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Program Advance | Chips | Description |
---|---|---|
Z-Canon1 | Cannon ABC, BCD, or CDE | 5 seconds of invisibility and unlimited Cannon use |
Z-Canon2 | HiCannon FGH, GHI, or HIJ | 5 seconds of invisibility and unlimited HiCannon use |
Z-Canon3 | M-Cannon KLM, LMN, or MNO | 5 seconds of invisibility and unlimited M-Cannon use |
Z-Raton1 | Ratton1 ABC, BCD, or CDE | 5 seconds of invisibility and unlimited Ratton1 use |
Z-Raton2 | Ratton2 FGH, GHI, or HIJ | 5 seconds of invisibility and unlimited Ratton2 use |
Z-Raton3 | Ratton3 KLM, LMN, or MNO | 5 seconds of invisibility and unlimited Ratton3 use |
Z-Arrow | TriArrow ABC, BCD, or CDE | 5 seconds of invisibility and unlimited TriArrow use |
Z-Spear | TriSpear FGH, GHI, or HIJ | 5 seconds of invisibility and unlimited TriSpear use |
Z-Lance | TriLance KLM, LMN, or MNO | 5 seconds of invisibility and unlimited TriLance use |
Z-Spread | Spreader HIJ, IJK, or JKL | 5 seconds of invisibility and unlimited Spreader use |
O-Canon1 | Cannon ABCDE | 10 seconds of invisibility and unlimited Cannon use |
O-Canon2 | HiCannon FGHIJ | 10 seconds of invisibility and unlimited HiCannon use |
O-Canon3 | M-Cannon KLMNO | 10 seconds of invisibility and unlimited M-Cannon use |
O-Raton1 | Ratton1 ABCDE | 10 seconds of invisibility and unlimited Ratton1 use |
O-Raton2 | Ratton2 FGHIJ | 10 seconds of invisibility and unlimited Ratton2 use |
O-Raton3 | Ratton3 KLMNO | 10 seconds of invisibility and unlimited Ratton3 use |
O-Arrow | TriArrow ABCDE | 10 seconds of invisibility and unlimited TriArrow use |
O-Spear | TriSpear FGHIJ | 10 seconds of invisibility and unlimited TriSpear use |
O-Lance | TriLance KLMNO | 10 seconds of invisibility and unlimited TriLance use |
O-Spread | Spreader HIJKL | 10 seconds of invisibility and unlimited Spreader use |
B-Bomb | LilBomb B CrosBomb B BigBomb B |
2 uses of LilBomb, then 2 uses of CrosBomb, then 2 uses of BigBomb |
B-Quake | Quake1 Q Quake2 Q Quake3 Q |
2 uses of Quake1, then 2 uses of Quake2, then 2 uses of Quake3 |
B-Sword | Sword S WideSwrd S LongSwrd S |
2 uses of Sword, then 2 uses of WideSwrd, then 2 uses of LongSwrd |
B-Wave | ShokWave C SoniWave C DynaWave C |
2 uses of ShokWave, then 2 uses of SoniWave, then 2 uses of DynaWave |
S-Bomb | LilBomb B CrosBomb B BigBomb B +2 of any of these |
3 uses of LilBomb, then 3 uses of CrosBomb, then 3 uses of BigBomb |
S-Quake | Quake1 Q Quake2 Q Quake3 Q +2 of any of these |
3 uses of Quake1, then 3 uses of Quake2, then 3 uses of Quake3 |
S-Sword | Sword S WideSwrd S LongSwrd S +2 of any of these |
3 uses of Sword, then 3 uses of WideSwrd, then 3 uses of LongSwrd |
S-Wave | ShokWave C SoniWave C DynaWave C +2 of any of these |
3 uses of ShokWave, then 3 uses of SoniWave, then 3 uses of DynaWave |
BgStrait | GutsPnch B IcePunch B Dash B |
Punch across one row for 250 damage |
BloodSuk | Drain1 A Drain2 A Drain3 A Wave A |
Throw a needle across each row draining 200 HP |
HvyStamp | Gaia1 C Gaia2 C Gaia3 C Quake3 C |
Stamp closest enemy for 400 damage |
PwrCanon | Shotgun K CrossGun K Spreader K M-Cannon K |
Deals 200 damage on a 3x3 grid around enemy |
Storm | Typhoon G Huricane G Cyclone G Repair G |
Deals 200 damage to all panels |
2xHero | FtrSword B KngtSwrd B HeroSwrd B ProtoMan B, ProtoMn2 B, or ProtoMn3 B |
MegaMan and ProtoMan team up to deal 400 damage to all panels |
GtsShoot | MetGuard G Dash G GutsMan G, GutsMan2 G or GutsMan3 G |
GutsMan throws MegaMan across one row dealing 500 damage to the first enemy hit |
LifeSavr | Barrier R AquaAura R Roll R, Roll2 R, or Roll3 R |
30 seconds of invisibility and full health |
Suggested Folders
In order to use intensively any one Program Advance, it would be nice to create a folder centered on it.
Some chips are available in one copy only in the video game, therefore it would be necessary to link two GameBoys-Advance and exchange chips to gather more of the same type.
The quickest folders are those with one chip code only.
Some Program Advances (LifeSavr, GtsShoot, the Zeta/Omega series) cannot fill a folder; therefore, the strongest chip(s) with the same letter code are suggested for completion, including a NetNavi where possible.
Program Advances in the Beta/Sigma series can also be powered up by including a NetNavi chip of the same code.