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(original text by Trigin ( http://www.gamefaqs.com/computer/doswin/file/537053/25235 ), "There is no copyright to this document. Use it, abuse it ... I could care less.")
 
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{{wikify}}
{{Wikify|September 2007}}
{{drivel}}
{{drivel}}
{{All Game Nav|game=Warlords: Battlecry II}}
{{Header Nav|game=Warlords Battlecry II}}
{{floatingtoc}}
 
To create a hero who is strong enough to defeat even the toughest titan, upgrade (or downgrade) Warlords: Battecry II to version 1.02. Two sites that still host this patch (version 1.02) are:
To create a hero who is strong enough to defeat even the toughest titan, upgrade (or downgrade) Warlords: Battecry II to version 1.02. Two sites that still host this patch (version 1.02) are:
* http://www.gamenavigator.ru/files/file1898.html
* google search terms "warlords  battlecry 2 1.02 patch". (tip: install 1.04 patch and copy paste 1.02 exe. switch to 1.04 exe after char lvl up is complete)
* http://www.3dnews.ru/download/patches/warlords_battlecry2/
* Also use treasure swapper.  
* Use shared google drive folder for trainers and patches/ exe files. (https://drive.google.com/drive/folders/1ilLnAu25gbvkD5cJ_D-rcJ8ktAevjgql?usp=sharing)


Next, the trainer, AnonTrainer's +7 Trainer, is required. To get it, go to Google.com, & search for "AnonTrainer's +7 trainer" (without the apostrophes).
Next, the trainer, AnonTrainer's +7 Trainer, is required. To get it, go to Google.com, & search for "AnonTrainer's +7 trainer" (without the apostrophes).


With having both aquired the patch & trainer, now play the game for a while, &
With having both acquired the patch & trainer, now play the game for a while, & raise the destined hero, who is to be made godlike, to level 36. Use an XP map to speed up the process. Also, unless the hero requires a special "Hero Ability" to use his/her "Hero Spells" (e.g. the Barbarian requires the "Shaman" Hero Ability to unlock "Nature" in his/her Hero Spells), do not increase the ability points for the hero from levels 4-36, especially "Training"; increasing it for even a select few additional Ability Points for the following levels will actually '''decrease''' the maximum points to be used at level 36.
raise the destined hero, who is to be made godlike, to level 36. (Use an XP map
to speed up the process.) Also, unless the hero requires a special "Hero Abil-
ity" to use his/her "Hero Spells" (e.g.: the Barbarian: Barbarian requires
"Shaman" in Hero Ability to unlock "Nature" in his/her Hero Spells), do not in-
crease the ability points for the hero from levels 4 ~ 36, especially "Train-
ing"; increasing it for even a select few additional Ability Points for the
following levels will actually DECREASE the maximum points to be used at level
36.


When at level 36, have ready AnonTrainer's +7 Trainer. With it, do not give
When at level 36, have ready AnonTrainer's +7 Trainer. With it, do not give the hero more than 1,000 Ability Points to allocate at a time (e.g. use up all the 1,000 points given by the trainer by pressing {{kbd|Alt}}{{plus}}{{kbd|9}} twice and then get another 1,000 points to use up, etc.); giving the hero more than 1,000 points can cause the game's software to determine that cheating is taking place. If it detects cheating, it will reset the hero's stats to 1 after having finished leveling up.
the hero more than 1,000 Ability Points to allocate at a time (e.g.: use up
all the 1,000 points given by the trainer by pressing ALT+9 twice, & then get
another 1,000 points to use up, etc.); giving the hero more than 1,000 points
can cause the game's software to determine that cheating is taking place, & re-
set the hero's stats to 1 after having finished leveling up.


Other things to look out for are: a hero can not have more than 2,040 HP or
Other things to look out for:
more than 99 speed. With 2,040+ HP, a hero will die from a single hit. (Actual-
*A hero cannot have more than 2,040 HP or more than 99 speed. With 2,040+ HP, a hero will die from a single hit (when hit, his/her HP will dip into the negatives, e.g. -2,050 HP, and he/she will stand in place until the HP increases to 0, at which point the hero dies).
ly, when hit, his/her HP will dip into the negatives [e.g.: -2,050 HP], &
*As for speed, 100 or more (only with items, having +1 to +6 speed bonuses equipped is it possible to go beyond 100 speed) will drop a hero's melee to -100 (or less), and it will take an extremely long time (about half a minute) for him/her to attack anything just once.
he/she will stand in place until the HP increases to 0, & the hero dies.) As
for speed, 100 or more* will drop a hero's melee to -100 (or less), & it will
take f-o-r-e-v-e-r (about half a minute) for him/her to attack anything just
once.


*: Only with items, having +1 ~ +6 speed bonuses equipped is it possible to go
Now that you know about the limits and boundaries to creating a godlike hero, use the information below to create a hero equal to the statistics given.
  beyond 100 speed.
 
Now knowing about the limits & boundaries to creating a godlike hero, use the
information below to create a hero equal to the statistics given.


