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{{Header Nav|game=Street Fighter II (Game Boy)|num=4|onepage=1}}
{{subpage}}
{{Infobox
{{cleanup|Why link to separate guide?}}
{{Header Bar|game=Street Fighter II (Game Boy)}}
{{Game
|completion=4
|image=SF2 GB JP box.jpg
|title=Street Fighter II
|title=Street Fighter II
|image=SF2_GB_box.jpg
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|japanese=ストリートファイターII
|year=1995
|systems={{syslist|gb}}
|ratings={{ESRB|KA}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Game Boy]]
|released=[[1996]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|series=Street Fighter
}}
}}
{{nihongo|'''Street Fighter II'''|ストリートファイターII}} became an instant success when it was ported to consoles such as the [[SNES]] and the [[Sega Genesis]]. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.


'''Street Fighter II''' became an instant success when it was ported to consoles such as the [[Super Nintendo]] and the [[Sega Genesis]]. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.


Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally.  While the game is based on the [[Super Street Fighter II]] engine, only 9 of the original 8 warriors and 4 bosses remain.  Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers are to be found.
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
 
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support. When played over the [[Super Nintendo]] cartridge device, the game appeared in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
<gallery>
<gallery>
Image:SF2_GB_JP_box.jpg|Japanese box
File:SF2 GB box.jpg|US box.
Image:SF2_GB_title.jpg|Title screen
File:SF2 GB title.jpg|Title screen.
Image:SF2_GB_screen.jpg|Super Game Boy screen
File:SF2 GB screen.jpg|Super Game Boy screen.
</gallery>
</gallery>
==Moves==
==Moves==
===[[Street Fighter II/Characters/Balrog|Balrog]]===
===[[Street Fighter II/Balrog|Balrog]]===
{{Moves_Header|SSF2|Balrog}}
{{Moves Header|SF2GB|Balrog}}
{{Special_Move|name=Dash Straight
{{Special Move|name=Dash Straight
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Dash Upper
{{Special Move|name=Dash Uppercut
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Turn Punch
{{Special Move|name=Turn Punch
|motion=Hold
|motion=Hold
|button={{cade|Punch}}{{plus}}{{cade|Kick}} and release.}}
|button={{cade|Punch}}{{plus}}{{cade|Kick}} and release.}}
{{Special_Move|name=Buffalo Headbutt
{{Special Move|name=Buffalo Headbutt
|motion={{cade|Stick|Cdu}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Blanka|Blanka]]===
 
{{Moves_Header|SSF2|Blanka}}
===[[Street Fighter II/Blanka|Blanka]]===
{{Special_Move|name=Electric Thunder
{{Moves Header|SF2GB|Blanka}}
{{Special Move|name=Electric Thunder
|motion={{cade|Tap}}
|motion={{cade|Tap}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Rolling Attack
{{Special Move|name=Rolling Attack
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Vertical Rolling
{{Special Move|name=Vertical Rolling
|motion={{cade|Stick|Cdu}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=River Run (from [[Super Street Fighter II Turbo|SSF2T]])
{{Special Move|name=River Run (from [[Super Street Fighter II Turbo|SSF2T]])
|motion={{cade|Dr}}{{plus}}
|motion={{cade|DR}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Chun-Li|Chun-Li]]===
 
{{Moves_Header|SSF2|ChunLi}}
===[[Street Fighter II/Chun-Li|Chun-Li]]===
{{Special_Move|name=Yousou Kyaku
{{Moves Header|SF2GB|ChunLi}}
{{Special Move|name=Yousou Kyaku
|motion={{cade|Air}}{{cade|Down}}{{plus}}
|motion={{cade|Air}}{{cade|Down}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Spinning Bird Kick
{{Special Move|name=Spinning Bird Kick
|motion={{cade|Stick|Cdu}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Hyakuretsu Kyaku
{{Special Move|name=Hyakuretsu Kyaku
|motion={{cade|Tap}}
|motion={{cade|Tap}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Kikouken
{{Special Move|name=Kikouken
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Guile|Guile]]===
 
{{Moves_Header|SSF2|Guile}}
===[[Street Fighter II/Guile|Guile]]===
{{Special_Move|name=Sonic Boom
{{Moves Header|SF2GB|Guile}}
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
{{Special Move|name=Sonic Boom
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Somersault Kick
{{Special Move|name=Somersault Kick
|motion={{cade|Stick|Cdu}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Ken|Ken]]===
 
{{Moves_Header|SSF2|Ken}}
===[[Street Fighter II/Ken|Ken]]===
{{Special_Move|name=Hadouken
{{Moves Header|SF2GB|Ken}}
{{Special Move|name=Hadouken
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Shoryuken
{{Special Move|name=Shoryuken
|motion={{cade|Dp}}{{plus}}
|motion={{cade|Dp}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Tatsumaki Senpuukyaku
{{Special Move|name=Tatsumaki Senpuukyaku
|motion={{cade|Qcb}}{{plus}}
|motion={{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Kuchuu Tatsumaki Senpuukyaku
{{Special Move|name=Kuchuu Tatsumaki Senpuukyaku
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/M. Bison|M. Bison]]===
 
{{Moves_Header|SSF2|MBison}}
===[[Street Fighter II/M. Bison|M. Bison]]===
{{Special_Move|name=Psycho Crusher
{{Moves Header|SF2GB|MBison}}
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
{{Special Move|name=Psycho Crusher
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Double Knee Press
{{Special Move|name=Double Knee Press
|motion={{cade|Stick|Cb}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Head Press
{{Special Move|name=Head Press
|motion={{cade|Stick|Cdu}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=__Somersault Skull Diver
{{Special Move|name=__Somersault Skull Diver
|motion=Press  
|motion=Press
|button={{cade|Punch}} after Head Press}}
|button={{cade|Punch}} after Head Press}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Ryu|Ryu]]===
 
