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{{Header Nav|game=SNK vs. Capcom: Match of the Millennium}}{{ | {{stub}} | ||
[[ | {{Header Nav|game=SNK vs. Capcom: The Match of the Millennium}} | ||
{{floatingtoc|left}} | |||
{| style="float:right" border=2 | |||
|colspan="2"|[[File:SVCMM_Ryu.png|200px|Ryu]] | |||
|- style="background:blue;color:white" | |||
|Nice match ...</br> | |||
Let's go again! | |||
|The path of</br> | |||
combat's long! | |||
|- style="background:blue;color:white" | |||
|No one's stronger | |||
then me, fool! | |||
|I want to face | |||
the Ultimate foe! | |||
|} | |||
''[[Capcom/Move lists#Ryu|Click here]] for more information about Ryu's other fighting game appearances.'' | ''[[Capcom/Move lists#Ryu|Click here]] for more information about Ryu's other fighting game appearances.'' | ||
* '''First appearance''': | * '''First appearance''': [[Street Fighter]] | ||
* '''Other appearances''': | * '''Other appearances''': [[:Category:Street Fighter|Street Fighter series]], [[Marvel vs. Capcom ]]series, [[Capcom Fighting Evolution]] | ||
* '''Related characters''': [[SNK vs. Capcom: The Match of the Millennium/Ken|Ken]], [[SNK vs. Capcom: The Match of the Millennium/Akuma|Akuma]], [[SNK vs. Capcom: The Match of the Millennium/Evil Ryu|Evil Ryu]] | |||
Ryu's rival is [[SNK vs. Capcom: The Match of the Millennium/Kyo|Kyo Kusanagi]]. | |||
{{-}} | |||
{{Footer Nav|game=SNK vs. Capcom: Match of the Millennium |prevpage= | == Bio == | ||
(Translated from the [http://neogeo.freeplaytech.com/svc/millennium/millennium_0/story/story_cap/story_cap.htm archived site]) | |||
Ryu's objective of being the "true martial artist" is not driven by fame or fortune. So naturally, he had no interest in the money prize of this tournament, or the filth behind it. | |||
However, as much as the "Satsui no Hado" lay dormant deep inside of him, it shook his being. | |||
He senses the spirit of a strong opponent he cannot yet see, who wishes to test his strength. "I want to meet someone stronger... So I can see what lies beyond my fists!" | |||
== Techniques == | |||
=== Normal Attacks === | |||
{| {{prettytable}} | |||
! !!colspan=2|stand !!colspan=2|duck !!colspan=2|jump | |||
|- | |||
!{{cade|LPunch}} | |||
|cancelable ||[[File:SVCMM Ryu LP.gif]] | |||
|cancelable ||[[File:SVCMM Ryu Duck LP.gif]] | |||
|cross-up ||[[File:SVCMM Ryu jump LP.gif]] | |||
|- | |||
!{{cade|HPunch}} | |||
|cancelable ||[[File:SVCMM Ryu HP.gif]] | |||
|cancelable ||[[File:SVCMM Ryu Duck HP.gif]] | |||
| ||[[File:SVCMM Ryu jump HP.gif]] | |||
|- | |||
!{{cade|LKick}} | |||
| ||[[File:SVCMM Ryu LK.gif]] | |||
|cancelable ||[[File:SVCMM Ryu Duck LK.gif]] | |||
|cross-up ||[[File:SVCMM Ryu jump LK.gif]] | |||
|- | |||
!{{cade|HKick}} | |||
| ||[[File:SVCMM Ryu HK.gif]] | |||
|cancelable ||[[File:SVCMM Ryu Duck HK.gif]] | |||
|cross-up ||[[File:SVCMM Ryu jump HK.gif]] | |||
|} | |||
=== Command Normals === | |||
{|{{prettytable}} | |||
!Name !!Input !!Description !!Image | |||
|- | |||
|Sakotsu Wari||{{cade|Right}}{{plus}}{{cade|Punch}} | |||
|2 Hit, Overhead. If it's canceled into it looses its overhead ability. | |||
|[[File:SVCMM Ryu Sakotsu Wari.gif|Sakotsu Wari]] | |||
|- | |||
|Senpuu Kyaku ||{{cade|Right}}{{plus}}{{cade|Kick}} | |||
|Can be canceled into, but it self doesn't cancel | |||
|[[File:SVCMM Ryu Senpuu Kyaku.gif|Senpuu Kyaku]] | |||
|} | |||
=== Special Moves === | |||
{|{{prettytable}} | |||
!Name !!Input !!Description !!Image | |||
|- | |||
|Hadoken||{{cade|Qcf}}{{plus}}{{cade|Punch}}||Projectile, has fast recovery||[[File:SVCMM Ryu Hadouken.png|Hadoken]] | |||
|- | |||
|Shakunetsu Hadoken||{{cade|Hcf}}{{plus}}{{cade|Punch}} | |||
|Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close | |||
|[[File:SVCMM Ryu Shakunetsu Hadouken.png|Shakunetsu Hadoken]] | |||
|- | |||
|Shouryuuken||{{cade|Dp}}{{plus}}{{cade|Punch}} | |||
| | |||
|[[File:SVCMM Ryu Shouryuuken.png|Shouryuuken]] | |||
|- | |||
|Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{plus}}{{cade|Kick}}{{cade|(Air)}} | |||
|Juggles for 1 hit with {{cade|LKick}}, or 3 hits with {{cade|HKick}}. Can go over most projectiles | |||
|[[File:SVCMM Ryu TSK.png|Tatsumaki Senpuu Kyaku]] | |||
|} | |||
=== Super Moves === | |||
{|{{prettytable}} | |||
!Name !!Input !!Description !!Image | |||
|- | |||
|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}} | |||
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. | |||
|[[File:SVCMM Ryu Shinkuu Hadouken.png|Shinkuu HadouKen]] | |||
|- | |||
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}} | |||
| | |||
|[[File:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]] | |||
|- | |||
|Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}} | |||
|Purchase Super. Will only initialize if the first hit connects. | |||
|[[File:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]] | |||
|} | |||
== Quick Move List == | |||
{{Movelist|SNK vs. Capcom: The Match of the Millennium|Capcom|[[SNK vs. Capcom: The Match of the Millennium/Ryu|Ryu]]}} | |||
{{Footer Nav|game=SNK vs. Capcom: The Match of the Millennium|prevpage=Morrigan|nextpage=Sakura}} | |||
[[Category:Character move lists]] | [[Category:Character move lists]] |
Latest revision as of 16:33, 1 December 2021
Nice match ... Let's go again! |
The path of combat's long! |
No one's stronger
then me, fool! |
I want to face
the Ultimate foe! |
Click here for more information about Ryu's other fighting game appearances.
- First appearance: Street Fighter
- Other appearances: Street Fighter series, Marvel vs. Capcom series, Capcom Fighting Evolution
- Related characters: Ken, Akuma, Evil Ryu
Ryu's rival is Kyo Kusanagi.
Bio[edit]
(Translated from the archived site)
Ryu's objective of being the "true martial artist" is not driven by fame or fortune. So naturally, he had no interest in the money prize of this tournament, or the filth behind it.
However, as much as the "Satsui no Hado" lay dormant deep inside of him, it shook his being.
He senses the spirit of a strong opponent he cannot yet see, who wishes to test his strength. "I want to meet someone stronger... So I can see what lies beyond my fists!"
Techniques[edit]
Normal Attacks[edit]
stand | duck | jump | ||||
---|---|---|---|---|---|---|
cancelable | File:SVCMM Ryu LP.gif | cancelable | File:SVCMM Ryu Duck LP.gif | cross-up | File:SVCMM Ryu jump LP.gif | |
cancelable | File:SVCMM Ryu HP.gif | cancelable | File:SVCMM Ryu Duck HP.gif | File:SVCMM Ryu jump HP.gif | ||
File:SVCMM Ryu LK.gif | cancelable | File:SVCMM Ryu Duck LK.gif | cross-up | File:SVCMM Ryu jump LK.gif | ||
File:SVCMM Ryu HK.gif | cancelable | File:SVCMM Ryu Duck HK.gif | cross-up | File:SVCMM Ryu jump HK.gif |
Command Normals[edit]
Name | Input | Description | Image |
---|---|---|---|
Sakotsu Wari | + | 2 Hit, Overhead. If it's canceled into it looses its overhead ability. | File:SVCMM Ryu Sakotsu Wari.gif |
Senpuu Kyaku | + | Can be canceled into, but it self doesn't cancel | File:SVCMM Ryu Senpuu Kyaku.gif |
Special Moves[edit]
Super Moves[edit]
Name | Input | Description | Image |
---|---|---|---|
Shinkuu HadouKen | + | This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. | |
Shinkuu Tatsumaki Senpuu Kyaku | + | File:SVCMM Ryu Shinkuu TSK.gif | |
Shin Shouryuuken | + | Purchase Super. Will only initialize if the first hit connects. | File:SVCMM Ryu Shin Shouryuu Ken.gif |
Quick Move List[edit]
Special Moves |
|
Super Moves |
|