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< Sword of Fargoal
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Gold

Throughout the dungeon, you will find scattered bags of gold. This gold can be carried and sacrificed at a temple for experience. In addition, you are fully healed for each 2000 gold sacrificed.

You can initially carry 100 gold, and an additional 100 gold for every magic sack. Any extra gold will be hidden from the monsters.

Chests

Special items can also be discovered.

Item Rarity Effect
Healing Potion Common Allows you to instantly regain health
Magic Sack Common Increases gold capacity by 100
Beacon Rare Provides a teleport destination
Invisibiliy Spell Rare Hides the player from view
Regeneration Spell Rare Doubles healing rate - cumulative with temples and spells
Teleport Spell Common Teleports to a random location
Shield Spell Common Protects against attacks
Drift Spell Rare Cancels damage from pit traps
Light Spell Rare Increases vision radius
Enchanted Weapon Rare Increases damage - cumulative and permanent

Note that a monster will destroy these items if he walks over them.

Traps

The treasure chests you find in the dungeon may instead be disguised traps.

Trap Effect
Ceiling trap Damage: 0-9 + dingeon level
Avoid by casting teleport
Explosion Damage: 0-14 + dungeon level
Avoid by preparing shield
Pit trap Damage: 0-9 + dungeon level. Re-entering the tile allows downward travel for 2-5 levels.
Avoid damage by casting drift
Teleport Forces the player to teleport
Unavoidable

If you trigger a trap, there is a chance that you will lose your map. To prevent this, you can either prepare the necessary spell before stumbling on the trap, or cast it while the trap activates.