From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(added content for the sections)
(changed header levels to better ones)
Line 51: Line 51:
Finally on the top right corner you will see a semi-transparent green grid, this is the Radar and it shows you the position of your nearby objects related to you (more on the Radar below).
Finally on the top right corner you will see a semi-transparent green grid, this is the Radar and it shows you the position of your nearby objects related to you (more on the Radar below).


===The Radar===
====The Radar====
The yellow triangle in the center represents your ship, also indicating where it's facing. The other icons represent other objects in your vicinity. Depending on the color and symbol it will tell what is the object represented and it's position relative to your ship:
The yellow triangle in the center represents your ship, also indicating where it's facing. The other icons represent other objects in your vicinity. Depending on the color and symbol it will tell what is the object represented and it's position relative to your ship:


Line 62: Line 62:


I you have enemies which are far from your ship the Radar will be at it's maximum viewing range, but if all the enemies get closer the Radar will auto zoom in. You can tell the Radar's scale by looking at the size of the grid inside it.
I you have enemies which are far from your ship the Radar will be at it's maximum viewing range, but if all the enemies get closer the Radar will auto zoom in. You can tell the Radar's scale by looking at the size of the grid inside it.
===Shields===
====Shields====
Shields are represented by two rows of spheres that you can see both in the Map Screen and in the Combat Screen. Each blue sphere represents a full shield point, if you get hit, the last of the spheres will change to yellow, meaning a damaged shield point, and then to a red sphere, which is a depleted shield point. If you loose all of your shield points, your ship gets destroyed.
Shields are represented by two rows of spheres that you can see both in the Map Screen and in the Combat Screen. Each blue sphere represents a full shield point, if you get hit, the last of the spheres will change to yellow, meaning a damaged shield point, and then to a red sphere, which is a depleted shield point. If you loose all of your shield points, your ship gets destroyed.
===Piloting Maneuvers===
====Piloting Maneuvers====
===Targeting and Weapons===
====Targeting and Weapons====
The ship automatically targets the nearest enemy. If that enemy is not in front of you the screen interface will tell you the direction that enemy is with an arrow pointing at one of your screen edges.
The ship automatically targets the nearest enemy. If that enemy is not in front of you the screen interface will tell you the direction that enemy is with an arrow pointing at one of your screen edges.



Revision as of 15:25, 26 August 2008

This section will explain in detail the gameplay elements and rules, and also outline general strategies to complete the game. To view specific strategies to defeat Enemies or Bosses, or walkthroughs to destroy the Planetary Bases go to the respective subsections.

Objective

The objective of the game is to get the map clean of enemy forces while preventing the damage level of Corneria from reaching 100%, and without loosing both of your pilots. Once that's done, your ships will automatically head for Andross' Base to go through one last land level and face Andross himself. Still, are three ways overall to end each game, though only the third one counts as a success (not getting the Game Over screen):

  • Corneria's damage level reaches 100%
  • You loose both of your pilots
  • You defeat Andross

Any of them takes you to the debriefing screen where you get scored and ranked depending on your performance.

Map Screen

The Map Screen.

You start the game in the map screen. From here you can set a course for your ships by moving the cursor and selecting the destination on the map. This is what the icons on the map represent:

Corneria

Corneria is the big blue planet on the lower left of the Map. It will be the main target of the enemy forces and you must prevent it from getting to 100% damage. You can see it's damage on the lower left of the Map screen and on the top left of your combat screen when it's being attacked or by going to the pause screen. Any damage inflicted is permanent for the duration of that game. Corneria can be damaged:

  • By enemy Fighter bombardment
  • By impacting enemy Missiles
  • By Battlecruisers, if they are firing the Planet Cannon
  • By the Satellite Defense System, if an enemy virus has taken over it.

The Mothership

The Mothership starts positioned at Corneria. You can select it as your destination to get inside it, that will completely restore both of your Arwing's shields, though it will not replenish any item type you may carry. Once inside you have the option of warping with the Mothership to a Planet, but it has to be an unconquered one. The Mothership cannot be attacked or destroyed by any means.

The Satellite Defense System

The Satellite Defense System is located near Corneria and it will shoot down automatically Fighters and Missiles that come into range, but it cannot move from it's position. Before each shot it has to charge the cannon. First you will see sparkles coming from it's surroundings to it's center, that means that it's in the process of charging. After some time the sparkles will cease and the cannon will have an energy ball pulsating at it's end, that means that the cannon is charged and ready to fire. The Satellite's cannon will be rotating counterclockwise all the time, and when the cannon is charged, the first target that is in firing range and that the cannon faces during its rotations will be shot at and instantly destroyed. The Satellite can only destroy Fighter squadrons and Missiles, not Battlecruisers, Space Bosses or Viruses.