==Barbarian: Barbarian==
==Barbarian: Barbarian==
Line 53: Line 35:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Shaman" before level 36.)
Spell, select it before level 36. In this case, select "Shaman" before level
36.)
___
___


HERO SPELLS
HERO SPELLS


Select all Nature spells. For Nature, increase the AP beside Casting Skill to
Select all Nature spells. For Nature, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
"(20 AP)" for 100% accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells Casting Skill at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells Casting Skill at 100% accuracy, the hero's
Hero Skills will be -


Combat: 70
Combat: 70
Line 80: Line 55:
Morale: 40
Morale: 40
Magery: 20
Magery: 20
Resistance: 35 (58 in this ability = 8 Armor in everything without items for
Resistance: 35 (58 in this ability = 8 Armor in everything without items for the Barbarian: Barbarian. 8 Armor is the maximum.)
              the Barbarian: Barbarian. 8 Armor is the maximum.)
Training: 45
Training: 45
Conversion: 50
Conversion: 50
Merchant: 25
Merchant: 25


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 166 points. An example would be:
crease the Hero Skills by as much as 166 points. An example would be:


Combat: +29 points
Combat: +29 points
Line 96: Line 69:
Conversion: +44 points
Conversion: +44 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (166) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (166) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Dark Elf: Assassin==
==Dark Elf: Assassin==
Line 125: Line 87:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Dark Rituals" before level 36.)
Spell, select it before level 36. In this case, select "Dark Rituals" before
level 36.)


HERO SPELLS
HERO SPELLS


Select all Summoning spells. For Summoning, increase the AP beside Casting
Select all Summoning spells. For Summoning, increase the AP beside Casting Skill to "(26 AP)" for 100% accuracy.
Skill to "(26 AP)" for 100% accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells Casting Skill at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells Casting Skill at 100% accuracy, the hero's
Hero Skills will be -


Combat: 20
Combat: 20
Line 156: Line 111:
Merchant: 24
Merchant: 24


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 300 points. An example would be:
crease the Hero Skills by as much as 300 points. An example would be:


Combat: +79 points
Combat: +79 points
Line 165: Line 119:
Conversion: +79 points
Conversion: +79 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (300) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (300) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Dark Elf: Ice Mage==
==Dark Elf: Ice Mage==
Line 194: Line 137:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Dark Rituals" before level 36.)
Spell, select it before level 36. In this case, select "Dark Rituals" before
level 36.)
___
___


Line 203: Line 144:
Select all Summoning & Ice spells.
Select all Summoning & Ice spells.


-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100%
-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
accuracy.
-For Ice, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
___
___
Line 210: Line 150:
HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 20
Combat: 20
Line 229: Line 165:
Merchant: 46
Merchant: 46


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 175 points. An example would be:
crease the Hero Skills by as much as 175 points. An example would be:


Combat: +66 points
Combat: +66 points
Line 237: Line 172:
Conversion: +17 points
Conversion: +17 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (175) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (175) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Demon: Deathknight==
==Demon: Deathknight==
Line 266: Line 190:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Black Gate" & "Frozen Lord" before level 36.)
Spell, select it before level 36. In this case, select "Black Gate" & "Frozen
Lord" before level 36.)
___
___


Line 275: Line 197:
Select all Summoning, Ice & Chaos spells.
Select all Summoning, Ice & Chaos spells.


-For Summoning, increase the AP beside Casting Skill to "(22 AP)" for 100%
-For Summoning, increase the AP beside Casting Skill to "(22 AP)" for 100% accuracy.
accuracy.
-For Ice, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Chaos, increase the AP beside Casting Skill to "(16 AP)" for 100%
-For Chaos, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 60
Combat: 60
Line 298: Line 214:
Morale: 35
Morale: 35
Magery: 50
Magery: 50
Resistance: 40 (64 in this ability = 8 Armor in everything without items for
Resistance: 40 (64 in this ability = 8 Armor in everything without items for the Demon: Deathknight. 8 Armor is the maximum.)
              the Demon: Deathknight. 8 Armor is the maximum.)
Training: 55
Training: 55
Conversion: 50
Conversion: 50
Merchant: 43
Merchant: 43


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 148 points. An example would be:
crease the Hero Skills by as much as 148 points. An example would be:


Combat: +39 points
Combat: +39 points
Line 315: Line 229:
Conversion: +4 points
Conversion: +4 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (148) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (148) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Demon: Pyromancer==
==Demon: Pyromancer==
Line 344: Line 247:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Black Gate" before level 36.)
Spell, select it before level 36. In this case, select "Black Gate" before
level 36.)
___
___


Line 353: Line 254:
Select all Pyromancy & Summoning spells.
Select all Pyromancy & Summoning spells.


