||Cuts down column Range=1||3
|-
|-
|21||[[File:MMBN Chip ElecSwrd.png]]
|21||[[File:MMBN Chip ElecSwrd.png]]
!ElecSwrd
!ElecSwrd
|EGLOS||Electricity||120||Cuts down column Range=1||3
|EGLOS||Elec||120||Cuts down column Range=1||3
|-
|-
|22||[[File:MMBN Chip Muramasa.png]]
|22||[[File:MMBN Chip Muramasa.png]]
!Muramasa
!Muramasa
|CEGJK||None||||Do damage = to your HP loss||5
|CEGJK||(none)||||Do damage = to your HP loss||5
|-
|-
|23||[[File:MMBN Chip ShokWave.png]]
|23||[[File:MMBN Chip ShokWave.png]]
!ShokWave
!ShokWave
|CKLNP||None||60||Piercing ground wave||1
|CKLNP||(none)||60||Piercing ground wave||1
| (06*) B-Wave C (n.1)<br>(06*) S-Wave C (n.1)
| (06*) B-Wave C (n.1)<br>(06*) S-Wave C (n.1)
|-
|-
|24||[[File:MMBN Chip SoniWave.png]]
|24||[[File:MMBN Chip SoniWave.png]]
!SoniWave
!SoniWave
|CDJMS||None||80||Piercing ground wave||2
|CDJMS||(none)||80||Piercing ground wave||2
| (06*) B-Wave C (n.2)<br>(06*) S-Wave C (n.2)
| (06*) B-Wave C (n.2)<br>(06*) S-Wave C (n.2)
|-
|-
|25||[[File:MMBN Chip DynaWave.png]]
|25||[[File:MMBN Chip DynaWave.png]]
!DynaWave
!DynaWave
|CEMRS||None||100||Piercing ground wave||3
|CEMRS||(none)||100||Piercing ground wave||3
| (06*) B-Wave C (n.3)<br>(06*) S-Wave C (n.3)
| (06*) B-Wave C (n.3)<br>(06*) S-Wave C (n.3)
|-
|-
Line 135: Line 137:
|27||[[File:MMBN Chip AquaTowr.png]]
|27||[[File:MMBN Chip AquaTowr.png]]
!AquaTowr
!AquaTowr
|ACGHR||Water||120||Water that can move up & down||2
|ACGHR||Aqua||120||Aqua that can move up & down||2
|-
|-
|28||[[File:MMBN Chip WoodTowr.png]]
|28||[[File:MMBN Chip WoodTowr.png]]
Line 143: Line 145:
|29||[[File:MMBN Chip Quake1.png]]
|29||[[File:MMBN Chip Quake1.png]]
!Quake1
!Quake1
|AEHKQ||None||90||Cracks a panel Depth=3||1
|AEHKQ||(none)||90||Cracks a panel Depth=3||1
| (06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1)
| (06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1)
|-
|-
|30||[[File:MMBN Chip Quake2.png]]
|30||[[File:MMBN Chip Quake2.png]]
!Quake2
!Quake2
|BCIKQ||None||120||Cracks a panel Depth=3||2
|BCIKQ||(none)||120||Cracks a panel Depth=3||2
| (06*) B-Quake Q (n.2)<br>(06*) S-Quake Q (n.2)
| (06*) B-Quake Q (n.2)<br>(06*) S-Quake Q (n.2)
|-
|-
|31||[[File:MMBN Chip Quake3.png]]
|31||[[File:MMBN Chip Quake3.png]]
!Quake3
!Quake3
|CDHMQ||None||150||Cracks a panel Depth=3||3
|CDHMQ||(none)||150||Cracks a panel Depth=3||3
| (12*) HvyStamp C (n.4)<br>(06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1)
| (12*) HvyStamp C (n.4)<br>(06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1)
|-
|-
|32||[[File:MMBN Chip GutsPnch.png]]
|32||[[File:MMBN Chip GutsPnch.png]]
!GutsPnch
!GutsPnch
|BHMNT||None||60||Knocks stuff over Range=1||1
|BHMNT||(none)||60||Knocks stuff over Range=1||1
| (04*) BgStrait B (n.1)
| (04*) BgStrait B (n.1)
|-
|-
|33||[[File:MMBN Chip IcePunch.png]]
|33||[[File:MMBN Chip IcePunch.png]]
!IcePunch
!IcePunch
|BHMNT||Water||80||Knocks stuff over Range=1||2
|BHMNT||Aqua||80||Knocks stuff over Range=1||2
| (04*) BgStrait B (n.2)
| (04*) BgStrait B (n.2)
|-
|-
|34||[[File:MMBN Chip Dash.png]]
|34||[[File:MMBN Chip Dash.png]]
!Dash
!Dash
|BDGLO||None||50||Knock over all in your path!||1
|BDGLO||(none)||50||Knock over all in your path!||1
| (05*) GtsShoot G (n.2)<br>(04*) BgStrait B (n.3)
| (05*) GtsShoot G (n.2)<br>(04*) BgStrait B (n.3)
|-
|-
|35||[[File:MMBN Chip Howitzer.png]]
|35||[[File:MMBN Chip Howitzer.png]]
!Howitzer
!Howitzer
|ACGHO||None||150||Breaks panels Depth=3||4
|ACGHO||(none)||150||Breaks panels Depth=3||4
|-
|-
|36||[[File:MMBN Chip TriArrow.png]]
|36||[[File:MMBN Chip TriArrow.png]]
!TriArrow
!TriArrow
|ABCDE||None||40||Fires a 3-arrow burst||1
|ABCDE||(none)||40||Fires a 3-arrow burst||1
| (01*) Z-Arrow<br> (01*) O-Arrow
| (01*) Z-Arrow<br> (01*) O-Arrow
|-
|-
|37||[[File:MMBN Chip TriSpear.png]]
|37||[[File:MMBN Chip TriSpear.png]]
!TriSpear
!TriSpear
|FGHIJ||None||50||Fires a 3-spear burst||2
|FGHIJ||(none)||50||Fires a 3-spear burst||2
| (02*) Z-Spear<br> (02*) O-Spear
| (02*) Z-Spear<br> (02*) O-Spear
|-
|-
|38||[[File:MMBN Chip TriLance.png]]
|38||[[File:MMBN Chip TriLance.png]]
!TriLance
!TriLance
|KLMNO||None||60||Fires a 3-lance burst||4
|KLMNO||(none)||60||Fires a 3-lance burst||4
| (04*) Z-Lance<br> (04*) O-Lance
| (04*) Z-Lance<br> (04*) O-Lance
|-
|-
|39||[[File:MMBN Chip Ratton1.png]]
|39||[[File:MMBN Chip Ratton1.png]]
!Ratton1
!Ratton1
|ABCDE||None||80||Missile that can turn once||1
|ABCDE||(none)||80||Missile that can turn once||1
| (01*) Z-Raton1<br> (01*) O-Raton1
| (01*) Z-Raton1<br> (01*) O-Raton1
|-
|-
|40||[[File:MMBN Chip Ratton2.png]]
|40||[[File:MMBN Chip Ratton2.png]]
!Ratton2
!Ratton2
|FGHIJ||None||100||Missile that can turn once||2
|FGHIJ||(none)||100||Missile that can turn once||2
| (02*) Z-Raton2<br> (02*) O-Raton2
| (02*) Z-Raton2<br> (02*) O-Raton2
|-
|-
|41||[[File:MMBN Chip Ratton3.png]]
|41||[[File:MMBN Chip Ratton3.png]]
!Ratton3
!Ratton3
|KLMNO||None||120||Missile that can turn once||3
|KLMNO||(none)||120||Missile that can turn once||3
| (03*) Z-Raton3<br> (03*) O-Raton3
| (03*) Z-Raton3<br> (03*) O-Raton3
|-
|-
|42||[[File:MMBN Chip Wave.png]]
|42||[[File:MMBN Chip Wave.png]]
!Wave
!Wave
|ADILM||Water||80||3-row wave! [Aqua]||3
|ADILM||Aqua||80||3-row wave! [Aqua]||3
| (08*) BloodSuk A (n.4)
| (08*) BloodSuk A (n.4)
|-
|-
Line 216: Line 218:
|44||[[File:MMBN Chip BigWave.png]]
|44||[[File:MMBN Chip BigWave.png]]
!BigWave
!BigWave
|CHKLQ||Water||160||3-row giant wave [Aqua]||4
|CHKLQ||Aqua||160||3-row giant wave [Aqua]||4
|-
|-
|45||[[File:MMBN Chip Gaia1.png]]
|45||[[File:MMBN Chip Gaia1.png]]
!Gaia1
!Gaia1
|CDLOT||None||100||Rolling 3-column explosion!||3
|CDLOT||(none)||100||Rolling 3-column explosion!||3
| (12*) HvyStamp C (n.1)
| (12*) HvyStamp C (n.1)
|-
|-
|46||[[File:MMBN Chip Gaia2.png]]
|46||[[File:MMBN Chip Gaia2.png]]
!Gaia2
!Gaia2
|CFKPS||None||130||Rolling 3-column explosion!||4
|CFKPS||(none)||130||Rolling 3-column explosion!||4
