Super Paper Mario/Chapter 4: Outer Space: Difference between revisions

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==Chapter 4-1: Into Outer Space==
==Chapter 4-1: Into Outer Space==
Enemies:
*Jellien
*Fotons
You land in space, and can't breathe. Then you get teleported back to the main world. Go to Merlon and ask him for help. He had just the thing, but he gave it away to some boy. Go to where the first heart pillar was and talk to the boy with the fish bowl. He'll give you his fish to find it a new home. Go back down and go left until you see an arrow going down. Go down that elevator. Go right to find an elevator going down. This place just opened, so explore it later. Release the goldfish here and you've got your space helmet.
You land in space, and can't breathe. Then you get teleported back to the main world. Go to Merlon and ask him for help. He had just the thing, but he gave it away to some boy. Go to where the first heart pillar was and talk to the boy with the fish bowl. He'll give you his fish to find it a new home. Go back down and go left until you see an arrow going down. Go down that elevator. Go right to find an elevator going down. This place just opened, so explore it later. Release the goldfish here and you've got your space helmet.
[[File:SPM Squirp.jpg|right|70px]]
[[File:SPM Squirp.jpg|right|70px]]
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==Chapter 4-2: A Paper Emergency==
==Chapter 4-2: A Paper Emergency==
Enemies:
*Longator
*Boing-oing
*Choppa
*Hooligon
*Beepboxer
*Fuzzies
*Ice Cherbil
First, go right and talk to the person in the bathroom, Amore. Leave Squirps to his little dance and go right, across a gap (your jumping is stronger and higher because of less gravity). Go all the way to the right until you find a blocked off door. Destroy the blocks and go through the door. Jump on the ledge, flip, and slip through the wall with Slim. Stay flipped and go up on the next ledge. Get on the mountain to the right and ignore the door. Flip and cross the path. Fall in the lowest part to the right (ignore the door). Flip and go through the gap. Jump up to the mountain on the right and go in the door. Jump on the ? block and use Thudley to hit it and the rest of them. The highest one contains a super shroom. The last one holds a Mega Star to help you kill the beepboxers and fuzzies to the right. Now go in the door.
First, go right and talk to the person in the bathroom, Amore. Leave Squirps to his little dance and go right, across a gap (your jumping is stronger and higher because of less gravity). Go all the way to the right until you find a blocked off door. Destroy the blocks and go through the door. Jump on the ledge, flip, and slip through the wall with Slim. Stay flipped and go up on the next ledge. Get on the mountain to the right and ignore the door. Flip and cross the path. Fall in the lowest part to the right (ignore the door). Flip and go through the gap. Jump up to the mountain on the right and go in the door. Jump on the ? block and use Thudley to hit it and the rest of them. The highest one contains a super shroom. The last one holds a Mega Star to help you kill the beepboxers and fuzzies to the right. Now go in the door.


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==Chapter 4-3: The Gates of Space==
==Chapter 4-3: The Gates of Space==
Enemies:
*Jellien
*Eeligon
*Warpin
Go all the way to the right until you find a red X. Use Fleep on it and put Squirps in the hole. Now go through the door. Use Fleep on the X to the right, but do not put Squirps in yet. Continue right into the warp. Go all the way to the top right corner and into the '''blue''' warp. Float right and go in the shop. Buy whichever one you want (the cheapest is fine). Now go back and twist Squirps in. Then give him the chocolate to make him double. Now go through the door. Hit the star block to end the chapter.
Go all the way to the right until you find a red X. Use Fleep on it and put Squirps in the hole. Now go through the door. Use Fleep on the X to the right, but do not put Squirps in yet. Continue right into the warp. Go all the way to the top right corner and into the '''blue''' warp. Float right and go in the shop. Buy whichever one you want (the cheapest is fine). Now go back and twist Squirps in. Then give him the chocolate to make him double. Now go through the door. Hit the star block to end the chapter.


==Chapter 4-4: The Mysterious Mr. L==
==Chapter 4-4: The Mysterious Mr. L==
Enemies:
*Tileoid
*Barricade
*Hogarithm
*Hooligon
*Mr.L/Brobot
First go in the door to the right. Keep going right and Jump onto the gray platform. Flip and go in the door. Float over the gap with Peach and go in the door. Use Fleep to stun the Barricade and bring down his shields or flip around its shields and attack him when close. Grab the key and go back to where you first found the invisible door. Go in the '''visible''' door and flip to go up the steps to the right. Open this door and go to the right door on the ceiling. Run up and cross the wide gap with Peach. Now go into the door. Flip to get under the steps. Hit the up down switch and go in the door to the right. Cross this uncrossable path with Peach and flip with Mario. Grab the key and go back to the room on the left wall.
First go in the door to the right. Keep going right and Jump onto the gray platform. Flip and go in the door. Float over the gap with Peach and go in the door. Use Fleep to stun the Barricade and bring down his shields or flip around its shields and attack him when close. Grab the key and go back to where you first found the invisible door. Go in the '''visible''' door and flip to go up the steps to the right. Open this door and go to the right door on the ceiling. Run up and cross the wide gap with Peach. Now go into the door. Flip to get under the steps. Hit the up down switch and go in the door to the right. Cross this uncrossable path with Peach and flip with Mario. Grab the key and go back to the room on the left wall.


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This gets annoying in space. Keep mashing {{wii|2}} and dodge endlessly against Brobot's attacks. Have Barry with you as well. When it does Plasma Beam, flip to avoid it and shoot it at the same time. Chocolate bars will fly around the screen and act as power-ups for Squirps. Each bar has its own powers:
This gets annoying in space. Keep mashing {{wii|2}} and dodge endlessly against Brobot's attacks. Have Barry with you as well. When it does Plasma Beam, flip to avoid it and shoot it at the same time. Chocolate bars will fly around the screen and act as power-ups for Squirps. Each bar has its own powers:


*'''Purple''': Deploy
*'''Purple''': Spilt
*'''Green''': Missile
*'''Green''': Missile
*'''Red''': Power Up
*'''Red''': Power Up
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