-For Pyromancy, increase the AP beside Casting Skill to "(17 AP)" for 100%
-For Pyromancy, increase the AP beside Casting Skill to "(17 AP)" for 100% accuracy
accuracy
-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100%
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 40
Combat: 40
Line 380: Line 275:
Merchant: 43
Merchant: 43


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 225 points. An example would be:
crease the Hero Skills by as much as 225 points. An example would be:


Combat: +59 points
Combat: +59 points
Line 389: Line 283:
Conversion: +34 points
Conversion: +34 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (225) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (225) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Fey: Archmage==
==Fey: Archmage==
Line 422: Line 305:
HERO SPELLS
HERO SPELLS


Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon-
Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon- ing, Illusion, Rune, Ice & Chaos.
ing, Illusion, Rune, Ice & Chaos.
</pre>
</pre>
* For Healing, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
* For Healing, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
Line 437: Line 319:


===HERO SKILLS===
===HERO SKILLS===
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.


This is the part in which to cheat last. Increasing just one of these points
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.
 
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -
<pre>
<pre>
Combat: 21
Combat: 21
Line 457: Line 334:
Merchant: 47
Merchant: 47


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 231 points. An example would be:
crease the Hero Skills by as much as 231 points. An example would be:


Combat: +69 points
Combat: +69 points
Line 466: Line 342:
Conversion: +25 points
Conversion: +25 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (231) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (231) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==High Elf: Archmage==
==High Elf: Archmage==
Line 500: Line 365:
HERO SPELLS
HERO SPELLS


Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon-
Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon- ing, Illusion, Rune, Ice & Chaos.
ing, Illusion, Rune, Ice & Chaos.


-For Healing, increase the AP beside Casting Skill to "(9 AP)" for 100%
-For Healing, increase the AP beside Casting Skill to "(9 AP)" for 100% accuracy.
accuracy.
-For Necromancy, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
-For Necromancy, increase the AP beside Casting Skill to "(12 AP)" for 100%
-For Pyromancy,  increase the AP beside Casting Skill to "(18 AP)" for 100% accuracy.
accuracy.
-For Nature, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
-For Pyromancy,  increase the AP beside Casting Skill to "(18 AP)" for 100%
-For Alchemy, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
accuracy.
-For Summoning, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
-For Nature, increase the AP beside Casting Skill to "(13 AP)" for 100%
-For Illusion, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
accuracy.
-For Alchemy, increase the AP beside Casting Skill to "(14 AP)" for 100%
accuracy.
-For Summoning, increase the AP beside Casting Skill to "(16 AP)" for 100%
accuracy.
-For Illusion, increase the AP beside Casting Skill to "(16 AP)" for 100%
accuracy.
-For Rune, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
-For Rune, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
-For Chaos, increase the AP beside Casting Skill to "(15 AP)" for 100%
-For Chaos, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 21
Combat: 21
Line 544: Line 396:
Merchant: 46
Merchant: 46


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 229 points. An example would be:
crease the Hero Skills by as much as 229 points. An example would be:


Combat: +67 points
Combat: +67 points
Line 552: Line 403:
Conversion: +45 points
Conversion: +45 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (229) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (229) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Human: Paladin==
==Human: Paladin==
Line 588: Line 428:
Select all Healing &  Alchemy spells.
Select all Healing &  Alchemy spells.


-For Healing, increase the AP beside Casting Skill to "(21 AP)" for 100%
-For Healing, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy.
accuracy.
-For Alchemy, increase the AP beside Casting Skill to "(18 AP)" for 100% accuracy.
-For Alchemy, increase the AP beside Casting Skill to "(18 AP)" for 100%
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 50
Combat: 50
Line 615: Line 449:
Merchant: 57
Merchant: 57


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 120 points. An example would be:
crease the Hero Skills by as much as 120 points. An example would be:


Combat: +40 points
Combat: +40 points
Line 622: Line 455:
Resistance: +46 points
Resistance: +46 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (120) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (120) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==Minotaur: Shaman==
==Minotaur: Shaman==
Line 651: Line 473:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Fire Priest" & "Com- mune" before level 36.)
Spell, select it before level 36. In this case, select "Fire Priest" & "Com-
mune" before level 36.)
___
___


Line 660: Line 480:
Select all Pyromancy & Summoning spells.
Select all Pyromancy & Summoning spells.


-For Pyromancy, increase the AP beside Casting Skill to "(21 AP)" for 100%
-For Pyromancy, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy
accuracy
-For Nature, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
-For Nature, increase the AP beside Casting Skill to "(16 AP)" for 100%
-For Chaos, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
accuracy.
-For Chaos, increase the AP beside Casting Skill to "(13 AP)" for 100%
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 42
Combat: 42
Line 689: Line 502:
Merchant: 56
Merchant: 56


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 127 points. An example would be:
crease the Hero Skills by as much as 127 points. An example would be:


Combat: +38
Combat: +38
Line 697: Line 509:
Conversion: +23
Conversion: +23
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (127) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
increase another point in Hero Skills if the maximum amount (127) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


==10. Undead: Necromancer==
==10. Undead: Necromancer==
Line 726: Line 527:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Wraithmaster," "Dark Summons" & "Gates of Hell" before level 36.)
Spell, select it before level 36. In this case, select "Wraithmaster," "Dark
Summons" & "Gates of Hell" before level 36.)
___
___


Line 735: Line 534:
Select all Necromancy & Summoning spells.
Select all Necromancy & Summoning spells.