| (12*) HvyStamp C (n.2)
| (12*) HvyStamp C (n.2)
|-
|-
|47||[[File:MMBN Chip Gaia3.png]]
|47||[[File:MMBN Chip Gaia3.png]]
!Gaia3
!Gaia3
|CGMRT||None||160||Rolling 3-column explosion!||5
|CGMRT||(none)||160||Rolling 3-column explosion!||5
| (12*) HvyStamp C (n.3)
| (12*) HvyStamp C (n.3)
|-
|-
|48||[[File:MMBN Chip Thunder1.png]]
|48||[[File:MMBN Chip Thunder1.png]]
!Thunder1
!Thunder1
|AEGHS||Electricity||90||A rolling lightning attack||1
|AEGHS||Elec||90||A rolling lightning attack||1
|-
|-
|49||[[File:MMBN Chip Thunder2.png]]
|49||[[File:MMBN Chip Thunder2.png]]
!Thunder2
!Thunder2
|BCFIL||Electricity||120||A rolling lightning attack||2
|BCFIL||Elec||120||A rolling lightning attack||2
|-
|-
|50||[[File:MMBN Chip Thunder3.png]]
|50||[[File:MMBN Chip Thunder3.png]]
!Thunder3
!Thunder3
|DFGKN||Electricity||150||A rolling lightning attack||3
|DFGKN||Elec||150||A rolling lightning attack||3
|-
|-
|51||[[File:MMBN Chip RingZap1.png]]
|51||[[File:MMBN Chip RingZap1.png]]
!RingZap1
!RingZap1
|GHMNP||Electricity||100||Lightning circles you once||1
|GHMNP||Elec||100||Lightning circles you once||1
|-
|-
|52||[[File:MMBN Chip RingZap2.png]]
|52||[[File:MMBN Chip RingZap2.png]]
!RingZap2
!RingZap2
|CEGJL||Electricity||100||Lightning circles you twice||2
|CEGJL||Elec||100||Lightning circles you twice||2
|-
|-
|53||[[File:MMBN Chip RingZap3.png]]
|53||[[File:MMBN Chip RingZap3.png]]
!RingZap3
!RingZap3
|ABORT||Electricity||100||Lightning circles you thrice||3
|ABORT||Elec||100||Lightning circles you thrice||3
|-
|-
|54||[[File:MMBN Chip Typhoon.png]]
|54||[[File:MMBN Chip Typhoon.png]]
!Typhoon
!Typhoon
|ABDEG||None||30||Creates a twister w/ 3 hits||1
|ABDEG||(none)||30||Creates a twister w/ 3 hits||1
| (06*) Storm G (n.1)
| (06*) Storm G (n.1)
|-
|-
|55||[[File:MMBN Chip Huricane.png]]
|55||[[File:MMBN Chip Huricane.png]]
!Huricane
!Huricane
|GIJKL||None||30||Creates a twister w/ 5 hits||2
|GIJKL||(none)||30||Creates a twister w/ 5 hits||2
| (06*) Storm G (n.2)
| (06*) Storm G (n.2)
|-
|-
|56||[[File:MMBN Chip Cyclone.png]]
|56||[[File:MMBN Chip Cyclone.png]]
!Cyclone
!Cyclone
|EFGHI||None||30||Creates a twister w/ 8 hits||3
|EFGHI||(none)||30||Creates a twister w/ 8 hits||3
| (06*) Storm G (n.3)
| (06*) Storm G (n.3)
|-
|-
Line 278: Line 280:
|58||[[File:MMBN Chip Snakegg2.png]]
|58||[[File:MMBN Chip Snakegg2.png]]
!Snakegg2
!Snakegg2
|CEHNP||Electricity||140||Shocking snake attack!||2
|CEHNP||Elec||140||Shocking snake attack!||2
|-
|-
|59||[[File:MMBN Chip Snakegg3.png]]
|59||[[File:MMBN Chip Snakegg3.png]]
Line 286: Line 288:
|60||[[File:MMBN Chip Drain1.png]]
|60||[[File:MMBN Chip Drain1.png]]
!Drain1
!Drain1
|ABDKO||None||50||Charge to drain HP from enemy||2
|ABDKO||(none)||50||Charge to drain HP from enemy||2
| (08*) BloodSuk A (n.1)
| (08*) BloodSuk A (n.1)
|-
|-
|61||[[File:MMBN Chip Drain2.png]]
|61||[[File:MMBN Chip Drain2.png]]
!Drain2
!Drain2
|ACHNT||None||70||Charge to drain HP from enemy||2
|ACHNT||(none)||70||Charge to drain HP from enemy||2
| (08*) BloodSuk A (n.2)
| (08*) BloodSuk A (n.2)
|-
|-
|62||[[File:MMBN Chip Drain3.png]]
|62||[[File:MMBN Chip Drain3.png]]
!Drain3
!Drain3
|AEFLQ||None||90||Charge to drain HP from enemy||3
|AEFLQ||(none)||90||Charge to drain HP from enemy||3
| (08*) BloodSuk A (n.3)
| (08*) BloodSuk A (n.3)
|-
|-
Line 305: Line 307:
|64||[[File:MMBN Chip X-Panel1.png]]
|64||[[File:MMBN Chip X-Panel1.png]]
!X-Panel1
!X-Panel1
|BDGLS||None||||Erase 1 panel Range=1||2
|BDGLS||(none)||||Erase 1 panel Range=1||2
|-
|-
|65||[[File:MMBN Chip X-Panel3.png]]
|65||[[File:MMBN Chip X-Panel3.png]]
!X-Panel3
!X-Panel3
|BDGLS||None||||Erase column Range=1||3
|BDGLS||(none)||||Erase column Range=1||3
|-
|-
|66||[[File:MMBN Chip Hammer.png]]
|66||[[File:MMBN Chip Hammer.png]]
!Hammer
!Hammer
|AFIMQ||None||100||Breaks cubes Range=1||2
|AFIMQ||(none)||100||Breaks cubes Range=1||2
|-
|-
|67||[[File:MMBN Chip MetGuard.png]]
|67||[[File:MMBN Chip MetGuard.png]]
!MetGuard
!MetGuard
|ACEGL||None||||Hold A Btn for 3 sec defense!||1
|ACEGL||(none)||||Hold A Btn for 3 sec defense!||1
| (05*) GtsShoot G (n.1)
| (05*) GtsShoot G (n.1)
|-
|-
|68||[[File:MMBN Chip IronShld.png]]
|68||[[File:MMBN Chip IronShld.png]]
!IronShld
!IronShld
|ABORT||None||||Hold btn. to create shield!||2
|ABORT||(none)||||Hold btn. to create shield!||2
|-
|-
|69||[[File:MMBN Chip Recov10.png]]
|69||[[File:MMBN Chip Recov10.png]]
!Recov10
!Recov10
|ACEGL||None||||Recover 10HP||1
|ACEGL||(none)||||Recover 10HP||1
|-
|-
|70||[[File:MMBN Chip Recov30.png]]
|70||[[File:MMBN Chip Recov30.png]]
!Recov30
!Recov30
|ACEGL||None||||Recover 30HP||1
|ACEGL||(none)||||Recover 30HP||1
|-
|-
|71||[[File:MMBN Chip Recov50.png]]
|71||[[File:MMBN Chip Recov50.png]]
!Recov50
!Recov50
|ACEGL||None||||Recover 50HP||1
|ACEGL||(none)||||Recover 50HP||1
|-
|-
|72||[[File:MMBN Chip Recov80.png]]
|72||[[File:MMBN Chip Recov80.png]]
!Recov80
!Recov80
|ACEGL||None||||Recover 80HP||1
|ACEGL||(none)||||Recover 80HP||1
|-
|-
|73||[[File:MMBN Chip Recov120.png]]
|73||[[File:MMBN Chip Recov120.png]]
!Recov120
!Recov120
|ACEGL||None||||Recover 120HP||2
|ACEGL||(none)||||Recover 120HP||2
|-
|-
|74||[[File:MMBN Chip Recov150.png]]
|74||[[File:MMBN Chip Recov150.png]]
!Recov150
!Recov150
|ACEGL||None||||Recover 150HP||2
|ACEGL||(none)||||Recover 150HP||2
|-
|-
|75||[[File:MMBN Chip Recov200.png]]
|75||[[File:MMBN Chip Recov200.png]]
!Recov200
!Recov200
|ACEGL||None||||Recover 200HP||3
|ACEGL||(none)||||Recover 200HP||3
|-
|-
|76||[[File:MMBN Chip Recov300.png]]
|76||[[File:MMBN Chip Recov300.png]]
!Recov300
!Recov300
|ACEGL||None||||Recover 300HP||4
|ACEGL||(none)||||Recover 300HP||4
|-
|-
|77||[[File:MMBN Chip Steal.png]]
|77||[[File:MMBN Chip Steal.png]]
!Steal
!Steal
|AELPS||None||||Steal left column of enemy area||3
|AELPS||(none)||||Steal left column of enemy area||3
|-
|-
|78||[[File:MMBN Chip Geddon1.png]]
|78||[[File:MMBN Chip Geddon1.png]]
