Super Smash Bros. Melee: Difference between revisions

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→‎Items: added a few more items
(added single player modes section)
(→‎Items: added a few more items)
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==== Fan ====
==== Fan ====
An underated weapon that has a really fast attack and high penetration. Does 1% damage per whack but builds up quickly. Also extremely effective against sheilds. A good use for this is that when you throw it at someone, they get knocked straight up pretty high even at low damage so its good for starting juggles.
An underated weapon that has a really fast attack and high penetration. Does 1% damage per whack but builds up quickly. Also extremely effective against sheilds. A good use for this is that when you throw it at someone, they get knocked straight up pretty high even at low damage so its good for starting juggles.
==== Hammer ====
A unique item. When you pick it up, you immediatly start swingit it around. You then can move around and jump only once to whack people. When you whack people, it does a lot of damage and usually KO's in 2 hits. But, you can't drop the hammer nor are you defended against ranged attacks. Additionally, you can only jump once.
There is also a 10% chance that the hammer head will fall of, making it useless. You will then just swing the stick around for ten seconds, while still not being able to jump. The Hammer Head becomes an item and is a really high damage throwing item that usually KO's.
==== Star Rod ====
==== Star Rod ====
A pink baton with a star on the end. Seriously. It does normal melee damage, but if you smash it, it turns into a projectile weapon and shoots little stars out which go straight until they hit something. You can shoot about 20 stars before it becomes just melee.
A pink baton with a star on the end. Seriously. It does normal melee damage, but if you smash it, it turns into a projectile weapon and shoots little stars out which go straight until they hit something. You can shoot about 20 stars before it becomes just melee.
=== Transform Items ===
These items don't do damage directly but change your character's properties like weight or visibility.
==== Invisibility ====
This makes you invisible. Of course, it makes you invisible to yourself to so sometimes its a disadvantage. Also, whenever you get hit, you become momentarily visible.
==== Invincibility(StarMan) ====
The starman from mario games. If you touch it, you get 10 seconds of invincibility.
==== Metal Box ====
This makes you super heavy and shiny. As a result, you are harder to knock off the stage, but you don't jump as high either.
==== Screw Attack ====
I guess this is considered a transformation item(?). When you hold it, your jumps turn into screw attack jumps, just like samus. When you throw it at someone, it makes them do the screww attack jump. A useful strategy is to throw this at them while they are trying to recover because once they get hit with this, they can't jump any more.
=== Heath Items ===
These items recover heatlth.
==== Food ====
Random little peices of food from the kirby games that recover 5% each.
==== Maxim Tomato ====
A large red tomato with an M on it. Recovers 50%.
==== Heart Container ====
The heart from the zelda games. Recovers 100%.
=== Other Items ===
These don't really fit into the other categories.
==== Motion Sensor Bomb ====
Throw it somewhere on the stage and it sticks. After half a second it will become a proximity motion bomb, blowing up if somthing walks over it or it is attacked.


== Characters ==
== Characters ==