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;Tetris DS: Each mode of ''[[Tetris DS]]'' has its own scoring system. Most notably, the system used in Standard mode represents a fusion of the 1, 3, 5, 8 pattern used in several modes of ''Tetris Worlds'' with the section multiplier of the NES and Game Boy system.
;Tetris DS: Each mode of ''[[Tetris DS]]'' has its own scoring system. Most notably, the system used in Standard mode represents a fusion of the 1, 3, 5, 8 pattern used in several modes of ''Tetris Worlds'' with the section multiplier of the NES and Game Boy system.


Modern Point Value Table
== Recent guideline compatible games ==
Values are multiplied by the level number.
Most games released after ''Tetris DS'' share large part of scoring system.


Moves                                Points Given
{| {{prettytable}}
!Action||Points
|-
|Single||100 x level
|-
|Double||300 x level
|-
|Triple||500 x level
|-
|Tetris||800 x level; difficult
|-
|T-Spin no lines (kick)||100 x level (3-corner T)<br>0 (3-corner T no kick)
|-
|T-Spin no lines (no kick)||400 x level
|-
|T-Spin Single (kick)||200 x level; difficult (3-corner T)<br>100 x level, counted as Single (3-corner T no kick)
|-
|T-Spin Single (no kick)||800 x level; difficult
|-
|T-Spin Double (kick)||1200 x level; difficult (3-corner T)<br>300 x level, counted as Double (3-corner T no kick)
|-
|T-Spin Double (no kick)||1200 x level; difficult
|-
|T-Spin Triple||1600 x level; difficult (3-corner T)<br>500 x level, counted as Triple (all 3-corner T no kick games and ''[[Tetris Zone]]'')
|-
|Back to Back difficult line clears||*3/2<br>(for example, back to back tetris: 1200 x level)
|-
|Combo||50 x combo count x level (Only available in some games released after ''Tetris Zone'')
|-
|[[Tetris/Controls#Drops|Soft drop]]||1 point per cell
|-
|[[Tetris/Controls#Drops|Hard drop]]||2 points per cell
|}


Mini T-Spin                          100
{{Footer Nav|game=Tetris|prevpage=Features|nextpage=Advanced strategies}}
Single                              100
Mini T-Spin Single                  200
Double                              300
Mini T-Spin Double                  400
T-Spin                              400
Triple                              500
Tetris®                              800
T-Spin Single                        800
T-Spin Double                        1,200
T-Spin Triple                        1,600
 
Back To Back Point Value Table
(Values are multiplied by 1.5 and by the level number.)
 
Line Clear                          Simple Formula with Points
 
Back To Back Mini T-Spin Single      200 × 1.5 = 300
Back To Back Mini T-Spin Double      400 × 1.5 = 600
Back To Back Tetris®                800 × 1.5 = 1,200
Back To Back T-Spin Single          800 × 1.5 = 1,200
Back To Back T-Spin Double          1,200 × 1.5 = 1,800
Back To Back T-Spin Triple          1,600 × 1.5 = 2,400 (Most for a Line Clear!)
 
Combo
Values are multiplied by the level number.
 
×1    50
×2  100
×3  150
×4  200
×5  250
×6  300
×7  350
×8  400
×9  450
×10  500
×11  550
×12  600
×13  650
×14  700
×15  750
×16  800
×17  850
×18  900
×19  950
×20  1,000
Special note on the ×20 Combo: The only way your able to get it is by Singles. Nothing else.
 
Hard Drop
2 × gap height between the Tetrimino and the bottom of available space
 
Soft Drop
Gap height between the Tetrimino and the bottom of available space

Revision as of 16:35, 15 April 2021

Most games award points to the player for completing various tasks. The earliest games awarded points only for dropping Tetrominos, and some even gave a penalty for leaving piece preview turned on.

After Tetris for Game Boy, most games adopted a scoring system designed to reward difficult clears by giving points for more lines cleared at once. Some systems also encourage starting at higher difficulty.

Original Nintendo scoring system

This score was used in Nintendo's versions of Tetris for NES, for Game Boy, and for Super NES.

Level Points for
1 line
Points for
2 lines
Points for
3 lines
Points for
4 lines
0 40 100 300 1200
1 80 200 600 2400
2 120 300 900 3600
...
9 400 1000 3000 12000
n 40 * (n + 1) 100 * (n + 1) 300 * (n + 1) 1200 * (n + 1)

For each piece, the game also awards the number of points equal to the number of grid spaces that the player has continuously soft dropped the piece. Unlike the points for lines, this does not increase per level.

Other Tetris variants

The New Tetris
The New Tetris awards "lines": one for each line cleared, one extra line for clearing four lines with one I tetromino, and several lines for clearing parts of a 4x4 square. This does not increase as the game gets faster. Soft and firm drops do not give points; instead, they allow the player to place more tetrominoes (and clear more lines) in the three minute game.
Tetris Worlds
Each mode of Tetris Worlds has its own scoring system. As in The New Tetris, the unit of score in each mode is "lines"; 2-, 3-, and 4-line clears grant additional points in some modes.
Tetris Deluxe
Tetris Deluxe scoring system is similar to Tetris Worlds.
Tetris DS
Each mode of Tetris DS has its own scoring system. Most notably, the system used in Standard mode represents a fusion of the 1, 3, 5, 8 pattern used in several modes of Tetris Worlds with the section multiplier of the NES and Game Boy system.

Recent guideline compatible games

Most games released after Tetris DS share large part of scoring system.

Action Points
Single 100 x level
Double 300 x level
Triple 500 x level
Tetris 800 x level; difficult
T-Spin no lines (kick) 100 x level (3-corner T)
0 (3-corner T no kick)
T-Spin no lines (no kick) 400 x level
T-Spin Single (kick) 200 x level; difficult (3-corner T)
100 x level, counted as Single (3-corner T no kick)
T-Spin Single (no kick) 800 x level; difficult
T-Spin Double (kick) 1200 x level; difficult (3-corner T)
300 x level, counted as Double (3-corner T no kick)
T-Spin Double (no kick) 1200 x level; difficult
T-Spin Triple 1600 x level; difficult (3-corner T)
500 x level, counted as Triple (all 3-corner T no kick games and Tetris Zone)
Back to Back difficult line clears *3/2
(for example, back to back tetris: 1200 x level)
Combo 50 x combo count x level (Only available in some games released after Tetris Zone)
Soft drop 1 point per cell
Hard drop 2 points per cell