!Geddon1
!Geddon1
|FHJLN||None||||All panels become cracked!||3
|FHJLN||(none)||||All panels become cracked!||3
|-
|-
|79||[[File:MMBN Chip Geddon2.png]]
|79||[[File:MMBN Chip Geddon2.png]]
!Geddon2
!Geddon2
|ABEIK||None||||Erases all empty panels||4
|ABEIK||(none)||||Erases all empty panels||4
|-
|-
|80||[[File:MMBN Chip Escape.png]]
|80||[[File:MMBN Chip Escape.png]]
!Escape
!Escape
|FHJLN||None||||Escape from most enemies||3
|FHJLN||(none)||||Escape from most enemies||3
|-
|-
|81||[[File:MMBN Chip Interupt.png]]
|81||[[File:MMBN Chip Interupt.png]]
!Interupt
!Interupt
|FHJLN||None||||Destroy enemy chip data||3
|FHJLN||(none)||||Destroy enemy chip data||3
|-
|-
|82||[[File:MMBN Chip Repair.png]]
|82||[[File:MMBN Chip Repair.png]]
!Repair
!Repair
|AGHKS||None||||Repair panels in your area||1
|AGHKS||(none)||||Repair panels in your area||1
| (06*) Storm G (n.4)
| (06*) Storm G (n.4)
|-
|-
|83||[[File:MMBN Chip TimeBom1.png]]
|83||[[File:MMBN Chip TimeBom1.png]]
!TimeBom1
!TimeBom1
|EGJLQ||None||80||Sets time bomb in enemy area||2
|EGJLQ||(none)||80||Sets time bomb in enemy area||2
|-
|-
|84||[[File:MMBN Chip TimeBom2.png]]
|84||[[File:MMBN Chip TimeBom2.png]]
!TimeBom2
!TimeBom2
|CFJLS||None||120||Sets time bomb in enemy area||3
|CFJLS||(none)||120||Sets time bomb in enemy area||3
|-
|-
|85||[[File:MMBN Chip TimeBom3.png]]
|85||[[File:MMBN Chip TimeBom3.png]]
!TimeBom3
!TimeBom3
|ABGOP||None||160||Sets time bomb in enemy area||4
|ABGOP||(none)||160||Sets time bomb in enemy area||4
|-
|-
|86||[[File:MMBN Chip Cloud.png]]
|86||[[File:MMBN Chip Cloud.png]]
!Cloud
!Cloud
|BGHOR||Water||30||Rains up & down on 1 column||1
|BGHOR||Aqua||30||Rains up & down on 1 column||1
|-
|-
|87||[[File:MMBN Chip Cloudier.png]]
|87||[[File:MMBN Chip Cloudier.png]]
!Cloudier
!Cloudier
|ADIMP||Water||50||Rains up & down on 1 column||2
|ADIMP||Aqua||50||Rains up & down on 1 column||2
|-
|-
|88||[[File:MMBN Chip Cloudest.png]]
|88||[[File:MMBN Chip Cloudest.png]]
!Cloudest
!Cloudest
|CFJKO||Water||100||Rains up & down on 1 column||3
|CFJKO||Aqua||100||Rains up & down on 1 column||3
|-
|-
|89||[[File:MMBN Chip Mine1.png]]
|89||[[File:MMBN Chip Mine1.png]]
!Mine1
!Mine1
|GHMNP||None||160||Hides a mine in enemy area||2
|GHMNP||(none)||160||Hides a mine in enemy area||2
|-
|-
|90||[[File:MMBN Chip Mine2.png]]
|90||[[File:MMBN Chip Mine2.png]]
!Mine2
!Mine2
|CEGJL||None||180||Hides a mine in enemy area||3
|CEGJL||(none)||180||Hides a mine in enemy area||3
|-
|-
|91||[[File:MMBN Chip Mine3.png]]
|91||[[File:MMBN Chip Mine3.png]]
!Mine3
!Mine3
|ABORT||None||200||Hides a mine in enemy area||4
|ABORT||(none)||200||Hides a mine in enemy area||4
|-
|-
|92||[[File:MMBN Chip Dynamyt1.png]]
|92||[[File:MMBN Chip Dynamyt1.png]]
!Dynamyt1
!Dynamyt1
|BGOQS||None||100||Looks right for enemy||3
|BGOQS||(none/wood)||100||Looks right for enemy||3
|-
|-
|93||[[File:MMBN Chip Dynamyt2.png]]
|93||[[File:MMBN Chip Dynamyt2.png]]
!Dynamyt2
!Dynamyt2
|ACKMN||None||120||Looks diagonally for enemy||3
|ACKMN||(none/wood)||120||Looks diagonally for enemy||3
|-
|-
|94||[[File:MMBN Chip Dynamyt3.png]]
|94||[[File:MMBN Chip Dynamyt3.png]]
!Dynamyt3
!Dynamyt3
|GKMOP||None||100||Looks up & down for enemy||3
|GKMOP||(none/wood)||100||Looks up & down for enemy||3
|-
|-
|95||[[File:MMBN Chip Remobit1.png]]
|95||[[File:MMBN Chip Remobit1.png]]
!Remobit1
!Remobit1
|ACFNO||Electricity||80||Remote control smasher!||1
|ACFNO||Elec||80||Remote control smasher!||1
|-
|-
|96||[[File:MMBN Chip Remobit2.png]]
|96||[[File:MMBN Chip Remobit2.png]]
!Remobit2
!Remobit2
|BDEHI||Electricity||100||Remote control smasher!||1
|BDEHI||Elec||100||Remote control smasher!||1
|-
|-
|97||[[File:MMBN Chip Remobit3.png]]
|97||[[File:MMBN Chip Remobit3.png]]
!Remobit3
!Remobit3
|GJKPQ||Electricity||120||Remote control smasher!||1
|GJKPQ||Elec||120||Remote control smasher!||1
|-
|-
|98||[[File:MMBN Chip Lockon1.png]]
|98||[[File:MMBN Chip Lockon1.png]]
!Lockon1
!Lockon1
|CDHIL||None||10||Creates a lock on satellite!||1
|CDHIL||(none)||10||Creates a lock on satellite!||1
|-
|-
|99||[[File:MMBN Chip Lockon2.png]]
|99||[[File:MMBN Chip Lockon2.png]]
!Lockon2
!Lockon2
|BEGHM||None||15||Creates a lock on satellite!||2
|BEGHM||(none)||15||Creates a lock on satellite!||2
|-
|-
|100||[[File:MMBN Chip Lockon3.png]]
|100||[[File:MMBN Chip Lockon3.png]]
!Lockon3
!Lockon3
|ADKNO||None||20||Creates a lock on satellite!||3
|ADKNO||(none)||20||Creates a lock on satellite!||3
|-
|-
|101||[[File:MMBN Chip Candle1.png]]
|101||[[File:MMBN Chip Candle1.png]]
!Candle1
!Candle1
|CFIPS||None||||Set candle & recover some HP||2
|CFIPS||(none)||||Set candle & recover some HP||2
|-
|-
|102||[[File:MMBN Chip Candle2.png]]
|102||[[File:MMBN Chip Candle2.png]]
!Candle2
!Candle2
|BEGJL||None||||Set candle & recover some HP||3
|BEGJL||(none)||||Set candle & recover some HP||3
|-
|-
|103||[[File:MMBN Chip Candle3.png]]
|103||[[File:MMBN Chip Candle3.png]]
!Candle3
!Candle3
|ADHKM||None||||Set candle & recover some HP||4
|ADHKM||(none)||||Set candle & recover some HP||4
|-
|-
|104||[[File:MMBN Chip Anubis.png]]
|104||[[File:MMBN Chip Anubis.png]]
!Anubis
!Anubis
|CLNQT||None||||Set Anubis statue to reduce HP||5
|CLNQT||(none)||||Set Anubis statue to reduce HP||5
|-
|-
|105||[[File:MMBN Chip IceCube.png]]
|105||[[File:MMBN Chip IceCube.png]]
!IceCube
!IceCube
|ACILM||Water||||Creates a ice cube Range=1||2
|ACILM||Aqua||||Creates a ice cube Range=1||2
|-
|-
|106||[[File:MMBN Chip RockCube.png]]
|106||[[File:MMBN Chip RockCube.png]]
!RockCube
!RockCube
|BEGMO||None||||Creates 3 rock cubes randomly||3
|BEGMO||(none)||||Creates 3 rock cubes randomly||3
|-
|-
|107||[[File:MMBN Chip BstrGard.png]]
|107||[[File:MMBN Chip BstrGard.png]]
!BstrGard
!BstrGard
|AGKNR||None||||1-turn of MetGuard w/ B Btn.||3
|AGKNR||(none)||||1-turn of MetGuard w/ B Btn.||3
|-
|-
|108||[[File:MMBN Chip BstrBomb.png]]
|108||[[File:MMBN Chip BstrBomb.png]]
