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{{:Metal Storm/Navbar}}
{{Header Nav|game=Metal Storm}}
{{infobox|
{{Game
|completion=2
|image=Metal Storm cover.jpg
|title=Metal Storm
|title=Metal Storm
|boxart=[[Image:Metal Storm cover.jpg|250px]]
|japanese=重力装甲メタルストーム
|developer=[[:Category:Irem|Irem]]
|developer=[[Irem]]
|publisher=[[:Category:Irem|Irem]]
|publisher=[[Irem]]
|categories=[[:Category:Action|Action]]
|year=1992
|systems=[[:Category:NES|NES]]
|systems={{syslist|nes}}
|releasedates=[[1992]] (NA)<br />[[April 24]], [[1992]] (JP)
|genre=[[Action]]
|players=1
|players=1
|ratings=ESRB: None
|modes=[[Single player]]
}}
}}
{{nihongo|'''''Metal Storm'''''|{{ruby|重力装甲|じゅうりょくそうこう}}メタルストーム|Juuryoku Soukou Metal Storm}} is a side-scrolling platforming video game for the [[Famicom]]/[[Nintendo Entertainment System|NES]], developed by [[Irem]]. It was released in the US during February 1991. Despite generally being well received by critics and reviewers, ''Metal Storm'' has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.


Metal Storm would be your standard run and gun type of game if it wasn’t for
''Metal Storm'' would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.
Irem’s idea for the Gravity Jump, which lets you walk around on the ceiling and
vice versa. The stage and boss designs are also great, since they allow you to
use the Gravity Jump often. The game is really quite a gem among the hundreds
of NES games that have been released.


==Controls==
<gallery>
*[[Image:Dpad.png]] '''Directional Pad:''' Moves your character.
File:Metal Storm FC box.jpg|Japanese box
*[[Image:B-button.png]] '''B Button:''' Fires your weapon.
</gallery>
*[[Image:DC A.png]] '''Up/Down and A:''' Gravity Jump.
* '''Start Button:''' Pauses the game.
* '''Select Button:''' Not used.


==Powerups==
{{ToC}}
* '''Armor:''' Allows you to take an additional hit before you’re destroyed.
* '''Weapon:''' Upgrades your basic weapon into a wider and slightly stronger laser.
* '''Shield:''' Blocks enemy bullets. You can move the shield by looking in that direction where the bullet is coming from.
* '''Crush:''' Destroys all the enemies on the screen.


==Screen Info==
[[Category:Irem]]
* '''Score:''' Located in the top left corner. It tracks how much points you gain from killing enemies and the like. It goes back to 0 once you get a game over.
[[Category:Action]]
* '''Time:''' Located in the bottom left corner. It tracks how much time you have left
to complete the stage. This isn’t that important really; you should have more
than enough time to do everything.
 
{{GFDL Article}}
 
[[Category:NES]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Nintendo]]
[[Category:Action]]
[[Category:1992]]

Latest revision as of 02:54, 4 October 2022

Box artwork for Metal Storm.
Box artwork for Metal Storm.
Metal Storm
Developer(s)Irem
Publisher(s)Irem
Year released1992
System(s)NES
Japanese title重力装甲メタルストーム
Genre(s)Action
Players1
ModesSingle player
LinksMetal Storm ChannelSearchSearch

Metal Storm (重力装甲じゅうりょくそうこうメタルストーム Juuryoku Soukou Metal Storm?) is a side-scrolling platforming video game for the Famicom/NES, developed by Irem. It was released in the US during February 1991. Despite generally being well received by critics and reviewers, Metal Storm has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.

Metal Storm would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.

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