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# '''Ice Body''': Heals some HP every time it hails. | # '''Ice Body''': Heals some HP every time it hails. | ||
# '''Illuminate''': Pokémon with this Ability emit a warm glow that attracts wild Pokémon when the team member with this Ability is in the lead position. It has no effect in battle. | # '''Illuminate''': Pokémon with this Ability emit a warm glow that attracts wild Pokémon when the team member with this Ability is in the lead position. It has no effect in battle. | ||
# '''Immunity''': Pokémon with this move have a natural immunity to all forms of Poison. | # '''Immunity''': Pokémon with this move have a natural immunity to all forms of Poison. | ||
# '''Inner Focus''': Pokémon with this Ability concentrate intensely to prevent Flinching. | # '''Inner Focus''': Pokémon with this Ability concentrate intensely to prevent Flinching. | ||
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# '''Intimidate''': When Pokémon with this Ability enter play, their presence is so intimidating that any opposing Pokémon has its Attack stat reduced by one level. Decreases the chance of meeting low-level Pokémon when the team member with this Ability is in the lead position. | # '''Intimidate''': When Pokémon with this Ability enter play, their presence is so intimidating that any opposing Pokémon has its Attack stat reduced by one level. Decreases the chance of meeting low-level Pokémon when the team member with this Ability is in the lead position. | ||
# '''Iron Fist''': Increases power of punch attacks ({{bpm|Ice Punch}}, {{bpm|Fire Punch}}, etc.) by 20%. | # '''Iron Fist''': Increases power of punch attacks ({{bpm|Ice Punch}}, {{bpm|Fire Punch}}, etc.) by 20%. | ||
# '''Keen Eye''': Pokémon with this Ability have exceptional vision, and their Accuracy cannot be lowered. Decreases chance of meeting lower-leveled wild Pokémon when the Pokémon with this Ability is in the lead position. | # '''Keen Eye''': Pokémon with this Ability have exceptional vision, and their Accuracy cannot be lowered. Decreases chance of meeting lower-leveled wild Pokémon when the Pokémon with this Ability is in the lead position. | ||
# '''Klutz''': Pokémon with this Ability can't use held items except ones that improve stats or affect experience. | # '''Klutz''': Pokémon with this Ability can't use held items except ones that improve stats or affect experience. | ||
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# '''Rough Skin''': Pokémon with this Ability have extremely coarse skin that damages any Pokémon that uses a Direct Attack against it by 1/16 of their total HP. | # '''Rough Skin''': Pokémon with this Ability have extremely coarse skin that damages any Pokémon that uses a Direct Attack against it by 1/16 of their total HP. | ||
# '''Run Away''': Pokémon with this Ability can flee from wild Pokémon without fail. | # '''Run Away''': Pokémon with this Ability can flee from wild Pokémon without fail. | ||
# '''Sand Stream''': Pokémon with this Ability cause a ferocious Sandstorm to rage for the remainder of the battle when they enter play. | # '''Sand Stream''': Pokémon with this Ability cause a ferocious Sandstorm to rage for the remainder of the battle when they enter play. | ||
# '''Sand Veil''': Pokémon with this Ability are slightly more evasive during a Sandstorm. In the field, if there is a sandstorm and the Pokémon with this Ability is in the lead position, the chance of meeting wild Pokémon is reduced. | # '''Sand Veil''': Pokémon with this Ability are slightly more evasive during a Sandstorm. In the field, if there is a sandstorm and the Pokémon with this Ability is in the lead position, the chance of meeting wild Pokémon is reduced. |