(Program advance example) |
(about: elements) |
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{{Header Nav|game=Mega Man Battle Network}} | {{Header Nav|game=Mega Man Battle Network}} | ||
The column | Some chips have one of four '''elements''': Aqua ("water" in ancient Latin), Elec (short for "electricity"), Fire or Wood. Fire chips are very effective versus Wood viruses, Wood chips are effective versus Elec, Elec are effective versus Aqua, Aqua are effective versus Fire. In some instances of the list, "none/wood" is listed as element: this means that the chip is non-elemental, but the enemy that drops it is wood-elemental, therefore weak against Fire and resistant against Elec. | ||
The column '''Program Advance''' shows the program advances that require each chip. The number between brackets followed by a star represents the relative strength of the Program. The number between brackets (n.X) shows in which order the chips should be used to make the Program Advance. | |||
For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword. | For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword. | ||
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|1||[[File:MMBN Chip Cannon.png]] | |1||[[File:MMBN Chip Cannon.png]] | ||
!Cannon | !Cannon | ||
|ABCDE|| | |ABCDE||(none)||40||A nice, big cannon!||1 | ||
| (01*) Z-Canon1<br>(01*) O-Canon1 | | (01*) Z-Canon1<br>(01*) O-Canon1 | ||
|- | |- | ||
|2||[[File:MMBN Chip HiCannon.png]] | |2||[[File:MMBN Chip HiCannon.png]] | ||
!HiCannon | !HiCannon | ||
|FGHIJ|| | |FGHIJ||(none)||80||A nice, big cannon!||2 | ||
| (02*) Z-Canon2<br>(02*) O-Canon2 | | (02*) Z-Canon2<br>(02*) O-Canon2 | ||
|- | |- | ||
|3||[[File:MMBN Chip M-Cannon.png]] | |3||[[File:MMBN Chip M-Cannon.png]] | ||
!M-Cannon | !M-Cannon | ||
|KLMNO|| | |KLMNO||(none)||120||A nice, big cannon!||3 | ||
| (06*) PwrCanon K (n.4)<br>(03*) Z-Canon3<br>(03*) O-Canon3 | | (06*) PwrCanon K (n.4)<br>(03*) Z-Canon3<br>(03*) O-Canon3 | ||
|- | |- | ||
|4||[[File:MMBN Chip Shotgun.png]] | |4||[[File:MMBN Chip Shotgun.png]] | ||
!Shotgun | !Shotgun | ||
|KMNQR|| | |KMNQR||(none)||30||Hits enemy and keeps going 1pnl||1 | ||
| (06*) PwrCanon K (n.1) | | (06*) PwrCanon K (n.1) | ||
|- | |- | ||
|5||[[File:MMBN Chip CrossGun.png]] | |5||[[File:MMBN Chip CrossGun.png]] | ||
!CrossGun | !CrossGun | ||
|CEFJK|| | |CEFJK||(none)||30||4-panel diagonal blast||1 | ||
| (06*) PwrCanon K (n.2) | | (06*) PwrCanon K (n.2) | ||
|- | |- | ||
|6||[[File:MMBN Chip Spreader.png]] | |6||[[File:MMBN Chip Spreader.png]] | ||
!Spreader | !Spreader | ||
|HIJKL|| | |HIJKL||(none)||30||Gun with a 1-panel blast||2 | ||
| (06*) PwrCanon K (n.3)<br>(02*) Z-Spread<br>(02*) O-Spread | | (06*) PwrCanon K (n.3)<br>(02*) Z-Spread<br>(02*) O-Spread | ||
|- | |- | ||
|7||[[File:MMBN Chip Bubbler.png]] | |7||[[File:MMBN Chip Bubbler.png]] | ||
!Bubbler | !Bubbler | ||
|AKLPS|| | |AKLPS||Aqua||50||Bubbles w/ a 1-panel blast||1 | ||
|- | |- | ||
|8||[[File:MMBN Chip Heater.png]] | |8||[[File:MMBN Chip Heater.png]] | ||
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|9||[[File:MMBN Chip MiniBomb.png]] | |9||[[File:MMBN Chip MiniBomb.png]] | ||
!MiniBomb | !MiniBomb | ||
|CEJLP|| | |CEJLP||(none)||50||Throw a bomb! Depth=3||1 | ||
|- | |- | ||
|10||[[File:MMBN Chip LilBomb.png]] | |10||[[File:MMBN Chip LilBomb.png]] | ||
!LilBomb | !LilBomb | ||
|BDGOT|| | |BDGOT||(none)||50||Throw a bomb! Depth=3||1 | ||
| (07*) B-Bomb B (n.1)<br>(07*) S-Bomb B (n.1) | | (07*) B-Bomb B (n.1)<br>(07*) S-Bomb B (n.1) | ||
|- | |- | ||
|11||[[File:MMBN Chip CrosBomb.png]] | |11||[[File:MMBN Chip CrosBomb.png]] | ||
!CrosBomb | !CrosBomb | ||
|BDHJL|| | |BDHJL||(none)||70||Cross bomb Depth=3||2 | ||
| (07*) B-Bomb B (n.2)<br>(07*) S-Bomb B (n.2) | | (07*) B-Bomb B (n.2)<br>(07*) S-Bomb B (n.2) | ||
|- | |- | ||
|12||[[File:MMBN Chip BigBomb.png]] | |12||[[File:MMBN Chip BigBomb.png]] | ||
!BigBomb | !BigBomb | ||
|BGOST|| | |BGOST||(none)||90||Bomb with a big boom Depth=3||4 | ||
| (07*) B-Bomb B (n.3)<br>(07*) S-Bomb B (n.3) | | (07*) B-Bomb B (n.3)<br>(07*) S-Bomb B (n.3) | ||
|- | |- | ||
|13||[[File:MMBN Chip Sword.png]] | |13||[[File:MMBN Chip Sword.png]] | ||
!Sword | !Sword | ||
|BKLPS|| | |BKLPS||(none)||80||Cut down enemies! Range=1||1 | ||
| (04*) B-Sword S (n.1)<br>(04*) S-Sword S (n.1) | | (04*) B-Sword S (n.1)<br>(04*) S-Sword S (n.1) | ||
|- | |- | ||
|14||[[File:MMBN Chip WideSwrd.png]] | |14||[[File:MMBN Chip WideSwrd.png]] | ||
