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File:SF2 GB screen.jpg|Super Game Boy screen. | File:SF2 GB screen.jpg|Super Game Boy screen. | ||
</gallery> | </gallery> | ||
==Controls== | |||
Control Pad Right: Move Forwards (Left and right swap depending on where you are facing) | |||
Control Pad Left: Move Backwards (Left and right swap depending on where you are facing) | |||
Control Pad Up: Jump | |||
Control Pad Down: Crouch | |||
A: Kick press for weak press and Hold for strong | |||
B: Punch press for weak press and Hold for strong | |||
Select: Not used | |||
Start: Pause | |||
To Block Normal attacks: Press the Direction that moves you Backwards | |||
To Block Low attacks: Press the Down Backwards | |||
Throw: Move towards your opponent and Press A or B | |||
==Special Moves== | ==Special Moves== | ||
===[[Street Fighter II/Balrog|Balrog]]=== | ===[[Street Fighter II/Balrog|Balrog]]=== |
Revision as of 16:12, 12 December 2023
Street Fighter II | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Year released | 1995 |
System(s) | Game Boy |
Series | Street Fighter |
Genre(s) | Fighting |
---|---|
Players | 1-2 |
Modes | Single player, multiplayer |
Rating(s) |
Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
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US box.
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Title screen.
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Super Game Boy screen.
Controls
Control Pad Right: Move Forwards (Left and right swap depending on where you are facing)
Control Pad Left: Move Backwards (Left and right swap depending on where you are facing)
Control Pad Up: Jump
Control Pad Down: Crouch
A: Kick press for weak press and Hold for strong
B: Punch press for weak press and Hold for strong
Select: Not used
Start: Pause
To Block Normal attacks: Press the Direction that moves you Backwards
To Block Low attacks: Press the Down Backwards
Throw: Move towards your opponent and Press A or B
Special Moves
Balrog
Name | Input | |
---|---|---|
Dash Straight | + | |
Dash Uppercut | + | |
Turn Punch | Hold | + and release. |
Buffalo Headbutt | + |
Blanka
Name | Input | |
---|---|---|
Electric Thunder | ||
Rolling Attack | + | |
Vertical Rolling | + | |
River Run (from SSF2T) | + |
Chun-Li
Name | Input | |
---|---|---|
Yousou Kyaku | + | |
Spinning Bird Kick | + | |
Hyakuretsu Kyaku | ||
Kikouken | + |
Guile
Name | Input | |
---|---|---|
Sonic Boom | + | |
Somersault Kick | + |
Ken
Name | Input | |
---|---|---|
Hadouken | + | |
Shoryuken | + | |
Tatsumaki Senpuukyaku | + | |
Kuchuu Tatsumaki Senpuukyaku | + |
M. Bison
Name | Input | |
---|---|---|
Psycho Crusher | + | |
Double Knee Press | + | |
Head Press | + | |
Somersault Skull Diver | Press | after Head Press |
Ryu
Name | Input | |
---|---|---|
Hadouken | + | |
Shakunetsu Hadouken | + | |
Shoryuken | + | |
Tatsumaki Senpuukyaku | + | |
Kuchuu Tatsumaki Senpuukyaku | + |
Sagat
Name | Input | |
---|---|---|
Tiger Shot | + | |
Ground Tiger Shot | + | |
Tiger Uppercut | + | |
Tiger Knee Crush | + |
Zangief
Name | Input | |
---|---|---|
Double Lariat | + (move or) | |
Quick Double Lariat | + (move or) | |
Screw Piledriver | close, + |