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|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|[[Image:SVCMM Ryu Shinkuu HadouKen.gif|Shinkuu HadouKen]]
|[[Image:SVCMM Ryu Shinkuu Hadouken.gif|Shinkuu HadouKen]]
|-
|-
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
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|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|-
|-
|Shin Shouryuu Ken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Purchase Super. Will only initialize if the first hit connects.
|Purchase Super. Will only initialize if the first hit connects.
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]

Revision as of 22:52, 5 December 2008

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Ryu
Nice match ...

Let's go again!

The path of

combat's long!

No one's stronger

then me, fool!

I want to face

the Ultimate foe!

Click here for more information about Ryu's other fighting game appearances.

Ryu's rival is Kyo.

Techniques

Normal Attacks

stand duck jump
Arcade-Button-LPunch.png cancelable File:SVCMM Ryu LP.gif cancelable File:SVCMM Ryu Duck LP.gif cross-up File:SVCMM Ryu jump LP.gif
Arcade-Button-HPunch.png cancelable File:SVCMM Ryu HP.gif cancelable File:SVCMM Ryu Duck HP.gif File:SVCMM Ryu jump HP.gif
Arcade-Button-LKick.png File:SVCMM Ryu LK.gif cancelable File:SVCMM Ryu Duck LK.gif cross-up File:SVCMM Ryu jump LK.gif
Arcade-Button-HKick.png File:SVCMM Ryu HK.gif cancelable File:SVCMM Ryu Duck HK.gif cross-up File:SVCMM Ryu jump HK.gif

Command Normals

Name Input Description Image
Sakotsu Wari Arcade-Stick-Right.png+Arcade-Button-Punch.png 2 Hit, Overhead. If it's canceled into it looses its overhead ability. File:SVCMM Ryu Sakotsu Wari.gif
Senpuu Kyaku Arcade-Stick-Right.png+Arcade-Button-Kick.png Can be canceled into, but it self doesn't cancel File:SVCMM Ryu Senpuu Kyaku.gif

Special Moves

Name Input Description Image
Hadoken Arcade-Stick-Qcf.png+Arcade-Button-Punch.png Projectile, has fast recovery File:SVCMM Ryu Hadouken.gif
Shakunetsu Hadoken Arcade-Stick-Hcf.png+Arcade-Button-Punch.png Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close File:SVCMM Ryu Shakunetsu Hadouken.gif
Shouryuuken Arcade-Stick-Dp.png+Arcade-Button-Punch.png File:SVCMM Ryu Shouryuuken.gif
Tatsumaki Senpuu Kyaku Arcade-Modifier-(Air).pngArcade-Stick-Qcb.png+Arcade-Button-Kick.png Juggles for 1 hit with Arcade-Button-LKick.png, or 3 hits with Arcade-Button-HKick.png. Can go over most projectiles File:SVCMM Ryu TSK.gif

Super Moves

Name Input Description Image
Shinkuu HadouKen Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png+Arcade-Button-Punch.png This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. File:SVCMM Ryu Shinkuu Hadouken.gif
Shinkuu Tatsumaki Senpuu Kyaku Arcade-Stick-Qcb.pngArcade-Stick-Qcb.png+Arcade-Button-Kick.png File:SVCMM Ryu Shinkuu TSK.gif
Shin Shouryuuken Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png+Arcade-Button-Kick.png Purchase Super. Will only initialize if the first hit connects. File:SVCMM Ryu Shin Shouryuu Ken.gif

Quick Move List

SNK vs. Capcom: Match of the Millennium/Ryu