-For Necromancy, increase the AP beside Casting Skill to "(6 AP)" for 100%
-For Necromancy, increase the AP beside Casting Skill to "(6 AP)" for 100% accuracy.
accuracy.
-For Summoning, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
-For Summoning, increase the AP beside Casting Skill to "(15 AP)" for 100%
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 30
Combat: 30
Line 762: Line 555:
Merchant: 33
Merchant: 33


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 225 points. An example would be:
crease the Hero Skills by as much as 225 points. An example would be:


Combat: +69 points
Combat: +69 points
Line 770: Line 562:
Conversion: +50 points
Conversion: +50 points
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
has actually a higher number, as they are displayed above in Hero Skills. The
true Hero Skills will not appear until having finished leveling up. For ex-
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.
 
Thereafter, increase the hero to level 50 if you want; however, do not try to
increase another point in Hero Skills if the maximum amount (225) has all been
used. Also, a glitch that sometimes happens after creating a godlike hero like
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
it can be simply fixed by unequipping & reequipping the hero's items.


Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (225) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.


==Wood Elf: Thief==
==Wood Elf: Thief==
Line 800: Line 580:
HERO ABILITIES
HERO ABILITIES


Select them all. (Remember, if the hero requires an ability to use a Hero
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Drudic Magic" & "Dis- guise" before level 36.)
Spell, select it before level 36. In this case, select "Drudic Magic" & "Dis-
guise" before level 36.)
___
___


Line 809: Line 587:
Select all Nature & Illusion spells.
Select all Nature & Illusion spells.


-For Nature, increase the AP beside Casting Skill to "(21 AP)" for 100%
-For Nature, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy.
accuracy.
-For Illusion, increase the AP beside Casting Skill to "(24 AP)" for 100% accuracy.
-For Illusion, increase the AP beside Casting Skill to "(24 AP)" for 100%
accuracy.
___
___


HERO SKILLS
HERO SKILLS


This is the part in which to cheat last. Increasing just one of these points
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
higher than what is listed below will cause the game to determine cheating is
taking place, & reduce the hero's stats to 1 after having finished leveling up.


With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells
With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -
all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's
Hero Skills will be -


Combat: 31
Combat: 31
Line 836: Line 608:
Merchant: 41
Merchant: 41


- even though they will not yet show as such; nevertheless, they are. Now, in-
- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 206 points. An example would be:
crease the Hero Skills by as much as 194 points. An example would be:
 
Combat: +66
Health: +38
Command: +7
Resistance: +60
Conversion: +35
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
 
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (206) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
 
===High Elf: Archmage===
http://www.freewebs.com/trigin/wbc2/eve.ZIP
 
To use the High Elf: Archmage, create a character (any character) & name him/her "Eve," & then exit Warlords: Battlecry II. Next, download & unzip the file, Eve.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se- lecting Eve, click the icon (CD), "Load a saved game." After selecting every- thing for battle, the battle will begin with you in control of the godlike High Elf: Archmage hero, Eve. Plow through the enemies, & when the battle is over, the godlike High Elf: Archmage, Eve, will overwrite the newly created, Eve. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Eve.wb2, from the folder, Saved Games.)
 
==High Elf: Ice Mage==
<pre>
HERO STATISTICS
 
Increase them all to...
 
Strength: 10
Dexterity: 25
Intelligence: 30
Charisma: 20
___
 
HERO ABILITIES
 
Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Elcors Path" & "Ice Magic" before level 36.)
___
 
HERO SPELLS
 
Select all Nature & Illusion spells.
 
-For Elcors Path, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Ice Magic, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
___
 
HERO SKILLS


Combat: +50
This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.
Health: +47
 
Command: +8
 
Resistance: +49
- even though they will not yet show as such; nevertheless, they are. Now, increase the Hero Skills by as much as 174 points. An example would be:
Conversion: +40
 
Combat: +74
Health: +44
Resistance: +36
Conversion: +20
</pre>
</pre>
Again, remember, if the game shows that the hero has a 10 in Combat, Health,
Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.
etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she
 
has actually a higher number, as they are displayed above in Hero Skills. The
Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (174) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.
true Hero Skills will not appear until having finished leveling up. For ex-
 
ample, if you want to set your hero's Combat at 99 - the maximum number in Hero
==Minotaur: Assassin==
Skills - don't increase it to the actual number, or you will be wasting points.
Instead, calculate how many more points are needed with the actual statistics
displayed above in Hero Skills.