!BstrBomb
!BstrBomb
|DHJOT||None||||1-turn of MiniBomb w/ B Btn.||4
|DHJOT||(none)||||1-turn of MiniBomb w/ B Btn.||4
|-
|-
|109||[[File:MMBN Chip BstrSwrd.png]]
|109||[[File:MMBN Chip BstrSwrd.png]]
!BstrSwrd
!BstrSwrd
|BELPS||None||||1-turn use of Sword with B Btn.||4
|BELPS||(none)||||1-turn use of Sword with B Btn.||4
|-
|-
|110||[[File:MMBN Chip BstrPnch.png]]
|110||[[File:MMBN Chip BstrPnch.png]]
!BstrPnch
!BstrPnch
|CFIMQ||None||||1-turn of GutsPnch with B Btn.||4
|CFIMQ||(none)||||1-turn of GutsPnch with B Btn.||4
|-
|-
|111||[[File:MMBN Chip SloGauge.png]]
|111||[[File:MMBN Chip SloGauge.png]]
!SloGauge
!SloGauge
|HKNOQ||None||||Slows down custom gauge||2
|HKNOQ||(none)||||Slows down custom gauge||2
|-
|-
|112||[[File:MMBN Chip FstGauge.png]]
|112||[[File:MMBN Chip FstGauge.png]]
!FstGauge
!FstGauge
|ACELN||None||||Speeds up custom gauge||2
|ACELN||(none)||||Speeds up custom gauge||2
|-
|-
|113||[[File:MMBN Chip Invis1.png]]
|113||[[File:MMBN Chip Invis1.png]]
!Invis1
!Invis1
|IJLOQ||None||||Temporary immunity||2
|IJLOQ||(none)||||Temporary immunity||2
|-
|-
|114||[[File:MMBN Chip Invis2.png]]
|114||[[File:MMBN Chip Invis2.png]]
!Invis2
!Invis2
|ACFJM||None||||Temporary immunity||3
|ACFJM||(none)||||Temporary immunity||3
|-
|-
|115||[[File:MMBN Chip Invis3.png]]
|115||[[File:MMBN Chip Invis3.png]]
!Invis3
!Invis3
|BDHKN||None||||Temporary immunity||4
|BDHKN||(none)||||Temporary immunity||4
|-
|-
|116||[[File:MMBN Chip Dropdown.png]]
|116||[[File:MMBN Chip Dropdown.png]]
!Dropdown
!Dropdown
|ABORT||None||||Invisible until you attack!||5
|ABORT||(none/wood)||||Invisible until you attack!||5
|-
|-
|117||[[File:MMBN Chip Popup.png]]
|117||[[File:MMBN Chip Popup.png]]
!Popup
!Popup
|CDHKN||None||||Invisible when not attacking!||5
|CDHKN||(none)||||Invisible when not attacking!||5
|-
|-
|118||[[File:MMBN Chip IronBody.png]]
|118||[[File:MMBN Chip IronBody.png]]
!IronBody
!IronBody
|CDLQR||None||||30 seconds stoneshape Defense UP||2
|CDLQR||(none)||||30 seconds stoneshape Defense UP||2
|-
|-
|119||[[File:MMBN Chip Barrier.png]]
|119||[[File:MMBN Chip Barrier.png]]
!Barrier
!Barrier
|DFMRS||None||||Nullify 1 enemy attack||2
|DFMRS||(none)||||Nullify 1 enemy attack||2
| (07*) LifeSavr R (n.1)
| (07*) LifeSavr R (n.1)
|-
|-
|120||[[File:MMBN Chip BblWrap1.png]]
|120||[[File:MMBN Chip BblWrap1.png]]
!BblWrap1
!BblWrap1
|CEGIM||Water||||Aqua wall Comes back if damaged||2
|CEGIM||Aqua||||Aqua wall Comes back if damaged||2
|-
|-
|121||[[File:MMBN Chip BblWrap2.png]]
|121||[[File:MMBN Chip BblWrap2.png]]
!BblWrap2
!BblWrap2
|DFHKN||Water||||Aqua wall Comes back if damaged||2
|DFHKN||Aqua||||Aqua wall Comes back if damaged||2
|-
|-
|122||[[File:MMBN Chip BblWrap3.png]]
|122||[[File:MMBN Chip BblWrap3.png]]
!BblWrap3
!BblWrap3
|ABLQR||Water||||Aqua wall Comes back if damaged||3
|ABLQR||Aqua||||Aqua wall Comes back if damaged||3
|-
|-
|123||[[File:MMBN Chip LeafShld.png]]
|123||[[File:MMBN Chip LeafShld.png]]
Line 548: Line 550:
|124||[[File:MMBN Chip AquaAura.png]]
|124||[[File:MMBN Chip AquaAura.png]]
!AquaAura
!AquaAura
|DELRS||Water||||Null<10dmg Weak vs. [Elec]||2
|DELRS||Aqua||||Null<10dmg Weak vs. [Elec]||2
| (07*) LifeSavr R (n.2)
| (07*) LifeSavr R (n.2)
|-
|-
Line 561: Line 563:
|127||[[File:MMBN Chip LifeAura.png]]
|127||[[File:MMBN Chip LifeAura.png]]
!LifeAura
!LifeAura
|AHKMP||None||||Negate all attacks w/ damage<100||5
|AHKMP||(none)||||Negate all attacks w/ damage<100||5
|-
|-
|128||[[File:MMBN Chip Roll.png]]
|128||[[File:MMBN Chip Roll.png]]
!Roll
!Roll
|R||None||60||Hit enemy and heal some HP||3
|R||(none)||60||Hit enemy and heal some HP||3
| (07*) LifeSavr R (n.3)
| (07*) LifeSavr R (n.3)
|-
|-
|129||[[File:MMBN Chip Roll2.png]]
|129||[[File:MMBN Chip Roll2.png]]
!Roll2
!Roll2
|R||None||80||Hit enemy and heal some HP||4
|R||(none)||80||Hit enemy and heal some HP||4
| (07*) LifeSavr R (n.3)
| (07*) LifeSavr R (n.3)
|-
|-
|130||[[File:MMBN Chip Roll3.png]]
|130||[[File:MMBN Chip Roll3.png]]
!Roll3
!Roll3
|R||None||100||Hit enemy and heal some HP||5
|R||(none)||100||Hit enemy and heal some HP||5
| (07*) LifeSavr R (n.3)
| (07*) LifeSavr R (n.3)
|-
|-
|131||[[File:MMBN Chip GutsMan.png]]
|131||[[File:MMBN Chip GutsMan.png]]
!GutsMan
!GutsMan
|G||None||40||Shock foe and crack enemy area||3
|G||(none)||40||Shock foe and crack enemy area||3
| (05*) GtsShoot G (n.3)
| (05*) GtsShoot G (n.3)
|-
|-
|132||[[File:MMBN Chip GutsMan2.png]]
|132||[[File:MMBN Chip GutsMan2.png]]
!GutsMan2
!GutsMan2
|G||None||70||Shock foe and crack enemy area||4
|G||(none)||70||Shock foe and crack enemy area||4
| (05*) GtsShoot G (n.3)
| (05*) GtsShoot G (n.3)
|-
|-
|133||[[File:MMBN Chip GutsMan3.png]]
|133||[[File:MMBN Chip GutsMan3.png]]
!GutsMan3
!GutsMan3
|G||None||100||Shock foe and crack enemy area||5
|G||(none)||100||Shock foe and crack enemy area||5
| (05*) GtsShoot G (n.3)
| (05*) GtsShoot G (n.3)
|-
|-
|134||[[File:MMBN Chip ProtoMan.png]]
|134||[[File:MMBN Chip ProtoMan.png]]
!ProtoMan
!ProtoMan
|B||None||140||Hit column w/ nearest enemy||3
|B||(none)||140||Hit column w/ nearest enemy||3
| (13*) 2xHero B (n.4)
| (13*) 2xHero B (n.4)
|-
|-
|135||[[File:MMBN Chip ProtoMn2.png]]
|135||[[File:MMBN Chip ProtoMn2.png]]
!ProtoMn2
!ProtoMn2
|B||None||160||Hit column w/ nearest enemy||4
|B||(none)||160||Hit column w/ nearest enemy||4
| (13*) 2xHero B (n.4)
| (13*) 2xHero B (n.4)
|-
|-
|136||[[File:MMBN Chip ProtoMn3.png]]
|136||[[File:MMBN Chip ProtoMn3.png]]
!ProtoMn3
!ProtoMn3
|B||None||180||Hit column w/ nearest enemy||5
|B||(none)||180||Hit column w/ nearest enemy||5
| (13*) 2xHero B (n.4)
| (13*) 2xHero B (n.4)
|-
|-
Line 622: Line 624:
|140||[[File:MMBN Chip NumbrMan.png]]
|140||[[File:MMBN Chip NumbrMan.png]]
!NumbrMan
!NumbrMan
|N||None||||DieRollx10 damage to enemy area||3
|N||(none)||||DieRollx10 damage to enemy area||3
|-
|-
|141||[[File:MMBN Chip NumbrMn2.png]]
|141||[[File:MMBN Chip NumbrMn2.png]]
