From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (cleanup, swapping images for larger one in infobox)
m (Reverted edits by SkullDragger (talk) to last revision by Rafael)
Tag: Rollback
 
(17 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{subpage}}
{{subpage}}
{{Header Nav|game=Street Fighter II (Game Boy)|num=4|onepage=1}}
{{cleanup|Why link to separate guide?}}
{{Infobox
{{Header Bar|game=Street Fighter II (Game Boy)}}
{{Game
|completion=4
|image=SF2 GB JP box.jpg
|title=Street Fighter II
|title=Street Fighter II
|image=SF2_GB_JP_box.jpg
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|year=1995
|systems={{syslist|gb}}
|ratings={{ESRB|KA}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Game Boy]]
|released={{rd|1995}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|series=Street Fighter
|series=Street Fighter
}}
}}
{{nihongo|'''Street Fighter II'''|ストリートファイターII}} became an instant success when it was ported to consoles such as the [[SNES]] and the [[Sega Genesis]]. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.


{{nihongo|'''Street Fighter II'''|ストリートファイターII}} became an instant success when it was ported to consoles such as the [[SNES]] and the [[Sega Genesis]]. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.


Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally.  While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain.  Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
 
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
<gallery>
<gallery>
Image:SF2_GB_box.jpg|US box.
File:SF2 GB box.jpg|US box.
Image:SF2_GB_title.jpg|Title screen.
File:SF2 GB title.jpg|Title screen.
Image:SF2_GB_screen.jpg|Super Game Boy screen.
File:SF2 GB screen.jpg|Super Game Boy screen.
</gallery>
</gallery>
==Moves==
==Moves==
===[[Street Fighter II/Characters/Balrog|Balrog]]===
===[[Street Fighter II/Balrog|Balrog]]===
{{Moves Header|SSF2|Balrog|Street Fighter II (Game Boy)}}
{{Moves Header|SF2GB|Balrog}}
{{Special Move|name=Dash Straight
{{Special Move|name=Dash Straight
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Special Move|name=Dash Upper
{{Special Move|name=Dash Uppercut
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
Line 38: Line 42:
|motion={{cade|CDU}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Blanka|Blanka]]===
 
{{Moves Header|SSF2|Blanka|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Blanka|Blanka]]===
{{Moves Header|SF2GB|Blanka}}
{{Special Move|name=Electric Thunder
{{Special Move|name=Electric Thunder
|motion={{cade|Tap}}
|motion={{cade|Tap}}
Line 53: Line 58:
|motion={{cade|DR}}{{plus}}
|motion={{cade|DR}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Chun-Li|Chun-Li]]===
 
{{Moves Header|SSF2|ChunLi|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Chun-Li|Chun-Li]]===
{{Moves Header|SF2GB|ChunLi}}
{{Special Move|name=Yousou Kyaku
{{Special Move|name=Yousou Kyaku
|motion={{cade|Air}}{{cade|Down}}{{plus}}
|motion={{cade|Air}}{{cade|Down}}{{plus}}
Line 68: Line 74:
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|button={{cade|Punch}}}}
|button={{cade|Punch}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Guile|Guile]]===
 
{{Moves Header|SSF2|Guile|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Guile|Guile]]===
{{Moves Header|SF2GB|Guile}}
{{Special Move|name=Sonic Boom
{{Special Move|name=Sonic Boom
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
Line 77: Line 84:
|motion={{cade|CDU}}{{plus}}
|motion={{cade|CDU}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Ken|Ken]]===
 
{{Moves Header|SSF2|Ken|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Ken|Ken]]===
{{Moves Header|SF2GB|Ken}}
{{Special Move|name=Hadouken
{{Special Move|name=Hadouken
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
Line 92: Line 100:
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/M. Bison|M. Bison]]===
 
{{Moves Header|SSF2|MBison|Street Fighter II (Game Boy)}}
===[[Street Fighter II/M. Bison|M. Bison]]===
{{Moves Header|SF2GB|MBison}}
{{Special Move|name=Psycho Crusher
{{Special Move|name=Psycho Crusher
|motion={{cade|CB}}{{cade|Right}}{{plus}}
|motion={{cade|CB}}{{cade|Right}}{{plus}}
Line 107: Line 116:
|motion=Press
|motion=Press
|button={{cade|Punch}} after Head Press}}
|button={{cade|Punch}} after Head Press}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Ryu|Ryu]]===
 
