The Great Ace Attorney 2: Resolve/Episode 3: The Return of the Great Departed Soul/Investigation, Part 1: Difference between revisions

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{{Header Nav|game=The Great Ace Attorney 2: Resolve}}
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*'''The Reaper's varsity years:''' Harebrayne claims that the Barok van Zieks he knew was a perfect gentleman, but he was already in Germany by the time the Reaper rumors started.
*'''The Reaper's varsity years:''' Harebrayne claims that the Barok van Zieks he knew was a perfect gentleman, but he was already in Germany by the time the Reaper rumors started.
Ryunosuke agrees to represent Harebrayne in court, so the next step is to investigate the crime scene. '''Move''' to the '''Experimentation Stage'''.
Ryunosuke agrees to represent Harebrayne in court, so the next step is to investigate the crime scene. '''Move''' to the '''Experimentation Stage'''.
==Experimentation Stage==
Upon arriving, Ryunosuke and Iris spot some old friends in the middle of a heated discussion. After that winds down, '''talk''' to '''Gina''':
*'''About Gina:''' Gina explains how she came to be a detective, as well as her rationale for how she dodged the Reaper's curse.
*'''Yesterday's incident:''' Gina claims to have witnessed the experiment in its entirety, which would make her a witness to the crime.
[[File:DGS2 icon Experiment Sketch.png|right|70px]]
*'''Successful experiment?:''' Gina reveals that the experiment was successful in a way, because the victim was found in the Crystal Tower, far from the site of the stage where he started out. The '''Experiment Sketch''' that illustrates the intended trajectory is added to the Court Record.
*'''About the investigation:''' Gina reveals that the Forensic Investigation Team took the investigation of this crime scene out of the hands of the Scotland Yard detectives.
[[File:DGS2 icon Mysterious Contraption.png|right|70px]]
'''Examine''' the '''mysterious contraption''' leaning on the shrub to the right of the screen. It looks like this may have something to do with the case. The '''Mysterious Contraption''' is entered into the Court Record.
[[File:DGS2 icon Piece of Green Cloth.png|right|70px]]
'''Examine''' the '''piece of green cloth''' on the ground. Iris believes that the material is canvas due to its stiff nature, and the scorch marks on it are also suspect. The '''Piece of Green Cloth''' is entered into the Court Record. '''Pan up''' and '''examine the wreckage''' in the Crystal Tower to conclude the investigation here. Could the experiment really have been a success? '''Examine the stairs''' to the left to make your way to the platform above.
===Platform===
'''Examine the machine''' and Gregson will dart over to warn Ryunosuke and Iris not to touch anything. '''Examine the machine''' again to find a mysterious screwdriver, and receive another warning from Gregson in the process. '''Talk to Gregson''' for some more information:
*'''Government policy:''' Gregson explains that scientists have many rights due to government policy, and so the detectives cannot examine Harebrayne's machine.
*'''Special dispensation:''' Gregson reveals his disdain for science due to the ways in which scientists can obtain confidentiality and scam the government for grant money.
*'''Professor Harebrayne:''' It seems Gregson was unaware of the connection between the defendant and Prosecutor van Zieks.
*'''The mystery of the Reaper:''' Gregson seems to fully believe that Prosecutor van Zieks has no involvement with the Reaper, and would even stake his reputation on it.
Since investigation here is restricted, it seems as good a time as ever to check on Sholmes, and Iris knows where he is. '''Move''' to '''Madame Tusspells'''.
==Madame Tusspells==
'''Pan right''' and '''examine the ladder''' to begin working toward an accolade in the Chronicles version of the game. '''Examine Sholmes''' to get his attention. '''Talk to Sholmes''' for his side of the story, or simply skip to the topic of interest to progress the story:
*'''Something to ask you:''' Ryunosuke fills Sholmes in on everything they've learned, but before he can ask the detective about the prosecutor's past, they are interrupted.
'''Talk''' to '''Tusspells''' to learn more about the situation here, though the topic that progresses the story is the last one:
*'''Something afoot:''' Sholmes hinted to a mystery here that could be related to Ryunosuke's case. With that, Tusspells decides to allow Sholmes a chance at solving the mystery.
As Tusspells pulls back the curtain to reveal her special exhibit, Sholmes prepares his deductions, though as always, he'll need a little help from Ryunosuke to get them right.
===The Great Deduction: Waxwork's Fate===
{{DGS Reasoning
|char=Sherlock
|name=Herlock Sholmes
|subtitle=Topic 1: '''Waxwork's Fate'''
|testimony=# To begin with, we must ask ourselves what exactly is afoot here in this museum?
