The Quest of Ki/Floors 61 - 70: Difference between revisions

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fix piclink, fix header, spacing
(Floors 61 - 70)
 
(fix piclink, fix header, spacing)
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'''Silver dragon warp''': Hey!  You're not permitted to use these warps.
'''Silver dragon warp''': Hey!  You're not permitted to use these warps.
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== Floor 62 ==
== Floor 62 ==
[[File:Kai no Bouken map 62.png|182px|right]]
[[File:Kai no Bouken map 62.png|182px|right]]
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Floor 62 is considerably smaller than the first special stage.  Head to the right and jump up to reach the first platform.  It contains a bunch of Mushkins from Namco's lesser known game [[Libble Rabble]], which simply hop back and forth rather slowly.  A frog is mounted on the column in the middle of the platform.  Time your jump over it and be careful when landing on the other side between the two Mushkins.  Floating back and forth above you like a raven is Inky from the far more popular [[Pac-Man]].  Time your jump as you rise past him, and up to the platform containing the exit.  There is no chest in this floor.
Floor 62 is considerably smaller than the first special stage.  Head to the right and jump up to reach the first platform.  It contains a bunch of Mushkins from Namco's lesser known game [[Libble Rabble]], which simply hop back and forth rather slowly.  A frog is mounted on the column in the middle of the platform.  Time your jump over it and be careful when landing on the other side between the two Mushkins.  Floating back and forth above you like a raven is Inky from the far more popular [[Pac-Man]].  Time your jump as you rise past him, and up to the platform containing the exit.  There is no chest in this floor.
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== Floor 63 ==
== Floor 63 ==
[[File:Kai no Bouken map 623.png|182px|right]]
[[File:Kai no Bouken map 63.png|182px|right]]
'''Time''': 60, '''Treasure''': Gift
'''Time''': 60, '''Treasure''': Gift


