Editing User talk:Onderduiker

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:::::::I am not too keen on full dialogue documentation here. If we can omit the entries that don't matter to events in the game, or relationship bonuses, or achievements, then I think we can streamline the guide(s). If we have to have them, there are a few ways of doing it. One way is to show each menu (level of depth) in a group, with a number, then say "Go to menu 3", etc. and players can just click on each menu group. Tree-style works decently with bullets. I stay away from RPG guides for the most part, except for [[Chrono Trigger]]. --{{User:Notmyhandle/Sig}} 19:34, 12 May 2015 (UTC)
:::::::I am not too keen on full dialogue documentation here. If we can omit the entries that don't matter to events in the game, or relationship bonuses, or achievements, then I think we can streamline the guide(s). If we have to have them, there are a few ways of doing it. One way is to show each menu (level of depth) in a group, with a number, then say "Go to menu 3", etc. and players can just click on each menu group. Tree-style works decently with bullets. I stay away from RPG guides for the most part, except for [[Chrono Trigger]]. --{{User:Notmyhandle/Sig}} 19:34, 12 May 2015 (UTC)
===Party template===
:In {{t|KotORII/Party}}, what is <code>|- {{ {{{CU}}} }}</code> supposed to do? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 21:25, 3 December 2022 (UTC)
::It changes the row's background color to indicate if a skill is a class skill or a cross-class skill: for Computer Use (CU), entering |CU=yes results in {{t|yes}} (green) while CU=no results in {{t|no}} (red). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 23:20, 4 December 2022 (UTC)


== Template:KotOR/Header ==
== Template:KotOR/Header ==
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: I do something similar for attribute and skill checks: save game, then use console cheats to set attributes and skill ranks until successful (I usually increase by 5 until success, then load game and increase by 1 until success). These are also indicated by entries in the Scripts to run for this node field, and I'm aware of a few attribute and skill checks that aren't made explicit by the dialog itself (not prefixed by an attribute or skill in square brackets, or mislabeled). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:15, 9 October 2020 (UTC)
: I do something similar for attribute and skill checks: save game, then use console cheats to set attributes and skill ranks until successful (I usually increase by 5 until success, then load game and increase by 1 until success). These are also indicated by entries in the Scripts to run for this node field, and I'm aware of a few attribute and skill checks that aren't made explicit by the dialog itself (not prefixed by an attribute or skill in square brackets, or mislabeled). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 19:15, 9 October 2020 (UTC)
I saw your [[Special:Diff/943735|change]]. You might want to put a comment directly in the text so if someone edits &lt;!-- they'll see the comment -->. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 17:37, 12 January 2022 (UTC)