!WideSwrd | !WideSwrd | ||
|CKMNS|| | |CKMNS||(none)||80||Cut down column! Range=1||1 | ||
| (04*) B-Sword S (n.2)<br>(04*) S-Sword S (n.2) | | (04*) B-Sword S (n.2)<br>(04*) S-Sword S (n.2) | ||
|- | |- | ||
|15||[[File:MMBN Chip LongSwrd.png]] | |15||[[File:MMBN Chip LongSwrd.png]] | ||
!LongSwrd | !LongSwrd | ||
|DENOS|| | |DENOS||(none)||80||Cut down enemies! Range=2||2 | ||
| (04*) B-Sword S (n.3)<br>(04*) S-Sword S (n.3) | | (04*) B-Sword S (n.3)<br>(04*) S-Sword S (n.3) | ||
|- | |- | ||
|16||[[File:MMBN Chip FtrSword.png]] | |16||[[File:MMBN Chip FtrSword.png]] | ||
!FtrSword | !FtrSword | ||
|BKLPS|| | |BKLPS||(none)||100||Warrior's sword Range=3||3 | ||
| (13*) 2xHero B (n.1) | | (13*) 2xHero B (n.1) | ||
|- | |- | ||
|17||[[File:MMBN Chip KngtSwrd.png]] | |17||[[File:MMBN Chip KngtSwrd.png]] | ||
!KngtSwrd | !KngtSwrd | ||
|BCEGH|| | |BCEGH||(none)||150||Knight's sword Range=3||4 | ||
| (13*) 2xHero B (n.2) | | (13*) 2xHero B (n.2) | ||
|- | |- | ||
|18||[[File:MMBN Chip HeroSwrd.png]] | |18||[[File:MMBN Chip HeroSwrd.png]] | ||
!HeroSwrd | !HeroSwrd | ||
|BDFIJ|| | |BDFIJ||(none)||200||Legendary sword Range=3||5 | ||
| (13*) 2xHero B (n.3) | | (13*) 2xHero B (n.3) | ||
|- | |- | ||
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|20||[[File:MMBN Chip AquaSwrd.png]] | |20||[[File:MMBN Chip AquaSwrd.png]] | ||
!AquaSwrd | !AquaSwrd | ||
|AMNOP|| | |AMNOP||Aqua||150||Cuts down column Range=1||3 | ||
|- | |- | ||
|21||[[File:MMBN Chip ElecSwrd.png]] | |21||[[File:MMBN Chip ElecSwrd.png]] | ||
!ElecSwrd | !ElecSwrd | ||
|EGLOS|| | |EGLOS||Elec||120||Cuts down column Range=1||3 | ||
|- | |- | ||
|22||[[File:MMBN Chip Muramasa.png]] | |22||[[File:MMBN Chip Muramasa.png]] | ||
!Muramasa | !Muramasa | ||
|CEGJK|| | |CEGJK||(none)||||Do damage = to your HP loss||5 | ||
|- | |- | ||
|23||[[File:MMBN Chip ShokWave.png]] | |23||[[File:MMBN Chip ShokWave.png]] | ||
!ShokWave | !ShokWave | ||
|CKLNP|| | |CKLNP||(none)||60||Piercing ground wave||1 | ||
| (06*) B-Wave C (n.1)<br>(06*) S-Wave C (n.1) | | (06*) B-Wave C (n.1)<br>(06*) S-Wave C (n.1) | ||
|- | |- | ||
|24||[[File:MMBN Chip SoniWave.png]] | |24||[[File:MMBN Chip SoniWave.png]] | ||
!SoniWave | !SoniWave | ||
|CDJMS|| | |CDJMS||(none)||80||Piercing ground wave||2 | ||
| (06*) B-Wave C (n.2)<br>(06*) S-Wave C (n.2) | | (06*) B-Wave C (n.2)<br>(06*) S-Wave C (n.2) | ||
|- | |- | ||
|25||[[File:MMBN Chip DynaWave.png]] | |25||[[File:MMBN Chip DynaWave.png]] | ||
!DynaWave | !DynaWave | ||
|CEMRS|| | |CEMRS||(none)||100||Piercing ground wave||3 | ||
| (06*) B-Wave C (n.3)<br>(06*) S-Wave C (n.3) | | (06*) B-Wave C (n.3)<br>(06*) S-Wave C (n.3) | ||
|- | |- | ||
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|27||[[File:MMBN Chip AquaTowr.png]] | |27||[[File:MMBN Chip AquaTowr.png]] | ||
!AquaTowr | !AquaTowr | ||
|ACGHR|| | |ACGHR||Aqua||120||Aqua that can move up & down||2 | ||
|- | |- | ||
|28||[[File:MMBN Chip WoodTowr.png]] | |28||[[File:MMBN Chip WoodTowr.png]] | ||
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|29||[[File:MMBN Chip Quake1.png]] | |29||[[File:MMBN Chip Quake1.png]] | ||
!Quake1 | !Quake1 | ||
|AEHKQ|| | |AEHKQ||(none)||90||Cracks a panel Depth=3||1 | ||
| (06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1) | | (06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1) | ||
|- | |- | ||
|30||[[File:MMBN Chip Quake2.png]] | |30||[[File:MMBN Chip Quake2.png]] | ||
!Quake2 | !Quake2 | ||
|BCIKQ|| | |BCIKQ||(none)||120||Cracks a panel Depth=3||2 | ||
| (06*) B-Quake Q (n.2)<br>(06*) S-Quake Q (n.2) | | (06*) B-Quake Q (n.2)<br>(06*) S-Quake Q (n.2) | ||
|- | |- | ||
|31||[[File:MMBN Chip Quake3.png]] | |31||[[File:MMBN Chip Quake3.png]] | ||
!Quake3 | !Quake3 | ||
|CDHMQ|| | |CDHMQ||(none)||150||Cracks a panel Depth=3||3 | ||
| (12*) HvyStamp C (n.4)<br>(06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1) | | (12*) HvyStamp C (n.4)<br>(06*) B-Quake Q (n.1)<br>(06*) S-Quake Q (n.1) | ||
|- | |- | ||
|32||[[File:MMBN Chip GutsPnch.png]] | |32||[[File:MMBN Chip GutsPnch.png]] | ||
!GutsPnch | !GutsPnch | ||
|BHMNT|| | |BHMNT||(none)||60||Knocks stuff over Range=1||1 | ||
| (04*) BgStrait B (n.1) | | (04*) BgStrait B (n.1) | ||
|- | |- | ||
|33||[[File:MMBN Chip IcePunch.png]] | |33||[[File:MMBN Chip IcePunch.png]] | ||
!IcePunch | !IcePunch | ||
|BHMNT|| | |BHMNT||Aqua||80||Knocks stuff over Range=1||2 | ||