Space Battles

The Combat Screen with the Arwing in Flight Mode. (exterior camera selected).

When your Arwing ships make contact in the map screen with a enemy object in space the game will go into action perspective. You will then have to pilot manually the ship and destroy the enemies. During combat sequences game time still progresses, so that means that enemies will keep moving and attacking in the map screen. General Pepper will tell you when new Fighter squadrons have been sortied or when Missiles have been launched, and also whenever Corneria takes a hit. You can check the status of the map screen and Corneria's damage level during these combat levels by pressing Start Button, this will also pause the game completely (both the combat mode and the map screen). From the pause menu you will also be able to exit from your current combat and go back to the map screen, but by doing that your ships will retreat automatically some distance from the enemies you where attacking.

You can move in 360 degrees in the combat levels but they will have an altitude limit, which means that there will be and invisible roof and floor that you cannot cross.

The data on the Combat Screen will give you very useful information. First on the top of the screen you can see a number below 'Target', that number tells you how many enemies you have left to destroy to clear that encounter. On the right of that number you can see the time that has elapsed since the beginning of that encounter. To the left of the target number you can see your total score so far in that game.

On the left of the screen you will see your altitude meter which tells you your current vertical position and when you have reached the maximum or minimum altitude. On the bottom right you can see the type of item you are currently carrying and how many you have left. On the bottom left corner you will see your remaining shields, and on top, your energy charge bar. Whenever you are facing a Boss you will see it's name and health at the bottom of the screen.

Finally on the top right corner you will see a semi-transparent green grid, this is the Radar and it shows you the position of your nearby objects related to you (more on the Radar below).

The Radar

The yellow triangle in the center represents your ship, also indicating where it's facing. The other icons represent other objects in your vicinity. Depending on the color and symbol it will tell what is the object represented and it's position relative to your ship:

  • SF2 Green Radar Icon.png Green radar icons in space battles only represent you flight companion
  • SF2 Radar Red Normal Square.png Red radar icons represent enemy ships or missiles
  • SF2 Radar Red Small Square.png If the icon is almost a small dot , it means that the object is below your ship
  • SF2 Radar Red Normal Square.png If the icon is a square, it means that the object is at the same level as your ship
  • SF2 Radar Red Big Square.png If the icon is a big hollow square, it means that the object is above your ship

I you have enemies which are far from your ship the Radar will be at it's maximum viewing range, but if all the enemies get closer the Radar will auto zoom in. You can tell the Radar's scale by looking at the size of the grid inside it.

Shields

Shields are represented by two rows of spheres that you can see both in the Map Screen and in the Combat Screen. Each blue sphere represents a full shield point, if you get hit, the last of the spheres will change to yellow, meaning a damaged shield point, and then to a red sphere, which is a depleted shield point. If you loose all of your shield points, your ship gets destroyed.

Piloting Maneuvers

Targeting and Weapons

The ship automatically targets the nearest enemy. If that enemy is not in front of you the screen interface will tell you the direction that enemy is with an arrow pointing at one of your screen edges.

You can fire your primary weapon by simply taping the fire button repeatedly (refer to the Controls section) The damage you inflict will depend on the level of your main cannons which can be upgraded by collecting the Twin Blaster item.

If you hold down your fire button, the ship will begin to charge the Energy Charge bar. Depending on the ship model the bar will be bigger, thus taking longer to charge or smaller (refer to the Characters section). When the charge level reaches the end of the bar, if you release the fire button you will fire a Charged Shot. If you hold it charged and target directly and enemy ship (the ship's cross air has to make contact with the enemy target box) you will see 'Locked' appearing next to it, if you release the fire button while having a lock, the Charged Shot will chase the targeted enemy. The Charged Shot deals 10 times more damage than a normal Blaster beam, but still, the tracking is limited and the Charged Shot is slower than a normal shot, so depending on the angle, distance, speed and movement of the enemy, the Shot might miss.

This is a comparison of the different weapons and attacks:

Weapon Level Hits to destroy a Planet Missile How to acquire this level
Single Blaster 20 Fox / Falco and Peppy / Slippy come equipped with this level
Twin Blaster 10 Miyu / Fay come equipped with this level. The other characters can pick a Twin Blaster item to gain this level
Upgraded Twin Blaster 8 To reach this level a character that has the Twin Blaster needs to collect another Twin Blaster Item
Charged Shot 2 Any ship can do a Charged Shot and it will always deal the same amount of damage no matter what Blaster level the ship has

So the Charge Shot is a very powerful weapon, specially against slow or stationary targets. It can also be useful taking down Fighters sometimes because of the tracking (though not perfect it is still quite good), but if you are using a ship with a longer E-Charge bar (such as Peppy's / Slippy's ship) it might be quicker to just use the main weapon for the weaker enemies.

