Rogue: Difference between revisions
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{{Header Nav|game=Rogue | {{Header Nav|game=Rogue}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Rogue startscreen.png | |||
|title=Rogue | |title=Rogue | ||
| | |developer={{dev|Michael Toy}}, {{dev|Glenn Wichman}}, {{dev|Ken Arnold}} | ||
| | |publisher={{dev|Michael Toy}}, {{dev|Glenn Wichman}}, {{dev|Ken Arnold}} | ||
| | |year=1980 | ||
| | |systems=Mainframe | ||
|title1=Rogue | |||
|developer1=[[A.I. Design]] | |||
|publisher1={{colist|A.I. Design|Epyx|Mastertronic|ASCII Corporation}} | |||
|year1=1980 | |||
|systems1={{syslist|dos|mac|coco|atarist|amiga|c64|a8bit|zx|cpc|linux|droid|win}} | |||
|genre=[[RPG]], [[Roguelike]] | |genre=[[RPG]], [[Roguelike]] | ||
| | |modes=[[Single player]] | ||
|pcgamingwiki=Rogue | |||
}} | }} | ||
'''Rogue''' is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired [[Hack]], which in turn led to [[NetHack]]. Some of the more notable roguelikes include [[Moria]], [[Angband]], and [[ADOM]]. The [[roguelike]] genre influenced numerous later games, such as [[Diablo]]. | '''Rogue''' is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired [[Hack]], which in turn led to [[NetHack]]. Some of the more notable roguelikes include [[Moria]], [[Angband]], and [[ADOM]]. The [[roguelike]] genre influenced numerous later games, such as [[Diablo]]. | ||
==Gameplay== | |||
In Rogue, the player assumes the typical role of an adventurer of early fantasy [[role-playing game]]s. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor, then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat. | |||
{{ToC}} | {{ToC}} | ||
[[Category:A.I. Design]] | [[Category:A.I. Design]] | ||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Roguelike]] | [[Category:Roguelike]] | ||
[[Category: | [[Category:Single player]] | ||
Latest revision as of 22:19, 6 April 2023
Rogue | |
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Developer(s) | Michael Toy, Glenn Wichman, Ken Arnold |
Publisher(s) | Michael Toy, Glenn Wichman, Ken Arnold |
Year released | 1980 |
System(s) | Mainframe |
Genre(s) | RPG, Roguelike |
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Modes | Single player |
Rogue | |
---|---|
Developer(s) | A.I. Design |
Publisher(s) | A.I. Design, Epyx, Mastertronic, ASCII Corporation |
Year released | 1980 |
System(s) | DOS, Mac OS, TRS-80 Color Computer, Atari ST, Commodore Amiga, Commodore 64/128, Atari 8-bit, Sinclair ZX Spectrum, Amstrad CPC, Linux, Android, Windows |
Rogue is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired Hack, which in turn led to NetHack. Some of the more notable roguelikes include Moria, Angband, and ADOM. The roguelike genre influenced numerous later games, such as Diablo.
Gameplay[edit]
In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor, then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.