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Depending on where you place the Wonder, the Theatre is either extremely good or pointless. It renders eight unhappy citizens content, which is superb for a massive city with perpetual happiness issues, but not so good for most other cities. | Depending on where you place the Wonder, the Theatre is either extremely good or pointless. It renders eight unhappy citizens content, which is superb for a massive city with perpetual happiness issues, but not so good for most other cities. | ||
===The Great Lighthouse=== | ===The Great Lighthouse=== |
Revision as of 04:33, 22 November 2012
Great Wonders
The Colossus
The Colossus is one of the earlier Wonders, made available with the discovery of Bronze Working (a basic starting Advance), and rendered obsolete by "Flight". It is also one of the weaker Wonders, providing an extra point of commerce in every square of a city already producing at least one (meaning the Wonder is largely only good for already-large cities using many tiles).
Copernicus' Observatory
Cure for Cancer
Shakespeare's Theatre
Shakespeare's Theatre is a Wonder made possible by the "Free Artistry" Advance - the Advance that frequently gets ignored due to the presence of other, highly valuable Advances alongside it (such as Economics).
Depending on where you place the Wonder, the Theatre is either extremely good or pointless. It renders eight unhappy citizens content, which is superb for a massive city with perpetual happiness issues, but not so good for most other cities.
The Great Lighthouse
The Great Wall
The Hanging Gardens
Hoover Dam
Isaac Newton's College
J.S. Bach's Cathedral
Longevity
Magellan's Expedition
Manhattan Project
The Oracle
The Pyramids
SETI Program
Sistine Chapel
Smith's Trade Company
Smith's Trade Company is one of the most useful Wonders in the game. Made possibly by the discovery of the "Economics" Advance, it pays the entire cost for all commerce-related city improvements in your civilization (such as Banks, Marketplaces, Harbors, and so forth). If you are a prodigious builder, you usually find that this greatly increases your income over the course of a single turn.
It's an excellent Wonder for Democracy and Republic players, who are usually saddled with high unit costs.
Sun Tzu's The Art of War
Theory of Evolution
United Nations
Universal suffrage
Small Wonders
Apollo Program
Battlefield medicine
- Presquite: build at least 10 hospitals.
Allows units to heal in enemy territory, very important when one is on the offensive.
Forbidden Palace
Heroic Epic
Intelligence Agency
Ironworks
Military Academy
Allows a civilization to build army (at a cost of 400 shields each), instead of merely grinding elite units to create a military leader.
The Pentagon
Allows four units to load into an army instead of just three. Requires three armies in the field.