!NumbrMn2
!NumbrMn2
|N||None||||DieRollx20 damage to enemy area||4
|N||(none)||||DieRollx20 damage to enemy area||4
|-
|-
|142||[[File:MMBN Chip NumbrMn3.png]]
|142||[[File:MMBN Chip NumbrMn3.png]]
!NumbrMn3
!NumbrMn3
|N||None||||DieRollx30 damage to enemy area||5
|N||(none)||||DieRollx30 damage to enemy area||5
|-
|-
|143||[[File:MMBN Chip StoneMan.png]]
|143||[[File:MMBN Chip StoneMan.png]]
!StoneMan
!StoneMan
|S||None||100||Drops 3x3 stones on enemy area||3
|S||(none)||100||Drops 3x3 stones on enemy area||3
|-
|-
|144||[[File:MMBN Chip StoneMn2.png]]
|144||[[File:MMBN Chip StoneMn2.png]]
!StoneMn2
!StoneMn2
|S||None||100||Drops 4x3 stones on enemy area||4
|S||(none)||100||Drops 4x3 stones on enemy area||4
|-
|-
|145||[[File:MMBN Chip StoneMn3.png]]
|145||[[File:MMBN Chip StoneMn3.png]]
!StoneMn3
!StoneMn3
|S||None||100||Drops 5x3 stones on enemy area||5
|S||(none)||100||Drops 5x3 stones on enemy area||5
|-
|-
|146||[[File:MMBN Chip IceMan.png]]
|146||[[File:MMBN Chip IceMan.png]]
!IceMan
!IceMan
|I||Water||60||Blizzard attack on enemy area||3
|I||Aqua||60||Blizzard attack on enemy area||3
|-
|-
|147||[[File:MMBN Chip IceMan2.png]]
|147||[[File:MMBN Chip IceMan2.png]]
!IceMan2
!IceMan2
|I||Water||80||Blizzard attack on enemy area||4
|I||Aqua||80||Blizzard attack on enemy area||4
|-
|-
|148||[[File:MMBN Chip IceMan3.png]]
|148||[[File:MMBN Chip IceMan3.png]]
!IceMan3
!IceMan3
|I||Water||100||Blizzard attack on enemy area||5
|I||Aqua||100||Blizzard attack on enemy area||5
|-
|-
|149||[[File:MMBN Chip ColorMan.png]]
|149||[[File:MMBN Chip ColorMan.png]]
!ColorMan
!ColorMan
|C||None||90||Towers of [Aqua] & [Fire]!||3
|C||(none)||90||Towers of [Aqua] & [Fire]!||3
|-
|-
|150||[[File:MMBN Chip ColorMn2.png]]
|150||[[File:MMBN Chip ColorMn2.png]]
!ColorMn2
!ColorMn2
|C||None||110||Towers of [Aqua] & [Fire]!||4
|C||(none)||110||Towers of [Aqua] & [Fire]!||4
|-
|-
|151||[[File:MMBN Chip ColorMn3.png]]
|151||[[File:MMBN Chip ColorMn3.png]]
!ColorMn3
!ColorMn3
|C||None||130||Towers of [Aqua] & [Fire]!||5
|C||(none)||130||Towers of [Aqua] & [Fire]!||5
|-
|-
|152||[[File:MMBN Chip ElecMan.png]]
|152||[[File:MMBN Chip ElecMan.png]]
Line 694: Line 696:
|158||[[File:MMBN Chip MagicMan.png]]
|158||[[File:MMBN Chip MagicMan.png]]
!MagicMan
!MagicMan
|M||None||100||Magic fire =instant delete!?||3
|M||(none)||100||Magic fire =instant delete!?||3
|-
|-
|159||[[File:MMBN Chip MagicMn2.png]]
|159||[[File:MMBN Chip MagicMn2.png]]
!MagicMn2
!MagicMn2
|M||None||120||Magic fire =instant delete!?||4
|M||(none)||120||Magic fire =instant delete!?||4
|-
|-
|160||[[File:MMBN Chip MagicMn3.png]]
|160||[[File:MMBN Chip MagicMn3.png]]
!MagicMn3
!MagicMn3
|M||None||140||Magic fire =instant delete!?||5
|M||(none)||140||Magic fire =instant delete!?||5
|-
|-
|161||[[File:MMBN Chip WoodMan.png]]
|161||[[File:MMBN Chip WoodMan.png]]
Line 718: Line 720:
|164||[[File:MMBN Chip SkullMan.png]]
|164||[[File:MMBN Chip SkullMan.png]]
!SkullMan
!SkullMan
|S||None||150||Big skull attack on one enemy||3
|S||(none)||150||Big skull attack on one enemy||3
|-
|-
|165||[[File:MMBN Chip SkullMn2.png]]
|165||[[File:MMBN Chip SkullMn2.png]]
!SkullMn2
!SkullMn2
|S||None||180||Big skull attack on one enemy||4
|S||(none)||180||Big skull attack on one enemy||4
|-
|-
|166||[[File:MMBN Chip SkullMn3.png]]
|166||[[File:MMBN Chip SkullMn3.png]]
!SkullMn3
!SkullMn3
|S||None||210||Big skull attack on one enemy||5
|S||(none)||210||Big skull attack on one enemy||5
|-
|-
|167||[[File:MMBN Chip SharkMan.png]]
|167||[[File:MMBN Chip SharkMan.png]]
!SharkMan
!SharkMan
|S||Water||90||3-row shark fin attack||3
|S||Aqua||90||3-row shark fin attack||3
|-
|-
|168||[[File:MMBN Chip SharkMn2.png]]
|168||[[File:MMBN Chip SharkMn2.png]]
!SharkMn2
!SharkMn2
|S||Water||110||3-row shark fin attack||4
|S||Aqua||110||3-row shark fin attack||4
|-
|-
|169||[[File:MMBN Chip SharkMn3.png]]
|169||[[File:MMBN Chip SharkMn3.png]]
!SharkMn3
!SharkMn3
|S||Water||130||3-row shark fin attack||5
|S||Aqua||130||3-row shark fin attack||5
|-
|-
|170||[[File:MMBN Chip PharoMan.png]]
|170||[[File:MMBN Chip PharoMan.png]]
!PharoMan
!PharoMan
|P||None||100||3-row coffin laser!||5
|P||(none)||100||3-row coffin laser!||5
|-
|-
|171||[[File:MMBN Chip PharoMn2.png]]
|171||[[File:MMBN Chip PharoMn2.png]]
!PharoMn2
!PharoMn2
|P||None||120||3-row coffin laser!||5
|P||(none)||120||3-row coffin laser!||5
|-
|-
|172||[[File:MMBN Chip PharoMn3.png]]
|172||[[File:MMBN Chip PharoMn3.png]]
!PharoMn3
!PharoMn3
|P||None||140||3-row coffin laser!||5
|P||(none)||140||3-row coffin laser!||5
|-
|-
|173||[[File:MMBN Chip ShadoMan.png]]
|173||[[File:MMBN Chip ShadoMan.png]]
!ShadoMan
!ShadoMan
|S||None||80||Split into 3 for star attack||5
|S||(none)||80||Split into 3 for star attack||5
|-
|-
|174||[[File:MMBN Chip ShadoMn2.png]]
|174||[[File:MMBN Chip ShadoMn2.png]]
!ShadoMn2
!ShadoMn2
|S||None||90||Split into 3 for star attack||5
|S||(none)||90||Split into 3 for star attack||5
|-
|-
|175||[[File:MMBN Chip ShadoMn3.png]]
|175||[[File:MMBN Chip ShadoMn3.png]]
!ShadoMn3
!ShadoMn3
|S||None||100||Split into 3 for star attack||5
|S||(none)||100||Split into 3 for star attack||5
|-
|-
|176||[[File:MMBN Chip Bass.png]]
|176||[[File:MMBN Chip Bass.png]]
!Bass
!Bass
|F||None||200||Explodes on entire area!||5
|F||(none)||200||Explodes on entire area!||5
|}
|}


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Revision as of 14:48, 29 May 2012

Some chips have one of four elements: Aqua ("water" in ancient Latin), Elec (short for "electricity"), Fire or Wood. Fire chips are very effective versus Wood viruses, Wood chips are effective versus Elec, Elec are effective versus Aqua, Aqua are effective versus Fire. In some instances of the list, "none/wood" is listed as element: this means that the chip is non-elemental, but the enemy that drops it is wood-elemental, therefore weak against Fire and resistant against Elec.