| (04*) BgStrait B (n.2) | | (04*) BgStrait B (n.2) | ||
|- | |- | ||
|34||[[File:MMBN Chip Dash.png]] | |34||[[File:MMBN Chip Dash.png]] | ||
!Dash | !Dash | ||
|BDGLO|| | |BDGLO||(none)||50||Knock over all in your path!||1 | ||
| (05*) GtsShoot G (n.2)<br>(04*) BgStrait B (n.3) | | (05*) GtsShoot G (n.2)<br>(04*) BgStrait B (n.3) | ||
|- | |- | ||
|35||[[File:MMBN Chip Howitzer.png]] | |35||[[File:MMBN Chip Howitzer.png]] | ||
!Howitzer | !Howitzer | ||
|ACGHO|| | |ACGHO||(none)||150||Breaks panels Depth=3||4 | ||
|- | |- | ||
|36||[[File:MMBN Chip TriArrow.png]] | |36||[[File:MMBN Chip TriArrow.png]] | ||
!TriArrow | !TriArrow | ||
|ABCDE|| | |ABCDE||(none)||40||Fires a 3-arrow burst||1 | ||
| (01*) Z-Arrow<br> (01*) O-Arrow | | (01*) Z-Arrow<br> (01*) O-Arrow | ||
|- | |- | ||
|37||[[File:MMBN Chip TriSpear.png]] | |37||[[File:MMBN Chip TriSpear.png]] | ||
!TriSpear | !TriSpear | ||
|FGHIJ|| | |FGHIJ||(none)||50||Fires a 3-spear burst||2 | ||
| (02*) Z-Spear<br> (02*) O-Spear | | (02*) Z-Spear<br> (02*) O-Spear | ||
|- | |- | ||
|38||[[File:MMBN Chip TriLance.png]] | |38||[[File:MMBN Chip TriLance.png]] | ||
!TriLance | !TriLance | ||
|KLMNO|| | |KLMNO||(none)||60||Fires a 3-lance burst||4 | ||
| (04*) Z-Lance<br> (04*) O-Lance | | (04*) Z-Lance<br> (04*) O-Lance | ||
|- | |- | ||
|39||[[File:MMBN Chip Ratton1.png]] | |39||[[File:MMBN Chip Ratton1.png]] | ||
!Ratton1 | !Ratton1 | ||
|ABCDE|| | |ABCDE||(none)||80||Missile that can turn once||1 | ||
| (01*) Z-Raton1<br> (01*) O-Raton1 | | (01*) Z-Raton1<br> (01*) O-Raton1 | ||
|- | |- | ||
|40||[[File:MMBN Chip Ratton2.png]] | |40||[[File:MMBN Chip Ratton2.png]] | ||
!Ratton2 | !Ratton2 | ||
|FGHIJ|| | |FGHIJ||(none)||100||Missile that can turn once||2 | ||
| (02*) Z-Raton2<br> (02*) O-Raton2 | | (02*) Z-Raton2<br> (02*) O-Raton2 | ||
|- | |- | ||
|41||[[File:MMBN Chip Ratton3.png]] | |41||[[File:MMBN Chip Ratton3.png]] | ||
!Ratton3 | !Ratton3 | ||
|KLMNO|| | |KLMNO||(none)||120||Missile that can turn once||3 | ||
| (03*) Z-Raton3<br> (03*) O-Raton3 | | (03*) Z-Raton3<br> (03*) O-Raton3 | ||
|- | |- | ||
|42||[[File:MMBN Chip Wave.png]] | |42||[[File:MMBN Chip Wave.png]] | ||
!Wave | !Wave | ||
|ADILM|| | |ADILM||Aqua||80||3-row wave! [Aqua]||3 | ||
| (08*) BloodSuk A (n.4) | | (08*) BloodSuk A (n.4) | ||
|- | |- | ||
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|44||[[File:MMBN Chip BigWave.png]] | |44||[[File:MMBN Chip BigWave.png]] | ||
!BigWave | !BigWave | ||
|CHKLQ|| | |CHKLQ||Aqua||160||3-row giant wave [Aqua]||4 | ||
|- | |- | ||
|45||[[File:MMBN Chip Gaia1.png]] | |45||[[File:MMBN Chip Gaia1.png]] | ||
!Gaia1 | !Gaia1 | ||
|CDLOT|| | |CDLOT||(none)||100||Rolling 3-column explosion!||3 | ||
| (12*) HvyStamp C (n.1) | | (12*) HvyStamp C (n.1) | ||
|- | |- | ||
|46||[[File:MMBN Chip Gaia2.png]] | |46||[[File:MMBN Chip Gaia2.png]] | ||
!Gaia2 | !Gaia2 | ||
|CFKPS|| | |CFKPS||(none)||130||Rolling 3-column explosion!||4 | ||
| (12*) HvyStamp C (n.2) | | (12*) HvyStamp C (n.2) | ||
|- | |- | ||
|47||[[File:MMBN Chip Gaia3.png]] | |47||[[File:MMBN Chip Gaia3.png]] | ||
!Gaia3 | !Gaia3 | ||
|CGMRT|| | |CGMRT||(none)||160||Rolling 3-column explosion!||5 | ||
| (12*) HvyStamp C (n.3) | | (12*) HvyStamp C (n.3) | ||
|- | |- | ||
|48||[[File:MMBN Chip Thunder1.png]] | |48||[[File:MMBN Chip Thunder1.png]] | ||
!Thunder1 | !Thunder1 | ||
|AEGHS|| | |AEGHS||Elec||90||A rolling lightning attack||1 | ||
|- | |- | ||
|49||[[File:MMBN Chip Thunder2.png]] | |49||[[File:MMBN Chip Thunder2.png]] | ||
!Thunder2 | !Thunder2 | ||
|BCFIL|| | |BCFIL||Elec||120||A rolling lightning attack||2 | ||
|- | |- | ||
|50||[[File:MMBN Chip Thunder3.png]] | |50||[[File:MMBN Chip Thunder3.png]] | ||
!Thunder3 | !Thunder3 | ||
|DFGKN|| | |DFGKN||Elec||150||A rolling lightning attack||3 | ||
|- | |- | ||
|51||[[File:MMBN Chip RingZap1.png]] | |51||[[File:MMBN Chip RingZap1.png]] | ||
!RingZap1 | !RingZap1 | ||
|GHMNP|| | |GHMNP||Elec||100||Lightning circles you once||1 | ||
|- | |- | ||
|52||[[File:MMBN Chip RingZap2.png]] | |52||[[File:MMBN Chip RingZap2.png]] | ||
!RingZap2 | !RingZap2 | ||
|CEGJL|| | |CEGJL||Elec||100||Lightning circles you twice||2 | ||
|- | |- | ||
|53||[[File:MMBN Chip RingZap3.png]] | |53||[[File:MMBN Chip RingZap3.png]] | ||
!RingZap3 | !RingZap3 | ||
|ABORT|| | |ABORT||Elec||100||Lightning circles you thrice||3 | ||
|- | |- | ||
|54||[[File:MMBN Chip Typhoon.png]] | |54||[[File:MMBN Chip Typhoon.png]] | ||