{{Moves Header|SSF2|Ryu|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Ryu|Ryu]]===
{{Moves Header|SF2GB|Ryu}}
{{Special Move|name=Hadouken
{{Special Move|name=Hadouken
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
Line 125: Line 135:
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|motion={{cade|Air}}{{cade|Qcb}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Sagat|Sagat]]===
 
{{Moves Header|SSF2|Sagat|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Sagat|Sagat]]===
{{Moves Header|SF2GB|Sagat}}
{{Special Move|name=Tiger Shot
{{Special Move|name=Tiger Shot
|motion={{cade|Qcf}}{{plus}}
|motion={{cade|Qcf}}{{plus}}
Line 140: Line 151:
|motion={{cade|Qcf}}{{cade|UR}}{{plus}}
|motion={{cade|Qcf}}{{cade|UR}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves Footer}}
|}
===[[Street Fighter II/Characters/Zangief|Zangief]]===
 
{{Moves Header|SSF2|Zangief|Street Fighter II (Game Boy)}}
===[[Street Fighter II/Zangief|Zangief]]===
{{Moves Header|SF2GB|Zangief}}
{{Special Move|name=Double Lariat
{{Special Move|name=Double Lariat
|motion=
|motion=
Line 152: Line 164:
|motion=close, {{cade|360}}{{plus}}
|motion=close, {{cade|360}}{{plus}}
|button={{cade|Kick}}}}
|button={{cade|Kick}}}}
{{Moves Footer}}
|}


[[Category:Game Boy]]
[[Category:Capcom]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Capcom]]
[[Category:Super Game Boy]]

Latest revision as of 01:59, 16 December 2023

subpage
subpage

This page needs to be split into subpages.

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
Cleanup required: Why link to separate guide?

Box artwork for Street Fighter II.
Box artwork for Street Fighter II.
Street Fighter II
Developer(s)Capcom
Publisher(s)Capcom
Year released1995
System(s)Game Boy
SeriesStreet Fighter
Genre(s)Fighting
Players1-2
ModesSingle player, multiplayer
Rating(s)ESRB Kids to Adults
LinksStreet Fighter II (Game Boy) ChannelSearchSearch

Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.

Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.

With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.

Moves[edit]

Balrog[edit]

Portrait SF2GB Balrog.png
Name Input
Dash Straight Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Dash Uppercut Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Turn Punch Hold Arcade-Button-Punch.png+Arcade-Button-Kick.png and release.
Buffalo Headbutt Arcade-Stick-CDU.png+ Arcade-Button-Punch.png

Blanka[edit]

Portrait SF2GB Blanka.png
Name Input
Electric Thunder Arcade-Modifier-Tap.png Arcade-Button-Punch.png
Rolling Attack Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Vertical Rolling Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
River Run (from SSF2T) Arcade-Stick-DR.png+ Arcade-Button-Punch.png

Chun-Li[edit]

Portrait SF2GB ChunLi.png
Name Input
Yousou Kyaku Arcade-Modifier-Air.pngArcade-Stick-Down.png+ Arcade-Button-Kick.png
Spinning Bird Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
Hyakuretsu Kyaku Arcade-Modifier-Tap.png Arcade-Button-Kick.png
Kikouken Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png

Guile[edit]

Portrait SF2GB Guile.png
Name Input
Sonic Boom Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Somersault Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png

Ken[edit]

Portrait SF2GB Ken.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

M. Bison[edit]

Portrait SF2GB MBison.png
Name Input
Psycho Crusher Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Double Knee Press Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Head Press Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
__Somersault Skull Diver Press Arcade-Button-Punch.png after Head Press

Ryu[edit]

Portrait SF2GB Ryu.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shakunetsu Hadouken Arcade-Stick-Hcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

Sagat[edit]

Portrait SF2GB Sagat.png
Name Input
Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Ground Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Tiger Uppercut Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tiger Knee Crush Arcade-Stick-Qcf.pngArcade-Stick-UR.png+ Arcade-Button-Kick.png

Zangief[edit]

Portrait SF2GB Zangief.png
Name Input
Double Lariat Arcade-Button-Punch.png+Arcade-Button-Kick.png (move Arcade-Stick-Left.pngorArcade-Stick-Right.png)
Screw Piledriver close, Arcade-Stick-360.png+ Arcade-Button-Punch.png
Atomic Suplex close, Arcade-Stick-360.png+ Arcade-Button-Kick.png