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{{bp|Heracross}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]            <-- Species, Gender, and Attached Item -->
{{bp|Heracross}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]            <-- Species, Gender, and Attached Item -->
*Ability: {{bpa|Guts}}
*Trait: {{bpa|Guts}}
*EVs: 58 HP / 252 Attack / 200 Speed  <-- Effort Values Distribution -->
*EVs: 58 HP / 252 Attack / 200 Speed  <-- Effort Values Distribution -->
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
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{{bp|Starmie}} @ [[bulbapedia:In-battle effect item|Leftovers]]    <-- Some do not have a gender -->
{{bp|Starmie}} @ [[bulbapedia:In-battle effect item|Leftovers]]    <-- Some do not have a gender -->
*Ability: {{bpa|Natural Cure}}          <-- One of its other Abilites, Illuminate, has no effect-->
*Trait: {{bpa|Natural Cure}}          <-- Its other Trait has no effect-->
*EVs: 42 HP / 216 Speed / 252 Special Attack
*EVs: 42 HP / 216 Speed / 252 Special Attack
*Timid Nature (+Spd, -Atk)
*Timid Nature (+Spd, -Atk)
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{{bp|Swampert}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Swampert}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Torrent}}
*Trait: {{bpa|Torrent}}
*EVs: 38 HP / 128 Attack / 220 Special Attack / 124 Special Defense
*EVs: 38 HP / 128 Attack / 220 Special Attack / 124 Special Defense
*Brave Nature (+Atk, -Spd)
*Brave Nature (+Atk, -Spd)
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{{bp|Weezing}} (F) @ [[bulbapedia:In-battle effect item|Black Sludge]]
{{bp|Weezing}} (F) @ [[bulbapedia:In-battle effect item|Black Sludge]]
*Ability: {{bpa|Levitate}}  <-- Weezing is now immune to Earthquake! -->
*Trait: {{bpa|Levitate}}  <-- Weezing is now immune to Earthquake! -->
*EVs: 196 HP / 156 Attack / 158 Defense
*EVs: 196 HP / 156 Attack / 158 Defense
*Relaxed Nature (+Def, -Spd)
*Relaxed Nature (+Def, -Spd)
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{{bp|Suicune}} @ [[bulbapedia:In-battle effect item|Leftovers]]                  <-- More Leftovers? Yup, good item. -->
{{bp|Suicune}} @ [[bulbapedia:In-battle effect item|Leftovers]]                  <-- More Leftovers? Yup, good item. -->
*Ability: {{bpa|Pressure}}
*Trait: {{bpa|Pressure}}
*EVs: 252 HP / 128 Defense / 64 Speed / 64 Special Attack
*EVs: 252 HP / 128 Defense / 64 Speed / 64 Special Attack
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
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{{bp|Steelix}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]  <-- Notice how it's immune to Sandstorm -->
{{bp|Steelix}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]  <-- Notice how it's immune to Sandstorm -->
*Ability: {{bpa|Sturdy}}
*Trait: {{bpa|Sturdy}}
*EVs: 252 HP / 80 Attack / 42 Speed / 136 Defense
*EVs: 252 HP / 80 Attack / 42 Speed / 136 Special Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
*#{{bpm|Earthquake}}
*#{{bpm|Earthquake}}
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{{bp|Regice}} @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Regice}} @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Clear Body}}  <-- Opponent cannot lower stats-->
*Trait: {{bpa|Clear Body}}  <-- Opponent cannot lower stats-->
*EVs: 200 HP / 54 Defense / 56 Special Attack / 200 Special Defense
*EVs: 200 HP / 200 Defense / 56 Special Attack / 54 Special Defense
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
*#{{bpm|Ice Beam}}
*#{{bpm|Ice Beam}}
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{{bp|Skarmory}} @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Skarmory}} @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Sturdy}}
*Trait: {{bpa|Sturdy}}
*EVs: 196 HP / 80 Attack / 211 Defense / 70 Speed
*EVs: 196 HP / 30 Attack / 252 Defense / 32 Speed
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
*#{{bpm|Spikes}}
*#{{bpm|Spikes}}
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Blissey @ [[bulbapedia:In-battle effect item|Leftovers]]
Blissey @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Natural Cure}}
*Trait: {{bpa|Natural Cure}}
*EVs: 240 HP / 205 Special Defense / 30 Speed / 75 Special Attack
*EVs: 240 HP / 252 Defense / 14 Speed / 4 Special Attack
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
*#{{bpm|Aromatherapy}}/{{bpm|Heal Bell}}
*#{{bpm|Aromatherapy}}/{{bpm|Heal Bell}}
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{{bp|Miltank}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Miltank}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Thick Fat}}  <-- Ability makes it a good Tanker. -->
*Trait: {{bpa|Thick Fat}}  <-- Trait makes it a good Tanker. -->
*EVs: 168 HP / 172 Attack / 168 Defense
*EVs: 168 HP / 172 Attack / 168 Defense
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
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{{bp|Ludicolo}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Ludicolo}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Swift Swim}}
*Trait: {{bpa|Swift Swim}}
*EVs: 252 HP / 130 Defense / 128 Special Defense
*EVs: 252 HP / 130 Defense / 128 Special Defense
*Calm Nature (+SDef, -Atk)
*Calm Nature (+SDef, -Atk)
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{{bp|Forretress}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Forretress}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Sturdy}}
*Trait: {{bpa|Sturdy}}
*EVs: 252 HP / 70 Attack / 188 Defense
*EVs: 252 HP / 70 Attack / 188 Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
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{{bp|Scizor}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]/Leichi Berry  <-- Increases Attack at 25% Health
{{bp|Scizor}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]/Leichi Berry  <-- Increases Attack at 25% Health
*Ability: {{bpa|Swarm}}
*Trait: {{bpa|Swarm}}
*EVs: 110 HP / 108 Defense / 128 Speed / 164 Special Defense
*EVs: 110 HP / 108 Defense / 128 Speed / 164 Special Defense
*Careful Nature (+SDef, -SAtk)
*Careful Nature (+SDef, -SAtk)
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{{bp|Ninjask}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Ninjask}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Ability: {{bpa|Speed Boost}}
*Trait: {{bpa|Speed Boost}}
*EVs: 6 HP / 252 Attack / 252 Speed
*EVs: 6 HP / 252 Attack / 252 Speed
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
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{{bp|Ledian}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Ledian}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Ability: {{bpa|Early Bird}}
*Trait: {{bpa|Early Bird}}
*EVs: 110 HP / 164 Defense / 128 Speed / 108 Defense
*EVs: 110 HP / 164 Defense / 128 Speed / 108 Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
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{{bp|Plusle}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Plusle}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Ability: {{bpa|Plus}}
*Trait: {{bpa|Plus}}
*EVs: 6 HP, 252 SAtk, 252 Spd
*EVs: 6 HP, 252 SAtk, 252 Spd
*Timid (+Spd, -Atk)
*Timid (+Spd, -Atk)
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==<Insert Move Here>'er==
==<Insert Move Here>'er==


