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{{Header Nav|game=Sid Meier's Colonization}}
{{Header Nav|game=Sid Meier's Colonization}}
Colonization configuration files seem to contain some extra buildings (like "Capitol") including the costs of free buildings (you can remove them only by editing a save file; in normal play every colony has all the free buildings), and size/upkeep data, which serves no obvious purpose.  They may be artifacts of game mechanics that were abandoned during development.
Colonization configuration files seem to contain some extra buildings (like "Capitol") costs of free buildings (you can remove them only by editing a save file, in normal play every colony has all the free buildings), and size/upkeep data, that serves no obvious purpose.


The population figures are taken from DOS Colonization's configuration file "names.txt". Certain buildings (Cathedral) have different requirements in other versions.
The population figures are taken from DOS Colonization's configuration file "names.txt". Certain buildings (Cathedral) having different requirements in other versions.


You can construct buildings with population requirements higher than what your colony has by temporarily transferring colonists into the colony, starting construction, and then transferring the colonists back out. The building will still finish. This can be helpful if lack of rebel support would otherwise force you to wait several turns to make another colonist slot available. Don't do this in a colony which is under siege, however, or you'll have trouble transferring the colonists out.
You can construct buildings with population requirements higher than what your colony has by temporarily transferring colonists into the colony, starting construction, and then transferring the colonists back out. The building will still finish. This can be helpful if lack of rebel support would otherwise force you to wait several turns to make another colonist slot available.


==Table==
==Table==
This shows the cost in hammers and tools, and requirements in minimum colony population and buildings that must be present (dependencies on free buildings not listed).
Cost in hammers and tools, and requirements in minimum colony population
and buildings that must be present (dependencies on free buildings not listed).


You can make level 3 buildings (Factories) only if you have
You can make level 3 buildings (Factories) only if you have
Level 2 buildings of the same kind plus Adam Smith.
Level 2 buildings of the same kind and Smith.


*Stockade                64 hammers, 3 population
*Stockade                64 hammers, 3 population
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