The column Program Advance shows the program advances that require each chip. The number between brackets followed by a star represents the relative strength of the Program. The number between brackets (n.X) shows in which order the chips should be used to make the Program Advance.

For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword.

Program Advances with names starting with Z- (e.g. Z-Canon1), O- (e.g. O-Canon1) and S- (e.g. S-Sword) have slightly different rules. For more information, see the next page in this guide, about the Program Advances.

ID Image Name Code Element Attack Description Stars Program advance
1 MMBN Chip Cannon.png Cannon ABCDE (none) 40 A nice, big cannon! 1 (01*) Z-Canon1
(01*) O-Canon1
2 MMBN Chip HiCannon.png HiCannon FGHIJ (none) 80 A nice, big cannon! 2 (02*) Z-Canon2
(02*) O-Canon2
3 MMBN Chip M-Cannon.png M-Cannon KLMNO (none) 120 A nice, big cannon! 3 (06*) PwrCanon K (n.4)
(03*) Z-Canon3
(03*) O-Canon3
4 MMBN Chip Shotgun.png Shotgun KMNQR (none) 30 Hits enemy and keeps going 1pnl 1 (06*) PwrCanon K (n.1)
5 MMBN Chip CrossGun.png CrossGun CEFJK (none) 30 4-panel diagonal blast 1 (06*) PwrCanon K (n.2)
6 MMBN Chip Spreader.png Spreader HIJKL (none) 30 Gun with a 1-panel blast 2 (06*) PwrCanon K (n.3)
(02*) Z-Spread
(02*) O-Spread
7 MMBN Chip Bubbler.png Bubbler AKLPS Aqua 50 Bubbles w/ a 1-panel blast 1
8 MMBN Chip Heater.png Heater CFGKO Fire 70 Fire with a 1-panel blast 2
9 MMBN Chip MiniBomb.png MiniBomb CEJLP (none) 50 Throw a bomb! Depth=3 1
10 MMBN Chip LilBomb.png LilBomb BDGOT (none) 50 Throw a bomb! Depth=3 1 (07*) B-Bomb B (n.1)
(07*) S-Bomb B (n.1)
11 MMBN Chip CrosBomb.png CrosBomb BDHJL (none) 70 Cross bomb Depth=3 2 (07*) B-Bomb B (n.2)
(07*) S-Bomb B (n.2)
12 MMBN Chip BigBomb.png BigBomb BGOST (none) 90 Bomb with a big boom Depth=3 4 (07*) B-Bomb B (n.3)
(07*) S-Bomb B (n.3)
13 MMBN Chip Sword.png Sword BKLPS (none) 80 Cut down enemies! Range=1 1 (04*) B-Sword S (n.1)
(04*) S-Sword S (n.1)
14 MMBN Chip WideSwrd.png WideSwrd CKMNS (none) 80 Cut down column! Range=1 1 (04*) B-Sword S (n.2)
(04*) S-Sword S (n.2)
15 MMBN Chip LongSwrd.png LongSwrd DENOS (none) 80 Cut down enemies! Range=2 2 (04*) B-Sword S (n.3)
(04*) S-Sword S (n.3)
16 MMBN Chip FtrSword.png FtrSword BKLPS (none) 100 Warrior's sword Range=3 3 (13*) 2xHero B (n.1)
17 MMBN Chip KngtSwrd.png KngtSwrd BCEGH (none) 150 Knight's sword Range=3 4 (13*) 2xHero B (n.2)
18 MMBN Chip HeroSwrd.png HeroSwrd BDFIJ (none) 200 Legendary sword Range=3 5 (13*) 2xHero B (n.3)
19 MMBN Chip FireSwrd.png FireSwrd BFGNP Fire 100 Cuts down column Range=1 2
20 MMBN Chip AquaSwrd.png AquaSwrd AMNOP Aqua 150 Cuts down column Range=1 3
21 MMBN Chip ElecSwrd.png ElecSwrd EGLOS Elec 120 Cuts down column Range=1 3
22 MMBN Chip Muramasa.png Muramasa CEGJK (none) Do damage = to your HP loss 5
23 MMBN Chip ShokWave.png ShokWave CKLNP (none) 60 Piercing ground wave 1 (06*) B-Wave C (n.1)
(06*) S-Wave C (n.1)
24 MMBN Chip SoniWave.png SoniWave CDJMS (none) 80 Piercing ground wave 2 (06*) B-Wave C (n.2)
(06*) S-Wave C (n.2)
25 MMBN Chip DynaWave.png DynaWave CEMRS (none) 100 Piercing ground wave 3 (06*) B-Wave C (n.3)
(06*) S-Wave C (n.3)
26 MMBN Chip FireTowr.png FireTowr EFLMT Fire 100 Fire that can move up & down 2
27 MMBN Chip AquaTowr.png AquaTowr ACGHR Aqua 120 Aqua that can move up & down 2
28 MMBN Chip WoodTowr.png WoodTowr BCHKN Wood 140 Log that can move up & down 2
29 MMBN Chip Quake1.png Quake1 AEHKQ (none) 90 Cracks a panel Depth=3 1 (06*) B-Quake Q (n.1)
(06*) S-Quake Q (n.1)
30 MMBN Chip Quake2.png Quake2 BCIKQ (none) 120 Cracks a panel Depth=3 2 (06*) B-Quake Q (n.2)
(06*) S-Quake Q (n.2)
31 MMBN Chip Quake3.png Quake3 CDHMQ (none) 150 Cracks a panel Depth=3 3 (12*) HvyStamp C (n.4)
(06*) B-Quake Q (n.1)
(06*) S-Quake Q (n.1)
32 MMBN Chip GutsPnch.png GutsPnch BHMNT (none) 60 Knocks stuff over Range=1 1 (04*) BgStrait B (n.1)
33 MMBN Chip IcePunch.png IcePunch BHMNT Aqua 80 Knocks stuff over Range=1 2 (04*) BgStrait B (n.2)
34 MMBN Chip Dash.png Dash BDGLO (none) 50 Knock over all in your path! 1 (05*) GtsShoot G (n.2)
(04*) BgStrait B (n.3)
35 MMBN Chip Howitzer.png Howitzer ACGHO (none) 150 Breaks panels Depth=3 4
36 MMBN Chip TriArrow.png TriArrow ABCDE (none) 40 Fires a 3-arrow burst 1 (01*) Z-Arrow
(01*) O-Arrow
37 MMBN Chip TriSpear.png TriSpear FGHIJ (none) 50 Fires a 3-spear burst 2 (02*) Z-Spear
(02*) O-Spear
38 MMBN Chip TriLance.png TriLance KLMNO (none) 60 Fires a 3-lance burst 4 (04*) Z-Lance
(04*) O-Lance
39 MMBN Chip Ratton1.png Ratton1 ABCDE (none) 80 Missile that can turn once 1 (01*) Z-Raton1
(01*) O-Raton1
40 MMBN Chip Ratton2.png Ratton2 FGHIJ (none) 100 Missile that can turn once 2 (02*) Z-Raton2
(02*) O-Raton2
41 MMBN Chip Ratton3.png Ratton3 KLMNO (none) 120 Missile that can turn once 3 (03*) Z-Raton3
(03*) O-Raton3
42 MMBN Chip Wave.png Wave ADILM Aqua 80 3-row wave! [Aqua] 3 (08*) BloodSuk A (n.4)
43 MMBN Chip RedWave.png RedWave BEJNP Fire 100 3-row lava wave! [Fire] 3
44 MMBN Chip BigWave.png BigWave CHKLQ Aqua 160 3-row giant wave [Aqua] 4
45 MMBN Chip Gaia1.png Gaia1 CDLOT (none) 100 Rolling 3-column explosion! 3 (12*) HvyStamp C (n.1)
