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(Created new guide; as much as I would like to do a guide for this one, I can't, because it doesn't work properly in MAME.)
 
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{{Header Nav|game=Time Crisis II|num=0}}
{{Header Nav|game=Time Crisis II}}
{{Infobox
{{Game
|completion=0
|image=Time Crisis II flyer.jpg
|title=Time Crisis II
|title=Time Crisis II
|image=Time Crisis II flyer.jpg
|japanese=タイムクライシスII
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=タイムクライシスII
|year=1997
|released={{rd|1997}}
|systems={{syslist|cade|ps2}}
|genre=[[First-person shooter]]
|ratings={{ESRB|T}}{{ELSPA|15}}
|systems=[[Arcade]], [[Sony PlayStation 2]]
|genre=[[Light gun]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]], [[Co-op]]
|preceded by=[[Time Crisis]]
|preceded by=[[Time Crisis]]
|followed by=[[Time Crisis: Project Titan]]
|followed by=[[Time Crisis: Project Titan]]
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{{marquee|Time Crisis II marquee.jpg}}
{{marquee|Time Crisis II marquee.jpg}}
'''Time Crisis II''' is a first-person [[shooter]] arcade game that was released by [[Namco]], in [[1997]]; it runs on the company's System 23 hardware, and (as the name suggests), is the sequel to [[Time Crisis]], which was released two years earlier. Unlike the original, this one allows two players to play simultaneously (1P as the new VSSE agent Keith Martin, and 2P as his comrade Robert Baxter) - and it was the first lightgun game to display the action from both players' perspectives on each monitor. One player also has the option to play alone, in the newly-added "Solo Play" mode, but in the also-newly-added "Link Play" mode, a second player can join him or her at any time (after inserting a coin); a scoring system has also been added, as the original only had a "best-time" table for players to enter their names on.
'''Time Crisis II''' is a first-person [[shooter]] arcade game that was released by [[Namco]], in [[1997]]; it runs on the company's System 23 hardware, and (as the name suggests), is the sequel to [[Time Crisis]], which was released two years earlier. Unlike the original, this one allows two players to play simultaneously (1P as the new VSSE agent Keith Martin, and 2P as his comrade Robert Baxter) - and it was the first lightgun game to display the action from both players' perspectives on each monitor. One player also has the option to play alone, in the newly-added "Solo Play" mode, but in the also-newly-added "Link Play" mode, a second player can join him or her at any time (after inserting a coin); a scoring system has also been added, as the original only had a "best-time" table for players to enter their names on.
{{Continue Nav}}


Shooting enemies three times in a row is also worth more points and counts towards the players' hit combo, but they should not do it too often, or they will have to reload their guns more frequently; the first and second stages also have "secret" areas, which can only be reached by shooting the boss's hat off four times and shooting the two yellow-outfitted soldiers when the diesel-hauled train passes them respectively. It is also possible to play for free, by picking up the guns and shooting at the title screen - and, once the players have mastered the game at normal difficulty, it is possible to make it harder, by shooting enough of the bottles on the rack in the first stage (but it will not be immediately obvious until the second one, for all the enemy soldiers in one part of it will be the tougher, orange-outfitted ones). This title was also later converted for home play on the [[Sony PlayStation 2]] in [[2001]].
Shooting enemies three times in a row is also worth more points and counts towards the players' hit combo, but they should not do it too often, or they will have to reload their guns more frequently; the first and second stages also have "secret" areas, which can only be reached by shooting the boss's hat off four times and shooting the two yellow-outfitted soldiers when the diesel-hauled train passes them respectively. It is also possible to play for free, by picking up the guns and shooting at the title screen - and, once the players have mastered the game at normal difficulty, it is possible to make it harder, by shooting enough of the bottles on the rack in the first stage (but it will not be immediately obvious until the second one, for all the enemy soldiers in one part of it will be the tougher, orange-outfitted ones). This title was also later converted for home play on the [[Sony PlayStation 2]] in [[2001]].
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{{ToC}}
{{ToC}}
{{Time Crisis}}
{{Time Crisis}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Light gun]]
[[Category:Shooter]]
[[Category:First-person shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:PlayStation 2]]
[[Category:Co-op]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 00:10, 20 May 2022

Box artwork for Time Crisis II.
Box artwork for Time Crisis II.
Time Crisis II
Developer(s)Namco
Publisher(s)Namco
Year released1997
System(s)Arcade, PlayStation 2
Preceded byTime Crisis
Followed byTime Crisis: Project Titan
SeriesTime Crisis
Japanese titleタイムクライシスII
Genre(s)Light gun
Players1-2
ModesSingle player, Multiplayer, Co-op
Rating(s)ESRB TeenELSPA Ages 15+
LinksTime Crisis II ChannelSearchSearch
Time Crisis II marquee

Time Crisis II is a first-person shooter arcade game that was released by Namco, in 1997; it runs on the company's System 23 hardware, and (as the name suggests), is the sequel to Time Crisis, which was released two years earlier. Unlike the original, this one allows two players to play simultaneously (1P as the new VSSE agent Keith Martin, and 2P as his comrade Robert Baxter) - and it was the first lightgun game to display the action from both players' perspectives on each monitor. One player also has the option to play alone, in the newly-added "Solo Play" mode, but in the also-newly-added "Link Play" mode, a second player can join him or her at any time (after inserting a coin); a scoring system has also been added, as the original only had a "best-time" table for players to enter their names on.

Shooting enemies three times in a row is also worth more points and counts towards the players' hit combo, but they should not do it too often, or they will have to reload their guns more frequently; the first and second stages also have "secret" areas, which can only be reached by shooting the boss's hat off four times and shooting the two yellow-outfitted soldiers when the diesel-hauled train passes them respectively. It is also possible to play for free, by picking up the guns and shooting at the title screen - and, once the players have mastered the game at normal difficulty, it is possible to make it harder, by shooting enough of the bottles on the rack in the first stage (but it will not be immediately obvious until the second one, for all the enemy soldiers in one part of it will be the tougher, orange-outfitted ones). This title was also later converted for home play on the Sony PlayStation 2 in 2001.

Table of Contents

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Time Crisis II/Table of Contents