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< Trinity Trigger
Revision as of 21:21, 15 April 2024 by Tedium (talk | contribs) (added more)
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Towns

Towns have several services. Some people may offer quests and will have an icon above them.

Shop
Buy, sell, and craft items
Inn
Restore HP and cure status ailments
Verte Workshop
Buy and craft Manatite

Shrines

Shrines are where you can save the game and level up Trigger Attacks. There are two types, blue and red. Blue shrines allow you to fast travel to other blue shrines. Red shrines can restore HP and cure status ailments.

Triggers

Weapons are known as Triggers. Each one can be customized by selecting three Trigger Attacks to form a combo and equipping Manatite for passive effects. Trigger Attacks can be leveled up by spending TP. TP is earned by defeating enemies. Trigger Attacks can only be leveled up to the same level of the Trigger, which is indicated by the number of stars next to its icon. Triggers level up as the story progresses.

The weapon ring can be brought up by pressing RB button. The game will pause and you can select a different weapon and change the equipped Trigger Attacks.

Battles

Attacking depletes the Synchro Gauge above a character. When it reaches 0, damage is reduced. It replenishes over time when not attacking. It also replenishes by performing a close call, dodging just before an attack hits.

When a weapon is glowing, Trigger Strike is available. Press Y button to perform a powerful strike. The weapon will stop glowing but will glow again over time.

When the party has all three members and the bottom right yellow gauge is full, hold A button to perform Trinity Impact, a powerful attack. The gauge fills by attacking with weapons enemies are weak to and taking damage.

Weapon Auras temporarily boost a character with a passive effect. Press X button when the Weapon Aura gauge next to the character portrait is full. Attacking enemies will refill the gauge.

Bosses have an armor gauge under their health bar that must be depleted before they will take damage. Attacking with a weapon they are weak to will deplete the gauge faster. Once broken, there is a window of time you can attack before the armor gauge reappears.

Some enemies may inflict status effects. They will disappear over time or can be removed with a status recovery item.

Poison
Take damage over time
Slow
Move slower
Stun
Can't move
Seal
Can't attack

The item ring can be brought up by pressing LB button to use consumable items. Like the weapon ring, it will pause the game. Consumable items can also be used in the main menu.

Crafting

Materials Not Included
Bronze Trophy unlocked.png
Materials Not Included
Crafted 10 times at a shop.
Craftsman
Silver Trophy unlocked.png
Craftsman
Crafted 100 times at a shop.

Items can be crafted if you have the corresponding recipe and enough materials and Liba. For consumable items, there is a bonus chance for extra items to be made without using additional materials. A success bonus rewards +1 and a major success bonus rewards +2.

Manatite crafting also requires having recipes.

Treasure Chests

Found It!
Bronze Trophy unlocked.png
Found It!
Opened 10 treasure chests (excluding certain special chests).
There Must Be More...
Silver Trophy unlocked.png
There Must Be More...
Opened 100 treasure chests (excluding certain special chests).
No Stone Unturned
Gold Trophy unlocked.png
No Stone Unturned
Opened 300 treasure chests (excluding certain special chests).

Treasure chests are found throughout Trinitia and some are obscured by the environment. The mini-map tracks how many are in an area and how many have been opened. If you are already holding the maximum amount of an item, the contents of the chest will remain to pick up at a later time.