!Typhoon | !Typhoon | ||
|ABDEG|| | |ABDEG||(none)||30||Creates a twister w/ 3 hits||1 | ||
| (06*) Storm G (n.1) | | (06*) Storm G (n.1) | ||
|- | |- | ||
|55||[[File:MMBN Chip Huricane.png]] | |55||[[File:MMBN Chip Huricane.png]] | ||
!Huricane | !Huricane | ||
|GIJKL|| | |GIJKL||(none)||30||Creates a twister w/ 5 hits||2 | ||
| (06*) Storm G (n.2) | | (06*) Storm G (n.2) | ||
|- | |- | ||
|56||[[File:MMBN Chip Cyclone.png]] | |56||[[File:MMBN Chip Cyclone.png]] | ||
!Cyclone | !Cyclone | ||
|EFGHI|| | |EFGHI||(none)||30||Creates a twister w/ 8 hits||3 | ||
| (06*) Storm G (n.3) | | (06*) Storm G (n.3) | ||
|- | |- | ||
Line 278: | Line 280: | ||
|58||[[File:MMBN Chip Snakegg2.png]] | |58||[[File:MMBN Chip Snakegg2.png]] | ||
!Snakegg2 | !Snakegg2 | ||
|CEHNP|| | |CEHNP||Elec||140||Shocking snake attack!||2 | ||
|- | |- | ||
|59||[[File:MMBN Chip Snakegg3.png]] | |59||[[File:MMBN Chip Snakegg3.png]] | ||
Line 286: | Line 288: | ||
|60||[[File:MMBN Chip Drain1.png]] | |60||[[File:MMBN Chip Drain1.png]] | ||
!Drain1 | !Drain1 | ||
|ABDKO|| | |ABDKO||(none)||50||Charge to drain HP from enemy||2 | ||
| (08*) BloodSuk A (n.1) | | (08*) BloodSuk A (n.1) | ||
|- | |- | ||
|61||[[File:MMBN Chip Drain2.png]] | |61||[[File:MMBN Chip Drain2.png]] | ||
!Drain2 | !Drain2 | ||
|ACHNT|| | |ACHNT||(none)||70||Charge to drain HP from enemy||2 | ||
| (08*) BloodSuk A (n.2) | | (08*) BloodSuk A (n.2) | ||
|- | |- | ||
|62||[[File:MMBN Chip Drain3.png]] | |62||[[File:MMBN Chip Drain3.png]] | ||
!Drain3 | !Drain3 | ||
|AEFLQ|| | |AEFLQ||(none)||90||Charge to drain HP from enemy||3 | ||
| (08*) BloodSuk A (n.3) | | (08*) BloodSuk A (n.3) | ||
|- | |- | ||
Line 305: | Line 307: | ||
|64||[[File:MMBN Chip X-Panel1.png]] | |64||[[File:MMBN Chip X-Panel1.png]] | ||
!X-Panel1 | !X-Panel1 | ||
|BDGLS|| | |BDGLS||(none)||||Erase 1 panel Range=1||2 | ||
|- | |- | ||
|65||[[File:MMBN Chip X-Panel3.png]] | |65||[[File:MMBN Chip X-Panel3.png]] | ||
!X-Panel3 | !X-Panel3 | ||
|BDGLS|| | |BDGLS||(none)||||Erase column Range=1||3 | ||
|- | |- | ||
|66||[[File:MMBN Chip Hammer.png]] | |66||[[File:MMBN Chip Hammer.png]] | ||
!Hammer | !Hammer | ||
|AFIMQ|| | |AFIMQ||(none)||100||Breaks cubes Range=1||2 | ||
|- | |- | ||
|67||[[File:MMBN Chip MetGuard.png]] | |67||[[File:MMBN Chip MetGuard.png]] | ||
!MetGuard | !MetGuard | ||
|ACEGL|| | |ACEGL||(none)||||Hold A Btn for 3 sec defense!||1 | ||
| (05*) GtsShoot G (n.1) | | (05*) GtsShoot G (n.1) | ||
|- | |- | ||
|68||[[File:MMBN Chip IronShld.png]] | |68||[[File:MMBN Chip IronShld.png]] | ||
!IronShld | !IronShld | ||
|ABORT|| | |ABORT||(none)||||Hold btn. to create shield!||2 | ||
|- | |- | ||
|69||[[File:MMBN Chip Recov10.png]] | |69||[[File:MMBN Chip Recov10.png]] | ||
!Recov10 | !Recov10 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 10HP||1 | ||
|- | |- | ||
|70||[[File:MMBN Chip Recov30.png]] | |70||[[File:MMBN Chip Recov30.png]] | ||
!Recov30 | !Recov30 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 30HP||1 | ||
|- | |- | ||
|71||[[File:MMBN Chip Recov50.png]] | |71||[[File:MMBN Chip Recov50.png]] | ||
!Recov50 | !Recov50 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 50HP||1 | ||
|- | |- | ||
|72||[[File:MMBN Chip Recov80.png]] | |72||[[File:MMBN Chip Recov80.png]] | ||
!Recov80 | !Recov80 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 80HP||1 | ||
|- | |- | ||
|73||[[File:MMBN Chip Recov120.png]] | |73||[[File:MMBN Chip Recov120.png]] | ||
!Recov120 | !Recov120 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 120HP||2 | ||
|- | |- | ||
|74||[[File:MMBN Chip Recov150.png]] | |74||[[File:MMBN Chip Recov150.png]] | ||
!Recov150 | !Recov150 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 150HP||2 | ||
|- | |- | ||
|75||[[File:MMBN Chip Recov200.png]] | |75||[[File:MMBN Chip Recov200.png]] | ||
!Recov200 | !Recov200 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 200HP||3 | ||
|- | |- | ||
|76||[[File:MMBN Chip Recov300.png]] | |76||[[File:MMBN Chip Recov300.png]] | ||
!Recov300 | !Recov300 | ||
|ACEGL|| | |ACEGL||(none)||||Recover 300HP||4 | ||
|- | |- | ||
|77||[[File:MMBN Chip Steal.png]] | |77||[[File:MMBN Chip Steal.png]] | ||
!Steal | !Steal | ||
|AELPS|| | |AELPS||(none)||||Steal left column of enemy area||3 | ||
|- | |- | ||
|78||[[File:MMBN Chip Geddon1.png]] | |78||[[File:MMBN Chip Geddon1.png]] | ||
!Geddon1 | !Geddon1 | ||
|FHJLN|| | |FHJLN||(none)||||All panels become cracked!||3 | ||
