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==Parafusion== | ==Parafusion== | ||
Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract. | Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract. Useful ability for pairing is prankster, which makes you more likely to be able to set up before bein damaged too much | ||
==Swagger + Psych Up, Flatter + Psych Up== | ==Swagger + Psych Up, Flatter + Psych Up== |