Thereafter, increase the hero to level 50 if you want; however, do not try to
After updating the base stats increase the following accordingly:
increase another point in Hero Skills if the maximum amount (194) has all been
Combat: 80
used. Also, a glitch that sometimes happens after creating a godlike hero like
Health: 48
this is that "Morale" will be at 500 or more. Not that this is a bad thing, but
Command: 35
it can be simply fixed by unequipping & reequipping the hero's items.
Morale: 6
Resistance: 69
Conversion: 65
 
Pyromancy spells 100%: 26 AP


==Downloads==
==Downloads==
Line 864: Line 682:
http://www.freewebs.com/trigin/wbc2/_xp_world_hero.ZIP
http://www.freewebs.com/trigin/wbc2/_xp_world_hero.ZIP


Here is a map I made a looong time ago, that makes the process of gaining XP a
Here is a map I made a looong time ago, that makes the process of gaining XP a little easier for a hero. Use it & just run around checking out treasure chests; your allies will take care of the enemies, except for two who are weak & stuck in a castle. Wait for the Summoner, who is at the top, near the right of the map to raise his mana to 65 (65/100) before killing the last two en- emies. By waiting, the hero will get the maximum amount of XP gained for the battle. Also one last thing, select "I Am The Greatest" in More Options before going into battle, for an extra 40 ~ 80 XP. To use this map, download & unzip the file, _XP World - Hero.scn, & put it in the folder, Scenario, which is in the folders, My Documents\Warlords Battlecry II.
little easier for a hero. Use it & just run around checking out treasure
chests; your allies will take care of the enemies, except for two who are weak
& stuck in a castle. Wait for the Summoner, who is at the top, near the right
of the map to raise his mana to 65 (65/100) before killing the last two en-
emies. By waiting, the hero will get the maximum amount of XP gained for the
battle. Also one last thing, select "I Am The Greatest" in More Options before
going into battle, for an extra 40 ~ 80 XP. To use this map, download & unzip
the file, _XP World - Hero.scn, & put it in the folder, Scenario, which is in
the folders, My Documents\Warlords Battlecry II.


===XP Map - Generals===
===XP Map - Generals===
http://www.freewebs.com/trigin/wbc2/_xp_world_general.ZIP
http://www.freewebs.com/trigin/wbc2/_xp_world_general.ZIP


This is a great map for helping a hero's generals ascend to their maximum level
This is a great map for helping a hero's generals ascend to their maximum level as quickly as possible. To use this map, download & unzip the file, _XP World - General.scn, & put it in the folder, Scenario, which is in the folders, My Documents\Warlords Battlecry II.
as quickly as possible. To use this map, download & unzip the file, _XP World -
General.scn, & put it in the folder, Scenario, which is in the folders, My
Documents\Warlords Battlecry II.


===The XP Set===
===The XP Set===
http://www.freewebs.com/trigin/wbc2/jaquio.ZIP
http://www.freewebs.com/trigin/wbc2/jaquio.ZIP


With the XP Set (Sirian's Breastplate, Sirian's Greatsword & Sirian's Shield)
With the XP Set (Sirian's Breastplate, Sirian's Greatsword & Sirian's Shield) equipped, a hero can gain double the amount of XP normally received after a battle. To use the XP Set, create a character (any character) & name him/her "Jaquio," & then exit Warlords: Battlecry II. Next, download & unzip the file, Jaquio.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se- lecting Jaquio, click the icon (CD), "Load a saved game." After selecting everything for battle, the battle will begin with you in control of the hero, Jaquio, who is equipped with the XP Set, & a horde of Daemons. Plow through the enemies, & when the battle is over, the hero, Jaquio, will overwrite the newly created, Jaquio. To give the XP Set to another hero, play a Multiplayer game with the hero, Jaquio, & another hero. (A second computer, a LAN cable & a backup or second copy or Warlords: Battlecry II are required for a Multiplayer game.)
equipped, a hero can gain double the amount of XP normally received after a
battle. To use the XP Set, create a character (any character) & name him/her
"Jaquio," & then exit Warlords: Battlecry II. Next, download & unzip the file,
Jaquio.wb2, & put it in the folder, Saved Games, which is in the folders, My
Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se-
lecting Jaquio, click the icon (CD), "Load a saved game." After selecting
everything for battle, the battle will begin with you in control of the hero,
Jaquio, who is equipped with the XP Set, & a horde of Daemons. Plow through the
enemies, & when the battle is over, the hero, Jaquio, will overwrite the newly
created, Jaquio. To give the XP Set to another hero, play a Multiplayer game
with the hero, Jaquio, & another hero. (A second computer, a LAN cable & a
backup or second copy or Warlords: Battlecry II are required for a Multiplayer
game.)