# The answer is revealed by the bundle of banknotes protruding so helpfully from your bag.
# In my estimation, some...two hundred pounds.
# So what does this large sum of money reveal?
# Ah, not as much as the involuntary glance you cast, it would seem, Madame Tusspells.
# Yes, the answer lies where your eyes now fall.
# The significance of the two hundred pounds is revealed by that public notice!
# 'Waxwork for sale'? Your business has hit hard times, it would seem.
# In short...
# ...you sold the infamous killer - the centrepiece of your special exhibit - for the sum of two hundred pounds!
# Now...let us explore the next curiosity with which we are presented.
# Who is the portly gentleman stretched out so peacefully on the floor?
# It would appear the man has suffered a severe shock.
# The cause of which...is clearly known to you.
# Unfortunately, madame, keeping secrets does not appear to be your forte.
# What dealt the man such a shocking blow was of course...the two hundred pounds!
# It would appear that you twisted this gentleman around your little finger most effectively.
# He rashly agreed to purchase the waxwork for the sum of two hundred pounds.
# Only when he came to hand the money over, did it occur to him what an extortionate amount he was paying.
# But the money was no longer in his hands.
# And the result? The scene we see before us. He collapsed in shock.
# Yes, the killer in this special exhibit fetched a killer price!
# We can only pray that the gentleman's dreams are not plagued with regret...
}}
Conclusion: '''Sold for cash'''
===Waxwork's Fate: Course Correction===
On '''statement 7''', rotate the camera to get a view of the wall behind the curtain. '''Examine''' the '''note on the wall''' to read its contents, which make this mystery much clearer. '''Present''' the '''ransom note''' as the true reason for the banknotes in Madame Tusspell's bag. On '''statement 16''', rotate the camera around Madame Tusspells, then down. This should give you a view of her cape, as well as a hand poking out from under it. '''Examine''' the '''hand of Madame''' to discover that this isn't her hand after all. '''Present''' the '''waxwork hand''' and Madame Tusspell will reveal the truth behind the unconscious man.
Conclusion: '''Kidnapped!'''
===The Great Deduction: Waxwork Location===
{{DGS Reasoning
|char=Sherlock
|name=Herlock Sholmes
|subtitle=Topic 2: '''Waxwork Location'''
|testimony=# The question that arises then, is what has become of the waxwork that changed hands?
# Let us consider that problem for a moment.
# What immediately strikes me about this conundrum, is the young man standing over there.
# Who is this fellow? To find the answer, we need only observe...his neckerchief.
# Such as is worn by policemen as a secret sign to fellow members of the force that a crime is being perpetrated.
# Yes, this young man is an undercover policeman, currently investigating this museum.
# I know him well, in fact. It's Sergeant John Clay.
# The man's quite a celebrity. He received triple accolades at last year's policing awards.
# Next we turn our attention to the old man sat before him with the particularly unsightly visage.
# I've been watching closely and he hasn't moved a muscle. Almost, in fact...as if he were a waxwork.
# Your reaction only confirms my suspicions, madame.
# I noticed it at once, of course... Observe!
# The telltale sign that instantly proves whether or not this old man is a waxwork is the obvious price tag!
# 'Thruppence'...? A tragically low price, you might say.
# Though perhaps the going rate for ageing waxworks riddled with cracks.
# And yet you sold it to the portly gentleman for an exorbitant two hundred pounds!
# The sort of plucky behaviour that's sure to attract the attention of Scotland Yard... Isn't that so, madame?
# Yes, the waxwork you sold has already been seized by the police and remains in their custody as we speak!
# The old man must be reunited with his grave in the special exhibit, and not a moment too soon!
}}
Conclusion: '''Discovered already'''
===Waxwork Location: Course Correction===
On '''statement 4''', rotate the camera around the man who Sholmes claims is an undercover policeman to find that he's missing an arm. '''Present''' the '''shoulder stub''' to reveal that the man is actually a waxwork. On '''statement 13''', rotate the camera around the old man to see some movement in his leg. '''Present''' the '''twitch''' to reveal that the man who Sholmes claims is a waxwork is actually an undercover policeman who fell asleep. Madame Tusspells reveals that the Scotland Yard detective is in fact present to investigate criminal activity that has been occurring at the museum, proven by the ransom note. However, the location of the waxwork belonging to the special exhibit remains unknown.
Conclusion: '''Still a mystery'''
Some scenes follow the deduction, including an unexpected visit to the prison, after which the trial begins at last.


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