|- | |- | ||
|79||[[File:MMBN Chip Geddon2.png]] | |79||[[File:MMBN Chip Geddon2.png]] | ||
!Geddon2 | !Geddon2 | ||
|ABEIK|| | |ABEIK||(none)||||Erases all empty panels||4 | ||
|- | |- | ||
|80||[[File:MMBN Chip Escape.png]] | |80||[[File:MMBN Chip Escape.png]] | ||
!Escape | !Escape | ||
|FHJLN|| | |FHJLN||(none)||||Escape from most enemies||3 | ||
|- | |- | ||
|81||[[File:MMBN Chip Interupt.png]] | |81||[[File:MMBN Chip Interupt.png]] | ||
!Interupt | !Interupt | ||
|FHJLN|| | |FHJLN||(none)||||Destroy enemy chip data||3 | ||
|- | |- | ||
|82||[[File:MMBN Chip Repair.png]] | |82||[[File:MMBN Chip Repair.png]] | ||
!Repair | !Repair | ||
|AGHKS|| | |AGHKS||(none)||||Repair panels in your area||1 | ||
| (06*) Storm G (n.4) | | (06*) Storm G (n.4) | ||
|- | |- | ||
|83||[[File:MMBN Chip TimeBom1.png]] | |83||[[File:MMBN Chip TimeBom1.png]] | ||
!TimeBom1 | !TimeBom1 | ||
|EGJLQ|| | |EGJLQ||(none)||80||Sets time bomb in enemy area||2 | ||
|- | |- | ||
|84||[[File:MMBN Chip TimeBom2.png]] | |84||[[File:MMBN Chip TimeBom2.png]] | ||
!TimeBom2 | !TimeBom2 | ||
|CFJLS|| | |CFJLS||(none)||120||Sets time bomb in enemy area||3 | ||
|- | |- | ||
|85||[[File:MMBN Chip TimeBom3.png]] | |85||[[File:MMBN Chip TimeBom3.png]] | ||
!TimeBom3 | !TimeBom3 | ||
|ABGOP|| | |ABGOP||(none)||160||Sets time bomb in enemy area||4 | ||
|- | |- | ||
|86||[[File:MMBN Chip Cloud.png]] | |86||[[File:MMBN Chip Cloud.png]] | ||
!Cloud | !Cloud | ||
|BGHOR|| | |BGHOR||Aqua||30||Rains up & down on 1 column||1 | ||
|- | |- | ||
|87||[[File:MMBN Chip Cloudier.png]] | |87||[[File:MMBN Chip Cloudier.png]] | ||
!Cloudier | !Cloudier | ||
|ADIMP|| | |ADIMP||Aqua||50||Rains up & down on 1 column||2 | ||
|- | |- | ||
|88||[[File:MMBN Chip Cloudest.png]] | |88||[[File:MMBN Chip Cloudest.png]] | ||
!Cloudest | !Cloudest | ||
|CFJKO|| | |CFJKO||Aqua||100||Rains up & down on 1 column||3 | ||
|- | |- | ||
|89||[[File:MMBN Chip Mine1.png]] | |89||[[File:MMBN Chip Mine1.png]] | ||
!Mine1 | !Mine1 | ||
|GHMNP|| | |GHMNP||(none)||160||Hides a mine in enemy area||2 | ||
|- | |- | ||
|90||[[File:MMBN Chip Mine2.png]] | |90||[[File:MMBN Chip Mine2.png]] | ||
!Mine2 | !Mine2 | ||
|CEGJL|| | |CEGJL||(none)||180||Hides a mine in enemy area||3 | ||
|- | |- | ||
|91||[[File:MMBN Chip Mine3.png]] | |91||[[File:MMBN Chip Mine3.png]] | ||
!Mine3 | !Mine3 | ||
|ABORT|| | |ABORT||(none)||200||Hides a mine in enemy area||4 | ||
|- | |- | ||
|92||[[File:MMBN Chip Dynamyt1.png]] | |92||[[File:MMBN Chip Dynamyt1.png]] | ||
!Dynamyt1 | !Dynamyt1 | ||
|BGOQS|| | |BGOQS||(none/wood)||100||Looks right for enemy||3 | ||
|- | |- | ||
|93||[[File:MMBN Chip Dynamyt2.png]] | |93||[[File:MMBN Chip Dynamyt2.png]] | ||
!Dynamyt2 | !Dynamyt2 | ||
|ACKMN|| | |ACKMN||(none/wood)||120||Looks diagonally for enemy||3 | ||
|- | |- | ||
|94||[[File:MMBN Chip Dynamyt3.png]] | |94||[[File:MMBN Chip Dynamyt3.png]] | ||
!Dynamyt3 | !Dynamyt3 | ||
|GKMOP|| | |GKMOP||(none/wood)||100||Looks up & down for enemy||3 | ||
|- | |- | ||
|95||[[File:MMBN Chip Remobit1.png]] | |95||[[File:MMBN Chip Remobit1.png]] | ||
!Remobit1 | !Remobit1 | ||
|ACFNO|| | |ACFNO||Elec||80||Remote control smasher!||1 | ||
|- | |- | ||
|96||[[File:MMBN Chip Remobit2.png]] | |96||[[File:MMBN Chip Remobit2.png]] | ||
!Remobit2 | !Remobit2 | ||
|BDEHI|| | |BDEHI||Elec||100||Remote control smasher!||1 | ||
|- | |- | ||
|97||[[File:MMBN Chip Remobit3.png]] | |97||[[File:MMBN Chip Remobit3.png]] | ||
!Remobit3 | !Remobit3 | ||
|GJKPQ|| | |GJKPQ||Elec||120||Remote control smasher!||1 | ||
|- | |- | ||
|98||[[File:MMBN Chip Lockon1.png]] | |98||[[File:MMBN Chip Lockon1.png]] | ||
!Lockon1 | !Lockon1 | ||
|CDHIL|| | |CDHIL||(none)||10||Creates a lock on satellite!||1 | ||
|- | |- | ||
|99||[[File:MMBN Chip Lockon2.png]] | |99||[[File:MMBN Chip Lockon2.png]] | ||
!Lockon2 | !Lockon2 | ||
|BEGHM|| | |BEGHM||(none)||15||Creates a lock on satellite!||2 | ||
|- | |- | ||
|100||[[File:MMBN Chip Lockon3.png]] | |100||[[File:MMBN Chip Lockon3.png]] | ||
!Lockon3 | !Lockon3 | ||
|ADKNO|| | |ADKNO||(none)||20||Creates a lock on satellite!||3 | ||
|- | |- | ||
|101||[[File:MMBN Chip Candle1.png]] | |101||[[File:MMBN Chip Candle1.png]] | ||
!Candle1 | !Candle1 | ||
|CFIPS|| | |CFIPS||(none)||||Set candle & recover some HP||2 | ||
|- | |- | ||
|102||[[File:MMBN Chip Candle2.png]] | |102||[[File:MMBN Chip Candle2.png]] | ||
!Candle2 | !Candle2 | ||
|BEGJL|| | |BEGJL||(none)||||Set candle & recover some HP||3 | ||