===Characters===
===Characters===
 
Here are a few examples of the characters mentioned in this document, having godlike stats to use:
Here are a few examples of the characters mentioned in this document, having
godlike stats to use:


===Barbarian: Barbarian===
===Barbarian: Barbarian===
http://www.freewebs.com/trigin/wbc2/danzaiver.ZIP
http://www.freewebs.com/trigin/wbc2/danzaiver.ZIP


To use the Barbarian: Barbarian, create a character (any character) & name
To use the Barbarian: Barbarian, create a character (any character) & name him/her "Danzaiver," & then exit Warlords: Battlecry II. Next, download & unzip the file, Danzaiver.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when selecting Danzaiver, click the icon (CD), "Load a saved game." After se- lecting everything for battle, the battle will begin with you in control of the godlike Barbarian: Barbarian hero, Danzaiver. Plow through the enemies, & when the battle is over, the godlike Barbarian: Barbarian, Danzaiver, will overwrite the newly created, Danzaiver. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Danzaiver.wb2, from the folder, Saved Games.)
him/her "Danzaiver," & then exit Warlords: Battlecry II. Next, download & unzip
the file, Danzaiver.wb2, & put it in the folder, Saved Games, which is in the
folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II,
& when selecting Danzaiver, click the icon (CD), "Load a saved game." After se-
lecting everything for battle, the battle will begin with you in control of
the godlike Barbarian: Barbarian hero, Danzaiver. Plow through the enemies, &
when the battle is over, the godlike Barbarian: Barbarian, Danzaiver, will
overwrite the newly created, Danzaiver. (Sometimes, the icon [CD], "Load a
saved game" will remain. If it does, just delete the file, Danzaiver.wb2, from
the folder, Saved Games.)


===Demon: Deathknight===
===Demon: Deathknight===
http://www.freewebs.com/trigin/wbc2/kakurine.ZIP
http://www.freewebs.com/trigin/wbc2/kakurine.ZIP


To use the Demon: Deathnight, create a character (any character) & name him/her
To use the Demon: Deathnight, create a character (any character) & name him/her "Kakurine," & then exit Warlords: Battlecry II. Next, download & unzip the file, Kakurine.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when selecting Kakurine, click the icon (CD), "Load a saved game." After se- lecting everything for battle, the battle will begin with you in control of the godlike Demon: Deathknight hero, Kakurine. Plow through the enemies, & when the battle is over, the godlike Demon: Deathknight, Kakurine, will overwrite the newly created, Kakurine. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Kakurine.wb2, from the folder, Saved Games.)
"Kakurine," & then exit Warlords: Battlecry II. Next, download & unzip the
file, Kakurine.wb2, & put it in the folder, Saved Games, which is in the
folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II,
& when selecting Kakurine, click the icon (CD), "Load a saved game." After se-
lecting everything for battle, the battle will begin with you in control of
the godlike Demon: Deathknight hero, Kakurine. Plow through the enemies, & when
the battle is over, the godlike Demon: Deathknight, Kakurine, will overwrite
the newly created, Kakurine. (Sometimes, the icon [CD], "Load a saved game"
will remain. If it does, just delete the file, Kakurine.wb2, from the folder,
Saved Games.)
 
===High Elf: Archmage===
http://www.freewebs.com/trigin/wbc2/eve.ZIP
 
To use the High Elf: Archmage, create a character (any character) & name
him/her "Eve," & then exit Warlords: Battlecry II. Next, download & unzip the
file, Eve.wb2, & put it in the folder, Saved Games, which is in the folders, My
Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se-
lecting Eve, click the icon (CD), "Load a saved game." After selecting every-
thing for battle, the battle will begin with you in control of the godlike
High Elf: Archmage hero, Eve. Plow through the enemies, & when the battle is
over, the godlike High Elf: Archmage, Eve, will overwrite the newly created,
Eve. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does,
just delete the file, Eve.wb2, from the folder, Saved Games.)

Latest revision as of 23:16, 19 November 2019

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To create a hero who is strong enough to defeat even the toughest titan, upgrade (or downgrade) Warlords: Battecry II to version 1.02. Two sites that still host this patch (version 1.02) are:

Next, the trainer, AnonTrainer's +7 Trainer, is required. To get it, go to Google.com, & search for "AnonTrainer's +7 trainer" (without the apostrophes).

With having both acquired the patch & trainer, now play the game for a while, & raise the destined hero, who is to be made godlike, to level 36. Use an XP map to speed up the process. Also, unless the hero requires a special "Hero Ability" to use his/her "Hero Spells" (e.g. the Barbarian requires the "Shaman" Hero Ability to unlock "Nature" in his/her Hero Spells), do not increase the ability points for the hero from levels 4-36, especially "Training"; increasing it for even a select few additional Ability Points for the following levels will actually decrease the maximum points to be used at level 36.

When at level 36, have ready AnonTrainer's +7 Trainer. With it, do not give the hero more than 1,000 Ability Points to allocate at a time (e.g. use up all the 1,000 points given by the trainer by pressing  Alt + 9  twice and then get another 1,000 points to use up, etc.); giving the hero more than 1,000 points can cause the game's software to determine that cheating is taking place. If it detects cheating, it will reset the hero's stats to 1 after having finished leveling up.

