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{{All Game Nav|game=Star Sonata}}
{{Header Nav|game=Star Sonata}}
==Weapons==
==Weapons==
*Mzungu Pulse Shotgun
 
:Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3
*Mzungu Pulse Shotgun  
*Fire Cannon
:Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3  
:Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5
*Fire Cannon  
*Soul Beam
:Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5  
:Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8
*Soul Beam  
*Ariba Torpedo
:Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8  
:Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9
*Ariba Torpedo  
:Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9  
*Peace Jux
*Peace Jux
*Banana Jux
*Banana Jux  
:Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12
:Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12  
*Liposuction
*Liposuction  
:Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13
:Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13  
*Great Immolation
*Great Immolation  
:Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14
:Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14
*DeathWarmedOver
*DeathWarmedOver
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==Shield==
==Shield==
*Jetstream
*Jetstream  
:Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2
:Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2  
*Airstream
*Airstream


*Biowall
*Biowall  


*Deadstop
*Deadstop  


*Undeadstop
*Undeadstop  


*Lifeless Stop
*Lifeless Stop


*Misdirection
*Misdirection  
:Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18
:Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18  
*Give and Take
*Give and Take  
:Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19
:Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19


==Engine==
==Engine==
*Moral Emphasis


*Grape Influence
*Moral Emphasis
 
*Grape Influence  


==Energy==
==Energy==
*Blue Energy
*Blue Energy


*Bule Lightbank
*Bule Lightbank  


*Flapping Wings
*Flapping Wings  
:Reservoir: 900, Regen: 10, Size: 10, Tech 6
:Reservoir: 900, Regen: 10, Size: 10, Tech 6  
*Infernal Energy
*Infernal Energy  
:Reservoir: 700, Regen: 90, Size: ?, Tech 8
:Reservoir: 700, Regen: 90, Size: ?, Tech 8  
*Ion Justice
*Ion Justice  
:Reservoir: 1350, Regen: 135, Size: 64, Tech 15
:Reservoir: 1350, Regen: 135, Size: 64, Tech 15  
*Yallow
*Yallow  
:Reservoir: 1000, Regen: 225, Size: 70, Tech 17
:Reservoir: 1000, Regen: 225, Size: 70, Tech 17  
*Obsidian Ionizer
*Obsidian Ionizer  
:Reservoir: 2200, Regen: 220, Size: 30, Tech 17
:Reservoir: 2200, Regen: 220, Size: 30, Tech 17  


==Radar==
==Radar==
*Tibsi Radar
 
:Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1
*Tibsi Radar  
*Zigine Radar
:Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1  
:Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7
*Zigine Radar  
*Spyrite Radar
:Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7  
:Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10
*Spyrite Radar  
*Angelic Vision
:Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10  
:Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13
*Angelic Vision  
*Tunnel Vision
:Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13  
:Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18
*Tunnel Vision  
:Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18  


==Items==
==Items==
*Kudzu Electron Entomber


*Kudzu Electron Blanket
*Kudzu Electron Entomber
 
*Kudzu Electron Blanket  


*Rasputin Escape Pod
*Rasputin Escape Pod  
:Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7
:Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7  
*Indira Hull Expander
*Indira Hull Expander  
:Extra Space: 25, Size: 1, Tech 9
:Extra Space: 25, Size: 1, Tech 9  
*Gulag Pod
*Gulag Pod  
:Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9
:Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9  
*Zirconium Charger
*Zirconium Charger  
:Regen: 18/1.2, Elec: 81, Size: 18, Tech 9
:Regen: 18/1.2, Elec: 81, Size: 18, Tech 9  
*Argonium Charger
*Argonium Charger  
:Regen: 24/1.2, Elec: 144, Size: 24, Tech 12
:Regen: 24/1.2, Elec: 144, Size: 24, Tech 12  
*Planetscanner Z
*Planetscanner Z  
:Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12
:Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12  
*Cowboy Charger
*Cowboy Charger  
:Regen: 45/1.2, Elec: 225, Size: 30, Tech 15
:Regen: 45/1.2, Elec: 225, Size: 30, Tech 15  
*Satanic Rebirth
*Satanic Rebirth  
:Energy Boost: 5000, Size: 20, Tech 9
:Energy Boost: 5000, Size: 20, Tech 9
*Station Master Pod
*Station Master Pod
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==Base Items==
==Base Items==
*Mzungu Transdim Expansion Blueprint
 
:Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0
*Mzungu Transdim Expansion Blueprint  
*Atoms and Bits Blueprint
:Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0  
:Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4
*Atoms and Bits Blueprint  
*Mini Pulse Blueprint
:Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4  
:Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5
*Mini Pulse Blueprint  
*Cannery
:Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5  
:Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6
*Cannery  
*Incineration Blueprint
:Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6  
:Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6
*Incineration Blueprint  
*Luscious North Blueprint
:Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6  
:Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6
*Luscious North Blueprint  
*Surpresto Radar Blueprint
:Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6  
:Tech 7
*Surpresto Radar Blueprint  
*Adonis Charger Blueprint
:Tech 7  
:Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9
*Adonis Charger Blueprint  
*Axum Radar Blueprint
:Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9  
:Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9
*Axum Radar Blueprint  
*Bile Displacer Blueprint
:Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9  
:Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9
*Bile Displacer Blueprint  
*Crack Palace
:Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9  
:Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9
*Crack Palace  
*Jade Thorax Blueprint
:Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9  
:Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
*Jade Thorax Blueprint  
*Nuclear Convo-Tronic II
:Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9  
:Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9
*Nuclear Convo-Tronic II  
*Semi Big Pulse Blueprint
:Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9  
:Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
*Semi Big Pulse Blueprint  
*Quu Drone Blueprint
:Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9  
:Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9
*Quu Drone Blueprint  
*Zig Zag and Swirl Blueprint
:Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9  
:Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
*Zig Zag and Swirl Blueprint  
*Mythos Energizer Blueprint
:Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9  
:Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10
*Mythos Energizer Blueprint  
*Shaolin Kick Torpedo Blueprint
:Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10  
:Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10
*Shaolin Kick Torpedo Blueprint  
*Apollo's Collector Blueprint
:Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10  
:Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12
*Apollo's Collector Blueprint  
*Lunar Blockade Blueprint
:Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12  
:Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12
*Lunar Blockade Blueprint  
*Non-Portable Surgeon Blueprint
:Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12  
:Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12
*Non-Portable Surgeon Blueprint  
*Slate Thorax Blueprint
:Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12  
:Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12
*Slate Thorax Blueprint  
*Topaz Thorax Blueprint
:Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12  
:Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12
*Topaz Thorax Blueprint  
*Ambrosia Charger Blueprint
:Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12  
:Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14
*Ambrosia Charger Blueprint  
*Fire of the Gods Blueprint
:Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14  
:Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14
*Fire of the Gods Blueprint  
*Heat Dampener Blueprint
:Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14  
:Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14
*Heat Dampener Blueprint  
*Heat Dampener + Blueprint
:Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14  
:Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
*Heat Dampener + Blueprint  
*Inverto Radar Blueprint
:Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14  
:Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14
*Inverto Radar Blueprint  
*Surgical Dampener Blueprint
:Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14  
:Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14
*Surgical Dampener Blueprint  
*Surgical Dampener + Blueprint
:Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14  
:Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
*Surgical Dampener + Blueprint  
*Avalon Laser Blueprint
:Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14  
:Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16
*Avalon Laser Blueprint  
*Avalon Protector Blueprint
:Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16  
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16
*Avalon Protector Blueprint  
*Avalon Energy Blueprint
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16  
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16
*Avalon Energy Blueprint  
*Avalon Radar Blueprint
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16  
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16
*Avalon Radar Blueprint  
*Andaman Radar Blueprint
:Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16  
*Andaman Energy Z Blueprint
:Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16
*Andaman Protector Z Blueprint
:Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16
*Andaman Radar Blueprint
*Andaman Radar Blueprint
*Andaman Energy Z Blueprint
:Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16
*Andaman Protector Z Blueprint
:Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16
*Andaman Radar Blueprint


*Achilles Energy Blueprint
*Achilles Energy Blueprint  


*Achilles Protector Blueprint
*Achilles Protector Blueprint  


*Achilles Radar Blueprint
*Achilles Radar Blueprint


*Achilles Laser Blueprint
*Achilles Laser Blueprint  
:Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18
:Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18  
*Station Kit VIII
*Station Kit VIII  
:Size: 190, Tech 18
:Size: 190, Tech 18  
*Attached Station Kit VIII
*Attached Station Kit VIII  
:Size: 190, Tech 18
:Size: 190, Tech 18
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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