IPBMs

IPBMs are missiles or projectiles fired from Planet Bases towards Corneria, when a Base is going to launch a IPBM you will see the missile icon on top of that planet with a counter that tells you how much time until the missile is fired. IPBMs always take a straight course towards Corneria. They will explode upon reaching the planet dealing an amount of damage that depends on the number of projectiles represented in that group. Each missile will deal 3% damage no matter what type it is, so if a group of 4 missiles hits Corneria that would deal 12% damage. So the priority should be in destroying the groups with the higher numbers, the missile type just makes a difference in the way the missiles are destroyed. Still generally speaking IPBMs are much easier to destroy than Fighters because they travel in a straight course even when you engage them, don't fire back and generally they are slower.

Fighters

When you begin your game there will be a couple of Fighter squadrons on the map. More Fighters are launched from time to time from the Battlecruisers. Fighters generally fly towards Corneria but they tend to deviate from a direct course. When you face Fighters in Combat Mode they will attack you, but many of them after a while if not destroyed will try to escape. If they reach certain distance from your ship they will succeed in escaping and you will get a 'Enemy out of range!" message and you will go back to the map screen, but the enemy squadron will automatically move some distance from you on the map (most probably in Corneria's direction).

If a Fighter squadron reaches Corneria it will start bombarding it dealing consecutive damage. The damage inflicted is 3% per Fighter in the squadron (no matter what type they are), but every 2 time units, because of this, and specially in the higher difficulty levels, Fighters pose a higher threat than IPBMs, a couple of squadrons can quickly destroy Corneria if they are not dealt in time.

Viruses

On Hard and Expert difficulty Virus ships will be launched from Andross's Base from time to time. They will head directly towards the Satellite Defense System and their speed both in the game map and in Combat Mode is very high. If they reach the Satellite then this will become red colored and that will mean that the enemy has control over it. It will then turn it's cannon towards Corneria and start firing, dealing 3% damage with each shot. The Satellite will charge as normal. You can rectify this situation by going to the satellite and destroying the viruses in Combat Mode which will be attached in different places to the Satellite.

Star Wolf

Pigma, Leon, and (on Hard and Expert) Andrew will each be at one of the captured planets. You can see them on the map as they will be represented by a small star. If you attempt to enter a planet they're sitting on, you will have to fight them first. After a while, they will leave their planets to seek and destroy you. You will encounter Wolf once you have destroyed all the battleships and bases.

Space Bosses

After you have cleared most of the enemy's forces, Andross will send from his base one or two (depending on the difficulty level you are playing) of the Space Bosses. They will go straight towards you. When they have made contact with your ship you will have to battle them.

These are the Bosses that appear on each difficulty level:

Difficulty Level Boss
Normal Mirage Dragon
Hard Hunter Phantron
Expert

Land Battles

The Combat Screen with the Arwing in Land Mode.

Battlecruisers

Planetary Bases

Land Bosses

Confronting Andross

Strategy

When you start liberating planets, take Meteor first. It's in the center of the map, which is a great location for your Mothership since it will never be too distant. The order of the other planets is not too important, but it may be wise to take out bases near Corneria first, since it will be easier to intercept IPBMs launched from distant bases.

On Normal and Hard there's not much strategy involved: just take down missiles and squadrons when you see them, and if there are none, take down a battleship or a base. Give battleships a higher priority on Hard mode because they are equipped with Planet Cannons that can damage Corneria.

On Expert mode, this strategy will not work. If you keep destroying every Fighter or Missile you see on the map before taking on a base or a battleship you will simply get overwhelmed, and if you keep using this strategy to the end, Corneria will fall. Andross will very often send more forces once you get rid of that last IPBM on the map, for instance by ordering battleships to advance to Corneria and fire the Planet Cannon while launching an IPBM from every base.

The key is to be aggressive and take down battleships and bases quickly. Although Corneria may take some damage at first, Andross' capacity to cause future harm will be reduced. In other words, you're taking a short-term risk for a long-term gain. By no means should you ignore enemies that are near Corneria, and if there are several enemies on the map, you should take out those closest to you. However, if there's a lone enemy on right side or even near the middle of the map, you might to well to just take out a battleship (or if there are no battleships, a base). If there's just one enemy and the satellite system is fully charged, you can probably ignore the enemy entirely unless it's extremely close to Corneria. It would take a lot of luck and skill to beat Expert mode without Corneria getting hit, so don't worry too much about it unless the situation truly becomes alarming (but if, for example, you get over 50% damage and most of the enemy bases are still there, you're probably doing something wrong).