|- | |- | ||
|103||[[File:MMBN Chip Candle3.png]] | |103||[[File:MMBN Chip Candle3.png]] | ||
!Candle3 | !Candle3 | ||
|ADHKM|| | |ADHKM||(none)||||Set candle & recover some HP||4 | ||
|- | |- | ||
|104||[[File:MMBN Chip Anubis.png]] | |104||[[File:MMBN Chip Anubis.png]] | ||
!Anubis | !Anubis | ||
|CLNQT|| | |CLNQT||(none)||||Set Anubis statue to reduce HP||5 | ||
|- | |- | ||
|105||[[File:MMBN Chip IceCube.png]] | |105||[[File:MMBN Chip IceCube.png]] | ||
!IceCube | !IceCube | ||
|ACILM|| | |ACILM||Aqua||||Creates a ice cube Range=1||2 | ||
|- | |- | ||
|106||[[File:MMBN Chip RockCube.png]] | |106||[[File:MMBN Chip RockCube.png]] | ||
!RockCube | !RockCube | ||
|BEGMO|| | |BEGMO||(none)||||Creates 3 rock cubes randomly||3 | ||
|- | |- | ||
|107||[[File:MMBN Chip BstrGard.png]] | |107||[[File:MMBN Chip BstrGard.png]] | ||
!BstrGard | !BstrGard | ||
|AGKNR|| | |AGKNR||(none)||||1-turn of MetGuard w/ B Btn.||3 | ||
|- | |- | ||
|108||[[File:MMBN Chip BstrBomb.png]] | |108||[[File:MMBN Chip BstrBomb.png]] | ||
!BstrBomb | !BstrBomb | ||
|DHJOT|| | |DHJOT||(none)||||1-turn of MiniBomb w/ B Btn.||4 | ||
|- | |- | ||
|109||[[File:MMBN Chip BstrSwrd.png]] | |109||[[File:MMBN Chip BstrSwrd.png]] | ||
!BstrSwrd | !BstrSwrd | ||
|BELPS|| | |BELPS||(none)||||1-turn use of Sword with B Btn.||4 | ||
|- | |- | ||
|110||[[File:MMBN Chip BstrPnch.png]] | |110||[[File:MMBN Chip BstrPnch.png]] | ||
!BstrPnch | !BstrPnch | ||
|CFIMQ|| | |CFIMQ||(none)||||1-turn of GutsPnch with B Btn.||4 | ||
|- | |- | ||
|111||[[File:MMBN Chip SloGauge.png]] | |111||[[File:MMBN Chip SloGauge.png]] | ||
!SloGauge | !SloGauge | ||
|HKNOQ|| | |HKNOQ||(none)||||Slows down custom gauge||2 | ||
|- | |- | ||
|112||[[File:MMBN Chip FstGauge.png]] | |112||[[File:MMBN Chip FstGauge.png]] | ||
!FstGauge | !FstGauge | ||
|ACELN|| | |ACELN||(none)||||Speeds up custom gauge||2 | ||
|- | |- | ||
|113||[[File:MMBN Chip Invis1.png]] | |113||[[File:MMBN Chip Invis1.png]] | ||
!Invis1 | !Invis1 | ||
|IJLOQ|| | |IJLOQ||(none)||||Temporary immunity||2 | ||
|- | |- | ||
|114||[[File:MMBN Chip Invis2.png]] | |114||[[File:MMBN Chip Invis2.png]] | ||
!Invis2 | !Invis2 | ||
|ACFJM|| | |ACFJM||(none)||||Temporary immunity||3 | ||
|- | |- | ||
|115||[[File:MMBN Chip Invis3.png]] | |115||[[File:MMBN Chip Invis3.png]] | ||
!Invis3 | !Invis3 | ||
|BDHKN|| | |BDHKN||(none)||||Temporary immunity||4 | ||
|- | |- | ||
|116||[[File:MMBN Chip Dropdown.png]] | |116||[[File:MMBN Chip Dropdown.png]] | ||
!Dropdown | !Dropdown | ||
|ABORT|| | |ABORT||(none/wood)||||Invisible until you attack!||5 | ||
|- | |- | ||
|117||[[File:MMBN Chip Popup.png]] | |117||[[File:MMBN Chip Popup.png]] | ||
!Popup | !Popup | ||
|CDHKN|| | |CDHKN||(none)||||Invisible when not attacking!||5 | ||
|- | |- | ||
|118||[[File:MMBN Chip IronBody.png]] | |118||[[File:MMBN Chip IronBody.png]] | ||
!IronBody | !IronBody | ||
|CDLQR|| | |CDLQR||(none)||||30 seconds stoneshape Defense UP||2 | ||
|- | |- | ||
|119||[[File:MMBN Chip Barrier.png]] | |119||[[File:MMBN Chip Barrier.png]] | ||
!Barrier | !Barrier | ||
|DFMRS|| | |DFMRS||(none)||||Nullify 1 enemy attack||2 | ||
| (07*) LifeSavr R (n.1) | | (07*) LifeSavr R (n.1) | ||
|- | |- | ||
|120||[[File:MMBN Chip BblWrap1.png]] | |120||[[File:MMBN Chip BblWrap1.png]] | ||
!BblWrap1 | !BblWrap1 | ||
|CEGIM|| | |CEGIM||Aqua||||Aqua wall Comes back if damaged||2 | ||
|- | |- | ||
|121||[[File:MMBN Chip BblWrap2.png]] | |121||[[File:MMBN Chip BblWrap2.png]] | ||
!BblWrap2 | !BblWrap2 | ||
|DFHKN|| | |DFHKN||Aqua||||Aqua wall Comes back if damaged||2 | ||
|- | |- | ||
|122||[[File:MMBN Chip BblWrap3.png]] | |122||[[File:MMBN Chip BblWrap3.png]] | ||
!BblWrap3 | !BblWrap3 | ||
|ABLQR|| | |ABLQR||Aqua||||Aqua wall Comes back if damaged||3 | ||
|- | |- | ||
|123||[[File:MMBN Chip LeafShld.png]] | |123||[[File:MMBN Chip LeafShld.png]] | ||
Line 548: | Line 550: | ||
|124||[[File:MMBN Chip AquaAura.png]] | |124||[[File:MMBN Chip AquaAura.png]] | ||
!AquaAura | !AquaAura | ||
|DELRS|| | |DELRS||Aqua||||Null<10dmg Weak vs. [Elec]||2 | ||
| (07*) LifeSavr R (n.2) | | (07*) LifeSavr R (n.2) | ||
|- | |- | ||
Line 561: | Line 563: | ||
|127||[[File:MMBN Chip LifeAura.png]] | |127||[[File:MMBN Chip LifeAura.png]] | ||
!LifeAura | !LifeAura | ||
|AHKMP|| | |AHKMP||(none)||||Negate all attacks w/ damage<100||5 | ||
|- | |- | ||
|128||[[File:MMBN Chip Roll.png]] | |128||[[File:MMBN Chip Roll.png]] | ||
!Roll | !Roll | ||
