Ultima IV: Quest of the Avatar/Dungeons Destard and Shame: Difference between revisions

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* In the West room, the halberds will definitely come in handy to fight enemies in narrow passages.  
* In the West room, the halberds will definitely come in handy to fight enemies in narrow passages.  
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| A || [[File:U4_AMI d0 Altar3.png]] ||align=left| The north entrance is from Dungeon Destard. The west exit leads to Dungeon Shame. You need at least four Stones to use an Altar, but currently you own just two.
| A || [[File:U4_SMS d0 Altar3.png]] ||align=left| The north entrance is from Dungeon Destard. The west exit leads to Dungeon Shame. You need at least four Stones to use an Altar, but currently you own just two.
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| S8 || [[File:U4_AMI d7 Shame L8.png]] ||align=left| [[File:U4_SMS d7 Shame L8rooms.png|left]] From the altar room fo courage, the Companions access Dungeon Shame from the north-east of this floor. <br>By crossing the three rooms to the south, the Companions will reach a fountain and two magic orbs. <br>In the first room, notice the three "secret passage" tiles: the one in the center opens the wall to the west, the two south ones lead to the next room. In the second and third room, the "Negate" spells would prevent the Balrog and the Reapers from casting "Sleep" on all the Companions. <br>The magic orbs in Dungeon Shame raise Strength and Intelligence by 5, but they inflict 400 damages. Luckily, there is a healing fountain near these two.
| S8 || [[File:U4_AMI d7 Shame L8.png]] ||align=left| [[File:U4_SMS d7 Shame L8rooms.png|left]] From the altar room fo courage, the Companions access Dungeon Shame from the north-east of this floor. <br>By crossing the three rooms to the south, the Companions will reach a fountain and two magic orbs. <br>In the first room, notice the three "secret passage" tiles: the one in the center opens the wall to the west, the two south ones lead to the next room. In the second and third room, the "Negate" spells would prevent the Balrog and the Reapers from casting "Sleep" on all the Companions. <br>The magic orbs in Dungeon Shame raise Strength and Intelligence by 5, but they inflict 400 damages. Luckily, there is a healing fountain near these two.