Other things to look out for:

  • A hero cannot have more than 2,040 HP or more than 99 speed. With 2,040+ HP, a hero will die from a single hit (when hit, his/her HP will dip into the negatives, e.g. -2,050 HP, and he/she will stand in place until the HP increases to 0, at which point the hero dies).
  • As for speed, 100 or more (only with items, having +1 to +6 speed bonuses equipped is it possible to go beyond 100 speed) will drop a hero's melee to -100 (or less), and it will take an extremely long time (about half a minute) for him/her to attack anything just once.

Now that you know about the limits and boundaries to creating a godlike hero, use the information below to create a hero equal to the statistics given.

Barbarian: Barbarian[edit]

HERO STATISTICS

Increase them all to...

Strength: 35
Dexterity: 25
Intelligence: 10
Charisma: 15
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Shaman" before level 36.)
___

HERO SPELLS

Select all Nature spells. For Nature, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells Casting Skill at 100% accuracy, the hero's Hero Skills will be -

Combat: 70
Health: 60
Speed: 59
Command: 30
Morale: 40
Magery: 20
Resistance: 35 (58 in this ability = 8 Armor in everything without items for the Barbarian: Barbarian. 8 Armor is the maximum.)
Training: 45
Conversion: 50
Merchant: 25

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 166 points. An example would be:

Combat: +29 points
Health: +32 points
Speed: +16 points
Magery: +22 points
Resistance: +23 points (Using more than +23 would be wasting points.)
Conversion: +44 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (166) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Dark Elf: Assassin[edit]

HERO STATISTICS

Increase them all to...

Strength: 10
Dexterity: 25
Intelligence: 15
Charisma: 10
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Dark Rituals" before level 36.)

HERO SPELLS

Select all Summoning spells. For Summoning, increase the AP beside Casting Skill to "(26 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells Casting Skill at 100% accuracy, the hero's Hero Skills will be -

Combat: 20
Health: 35
Speed: 50
Command: 21
Morale: 35
Magery: 30
Resistance: 40
Training: 25
Conversion: 20
Merchant: 24

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 300 points. An example would be:

Combat: +79 points
Health: +48 points
Command: +35 points
Resistance: +59 points
Conversion: +79 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (300) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Dark Elf: Ice Mage[edit]

HERO STATISTICS

Increase them all to...

Strength: 10
Dexterity: 25
Intelligence: 30
Charisma: 20
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Dark Rituals" before level 36.)
___

HERO SPELLS

Select all Summoning & Ice spells.

-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 20
Health: 35
Speed: 50
Command: 44
Morale: 45
Magery: 60
Resistance: 55
Training: 40
Conversion: 30
Merchant: 46

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 175 points. An example would be:

Combat: +66 points
Health: +48 points
Resistance: +44 points
Conversion: +17 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (175) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Demon: Deathknight[edit]

HERO STATISTICS

Increase them all to...

Strength: 30
Dexterity: 15
Intelligence: 25
Charisma: 20
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Black Gate" & "Frozen Lord" before level 36.)
___

HERO SPELLS

Select all Summoning, Ice & Chaos spells.

-For Summoning, increase the AP beside Casting Skill to "(22 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Chaos, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 60
Health: 45
Speed: 30
Command: 42
Morale: 35
Magery: 50
Resistance: 40 (64 in this ability = 8 Armor in everything without items for the Demon: Deathknight. 8 Armor is the maximum.)
Training: 55
Conversion: 50
Merchant: 43

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 148 points. An example would be:

Combat: +39 points
Health: +47 points
Speed: +24 points
Command: +2 points
Morale: +8 points
Resistance: +24 points (Using more than +24 would be wasting points.)
Conversion: +4 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (148) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Demon: Pyromancer[edit]

HERO STATISTICS

Increase them all to...

Strength: 20
Dexterity: 10
Intelligence: 30
Charisma: 15
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Black Gate" before level 36.)
___

HERO SPELLS

Select all Pyromancy & Summoning spells.

-For Pyromancy, increase the AP beside Casting Skill to "(17 AP)" for 100% accuracy
-For Summoning, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 40
Health: 30
Speed: 20
Command: 32
Morale: 25
Magery: 60
Resistance: 40
Training: 50
Conversion: 35
Merchant: 43

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 225 points. An example would be:

Combat: +59 points
Health: +62 points
Speed: +11 points
Resistance: +59 points
Conversion: +34 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (225) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Fey: Archmage[edit]

HERO STATISTICS

Increase them all to...

Strength: 10
Dexterity: 10
Intelligence: 35
Charisma: 15

HERO ABILITIES

Select them all.
___

HERO SPELLS

Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon- ing, Illusion, Rune, Ice & Chaos.
  • For Healing, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
  • For Necromancy, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
  • For Pyromancy, increase the AP beside Casting Skill to "(18 AP)" for 100% accuracy.
  • For Nature, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
  • For Alchemy, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
  • For Summoning, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
  • For Illusion, increase the AP beside Casting Skill to "(11 AP)" for 100% accuracy.
  • For Rune, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
  • For Ice, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
  • For Chaos, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.