|R|| | |R||(none)||60||Hit enemy and heal some HP||3 | ||
| (07*) LifeSavr R (n.3) | | (07*) LifeSavr R (n.3) | ||
|- | |- | ||
|129||[[File:MMBN Chip Roll2.png]] | |129||[[File:MMBN Chip Roll2.png]] | ||
!Roll2 | !Roll2 | ||
|R|| | |R||(none)||80||Hit enemy and heal some HP||4 | ||
| (07*) LifeSavr R (n.3) | | (07*) LifeSavr R (n.3) | ||
|- | |- | ||
|130||[[File:MMBN Chip Roll3.png]] | |130||[[File:MMBN Chip Roll3.png]] | ||
!Roll3 | !Roll3 | ||
|R|| | |R||(none)||100||Hit enemy and heal some HP||5 | ||
| (07*) LifeSavr R (n.3) | | (07*) LifeSavr R (n.3) | ||
|- | |- | ||
|131||[[File:MMBN Chip GutsMan.png]] | |131||[[File:MMBN Chip GutsMan.png]] | ||
!GutsMan | !GutsMan | ||
|G|| | |G||(none)||40||Shock foe and crack enemy area||3 | ||
| (05*) GtsShoot G (n.3) | | (05*) GtsShoot G (n.3) | ||
|- | |- | ||
|132||[[File:MMBN Chip GutsMan2.png]] | |132||[[File:MMBN Chip GutsMan2.png]] | ||
!GutsMan2 | !GutsMan2 | ||
|G|| | |G||(none)||70||Shock foe and crack enemy area||4 | ||
| (05*) GtsShoot G (n.3) | | (05*) GtsShoot G (n.3) | ||
|- | |- | ||
|133||[[File:MMBN Chip GutsMan3.png]] | |133||[[File:MMBN Chip GutsMan3.png]] | ||
!GutsMan3 | !GutsMan3 | ||
|G|| | |G||(none)||100||Shock foe and crack enemy area||5 | ||
| (05*) GtsShoot G (n.3) | | (05*) GtsShoot G (n.3) | ||
|- | |- | ||
|134||[[File:MMBN Chip ProtoMan.png]] | |134||[[File:MMBN Chip ProtoMan.png]] | ||
!ProtoMan | !ProtoMan | ||
|B|| | |B||(none)||140||Hit column w/ nearest enemy||3 | ||
| (13*) 2xHero B (n.4) | | (13*) 2xHero B (n.4) | ||
|- | |- | ||
|135||[[File:MMBN Chip ProtoMn2.png]] | |135||[[File:MMBN Chip ProtoMn2.png]] | ||
!ProtoMn2 | !ProtoMn2 | ||
|B|| | |B||(none)||160||Hit column w/ nearest enemy||4 | ||
| (13*) 2xHero B (n.4) | | (13*) 2xHero B (n.4) | ||
|- | |- | ||
|136||[[File:MMBN Chip ProtoMn3.png]] | |136||[[File:MMBN Chip ProtoMn3.png]] | ||
!ProtoMn3 | !ProtoMn3 | ||
|B|| | |B||(none)||180||Hit column w/ nearest enemy||5 | ||
| (13*) 2xHero B (n.4) | | (13*) 2xHero B (n.4) | ||
|- | |- | ||
Line 622: | Line 624: | ||
|140||[[File:MMBN Chip NumbrMan.png]] | |140||[[File:MMBN Chip NumbrMan.png]] | ||
!NumbrMan | !NumbrMan | ||
|N|| | |N||(none)||||DieRollx10 damage to enemy area||3 | ||
|- | |- | ||
|141||[[File:MMBN Chip NumbrMn2.png]] | |141||[[File:MMBN Chip NumbrMn2.png]] | ||
!NumbrMn2 | !NumbrMn2 | ||
|N|| | |N||(none)||||DieRollx20 damage to enemy area||4 | ||
|- | |- | ||
|142||[[File:MMBN Chip NumbrMn3.png]] | |142||[[File:MMBN Chip NumbrMn3.png]] | ||
!NumbrMn3 | !NumbrMn3 | ||
|N|| | |N||(none)||||DieRollx30 damage to enemy area||5 | ||
|- | |- | ||
|143||[[File:MMBN Chip StoneMan.png]] | |143||[[File:MMBN Chip StoneMan.png]] | ||
!StoneMan | !StoneMan | ||
|S|| | |S||(none)||100||Drops 3x3 stones on enemy area||3 | ||
|- | |- | ||
|144||[[File:MMBN Chip StoneMn2.png]] | |144||[[File:MMBN Chip StoneMn2.png]] | ||
!StoneMn2 | !StoneMn2 | ||
|S|| | |S||(none)||100||Drops 4x3 stones on enemy area||4 | ||
|- | |- | ||
|145||[[File:MMBN Chip StoneMn3.png]] | |145||[[File:MMBN Chip StoneMn3.png]] | ||
!StoneMn3 | !StoneMn3 | ||
|S|| | |S||(none)||100||Drops 5x3 stones on enemy area||5 | ||
|- | |- | ||
|146||[[File:MMBN Chip IceMan.png]] | |146||[[File:MMBN Chip IceMan.png]] | ||
!IceMan | !IceMan | ||
|I|| | |I||Aqua||60||Blizzard attack on enemy area||3 | ||
|- | |- | ||
|147||[[File:MMBN Chip IceMan2.png]] | |147||[[File:MMBN Chip IceMan2.png]] | ||
!IceMan2 | !IceMan2 | ||
|I|| | |I||Aqua||80||Blizzard attack on enemy area||4 | ||
|- | |- | ||
|148||[[File:MMBN Chip IceMan3.png]] | |148||[[File:MMBN Chip IceMan3.png]] | ||
!IceMan3 | !IceMan3 | ||
|I|| | |I||Aqua||100||Blizzard attack on enemy area||5 | ||
|- | |- | ||
|149||[[File:MMBN Chip ColorMan.png]] | |149||[[File:MMBN Chip ColorMan.png]] | ||
!ColorMan | !ColorMan | ||
|C|| | |C||(none)||90||Towers of [Aqua] & [Fire]!||3 | ||
|- | |- | ||
|150||[[File:MMBN Chip ColorMn2.png]] | |150||[[File:MMBN Chip ColorMn2.png]] | ||
!ColorMn2 | !ColorMn2 | ||
|C|| | |C||(none)||110||Towers of [Aqua] & [Fire]!||4 | ||
|- | |- | ||
|151||[[File:MMBN Chip ColorMn3.png]] | |151||[[File:MMBN Chip ColorMn3.png]] | ||
!ColorMn3 | !ColorMn3 | ||
|C|| | |C||(none)||130||Towers of [Aqua] & [Fire]!||5 | ||
|- | |- | ||
|152||[[File:MMBN Chip ElecMan.png]] | |152||[[File:MMBN Chip ElecMan.png]] | ||
Line 694: | Line 696: | ||
|158||[[File:MMBN Chip MagicMan.png]] | |158||[[File:MMBN Chip MagicMan.png]] | ||
!MagicMan | !MagicMan | ||