Okay, so that's not really the name of the job. Basically, adding the suffix -er to any move can make it a job. You will commonly hear Tyranitar makes a good Dragon Dancer or Suicune makes a good Calm Minder. There are very few moves that have -er added after it though, because only moves that could significantly benefit a Pokémon would be a candidate. For an example, scroll up and look at Suicune's moveset (Calm Minder) or Heracross' moveset (Swords Dancer).
Okay, so that's not really the name of the job. Basically, adding the suffix -er to any move can make it a job. You will commonly hear Tyranitar makes a good Dragon Dancer or Suicine makes a good Calm Minder. There are very few moves that have -er added after it though, because only moves that could significantly benefit a Pokémon would be a candidate. For an example, scroll up and look at Suicune's moveset (Calm Minder) or Heracross' moveset (Swords Dancer).


However, sometimes competitive battlers get lazy, and certain abbreviations starts to pop up. For example, CM stands for Calm Mind and CM'er is a Calm Minder. DD, SD, and ST stands for Dragon Dance, Swords Dance, and Sleep Talk, respectively.
However, sometimes competitive battlers get lazy, and certain abbreviations starts to pop up. For example, CM stands for Calm Mind and CM'er is a Calm Minder. DD, SD, and ST stands for Dragon Dance, Swords Dance, and Sleep Talk, respectively.
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{{bp|Arcanine}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Arcanine}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Ability: {{bpa|Intimidate}}
*Trait: {{bpa|Intimidate}}
*EVs: 6 HP, 252 SAtk, 252 Spd
*EVs: 6 HP, 252 SAtk, 252 Spd
*Modest (+SpA, -Atk)
*Modest (+SpA, -Atk)
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{{bp|Dragonite}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Dragonite}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Ability: {{bpa|Multiscale}}
*Trait: {{bpa||Multiscale}}
*EVs: 252 HP, 4 Def, 252 SpD
*EVs: 252 HP, 4 Def, 252 SpD
*Careful (+SpD, -SpA)
*Careful (+SpD, -SpA)
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Perish Trapping is not really gone, but it's not really for one Pokémon anymore. In GSC, one Pokémon uses Mean Look and Perish Song to prevent the opponent from switching out of the inevitable fate. However, in RSE/FRLG, there are much more opportunities to faint that Pokémon before it uses this combination, so two Pokémon must Perish Trap. Since the creation of Mega-Gengar and its ability, Shadow Tag, it has generated new possibilities with the Perish Trap Combo.
Perish Trapping is not really gone, but it's not really for one Pokémon anymore. In GSC, one Pokémon uses Mean Look and Perish Song to prevent the opponent from switching out of the inevitable fate. However, in RSE/FRLG, there are much more opportunities to faint that Pokémon before it uses this combination, so two Pokémon must Perish Trap. Since the creation of Mega-Gengar and its ability, Shadow Tag, it has generated new possibilities with the Perish Trap Combo.


===Pivots===
===Jumpers===
{{sect-stub}}
{{sect-stub}}


Pivots are quick hitting Pokémon that utilize a "jump" move, i.e. U-turn or Volt switch. A good pivot will allow a team with sweepers that have critical weaknesses to rapidly switch away from their weaknesses while still dealing damage. Here is an example of a good pivot that should see some use in future events.
Jumpers are quick hitting pokemon that utilize a "jump" move, IE U-turn or Volt switch. A good jumper will allow a team with sweepers that have critical weaknesses to rapidly switch away from their weaknesses while still dealing damage. Here is an example of a good Jumper that should see some use in future events.


{{bp|Dragapult}} (M) @ [[bulbapedia:In-battle effect item|King's Rock]]]
{{bp|Dragapult}} (M) @ [[bulbapedia:In-battle effect item|King's Rock]]]
*Ability: {{bpa|Infiltrator}}
*Trait: {{bpa||Infiltrator}}
*EVs: 252 Atk, 6 HP, 252 Spd
*EVs: 252 Atk, 6 HP, 252 Spd
*Jolly (+Spd, -SpA)
*Jolly (+Spd, -SpA)
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