From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Undo revision 696245 by 75.177.117.137 (talk) "GAMP" is not an acronym used in the game's title: the furigana is clear on the box artwork and the possible transliteration is noted)
(arcade archives)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Header Nav|game=Super Xevious: Ganpu no Nazo|num=4}}
{{Header Nav|game=Super Xevious: Ganpu no Nazo}}
{{Infobox
{{Game
|completion=4
|image=Super Xevious Ganpu no Nazo FC box.jpg
|title=Super Xevious: Ganpu no Nazo
|title=Super Xevious: Ganpu no Nazo
|image=Super Xevious Ganpu no Nazo FC box.jpg
|japanese=スーパーゼビウス・ガンプの謎
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=スーパーゼビウス・ガンプの謎
|year=1986
|systems={{syslist|nes}}
|title1=Vs. Super Xevious
|developer1=[[Namco]]
|publisher1=[[Namco]]
|year1=1986
|systems1={{syslist|arcade}}
|title2=Arcade Archives Vs. Super Xevious: Mystery of Gump
|developer2=[[Namco]]
|publisher2=[[Hamster Corporation]]
|year2=2024
|systems2={{syslist|switch|ps4}}
|ratings2={{IARC|3}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[Arcade]], [[Family Computer]]
|released={{rd|1986|September 19}}
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
Line 14: Line 26:
|followed by=[[Xevious: Fardraut Saga]]
|followed by=[[Xevious: Fardraut Saga]]
|series=Xevious
|series=Xevious
|series2=Arcade Archives
}}
}}
{{nihongo|'''Super Xevious: Ganpu no Nazo'''|スーパーゼビウスガンプの謎|suupaa zebiusu ganpu no nazo|lit. Super Xevious: GAMP's Puzzle}}, often transliterated as Super Xevious: GAMP no Nazo, is a vertical scrolling shooter developed for the [[Family Computer]] by [[Namco]] in [[1986]], and not to be confused with the update to the original arcade Xevious called [[Super Xevious]]. Unlike the original Xevious, this version was not designed by Masanobu Endoh, who had left Namco by the time this game was in development. Endoh opposed the idea of creating a sequel to Xevious, as he felt it was unnecessary. Presumably, Namco was hungry to cash in on the success of Xevious, so they created this game.
{{nihongo|'''Super Xevious: Ganpu no Nazo'''|スーパーゼビウスガンプの謎|suupaa zebiusu ganpu no nazo|lit. Super Xevious: GAMP's Puzzle}}, often transliterated as Super Xevious: GAMP no Nazo, is a vertical scrolling shooter developed for the [[Family Computer]] by [[Namco]] in [[1986]], and not to be confused with the update to the original arcade Xevious called [[Super Xevious]]. Unlike the original Xevious, this version was not designed by Masanobu Endoh, who had left Namco by the time this game was in development. Endoh opposed the idea of creating a sequel to Xevious, as he felt it was unnecessary. Presumably, Namco was hungry to cash in on the success of Xevious, so they created this game.


Line 21: Line 33:


In addition to being released on the Family Computer, a version of the game was released for the Nintendo VS. System arcade hardware. This version is known as '''VS. Super Xevious''', though the game itself bears the same title screen as the original version of Super Xevious: Ganpu no Nazo. A sequel to Super Xevious: Ganpu no Nazo was developed and released for the Japanese MSX2 home computer, entitled [[Xevious: Fardraut Saga]].
In addition to being released on the Family Computer, a version of the game was released for the Nintendo VS. System arcade hardware. This version is known as '''VS. Super Xevious''', though the game itself bears the same title screen as the original version of Super Xevious: Ganpu no Nazo. A sequel to Super Xevious: Ganpu no Nazo was developed and released for the Japanese MSX2 home computer, entitled [[Xevious: Fardraut Saga]].
{{Continue Nav|nextpage=How to play}}


The "ganpu" or "GAMP" portion of the title refers to the General Artificial Matrix Producer, the super-computer intelligence that controls the enemies that the player fights.
The "ganpu" or "GAMP" portion of the title refers to the General Artificial Matrix Producer, the super-computer intelligence that controls the enemies that the player fights.
Line 30: Line 40:


[[Category:Namco]]
[[Category:Namco]]
[[Category:NES]]
[[Category:Hamster Corporation]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 23:55, 10 April 2024

Box artwork for Super Xevious: Ganpu no Nazo.
Box artwork for Super Xevious: Ganpu no Nazo.
Super Xevious: Ganpu no Nazo
Developer(s)Namco
Publisher(s)Namco
Year released1986
System(s)NES
Preceded bySuper Xevious
Followed byXevious: Fardraut Saga
SeriesXevious,
Arcade Archives
Japanese titleスーパーゼビウス・ガンプの謎
Genre(s)Shooter
Players1
ModesSingle player
Vs. Super Xevious
Developer(s)Namco
Publisher(s)Namco
Year released1986
System(s)Arcade
Arcade Archives Vs. Super Xevious: Mystery of Gump
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2024
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 3+ESRB EveryonePEGI Ages 3+General
LinksSuper Xevious: Ganpu no Nazo ChannelSearchSearch

Super Xevious: Ganpu no Nazo (スーパーゼビウスガンプの謎 suupaa zebiusu ganpu no nazo?, lit. Super Xevious: GAMP's Puzzle), often transliterated as Super Xevious: GAMP no Nazo, is a vertical scrolling shooter developed for the Family Computer by Namco in 1986, and not to be confused with the update to the original arcade Xevious called Super Xevious. Unlike the original Xevious, this version was not designed by Masanobu Endoh, who had left Namco by the time this game was in development. Endoh opposed the idea of creating a sequel to Xevious, as he felt it was unnecessary. Presumably, Namco was hungry to cash in on the success of Xevious, so they created this game.

Ganpu no Nazo contains some key differences from the original Super Xevious, including discreet stages which are not composed of vertical strips of the same basic terrain. The "no nazo" portion of the game's title means riddle, mystery, or puzzle (literally "puzzle of GAMP"), and thus each stage contains some problem that the player must solve in order to advance to the next stage. These solutions may include flying into a certain portion of the screen, collecting a particular power-up, or destroying a particular target. If these objectives are not met, the game repeats the same level at an increased difficulty. This game also introduces power-ups to Xevious, which include a rear-firing Zapper, shields, and a larger Blaster.

In addition to being released on the Family Computer, a version of the game was released for the Nintendo VS. System arcade hardware. This version is known as VS. Super Xevious, though the game itself bears the same title screen as the original version of Super Xevious: Ganpu no Nazo. A sequel to Super Xevious: Ganpu no Nazo was developed and released for the Japanese MSX2 home computer, entitled Xevious: Fardraut Saga.

The "ganpu" or "GAMP" portion of the title refers to the General Artificial Matrix Producer, the super-computer intelligence that controls the enemies that the player fights.

Table of Contents

edit

Super Xevious: Ganpu no Nazo logo
Super Xevious: Ganpu no Nazo logo