{{Moves_Header|SSF2|Ryu}}
===[[Street Fighter II/Ryu|Ryu]]===
{{Special_Move|name=Hadouken
{{Moves Header|SF2GB|Ryu}}
{{Special Move|name=Hadouken
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Shakunetsu Hadouken
{{Special Move|name=Shakunetsu Hadouken
|motion={{cade|Hcf}}{{plus}}
|motion={{cade|Hcf}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Shoryuken
{{Special Move|name=Shoryuken
|motion={{cade|Dp}}{{plus}}
|motion={{cade|Dp}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Tatsumaki Senpuukyaku
{{Special Move|name=Tatsumaki Senpuukyaku
|motion={{cade|Qcb}}{{plus}}
|motion={{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Kuchuu Tatsumaki Senpuukyaku
{{Special Move|name=Kuchuu Tatsumaki Senpuukyaku
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Sagat|Sagat]]===
 
{{Moves_Header|SSF2|Sagat}}
===[[Street Fighter II/Sagat|Sagat]]===
{{Special_Move|name=Tiger Shot
{{Moves Header|SF2GB|Sagat}}
{{Special Move|name=Tiger Shot
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Ground Tiger Shot
{{Special Move|name=Ground Tiger Shot
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Special_Move|name=Tiger Uppercut
{{Special Move|name=Tiger Uppercut
|motion={{cade|Dp}}{{plus}}
|motion={{cade|Dp}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Tiger Knee Crush
{{Special Move|name=Tiger Knee Crush
|motion={{cade|Qcf}}{{cade|Stick|Upright}}{{plus}}
|motion={{cade|Qcf}}{{cade|UR}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves_Footer}}
|}
===[[Street Fighter II/Characters/Zangief|Zangief]]===
 
{{Moves_Header|SSF2|Zangief}}
===[[Street Fighter II/Zangief|Zangief]]===
{{Special_Move|name=Double Lariat
{{Moves Header|SF2GB|Zangief}}
{{Special Move|name=Double Lariat
|motion=
|motion=
|button={{cade|Punch}}{{plus}}{{cade|Kick}} (move {{cade|Left}}or{{cade|Right}})}}
|button={{cade|Punch}}{{plus}}{{cade|Kick}} (move {{cade|Left}}or{{cade|Right}})}}
{{Special_Move|name=Screw Piledriver
{{Special Move|name=Screw Piledriver
|motion=close, {{cade|360}}{{plus}}
|motion=close, {{cade|360}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special_Move|name=Atomic Suplex
{{Special Move|name=Atomic Suplex
|motion=close, {{cade|360}}{{plus}}
|motion=close, {{cade|360}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves_Footer}}
|}


[[Category:Game Boy]]
[[Category:Capcom]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Street Fighter]]
[[Category:Super Game Boy]]
[[Category:Capcom]]
[[Category:1996]]

Latest revision as of 01:59, 16 December 2023

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Box artwork for Street Fighter II.
Box artwork for Street Fighter II.
Street Fighter II
Developer(s)Capcom
Publisher(s)Capcom
Year released1995
System(s)Game Boy
SeriesStreet Fighter
Genre(s)Fighting
Players1-2
ModesSingle player, multiplayer
Rating(s)ESRB Kids to Adults
LinksStreet Fighter II (Game Boy) ChannelSearchSearch

Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.

Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.

With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.

Moves[edit]

Balrog[edit]

Portrait SF2GB Balrog.png
Name Input
Dash Straight Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Dash Uppercut Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Turn Punch Hold Arcade-Button-Punch.png+Arcade-Button-Kick.png and release.
Buffalo Headbutt Arcade-Stick-CDU.png+ Arcade-Button-Punch.png

Blanka[edit]

Portrait SF2GB Blanka.png
Name Input
Electric Thunder Arcade-Modifier-Tap.png Arcade-Button-Punch.png
Rolling Attack Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Vertical Rolling Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
River Run (from SSF2T) Arcade-Stick-DR.png+ Arcade-Button-Punch.png

Chun-Li[edit]

Portrait SF2GB ChunLi.png
Name Input
Yousou Kyaku Arcade-Modifier-Air.pngArcade-Stick-Down.png+ Arcade-Button-Kick.png
Spinning Bird Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
Hyakuretsu Kyaku Arcade-Modifier-Tap.png Arcade-Button-Kick.png
Kikouken Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png

Guile[edit]

Portrait SF2GB Guile.png
Name Input
Sonic Boom Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Somersault Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png

Ken[edit]

Portrait SF2GB Ken.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

M. Bison[edit]

Portrait SF2GB MBison.png
Name Input
Psycho Crusher Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Double Knee Press Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Head Press Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
__Somersault Skull Diver Press Arcade-Button-Punch.png after Head Press

Ryu[edit]

Portrait SF2GB Ryu.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shakunetsu Hadouken Arcade-Stick-Hcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Sagat[edit]

Portrait SF2GB Sagat.png
Name Input
Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Ground Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Tiger Uppercut Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tiger Knee Crush Arcade-Stick-Qcf.pngArcade-Stick-UR.png+ Arcade-Button-Kick.png

Zangief[edit]

Portrait SF2GB Zangief.png
Name Input
Double Lariat Arcade-Button-Punch.png+Arcade-Button-Kick.png (move Arcade-Stick-Left.pngorArcade-Stick-Right.png)
Screw Piledriver close, Arcade-Stick-360.png+ Arcade-Button-Punch.png
Atomic Suplex close, Arcade-Stick-360.png+ Arcade-Button-Kick.png