46 MMBN Chip Gaia2.png Gaia2 CFKPS (none) 130 Rolling 3-column explosion! 4 (12*) HvyStamp C (n.2)
47 MMBN Chip Gaia3.png Gaia3 CGMRT (none) 160 Rolling 3-column explosion! 5 (12*) HvyStamp C (n.3)
48 MMBN Chip Thunder1.png Thunder1 AEGHS Elec 90 A rolling lightning attack 1
49 MMBN Chip Thunder2.png Thunder2 BCFIL Elec 120 A rolling lightning attack 2
50 MMBN Chip Thunder3.png Thunder3 DFGKN Elec 150 A rolling lightning attack 3
51 MMBN Chip RingZap1.png RingZap1 GHMNP Elec 100 Lightning circles you once 1
52 MMBN Chip RingZap2.png RingZap2 CEGJL Elec 100 Lightning circles you twice 2
53 MMBN Chip RingZap3.png RingZap3 ABORT Elec 100 Lightning circles you thrice 3
54 MMBN Chip Typhoon.png Typhoon ABDEG (none) 30 Creates a twister w/ 3 hits 1 (06*) Storm G (n.1)
55 MMBN Chip Huricane.png Huricane GIJKL (none) 30 Creates a twister w/ 5 hits 2 (06*) Storm G (n.2)
56 MMBN Chip Cyclone.png Cyclone EFGHI (none) 30 Creates a twister w/ 8 hits 3 (06*) Storm G (n.3)
57 MMBN Chip Snakegg1.png Snakegg1 BEGMN Wood 130 Squirming snake attack! 1
58 MMBN Chip Snakegg2.png Snakegg2 CEHNP Elec 140 Shocking snake attack! 2
59 MMBN Chip Snakegg3.png Snakegg3 ACFLS Fire 150 Scorching snake attack! 3
60 MMBN Chip Drain1.png Drain1 ABDKO (none) 50 Charge to drain HP from enemy 2 (08*) BloodSuk A (n.1)
61 MMBN Chip Drain2.png Drain2 ACHNT (none) 70 Charge to drain HP from enemy 2 (08*) BloodSuk A (n.2)
62 MMBN Chip Drain3.png Drain3 AEFLQ (none) 90 Charge to drain HP from enemy 3 (08*) BloodSuk A (n.3)
63 MMBN Chip BodyBurn.png BodyBurn EFKMN Fire 100 Engulf all around you in flames! 4
64 MMBN Chip X-Panel1.png X-Panel1 BDGLS (none) Erase 1 panel Range=1 2
65 MMBN Chip X-Panel3.png X-Panel3 BDGLS (none) Erase column Range=1 3
66 MMBN Chip Hammer.png Hammer AFIMQ (none) 100 Breaks cubes Range=1 2
67 MMBN Chip MetGuard.png MetGuard ACEGL (none) Hold A Btn for 3 sec defense! 1 (05*) GtsShoot G (n.1)
68 MMBN Chip IronShld.png IronShld ABORT (none) Hold btn. to create shield! 2
69 MMBN Chip Recov10.png Recov10 ACEGL (none) Recover 10HP 1
70 MMBN Chip Recov30.png Recov30 ACEGL (none) Recover 30HP 1
71 MMBN Chip Recov50.png Recov50 ACEGL (none) Recover 50HP 1
72 MMBN Chip Recov80.png Recov80 ACEGL (none) Recover 80HP 1
73 MMBN Chip Recov120.png Recov120 ACEGL (none) Recover 120HP 2
74 MMBN Chip Recov150.png Recov150 ACEGL (none) Recover 150HP 2
75 MMBN Chip Recov200.png Recov200 ACEGL (none) Recover 200HP 3
76 MMBN Chip Recov300.png Recov300 ACEGL (none) Recover 300HP 4
77 MMBN Chip Steal.png Steal AELPS (none) Steal left column of enemy area 3
78 MMBN Chip Geddon1.png Geddon1 FHJLN (none) All panels become cracked! 3
79 MMBN Chip Geddon2.png Geddon2 ABEIK (none) Erases all empty panels 4
80 MMBN Chip Escape.png Escape FHJLN (none) Escape from most enemies 3
81 MMBN Chip Interupt.png Interupt FHJLN (none) Destroy enemy chip data 3
82 MMBN Chip Repair.png Repair AGHKS (none) Repair panels in your area 1 (06*) Storm G (n.4)
83 MMBN Chip TimeBom1.png TimeBom1 EGJLQ (none) 80 Sets time bomb in enemy area 2
84 MMBN Chip TimeBom2.png TimeBom2 CFJLS (none) 120 Sets time bomb in enemy area 3
85 MMBN Chip TimeBom3.png TimeBom3 ABGOP (none) 160 Sets time bomb in enemy area 4
86 MMBN Chip Cloud.png Cloud BGHOR Aqua 30 Rains up & down on 1 column 1
87 MMBN Chip Cloudier.png Cloudier ADIMP Aqua 50 Rains up & down on 1 column 2
88 MMBN Chip Cloudest.png Cloudest CFJKO Aqua 100 Rains up & down on 1 column 3
89 MMBN Chip Mine1.png Mine1 GHMNP (none) 160 Hides a mine in enemy area 2
90 MMBN Chip Mine2.png Mine2 CEGJL (none) 180 Hides a mine in enemy area 3
91 MMBN Chip Mine3.png Mine3 ABORT (none) 200 Hides a mine in enemy area 4
92 MMBN Chip Dynamyt1.png Dynamyt1 BGOQS (none/wood) 100 Looks right for enemy 3
93 MMBN Chip Dynamyt2.png Dynamyt2 ACKMN (none/wood) 120 Looks diagonally for enemy 3
94 MMBN Chip Dynamyt3.png Dynamyt3 GKMOP (none/wood) 100 Looks up & down for enemy 3
95 MMBN Chip Remobit1.png Remobit1 ACFNO Elec 80 Remote control smasher! 1
96 MMBN Chip Remobit2.png Remobit2 BDEHI Elec 100 Remote control smasher! 1
97 MMBN Chip Remobit3.png Remobit3 GJKPQ Elec 120 Remote control smasher! 1
98 MMBN Chip Lockon1.png Lockon1 CDHIL (none) 10 Creates a lock on satellite! 1
99 MMBN Chip Lockon2.png Lockon2 BEGHM (none) 15 Creates a lock on satellite! 2
100 MMBN Chip Lockon3.png Lockon3 ADKNO (none) 20 Creates a lock on satellite! 3
101 MMBN Chip Candle1.png Candle1 CFIPS (none) Set candle & recover some HP 2
102 MMBN Chip Candle2.png Candle2 BEGJL (none) Set candle & recover some HP 3
103 MMBN Chip Candle3.png Candle3 ADHKM (none) Set candle & recover some HP 4
104 MMBN Chip Anubis.png Anubis CLNQT (none) Set Anubis statue to reduce HP 5
105 MMBN Chip IceCube.png IceCube ACILM Aqua Creates a ice cube Range=1 2
106 MMBN Chip RockCube.png RockCube BEGMO (none) Creates 3 rock cubes randomly 3
107 MMBN Chip BstrGard.png BstrGard AGKNR (none) 1-turn of MetGuard w/ B Btn. 3
108 MMBN Chip BstrBomb.png BstrBomb DHJOT (none) 1-turn of MiniBomb w/ B Btn. 4
109 MMBN Chip BstrSwrd.png BstrSwrd BELPS (none) 1-turn use of Sword with B Btn. 4
110 MMBN Chip BstrPnch.png BstrPnch CFIMQ (none) 1-turn of GutsPnch with B Btn. 4
111 MMBN Chip SloGauge.png SloGauge HKNOQ (none) Slows down custom gauge 2
