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Half a dozen walkthroughs for '''''The Quest''''' can be found on the internet. All these guides are largely incomplete: they are more or less copies of each other, and they race the player to the ending. This way, the player is left with two questions:
Half a dozen walkthroughs for '''''The Quest''''' can be found on the internet. All these guides are largely incomplete: they are more or less copies of each other, and they race the player to the ending. This way, the player is left with two questions:
# How was I supposed to get the game solution?
# How was I supposed to guess the game solution?
# How about the rest of the game world?
# How about the rest of the game world?
In particular, the fun about a text adventure is to solve riddles and puzzles by yourself. In fact, in real life, people ask for hints before asking the complete answer.


This '''''StrategyWiki''''' walkthrough, therefore, shows how you were supposed to get to the game solution by yourself, as well as all the possible options.
This '''''StrategyWiki''''' walkthrough, therefore, shows how you were supposed to get to the game solution by yourself, as well as all the possible options.


{{Footer Nav|game=The Quest|prevpage=|nextpage=First steps in Balema}}
{{Footer Nav|game=The Quest|prevpage=|nextpage=Spoiler-free hints}}

Latest revision as of 06:51, 20 September 2018

Half a dozen walkthroughs for The Quest can be found on the internet. All these guides are largely incomplete: they are more or less copies of each other, and they race the player to the ending. This way, the player is left with two questions:

  1. How was I supposed to guess the game solution?
  2. How about the rest of the game world?

In particular, the fun about a text adventure is to solve riddles and puzzles by yourself. In fact, in real life, people ask for hints before asking the complete answer.

This StrategyWiki walkthrough, therefore, shows how you were supposed to get to the game solution by yourself, as well as all the possible options.