Another small floor, start out by jumping up to the right of the entrance and collecting the key.  Then you must slip past the Beholder on the left.  The safest way to do this is to run to the column on the far left, and begin your jump just as the Beholder is about to bounce off the column.  Rise up to the platform with the worm, and prepare to jump over a new enemy.  The red cat Nyamco is from the game [[Mappy]], and he acts like a more frequently jumping frog.  Jumping over him will take special timing.  Watch out for the worm on the platform beyond Nyamco, and then jump up to the last platform, collecting the Gift from the chest before you reach the exit.
Another small floor, start out by jumping up to the right of the entrance and collecting the key.  Then you must slip past the Beholder on the left.  The safest way to do this is to run to the column on the far left, and begin your jump just as the Beholder is about to bounce off the column.  Rise up to the platform with the worm, and prepare to jump over a new enemy.  The red cat Nyamco is from the game [[Mappy]], and he acts like a more frequently jumping frog.  Jumping over him will take special timing.  Watch out for the worm on the platform beyond Nyamco, and then jump up to the last platform, collecting the Gift from the chest before you reach the exit.
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== Floor 64 ==
== Floor 64 ==
[[File:Kai no Bouken map 64.png|254px|right]]
[[File:Kai no Bouken map 64.png|254px|right]]
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Now you must return to the entrance, and head to the right where you initially collected the Silence spell.  The Vampire will be gone, allowing you to descend to the lower right corner of the floor, and collect the key.  There's nothing left to do, but to head all the way back to the place where you collected the Cross from, and drop down to the platform below where you will find the exit.
Now you must return to the entrance, and head to the right where you initially collected the Silence spell.  The Vampire will be gone, allowing you to descend to the lower right corner of the floor, and collect the key.  There's nothing left to do, but to head all the way back to the place where you collected the Cross from, and drop down to the platform below where you will find the exit.
== Floor 625 ==
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== Floor 65 ==
[[File:Kai no Bouken map 65.png|254px|right]]
[[File:Kai no Bouken map 65.png|254px|right]]
'''Time''': 60, '''Treasure''': Candle
'''Time''': 60, '''Treasure''': Candle
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You'll have to time your approach to the next platform so that you don't get hit by the frog when it leaps up.  Walk a short distance to the right, and you'll need to watch out for a spike that falls to the ground. After it lands, time your next leap so that you jump over both the spike and the frog behind it, and up to the platform above.  You must watch out for both the anemone hanging out on the edge of the platform, and the bat which hovers just above it.  When you land safely, make your way to the exit on your left.
You'll have to time your approach to the next platform so that you don't get hit by the frog when it leaps up.  Walk a short distance to the right, and you'll need to watch out for a spike that falls to the ground. After it lands, time your next leap so that you jump over both the spike and the frog behind it, and up to the platform above.  You must watch out for both the anemone hanging out on the edge of the platform, and the bat which hovers just above it.  When you land safely, make your way to the exit on your left.
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== Floor 66 ==
== Floor 66 ==
[[File:Kai no Bouken map 66.png|302px|right]]
[[File:Kai no Bouken map 66.png|302px|right]]
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Once you land safely on either of the two leftmost columns, jump up to the highest platform, compensating for the wind as you rise.  When you reach the top, head to the right and collect the key.  Then drop down one level to the platform below, which is occupied by three black slimes.  It's your choice whether you want to hop over each one one at a time, or launch yourself over all three (just make sure you get enough air).  Once safely on the right, jump up to reach the platform containing the exit.
Once you land safely on either of the two leftmost columns, jump up to the highest platform, compensating for the wind as you rise.  When you reach the top, head to the right and collect the key.  Then drop down one level to the platform below, which is occupied by three black slimes.  It's your choice whether you want to hop over each one one at a time, or launch yourself over all three (just make sure you get enough air).  Once safely on the right, jump up to reach the platform containing the exit.
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== Floor 67 ==
== Floor 67 ==
[[File:Kai no Bouken map 67.png|278px|right]]
[[File:Kai no Bouken map 67.png|278px|right]]
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As you walk behind the fire cannon's flame, you will see a Salamander and a Basilisk on the right.  There's a Gift in the chest behind the Salamander, but it is so difficult to correctly time and collect, that it's generally not worth the effort or frustration to collect.  Instead, drop down to the level with the Basilisk.  Wait for it to open its eyes, and remember not to look to the right while the screen is flashing.  Head to the left and collect the key, then drop down to the level with the green and red slimes.  The green slime isn't much of a threat, but the red slime can shoot you with a spell while you jump over it if you aren't careful.  Beyond the platform with the slimes, you must fall down to the exit, passing two ravens that fly back and forth as you go.
As you walk behind the fire cannon's flame, you will see a Salamander and a Basilisk on the right.  There's a Gift in the chest behind the Salamander, but it is so difficult to correctly time and collect, that it's generally not worth the effort or frustration to collect.  Instead, drop down to the level with the Basilisk.  Wait for it to open its eyes, and remember not to look to the right while the screen is flashing.  Head to the left and collect the key, then drop down to the level with the green and red slimes.  The green slime isn't much of a threat, but the red slime can shoot you with a spell while you jump over it if you aren't careful.  Beyond the platform with the slimes, you must fall down to the exit, passing two ravens that fly back and forth as you go.
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== Floor 68 ==
== Floor 68 ==
[[File:Kai no Bouken map 68.png|right]]
[[File:Kai no Bouken map 68.png|right]]
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'''Black dragon warp''': As they say, what goes up must come down… falling!
'''Black dragon warp''': As they say, what goes up must come down… falling!
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== Floor 69 ==
== Floor 69 ==
[[File:Kai no Bouken map 69.png|374px|right]]
[[File:Kai no Bouken map 69.png|374px|right]]
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There are two hallways which lead to the exit.  But before you consider which hallway to take, simply jump up to the highest level above the entrance and collect the key.  After you land, examine the paths that lead to the right.  The lower path has three fast moving quails running back and forth within a narrow corridor, while the middle path has two equally fast Axe Beaks running back and forth.  Not only is the middle path slightly larger, the ceiling above it breaks sooner, and there's only two Axe Beaks, so this is clearly the path to take.  Run to the right just behind the left Axe Beak, and jump up to the platform above as soon as you have the opportunity.  You'll grab the Gift from the chest as you make your way to the exit.
There are two hallways which lead to the exit.  But before you consider which hallway to take, simply jump up to the highest level above the entrance and collect the key.  After you land, examine the paths that lead to the right.  The lower path has three fast moving quails running back and forth within a narrow corridor, while the middle path has two equally fast Axe Beaks running back and forth.  Not only is the middle path slightly larger, the ceiling above it breaks sooner, and there's only two Axe Beaks, so this is clearly the path to take.  Run to the right just behind the left Axe Beak, and jump up to the platform above as soon as you have the opportunity.  You'll grab the Gift from the chest as you make your way to the exit.
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== Floor 70 ==
== Floor 70 ==
[[File:Kai no Bouken map 70.png|254px|right]]
[[File:Kai no Bouken map 70.png|254px|right]]
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