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|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}} | |Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}} | ||
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. | |This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. | ||
|[[Image:SVCMM Ryu Shinkuu | |[[Image:SVCMM Ryu Shinkuu Hadouken.gif|Shinkuu HadouKen]] | ||
|- | |- | ||
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}} | |Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}} | ||
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|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]] | |[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]] | ||
|- | |- | ||
|Shin | |Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}} | ||
|Purchase Super. Will only initialize if the first hit connects. | |Purchase Super. Will only initialize if the first hit connects. | ||
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]] | |[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]] |
Revision as of 22:52, 5 December 2008
Nice match ... Let's go again! |
The path of combat's long! |
No one's stronger
then me, fool! |
I want to face
the Ultimate foe! |
Click here for more information about Ryu's other fighting game appearances.
- First appearance: Street Fighter
- Other appearances: Street Fighter series, Marvel vs. Capcom series, Capcom Fighting Evolution
- Related characters: Ken, Akuma, Evil Ryu
Ryu's rival is Kyo.
Techniques
Normal Attacks
stand | duck | jump | ||||
---|---|---|---|---|---|---|
cancelable | File:SVCMM Ryu LP.gif | cancelable | File:SVCMM Ryu Duck LP.gif | cross-up | File:SVCMM Ryu jump LP.gif | |
cancelable | File:SVCMM Ryu HP.gif | cancelable | File:SVCMM Ryu Duck HP.gif | File:SVCMM Ryu jump HP.gif | ||
File:SVCMM Ryu LK.gif | cancelable | File:SVCMM Ryu Duck LK.gif | cross-up | File:SVCMM Ryu jump LK.gif | ||
File:SVCMM Ryu HK.gif | cancelable | File:SVCMM Ryu Duck HK.gif | cross-up | File:SVCMM Ryu jump HK.gif |
Command Normals
Name | Input | Description | Image |
---|---|---|---|
Sakotsu Wari | + | 2 Hit, Overhead. If it's canceled into it looses its overhead ability. | File:SVCMM Ryu Sakotsu Wari.gif |
Senpuu Kyaku | + | Can be canceled into, but it self doesn't cancel | File:SVCMM Ryu Senpuu Kyaku.gif |
Special Moves
Name | Input | Description | Image |
---|---|---|---|
Hadoken | + | Projectile, has fast recovery | File:SVCMM Ryu Hadouken.gif |
Shakunetsu Hadoken | + | Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close | File:SVCMM Ryu Shakunetsu Hadouken.gif |
Shouryuuken | + | File:SVCMM Ryu Shouryuuken.gif | |
Tatsumaki Senpuu Kyaku | + | Juggles for 1 hit with , or 3 hits with . Can go over most projectiles | File:SVCMM Ryu TSK.gif |
Super Moves
Name | Input | Description | Image |
---|---|---|---|
Shinkuu HadouKen | + | This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. | File:SVCMM Ryu Shinkuu Hadouken.gif |
Shinkuu Tatsumaki Senpuu Kyaku | + | File:SVCMM Ryu Shinkuu TSK.gif | |
Shin Shouryuuken | + | Purchase Super. Will only initialize if the first hit connects. | File:SVCMM Ryu Shin Shouryuu Ken.gif |