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{{subpage}}{{cleanup|Why link to separate guide?}} | {{subpage}} | ||
{{Header | {{cleanup|Why link to separate guide?}} | ||
{{Header Bar|game=Street Fighter II (Game Boy)}} | |||
{{Game | |||
|completion=4 | |||
|image=SF2 GB JP box.jpg | |||
|title=Street Fighter II | |title=Street Fighter II | ||
|developer=[[Capcom]] | |developer=[[Capcom]] | ||
|publisher=[[Capcom]] | |publisher=[[Capcom]] | ||
|year=1995 | |||
|systems={{syslist|gb}} | |||
|ratings={{ESRB|KA}} | |||
|genre=[[Fighting]] | |genre=[[Fighting]] | ||
|players=1-2 | |players=1-2 | ||
| | |modes=[[Single player]], [[multiplayer]] | ||
|series=Street Fighter | |series=Street Fighter | ||
}} | }} | ||
{{nihongo|'''Street Fighter II'''|ストリートファイターII}} became an instant success when it was ported to consoles such as the [[SNES]] and the [[Sega Genesis]]. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results. | |||
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found. | |||
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in. | |||
With only two buttons to press, attacks were limited to one punch button and one kick button. | |||
<gallery> | <gallery> | ||
File:SF2 GB box.jpg|US box. | |||
File:SF2 GB title.jpg|Title screen. | |||
File:SF2 GB screen.jpg|Super Game Boy screen. | |||
</gallery> | </gallery> | ||
==Moves== | ==Moves== | ||
===[[Street Fighter II/Balrog|Balrog]]=== | ===[[Street Fighter II/Balrog|Balrog]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Balrog}} | ||
{{Special Move|name=Dash Straight | {{Special Move|name=Dash Straight | ||
|motion={{cade|CB}}{{cade|Right}}{{plus}} | |motion={{cade|CB}}{{cade|Right}}{{plus}} | ||
|button={{cade|Punch}}}} | |button={{cade|Punch}}}} | ||
{{Special Move|name=Dash | {{Special Move|name=Dash Uppercut | ||
|motion={{cade|CB}}{{cade|Right}}{{plus}} | |motion={{cade|CB}}{{cade|Right}}{{plus}} | ||
|button={{cade|Kick}}}} | |button={{cade|Kick}}}} | ||
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===[[Street Fighter II/Blanka|Blanka]]=== | ===[[Street Fighter II/Blanka|Blanka]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Blanka}} | ||
{{Special Move|name=Electric Thunder | {{Special Move|name=Electric Thunder | ||
|motion={{cade|Tap}} | |motion={{cade|Tap}} | ||
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===[[Street Fighter II/Chun-Li|Chun-Li]]=== | ===[[Street Fighter II/Chun-Li|Chun-Li]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|ChunLi}} | ||
{{Special Move|name=Yousou Kyaku | {{Special Move|name=Yousou Kyaku | ||
|motion={{cade|Air}}{{cade|Down}}{{plus}} | |motion={{cade|Air}}{{cade|Down}}{{plus}} | ||
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===[[Street Fighter II/Guile|Guile]]=== | ===[[Street Fighter II/Guile|Guile]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Guile}} | ||
{{Special Move|name=Sonic Boom | {{Special Move|name=Sonic Boom | ||
|motion={{cade|CB}}{{cade|Right}}{{plus}} | |motion={{cade|CB}}{{cade|Right}}{{plus}} | ||
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===[[Street Fighter II/Ken|Ken]]=== | ===[[Street Fighter II/Ken|Ken]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Ken}} | ||
{{Special Move|name=Hadouken | {{Special Move|name=Hadouken | ||
|motion={{cade|Qcf}}{{plus}} | |motion={{cade|Qcf}}{{plus}} | ||
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===[[Street Fighter II/M. Bison|M. Bison]]=== | ===[[Street Fighter II/M. Bison|M. Bison]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|MBison}} | ||
{{Special Move|name=Psycho Crusher | {{Special Move|name=Psycho Crusher | ||
|motion={{cade|CB}}{{cade|Right}}{{plus}} | |motion={{cade|CB}}{{cade|Right}}{{plus}} | ||
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===[[Street Fighter II/Ryu|Ryu]]=== | ===[[Street Fighter II/Ryu|Ryu]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Ryu}} | ||
{{Special Move|name=Hadouken | {{Special Move|name=Hadouken | ||
|motion={{cade|Qcf}}{{plus}} | |motion={{cade|Qcf}}{{plus}} | ||
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===[[Street Fighter II/Sagat|Sagat]]=== | ===[[Street Fighter II/Sagat|Sagat]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Sagat}} | ||
{{Special Move|name=Tiger Shot | {{Special Move|name=Tiger Shot | ||
|motion={{cade|Qcf}}{{plus}} | |motion={{cade|Qcf}}{{plus}} | ||
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===[[Street Fighter II/Zangief|Zangief]]=== | ===[[Street Fighter II/Zangief|Zangief]]=== | ||
{{Moves Header| | {{Moves Header|SF2GB|Zangief}} | ||
{{Special Move|name=Double Lariat | {{Special Move|name=Double Lariat | ||
|motion= | |motion= | ||
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|} | |} | ||
[[Category: | [[Category:Capcom]] | ||
[[Category:Fighting]] | [[Category:Fighting]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category: | [[Category:Super Game Boy]] |
Latest revision as of 01:59, 16 December 2023
Street Fighter II | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Year released | 1995 |
System(s) | Game Boy |
Series | Street Fighter |
Genre(s) | Fighting |
---|---|
Players | 1-2 |
Modes | Single player, multiplayer |
Rating(s) |
Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.
With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
-
US box.
-
Title screen.
-
Super Game Boy screen.
Moves[edit]
Balrog[edit]
Name | Input | |
---|---|---|
Dash Straight | + | |
Dash Uppercut | + | |
Turn Punch | Hold | + and release. |
Buffalo Headbutt | + |
Blanka[edit]
Name | Input | |
---|---|---|
Electric Thunder | ||
Rolling Attack | + | |
Vertical Rolling | + | |
River Run (from SSF2T) | + |
Chun-Li[edit]
Name | Input | |
---|---|---|
Yousou Kyaku | + | |
Spinning Bird Kick | + | |
Hyakuretsu Kyaku | ||
Kikouken | + |
Guile[edit]
Name | Input | |
---|---|---|
Sonic Boom | + | |
Somersault Kick | + |
Ken[edit]
Name | Input | |
---|---|---|
Hadouken | + | |
Shoryuken | + | |
Tatsumaki Senpuukyaku | + | |
Kuchuu Tatsumaki Senpuukyaku | + |
M. Bison[edit]
Name | Input | |
---|---|---|
Psycho Crusher | + | |
Double Knee Press | + | |
Head Press | + | |
__Somersault Skull Diver | Press | after Head Press |
Ryu[edit]
Name | Input | |
---|---|---|
Hadouken | + | |
Shakunetsu Hadouken | + | |
Shoryuken | + | |
Tatsumaki Senpuukyaku | + | |
Kuchuu Tatsumaki Senpuukyaku | + |
Sagat[edit]
Name | Input | |
---|---|---|
Tiger Shot | + | |
Ground Tiger Shot | + | |
Tiger Uppercut | + | |
Tiger Knee Crush | + |
Zangief[edit]
Name | Input | |
---|---|---|
Double Lariat | + (move or) | |
Screw Piledriver | close, + | |
Atomic Suplex | close, + |