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|completion=4
|completion=4
|image=Tetris BPS box.jpg
|image=Tetris BPS box.jpg
|title=Tetris (BPS)
|title=Tetris
|developer=[[Bullet-Proof Software]]
|developer=[[Bullet-Proof Software]]
|publisher=[[Bullet-Proof Software]]
|publisher=[[Bullet-Proof Software]]
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|modes=[[Single player]]
|modes=[[Single player]]
|series=Tetris
|series=Tetris
|seriesDisambig=None
}}
}}
'''Tetris''' (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Russian tile-matching [[puzzle]] game, originally designed and programmed by Alexey Pajitnov. [[Bullet Proof Software]]'s version was the very first commercial release of Tetris in Japan. It was published in 1988 for several popular Japanese computer platforms, including the [[Fujitsu FM-7]], [[MSX2]], [[NEC PC-88]], [[NEC PC-98]], [[Sharp X1]], and the [[Sharp X68000]]. However, BPS did produce one version for console; the [[Famicom]] version.
'''Tetris''' (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Russian tile-matching [[puzzle]] game, originally designed and programmed by Alexey Pajitnov. [[Bullet Proof Software]]'s version was the very first commercial release of Tetris in Japan. It was published in 1988 for several popular Japanese computer platforms, including the [[Fujitsu FM-7]], [[MSX2]], [[NEC PC-88]], [[NEC PC-98]], [[Sharp X1]], and the [[Sharp X68000]]. However, BPS did produce one version for console; the [[Famicom]] version.
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The first versions of Tetris created by [[Bullet Proof Software]] were infamous for their unusual control scheme, particularly the Famicom version. Instead of using a fire button for the rotation button, rotations are performed by pressing down on the joystick or control pad. Instead, pressing a fire button causes a hard drop. Players who try this game for the first time and are familiar with more traditional control schemes have a hard time playing initially while they adjust to this format. BPS adopted a more traditional control scheme with subsequent releases of Tetris.
The first versions of Tetris created by [[Bullet Proof Software]] were infamous for their unusual control scheme, particularly the Famicom version. Instead of using a fire button for the rotation button, rotations are performed by pressing down on the joystick or control pad. Instead, pressing a fire button causes a hard drop. Players who try this game for the first time and are familiar with more traditional control schemes have a hard time playing initially while they adjust to this format. BPS adopted a more traditional control scheme with subsequent releases of Tetris.


{{Tetris_Nav}}
{{Tetris Nav}}


== Computer releases ==
== Computer releases ==
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File:Tetris BPS MSX screen.png|MSX2
File:Tetris BPS MSX screen.png|MSX2
File:Tetris BPS PC88 screen.png|NEC PC-88
File:Tetris BPS PC88 screen.png|NEC PC-88
File:Tetris BPS PC98 screen.gif|NEC PC-98
File:Tetris BPS PC98 screen.png|NEC PC-98
File:Tetris BPS X1 screen.png|Sharp X1
File:Tetris BPS X1 screen.png|Sharp X1
File:Tetris BPS X68 screen.png|Sharp X68000
File:Tetris BPS X68 screen.png|Sharp X68000
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== Famicom version ==
== Famicom version ==
[[File:Tetris BPS FC screen.png|thumb|left]] [[File:Tetris BPS FC box.jpg|thumb|right]]
[[File:Tetris BPS FC screen.png|thumb|left]] [[File:Tetris BPS FC box.jpg|thumb|right]]
The version of Tetris that was released in Japan for the [[Famicom]] is considerably different from the version of [[Tetris (NES)|Tetris]] that was released for the [[NES]] around the rest of the world. Developed by Henk Roger's company [[Bullet Proof Software]], it retains the unusual control scheme which makes it one of the least enjoyed conversions of Tetris for the hardware (including the unlicensed [[Tetris (Tengen)|Tengen version]].) In addition to the controls, this version of Tetris is also unique for having "lives" that the player must run out of before the game comes to an end. The player is required to complete 25 lines before advancing to the next level.
The version of Tetris that was released in Japan for the [[Famicom]] is considerably different from the version of [[Tetris (NES)|Tetris]] that was released for the [[NES]] around the rest of the world. Developed by Henk Roger's company [[Bullet Proof Software]], it retains the unusual control scheme which makes it one of the least enjoyed conversions of Tetris for the hardware (including the unlicensed [[Tetris (Tengen)|Tengen version]].) In addition to the controls, this version of Tetris is also unique for having "lives" that the player must run out of before the game comes to an end. The player is required to complete 25 lines before advancing to the next level.


[[Category:Bullet-Proof Software]]
[[Category:Bullet-Proof Software]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 22:30, 20 July 2022

Box artwork for Tetris.
Box artwork for Tetris.
Tetris
Developer(s)Bullet-Proof Software
Publisher(s)Bullet-Proof Software
Year released1988
System(s)NES, Fujitsu FM-7, MSX2, NEC PC-8801, NEC PC-9801, Sharp X1, Sharp X68000
SeriesTetris
Genre(s)Puzzle
Players1
ModesSingle player
LinksTetris (Bullet-Proof Software) ChannelSearchSearch

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Russian tile-matching puzzle game, originally designed and programmed by Alexey Pajitnov. Bullet Proof Software's version was the very first commercial release of Tetris in Japan. It was published in 1988 for several popular Japanese computer platforms, including the Fujitsu FM-7, MSX2, NEC PC-88, NEC PC-98, Sharp X1, and the Sharp X68000. However, BPS did produce one version for console; the Famicom version.

The first versions of Tetris created by Bullet Proof Software were infamous for their unusual control scheme, particularly the Famicom version. Instead of using a fire button for the rotation button, rotations are performed by pressing down on the joystick or control pad. Instead, pressing a fire button causes a hard drop. Players who try this game for the first time and are familiar with more traditional control schemes have a hard time playing initially while they adjust to this format. BPS adopted a more traditional control scheme with subsequent releases of Tetris.

Computer releases[edit]

All of the home computer versions are extremely visually similar. The game begins with a level selection screen that is presented over a map of Russia. Players can choose their starting level, as well the height of a starting set of "garbage" lines that need to be cleared out. Finally, the player is given a selection of three choices of background music, a feature that would be popularized and become standard in many future releases of Tetris.

Famicom version[edit]

Tetris BPS FC screen.png
Tetris BPS FC box.jpg

The version of Tetris that was released in Japan for the Famicom is considerably different from the version of Tetris that was released for the NES around the rest of the world. Developed by Henk Roger's company Bullet Proof Software, it retains the unusual control scheme which makes it one of the least enjoyed conversions of Tetris for the hardware (including the unlicensed Tengen version.) In addition to the controls, this version of Tetris is also unique for having "lives" that the player must run out of before the game comes to an end. The player is required to complete 25 lines before advancing to the next level.