|M|| | |M||(none)||100||Magic fire =instant delete!?||3 | ||
|- | |- | ||
|159||[[File:MMBN Chip MagicMn2.png]] | |159||[[File:MMBN Chip MagicMn2.png]] | ||
!MagicMn2 | !MagicMn2 | ||
|M|| | |M||(none)||120||Magic fire =instant delete!?||4 | ||
|- | |- | ||
|160||[[File:MMBN Chip MagicMn3.png]] | |160||[[File:MMBN Chip MagicMn3.png]] | ||
!MagicMn3 | !MagicMn3 | ||
|M|| | |M||(none)||140||Magic fire =instant delete!?||5 | ||
|- | |- | ||
|161||[[File:MMBN Chip WoodMan.png]] | |161||[[File:MMBN Chip WoodMan.png]] | ||
Line 718: | Line 720: | ||
|164||[[File:MMBN Chip SkullMan.png]] | |164||[[File:MMBN Chip SkullMan.png]] | ||
!SkullMan | !SkullMan | ||
|S|| | |S||(none)||150||Big skull attack on one enemy||3 | ||
|- | |- | ||
|165||[[File:MMBN Chip SkullMn2.png]] | |165||[[File:MMBN Chip SkullMn2.png]] | ||
!SkullMn2 | !SkullMn2 | ||
|S|| | |S||(none)||180||Big skull attack on one enemy||4 | ||
|- | |- | ||
|166||[[File:MMBN Chip SkullMn3.png]] | |166||[[File:MMBN Chip SkullMn3.png]] | ||
!SkullMn3 | !SkullMn3 | ||
|S|| | |S||(none)||210||Big skull attack on one enemy||5 | ||
|- | |- | ||
|167||[[File:MMBN Chip SharkMan.png]] | |167||[[File:MMBN Chip SharkMan.png]] | ||
!SharkMan | !SharkMan | ||
|S|| | |S||Aqua||90||3-row shark fin attack||3 | ||
|- | |- | ||
|168||[[File:MMBN Chip SharkMn2.png]] | |168||[[File:MMBN Chip SharkMn2.png]] | ||
!SharkMn2 | !SharkMn2 | ||
|S|| | |S||Aqua||110||3-row shark fin attack||4 | ||
|- | |- | ||
|169||[[File:MMBN Chip SharkMn3.png]] | |169||[[File:MMBN Chip SharkMn3.png]] | ||
!SharkMn3 | !SharkMn3 | ||
|S|| | |S||Aqua||130||3-row shark fin attack||5 | ||
|- | |- | ||
|170||[[File:MMBN Chip PharoMan.png]] | |170||[[File:MMBN Chip PharoMan.png]] | ||
!PharoMan | !PharoMan | ||
|P|| | |P||(none)||100||3-row coffin laser!||5 | ||
|- | |- | ||
|171||[[File:MMBN Chip PharoMn2.png]] | |171||[[File:MMBN Chip PharoMn2.png]] | ||
!PharoMn2 | !PharoMn2 | ||
|P|| | |P||(none)||120||3-row coffin laser!||5 | ||
|- | |- | ||
|172||[[File:MMBN Chip PharoMn3.png]] | |172||[[File:MMBN Chip PharoMn3.png]] | ||
!PharoMn3 | !PharoMn3 | ||
|P|| | |P||(none)||140||3-row coffin laser!||5 | ||
|- | |- | ||
|173||[[File:MMBN Chip ShadoMan.png]] | |173||[[File:MMBN Chip ShadoMan.png]] | ||
!ShadoMan | !ShadoMan | ||
|S|| | |S||(none)||80||Split into 3 for star attack||5 | ||
|- | |- | ||
|174||[[File:MMBN Chip ShadoMn2.png]] | |174||[[File:MMBN Chip ShadoMn2.png]] | ||
!ShadoMn2 | !ShadoMn2 | ||
|S|| | |S||(none)||90||Split into 3 for star attack||5 | ||
|- | |- | ||
|175||[[File:MMBN Chip ShadoMn3.png]] | |175||[[File:MMBN Chip ShadoMn3.png]] | ||
!ShadoMn3 | !ShadoMn3 | ||
|S|| | |S||(none)||100||Split into 3 for star attack||5 | ||
|- | |- | ||
|176||[[File:MMBN Chip Bass.png]] | |176||[[File:MMBN Chip Bass.png]] | ||
!Bass | !Bass | ||
|F|| | |F||(none)||200||Explodes on entire area!||5 | ||
|} | |} | ||
{{Footer Nav|game=Mega Man Battle Network|prevpage=Enemies|nextpage=Program Advances}} | {{Footer Nav|game=Mega Man Battle Network|prevpage=Enemies|nextpage=Program Advances}} |
Revision as of 14:48, 29 May 2012
Some chips have one of four elements: Aqua ("water" in ancient Latin), Elec (short for "electricity"), Fire or Wood. Fire chips are very effective versus Wood viruses, Wood chips are effective versus Elec, Elec are effective versus Aqua, Aqua are effective versus Fire. In some instances of the list, "none/wood" is listed as element: this means that the chip is non-elemental, but the enemy that drops it is wood-elemental, therefore weak against Fire and resistant against Elec.
The column Program Advance shows the program advances that require each chip. The number between brackets followed by a star represents the relative strength of the Program. The number between brackets (n.X) shows in which order the chips should be used to make the Program Advance.
For example, let's consider "(4*) B-Sword S". It has a relative strength of 4, and all the chips have to be with the code S. Sorting the table by Program Advance, the Chips necessary for it will appear in the correct order: n.1 Sword S, n.2 WideSwrd S, n.3 LongSwrd S. If the player selects the three chips in this order from the menu, they'll morph into the B-Sword.
Program Advances with names starting with Z- (e.g. Z-Canon1), O- (e.g. O-Canon1) and S- (e.g. S-Sword) have slightly different rules. For more information, see the next page in this guide, about the Program Advances.