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Episode 1: Mecha Bowser Appears!

  • Objective: Beat Mecha Bowser

Run forward to the gates of Pinna Park and you'll see Shadow Mario. Once inside the park, follow him to a large fountain (straight ahead and left a bit) and then he will reveal Mecha Bowser - huge mechanical version of Bowser. After the cut-scene, the director of Pinna Park tells Mario to use the roller coaster to defeat the giant monster, and you'll be transported there.

Straight away you'll notice there is a rocket stuck in FLUDD's nozzle. This is a water rocket and there are lots of the on the track waiting to be used by Mario. When one gets stuck in the nozzle, aim at Mecha Bowser and press R to fire it. The aim is to hit him in the head or chest 3 times to bring him down. Mecha Bowser will shoot bullet bills at you, which go along the roller coaster track and can attack from in front or behind. They can be destroyed by spraying or by water rockets. He also breathes flames on you so spray them to put them out.

When the battle is over, Shadow Mario reveals himself to be.......! Well, you'll see. After the long cut-scene, he tells Mario to stay away and flees to Corona Mountain, leaving a Shine in the fountain.

Episode 2: The Beach Cannon's Secret

  • Objective: Complete a hidden obstacle course level

It's time for another obstacle course level, but thankfully this is one of the less difficult ones. But first you need to find your way into it. From the start point, head to the right along the beach and you'll be attacked by a gopher in a cannon that fires huge Bullet Bills at you. Keep running to the source of this attack dodging the explosions as you go (it's not too tricky as long as you keep moving). When you get close to the red cannon, he stops firing Bullet Bills at you and throws little clock work bombs instead. Spray them to deactivate them for a few seconds (they turn blue) and throw the back at the gopher using B button. After 3 hits, you'll defeat him and you can now jump into the cannon to reach the obstacle course.

This course is all about speed and timing - it's made up of huge blocks that appear and disappear. In the first section, make good use of the green and white "Yoshi Egg" style blocks as they don't fade away; you can stop and work out you timing for the next run. For the second and third sections you'll need to use the slide-somersault technique (basically while running, press B button to slide on your belly then press A button to get up with a little somersault) - doing this continually makes you go much faster than just running. After the third stretch of disappearing blocks, you'll reach the Shine.

Episode 3: Red Coins of the Pirate Ships

Episode 4: The Wilted Sunflowers

  • Objective: Revive the wilted sunflowers

At the end of the beach, where you found the red cannon in Episode 2, a group sunflowers have gone all brown and wilted because some sea turtles have burrowed into the ground nearby (those things that look like huge Yoshi Eggs). To revive the flowers you need to remove all these pesky turtles, so this spray an egg until the turtle pops out and chase you and lead him to some sand. When he gets close he'll try to ground-pound you, so make sure he misses and gets his butt stuck in the sand. Now ground-pound him, to show him how it's done then he'll give you some coins and one of the sunflowers will come back to life. Repeat this for all 6 eggs and when you've revived all the sunflowers a Shine will appear nearby.

Episode 5: The Runaway Ferris Wheel

Episode 6: The Yoshi-Go-Round's Secret

Go into the park. When you go to the Yoshi-Go-Round, you might realise that there is Yoshi missing! The girl next to it says that it was orange. You need to find the Yoshi egg that's hiding in the park. It's by a big tree with a nose. There is a cliff with a guy and a Yoshi egg. Feed it the fruit it wants. (Important: if it isn't orange then feed it a pineapple instead!) Now that you have a orange Yoshi, run back to the missing Yoshi spot on the Yoshi-Go-Round and a something cool will come up.

Episode 7:

Episode 8: