Sinistar: Difference between revisions
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Due it Sinistars arrival close to the video game market crash of [[1983]], and perhaps due to its complexity, Sinistar saw no official conversions to home platforms until it began showing up in classic compilation titles in the mid 90s. Ironically, a prototype was developed for the [[Atari 2600]], the least likely machine to port the game's intense gameplay to, but it was never officially released. | Due it Sinistars arrival close to the video game market crash of [[1983]], and perhaps due to its complexity, Sinistar saw no official conversions to home platforms until it began showing up in classic compilation titles in the mid 90s. Ironically, a prototype was developed for the [[Atari 2600]], the least likely machine to port the game's intense gameplay to, but it was never officially released. | ||
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==Story== | ==Story== | ||
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In fact, only with Sinisite can you manufacture Sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you space cadet! | In fact, only with Sinisite can you manufacture Sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you space cadet! | ||
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==Gameplay Summary== | ==Gameplay Summary== | ||
* The player controls a ship that can move throughout space using a 49-way controller. | * The player controls a ship that can move throughout space using a 49-way controller. |