112 MMBN Chip FstGauge.png FstGauge ACELN (none) Speeds up custom gauge 2
113 MMBN Chip Invis1.png Invis1 IJLOQ (none) Temporary immunity 2
114 MMBN Chip Invis2.png Invis2 ACFJM (none) Temporary immunity 3
115 MMBN Chip Invis3.png Invis3 BDHKN (none) Temporary immunity 4
116 MMBN Chip Dropdown.png Dropdown ABORT (none/wood) Invisible until you attack! 5
117 MMBN Chip Popup.png Popup CDHKN (none) Invisible when not attacking! 5
118 MMBN Chip IronBody.png IronBody CDLQR (none) 30 seconds stoneshape Defense UP 2
119 MMBN Chip Barrier.png Barrier DFMRS (none) Nullify 1 enemy attack 2 (07*) LifeSavr R (n.1)
120 MMBN Chip BblWrap1.png BblWrap1 CEGIM Aqua Aqua wall Comes back if damaged 2
121 MMBN Chip BblWrap2.png BblWrap2 DFHKN Aqua Aqua wall Comes back if damaged 2
122 MMBN Chip BblWrap3.png BblWrap3 ABLQR Aqua Aqua wall Comes back if damaged 3
123 MMBN Chip LeafShld.png LeafShld CDFKQ Wood Turns dmg from 1 hit into HP 3
124 MMBN Chip AquaAura.png AquaAura DELRS Aqua Null<10dmg Weak vs. [Elec] 2 (07*) LifeSavr R (n.2)
125 MMBN Chip FireAura.png FireAura BGINT Fire Null<40dmg Weak vs. [Aqua] 3
126 MMBN Chip WoodAura.png WoodAura CFJOQ Wood Null<80dmg Weak vs. [Fire] 4
127 MMBN Chip LifeAura.png LifeAura AHKMP (none) Negate all attacks w/ damage<100 5
128 MMBN Chip Roll.png Roll R (none) 60 Hit enemy and heal some HP 3 (07*) LifeSavr R (n.3)
129 MMBN Chip Roll2.png Roll2 R (none) 80 Hit enemy and heal some HP 4 (07*) LifeSavr R (n.3)
130 MMBN Chip Roll3.png Roll3 R (none) 100 Hit enemy and heal some HP 5 (07*) LifeSavr R (n.3)
131 MMBN Chip GutsMan.png GutsMan G (none) 40 Shock foe and crack enemy area 3 (05*) GtsShoot G (n.3)
132 MMBN Chip GutsMan2.png GutsMan2 G (none) 70 Shock foe and crack enemy area 4 (05*) GtsShoot G (n.3)
133 MMBN Chip GutsMan3.png GutsMan3 G (none) 100 Shock foe and crack enemy area 5 (05*) GtsShoot G (n.3)
134 MMBN Chip ProtoMan.png ProtoMan B (none) 140 Hit column w/ nearest enemy 3 (13*) 2xHero B (n.4)
135 MMBN Chip ProtoMn2.png ProtoMn2 B (none) 160 Hit column w/ nearest enemy 4 (13*) 2xHero B (n.4)
136 MMBN Chip ProtoMn3.png ProtoMn3 B (none) 180 Hit column w/ nearest enemy 5 (13*) 2xHero B (n.4)
137 MMBN Chip FireMan.png FireMan F Fire 100 1 row fire arm 3
138 MMBN Chip FireMan2.png FireMan2 F Fire 120 1 row fire arm 4
139 MMBN Chip FireMan3.png FireMan3 F Fire 150 1 row fire arm 5
140 MMBN Chip NumbrMan.png NumbrMan N (none) DieRollx10 damage to enemy area 3
141 MMBN Chip NumbrMn2.png NumbrMn2 N (none) DieRollx20 damage to enemy area 4
142 MMBN Chip NumbrMn3.png NumbrMn3 N (none) DieRollx30 damage to enemy area 5
143 MMBN Chip StoneMan.png StoneMan S (none) 100 Drops 3x3 stones on enemy area 3
144 MMBN Chip StoneMn2.png StoneMn2 S (none) 100 Drops 4x3 stones on enemy area 4
145 MMBN Chip StoneMn3.png StoneMn3 S (none) 100 Drops 5x3 stones on enemy area 5
146 MMBN Chip IceMan.png IceMan I Aqua 60 Blizzard attack on enemy area 3
147 MMBN Chip IceMan2.png IceMan2 I Aqua 80 Blizzard attack on enemy area 4
148 MMBN Chip IceMan3.png IceMan3 I Aqua 100 Blizzard attack on enemy area 5
149 MMBN Chip ColorMan.png ColorMan C (none) 90 Towers of [Aqua] & [Fire]! 3
150 MMBN Chip ColorMn2.png ColorMn2 C (none) 110 Towers of [Aqua] & [Fire]! 4
151 MMBN Chip ColorMn3.png ColorMn3 C (none) 130 Towers of [Aqua] & [Fire]! 5
152 MMBN Chip ElecMan.png ElecMan E Elec 90 Lightning hits enemy panel! 3
153 MMBN Chip ElecMan2.png ElecMan2 E Elec 120 Lightning hits enemy panel! 4
154 MMBN Chip ElecMan3.png ElecMan3 E Elec 150 Lightning hits enemy panel! 5
155 MMBN Chip BombMan.png BombMan B Fire 120 Enemy area CrossBomb Depth=3 3
156 MMBN Chip BombMan2.png BombMan2 B Fire 140 Enemy area CrossBomb Depth=3 4
157 MMBN Chip BombMan3.png BombMan3 B Fire 160 Enemy area CrossBomb Depth=3 5
158 MMBN Chip MagicMan.png MagicMan M (none) 100 Magic fire =instant delete!? 3
159 MMBN Chip MagicMn2.png MagicMn2 M (none) 120 Magic fire =instant delete!? 4
160 MMBN Chip MagicMn3.png MagicMn3 M (none) 140 Magic fire =instant delete!? 5
161 MMBN Chip WoodMan.png WoodMan W Wood 60 Skewer entire enemy area 3
162 MMBN Chip WoodMan2.png WoodMan2 W Wood 80 Skewer entire enemy area 4
163 MMBN Chip WoodMan3.png WoodMan3 W Wood 100 Skewer entire enemy area 5
164 MMBN Chip SkullMan.png SkullMan S (none) 150 Big skull attack on one enemy 3
165 MMBN Chip SkullMn2.png SkullMn2 S (none) 180 Big skull attack on one enemy 4
166 MMBN Chip SkullMn3.png SkullMn3 S (none) 210 Big skull attack on one enemy 5
167 MMBN Chip SharkMan.png SharkMan S Aqua 90 3-row shark fin attack 3
168 MMBN Chip SharkMn2.png SharkMn2 S Aqua 110 3-row shark fin attack 4
169 MMBN Chip SharkMn3.png SharkMn3 S Aqua 130 3-row shark fin attack 5
170 MMBN Chip PharoMan.png PharoMan P (none) 100 3-row coffin laser! 5
171 MMBN Chip PharoMn2.png PharoMn2 P (none) 120 3-row coffin laser! 5
172 MMBN Chip PharoMn3.png PharoMn3 P (none) 140 3-row coffin laser! 5
173 MMBN Chip ShadoMan.png ShadoMan S (none) 80 Split into 3 for star attack 5
174 MMBN Chip ShadoMn2.png ShadoMn2 S (none) 90 Split into 3 for star attack 5
175 MMBN Chip ShadoMn3.png ShadoMn3 S (none) 100 Split into 3 for star attack 5
176 MMBN Chip Bass.png Bass F (none) 200 Explodes on entire area! 5