From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Corrected link for Ghost Witch of Netor...)
mNo edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Header Nav|game=Pac-Man 2: The New Adventures}}
{{Header Nav|game=Pac-Man 2: The New Adventures}}
<center>'''[[Pac-Man 2: The New Adventures/Getting Started#Ms. Pac-Man|Ms. Pac-Man]]''':</center>  
<center>'''[[Pac-Man 2: The New Adventures/Gameplay#Ms. Pac-Man|Ms. Pac-Man]]''':<br>  
<center>''WE ARE OUT OF MILK''</center>
''WE ARE OUT OF MILK''<br>
<center>''AND PAC-BABY''</center>
''AND PAC-BABY''<br>
<center>''IS STILL HUNGRY!''</center>
''IS STILL HUNGRY!''<br>
<center>''COULD YOU GO GET''</center>
''CAN YOU GO GET''<br>
<center>''SOME MORE MILK''</center>
''SOME MORE MILK''<br>
<center>''PLEASE?''</center>
''PLEASE?''<br>
 
 
<center>'''[[Pac-Man 2: The New Adventures/Getting Started#Pac-Man|Pac-Man]]''':</center>
<center>''NO PROBLEM!''</center>


'''[[Pac-Man 2: The New Adventures/Gameplay#Pac-Man|Pac-Man]]''':<br>
''NO PROBLEM!''</center>


Welcome to the game. Once Pac-Man has left [[Pac-Man 2: The New Adventures/Areas#Pac-Man's House|his house]], use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should ''not'' shoot the windmill three times in succession as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through the gate on the right side of the screen, it will fade out, as he proceeds to [[Pac-Man 2: The New Adventures/Areas#Stock Farm|Stock Farm]].
Welcome to the game. Once Pac-Man has left [[Pac-Man 2: The New Adventures/Areas#Pac-Man's House|his house]], use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should ''not'' shoot the windmill three times in succession as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through the gate on the right side of the screen, it will fade out, as he proceeds to [[Pac-Man 2: The New Adventures/Areas#Stock Farm|Stock Farm]].
Line 19: Line 17:
Once the screen has faded back in for a second time, shoot the door of Pac-Man's house to make him go into it and clear the first mission of the game.
Once the screen has faded back in for a second time, shoot the door of Pac-Man's house to make him go into it and clear the first mission of the game.


<center>'''Ms. Pac-Man''':</center>
<center>'''Ms. Pac-Man''':<br>
<center>''THANK YOU DARLING.''</center>
''THANK YOU DARLING.''<br>
<center>''YOU WERE A GREAT''</center>
''YOU WERE A GREAT''<br>
<center>''HELP.''</center>
''HELP.''<br>
 
 
<center>'''Pac-Man and Ms. Pac-Man''':</center>
<center>''SLOW DOWN''</center>
<center>''PAC-BABY!!!!!!!!!''</center>
 


<center>'''[[Pac-Man 2: The New Adventures/Getting Started#Ghost Witch of Netor (????)|Ghost Witch of Netor]]''':</center>
'''Pac-Man and Ms. Pac-Man''':<br>
<center>''YOU'VE BEEN BEATEN''</center>
''SLOW DOWN''<br>
<center>''BY PAC-MAN! NOW''</center>
''PAC-BABY!!!!!!!!!''<br>
<center>''YOU MUST SUFFER''</center>
<center>''THE CONSEQUENCES!''</center>


'''[[Pac-Man 2: The New Adventures/Gameplay#Ghost Witch of Netor (????)|Ghost Witch of Netor]]''':<br>
''YOU'VE BEEN BEATEN''<br>
''BY PAC-MAN! NOW''<br>
''YOU MUST SUFFER''<br>
''THE CONSEQUENCES!''<br>


<center>'''PASSWORD''': F0DWW5W</center>  
'''PASSWORD''': F0DWW5W (SNES)/4C4PSDR (Sega Genesis)</center>
It is also worth noting that if you have to reset the game as a result of being in a hopeless situation (such as Pac-Man getting stuck in "scared" mode on top of the building which has three dustbins on it in [[Pac-Man 2: The New Adventures/Areas#Pulley Area|Pulley Area]] without any power pellets to hand) and use this password, it will erase your percentage.
{{Footer Nav|game=Pac-Man 2: The New Adventures|prevpage=Walkthrough|nextpage=Mission 2}}
{{Footer Nav|game=Pac-Man 2: The New Adventures|prevpage=Walkthrough|nextpage=Mission 2}}

Latest revision as of 01:26, 4 August 2022

Ms. Pac-Man:

WE ARE OUT OF MILK
AND PAC-BABY
IS STILL HUNGRY!
CAN YOU GO GET
SOME MORE MILK
PLEASE?

Pac-Man:

NO PROBLEM!

Welcome to the game. Once Pac-Man has left his house, use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should not shoot the windmill three times in succession as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through the gate on the right side of the screen, it will fade out, as he proceeds to Stock Farm.

Once the screen has faded back in, shoot the haystack to make it land on the farmer, so that he does not wake and scare Pac-Man away; you will then have to shoot the milk bottle on top of the "FREE" sign to draw Pac-Man's attention to it (but if you shoot it four times, it will shatter) and shoot the crow on top of the telephone wire to make him fly down and knock the bottle off the sign (and also scare Pac-Man into running back and forth). Once he has flown away, Pac-Man will automatically notice the bottle, even if you have shot the chicken coop and the chicken has escaped from it - and he will then milk the cow (if you have not shot her and made her angry) before doing a "victory dance" and holding the bottle in the air. You will now have to try and make him look back to the left; as he starts walking in that direction, you could shoot the haystack for a second time to wake the farmer and scare Pac-Man away, for he will run back off that left side of the screen faster. Once the screen fades out for a 2nd time, Pac-Man will proceed back to his house.

Once the screen has faded back in for a second time, shoot the door of Pac-Man's house to make him go into it and clear the first mission of the game.

Ms. Pac-Man:

THANK YOU DARLING.
YOU WERE A GREAT
HELP.

Pac-Man and Ms. Pac-Man:
SLOW DOWN
PAC-BABY!!!!!!!!!

Ghost Witch of Netor:
YOU'VE BEEN BEATEN
BY PAC-MAN! NOW
YOU MUST SUFFER
THE CONSEQUENCES!

PASSWORD: F0DWW5W (SNES)/4C4PSDR (Sega Genesis)

It is also worth noting that if you have to reset the game as a result of being in a hopeless situation (such as Pac-Man getting stuck in "scared" mode on top of the building which has three dustbins on it in Pulley Area without any power pellets to hand) and use this password, it will erase your percentage.