Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes: Difference between revisions

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Added detail to Feats section, corrected Slow save
(→‎On Hit: Removed {{sect-stub}}s after adding detail to all)
(Added detail to Feats section, corrected Slow save)
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==Feats==
==Feats==
{{sect-stub}}
Some [[../Feats|feats]] can trigger an effect if the first main hand attack in a combat round hits, unless the target makes a [[../Saves|Fortitude save]] against a DC of the attacker's level + [[../Attributes|attribute]] modifier:
 
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{| {{prettytable|text center=1}}
!width=33.3%| Feat
!width=33.3%| Effect
!width=33.3%| DC modifier
|-
! {{s|Feats|Sniper Shot}}
|rowspan=2| Stun (6 seconds)
| {{s|Attributes|Intelligence}}
|-
! {{s|Feats|Critical Strike}}
| {{s|Attributes|Strength}}
|}
 
{{col|2}}
 
{| {{prettytable|text center=1}}
!width=33.3%| Feat
!width=33.3%| Effect
!width=33.3%| DC modifier
|-
! {{s|Feats|Power Blast}}
|rowspan=2| Knockdown
| 2 * {{s|Attributes|Dexterity}}
|-
! {{s|Feats|Power Attack}}
| 2 * Strength
|}
 
{{col|2|end}}
 
Stun can also be negated by Immunity: {{s|Saves|Stun, Fear, Horror}} or {{s|Feats|Force Immunity}}: Fear, or neutralized by Master {{s|Force powers|Heal}}. Knockdown can only be triggered on a {{s|Combat|Critical Hit}}, as can {{s|Party|HK-47}}'s {{s|Feats|Assassin Protocols}}, which have 20% chance to inflict unstoppable damage unless the target makes a Fortitude save against a DC of 10 + HK-47's level.
 
{{s|Party|Bao-Dur}} and {{s|Feats|Handmaiden}} also have unique feats ({{s|Feats|Strike}} and {{s|Feats|Echani Strike}} respectively) which can have a 10-20% chance to add an effect (Slow and Knockdown respectively) to their unarmed attacks unless the target makes a Fortitude save against a DC of 15 + level.
 
{{s|Party|G0-T0}}'s {{s|Feats|Droid Trick}} can distract a single hostile droid, and Scramble Droid can cause it to fight for you, for 30 seconds unless the target makes a Will save against a DC of 5 + G0-T0's level + {{s|Attributes|Wisdom}} modifier + {{s|Attributes|Charisma}} modifier.


==Force powers==
==Force powers==
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Kyber Darts still inflict half damage if a save is made against DC 25, and only have no effect if a save is made against DC 100.
Kyber Darts still inflict half damage if a save is made against DC 25, and only have no effect if a save is made against DC 100.


===Slowed===
===Slow===
Targets hit have a chance to be slowed unless they make a [[../Saves|Reflex save]] at the DC. This is a property of the following:
Targets hit have a chance to be slowed unless they make a [[../Saves|Will save]] at the DC. This is a property of the following:


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|-
|-
| {{s|Special weapons|Droid Repulsor}} {{KotORII/Feat|Droid Upgrade|Droid Upgrade Class 1|T|P}}
| {{s|Special weapons|Droid Repulsor}} {{KotORII/Feat|Droid Upgrade|Droid Upgrade Class 1|T|P}}
| 75% || 9 || 15
| 75% || 9 || {{yes2|15}}
|}
|}


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A Reflex save is made against a Droid Repulsor.


===Stun===
===Stun===