== KotOR guide completion ==
== KotOR guide completion ==
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Can you please weigh in on [[StrategyWiki:Staff lounge#Ports, remasters, and re-releases]]? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:10, 15 February 2021 (UTC)
Can you please weigh in on [[StrategyWiki:Staff lounge#Ports, remasters, and re-releases]]? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:10, 15 February 2021 (UTC)
== Unordered lists ==
I saw you put line breaks between each line in the bulleted list in [[Special:Diff/1012804|this change]]. Please try to avoid this, as it puts each line in a separate list (<nowiki><ul></nowiki>), potentially making styling more difficult in the future. No need to go back and change anything, but just for future updates. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:38, 18 January 2023 (UTC)
== Screenshots ==
I'd suggest splitting it into two templates. Having a 3rd optional parameter for the second game is probably harder to understand. You could alternatively hide that parameter through the second template if you want to keep things consistent. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:47, 30 March 2023 (UTC)
: I'm not sure what you mean by hiding that parameter through the second template, but I've been thinking about this recently and I agree that there should be separate templates for each game. Incidentally, I'd already done the same thing as {{t|KotOR/Screenshot}} with {{t|KotOR/Description}}, although I've only used the latter on KotORII pages so far.
: I've been using some KotOR templates while completing the KotORII walkthrough as a stopgap, but they should use different icons (although otherwise only the prefix differs) have different links (when {{t|s}} or [[../ won't work) and possibly background colour (KotORII icons and interface are turquoise while KotOR's are green and blue).
: A couple of KotOR templates ({{t|KotOR/Hide}} and {{t|KotOR/Source}}) can be used for either game with no difference in usage: is this okay, or should I create KotORII versions as well? [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 11:14, 1 April 2023 (UTC)
::{{t|KotORII/Screenshot}} could have the contents be <code><nowiki>{{KotOR/Screenshot|{{{1|}}}|{{{2|}}}|II}}</nowiki></code>, that way any changes to the formatting in one template will apply to both. For {{t|KotOR/Hide}}, you could use the same one for both games, or you could create {{t|KotORII/Hide}} with contents <code><nowiki>#REDIRECT [[Template:KotOR/Hide]]</nowiki></code>, whichever you prefer. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 23:33, 1 April 2023 (UTC)
::: Thanks! I hadn't thought of using transclusion and redirects like that. So this allows any redesign common to both guides to affect both templates while only editing one, clarifies documentation by removing any comment(s) affecting usage for one game but not the other, and editors (including me) don't have to remember which KotOR templates are common to both guides.
::: I'm working on the first column of the KotORII walkthrough, so I'll create most KotORII templates as redirects until I get to finding and uploading KotORII icons: most likely, I'll be prompted to do this when I create a completely new template {{t|KotORII/Influence}}, which will be first used when I create the Harbinger - Command Deck page (hopefully in the next few weeks, and getting the guide to stage 3 by midyear). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 13:04, 2 April 2023 (UTC)
== KotOR characters stats ==
Hi. I am administrator of russian wiki about KotOR and SWTOR games. I am interested - how do you get information about character stats in KotOR 1 and 2?
[[User:Thacos|Thacos]] ([[User talk:Thacos|talk]]) 03:07, 7 September 2023 (UTC)
: I use [https://deadlystream.com/topic/1949-downloadkotor-tool/ KotOR Tool] to look at character templates, and double-check in game using the Combat and Feedback sections of the Messages log: there's more detail in the [[User talk:Onderduiker#Knights of the old republic II walkthrough|Knights of the old republic II walkthrough]] section of this talk page, where someone else asked the same a few years ago (although there's no autobalance in the first game, some characters receive bonuses depending on your experience level). [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 12:50, 10 September 2023 (UTC)
== wikigta ==
I feel the number of links to wikigta is really high. Would it be possible to consolidate some of the links into an "external links" section on each page or something? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:12, 8 October 2023 (UTC)
: I've consolidated external links in a separate section on all pages that contain them. WikiGTA and [https://gta.fandom.com/wiki/Grand_Theft_Auto_2 Fandom] already have GTA2 more or less covered, but I feel obliged to work on our guide since I made it appear more complete than it is by creating all the Walkthrough pages, with just dialog so far. I think I can make my own maps (including Bonus Stages, and possibly multiplayer), but it'll take a bit of effort and I'll only work on it when taking a break from other projects. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 23:09, 10 October 2023 (UTC)
::Wikigta seem like a great resource, just didn't want us to promote them ''too'' hard. Looks much better, thanks! -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:11, 12 October 2023 (UTC)
== {{t|SWJKDF2/Mission}} ==
I would suggest keeping the description outside the table. This way it shows up as a description for google to display in search results. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:39, 8 February 2024 (UTC)
:Is "The" part of the level names? If so the pages should probably be renamed to match the official names. Are the level numbers actually mentioned in-game? If not the ToC numbering is probably enough. I assume the yellow text is from in-game, but it probably needs a darker background to be more easily read. Is the red text also from in-game? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:13, 8 February 2024 (UTC)
:: The name on the loading screen for each mission starts with its number and sometimes includes "The" (for example, 2 - The Lost Disk) in yellowish text, with the description below in reddish text, both the actual colors used in the game: however, the letters are darker around the edges so I'll see if using those colors improves the name readability without introducing a background color.
::  If I rename pages to match the loading screens, should I also include names displayed in all caps (7 - YUN - The Dark Youth, 14 - MAW - The Revenge, 16 - SARISS - Jedi Battleground, 20 - BOC - The Crude, and 21 - JEREC - The Force Within)? [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 23:16, 8 February 2024 (UTC)
:::Taking a look at [https://www.youtube.com/watch?t=30&v=z4vF8Z9KP9U this video], I think the all caps words are part of the titles, so would be valid to keep. It could be argued that we should keep the level numbers in the page names as well. If you want to outline the letters, take a look at <code>text-shadow</code> css. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 02:46, 9 February 2024 (UTC)
::::I'm inclined to leave page names alone for now, for ease of possible linkage elsewhere in the guide(s). For example, compare:
::::* There are two Kell Dragons in the <nowiki>[[../Valley of the Jedi/]]</nowiki>.
::::* There are two Kell Dragons in <nowiki>[[../The Valley of the Jedi/]]</nowiki>.
::::* There are two Kell Dragons in the <nowiki>[[../The Valley of the Jedi|Valley of the Jedi]]</nowiki>.
::::* There are two Kell Dragons in the <nowiki>[[../19 - The Valley of the Jedi|Valley of the Jedi]]</nowiki>.
::::All caps are also normally interpreted as shouting, and names could be mistaken for acronyms (particularly YUN, MAW and BOC), but I'll keep the exact loading screen mission names on the pages themselves.
::::I've darkened the mission names for {{t|SWJKDF2/Mission}} and {{t|SWJKMotS/Mission}}, and I ''think'' they're now readable enough, but I'll keep <code>text-shadow</code> css in mind in case I do something similar for any games that use even lighter colors. [[User:Onderduiker|Onderduiker]] ([[User talk:Onderduiker|talk]]) 20:57, 9 February 2024 (UTC)
== Multi upload ==
In case you're unaware, there's a multiple upload gadget available from your preferences which lets you upload many files from [[Special:Upload]] at the same time, all with the same description. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 23:44, 9 February 2024 (UTC)
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