HERO SKILLS[edit]

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 21
Health: 20
Speed: 24
Command: 33
Morale: 25
Magery: 74
Resistance: 45
Training: 55
Conversion: 25
Merchant: 47

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 231 points. An example would be:

Combat: +69 points
Health: +63 points
Speed: +20 points
Resistance: +54 points
Conversion: +25 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (231) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

High Elf: Archmage[edit]

HERO STATISTICS

Increase them all to...

Strength: 10
Dexterity: 10
Intelligence: 35
Charisma: 15
___

HERO ABILITIES

Select them all.
___

HERO SPELLS

Select all spells for Healing, Necromancy, Pyromancy, Nature, Alchemy, Summon- ing, Illusion, Rune, Ice & Chaos.

-For Healing, increase the AP beside Casting Skill to "(9 AP)" for 100% accuracy.
-For Necromancy, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
-For Pyromancy,  increase the AP beside Casting Skill to "(18 AP)" for 100% accuracy.
-For Nature, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
-For Alchemy, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
-For Summoning, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
-For Illusion, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
-For Rune, increase the AP beside Casting Skill to "(12 AP)" for 100% accuracy.
-For Ice, increase the AP beside Casting Skill to "(14 AP)" for 100% accuracy.
-For Chaos, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 21
Health: 20
Speed: 20
Command: 39
Morale: 25
Magery: 74
Resistance: 45
Training: 55
Conversion: 25
Merchant: 46

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 229 points. An example would be:

Combat: +67 points
Health: +63 points
Resistance: +54 points
Conversion: +45 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (229) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Human: Paladin[edit]

HERO STATISTICS

Increase them all to...

Strength: 25
Dexterity: 15
Intelligence: 20
Charisma: 35
___

HERO ABILITIES

Select them all.
___

HERO SPELLS

Select all Healing &  Alchemy spells.

-For Healing, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy.
-For Alchemy, increase the AP beside Casting Skill to "(18 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 50
Health: 40
Speed: 30
Command: 68
Morale: 50
Magery: 40
Resistance: 35
Training: 45
Conversion: 65
Merchant: 57

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 120 points. An example would be:

Combat: +40 points
Health: +34 points
Resistance: +46 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (120) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Minotaur: Shaman[edit]

HERO STATISTICS

Increase them all to...

Strength: 20
Dexterity: 15
Intelligence: 30
Charisma: 25
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Fire Priest" & "Com- mune" before level 36.)
___

HERO SPELLS

Select all Pyromancy & Summoning spells.

-For Pyromancy, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy
-For Nature, increase the AP beside Casting Skill to "(16 AP)" for 100% accuracy.
-For Chaos, increase the AP beside Casting Skill to "(13 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 42
Health: 37
Speed: 35
Command: 53
Morale: 42
Magery: 62
Resistance: 47
Training: 52
Conversion: 47
Merchant: 56

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 127 points. An example would be:

Combat: +38
Health: +43
Resistance: +23
Conversion: +23

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (127) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

10. Undead: Necromancer[edit]

HERO STATISTICS

Increase them all to...

Strength: 15
Dexterity: 20
Intelligence: 30
Charisma: 10
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Wraithmaster," "Dark Summons" & "Gates of Hell" before level 36.)
___

HERO SPELLS

Select all Necromancy & Summoning spells.

-For Necromancy, increase the AP beside Casting Skill to "(6 AP)" for 100% accuracy.
-For Summoning, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 30
Health: 35
Speed: 40
Command: 27
Morale: 30
Magery: 60
Resistance: 50
Training: 45
Conversion: 25
Merchant: 33

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 225 points. An example would be:

Combat: +69 points
Health: +57 points
Resistance: +49 points
Conversion: +50 points

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (225) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Wood Elf: Thief[edit]

HERO STATISTICS

Increase them all to...

Strength: 15
Dexterity: 30
Intelligence: 20
Charisma: 15
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Drudic Magic" & "Dis- guise" before level 36.)
___

HERO SPELLS

Select all Nature & Illusion spells.

-For Nature, increase the AP beside Casting Skill to "(21 AP)" for 100% accuracy.
-For Illusion, increase the AP beside Casting Skill to "(24 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.

With the hero's Hero Statistics at their maximum, Hero Abilities & Hero Spells all selected & all his/her spells' Casting Skills at 100% accuracy, the hero's Hero Skills will be -

Combat: 31
Health: 45
Speed: 60
Command: 30
Morale: 45
Magery: 40
Resistance: 50
Training: 35
Conversion: 30
Merchant: 41

- even though they will not yet show as such; nevertheless, they are. Now, in- crease the Hero Skills by as much as 206 points. An example would be:

Combat: +66
Health: +38
Command: +7
Resistance: +60
Conversion: +35

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (206) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

High Elf: Archmage[edit]

http://www.freewebs.com/trigin/wbc2/eve.ZIP

To use the High Elf: Archmage, create a character (any character) & name him/her "Eve," & then exit Warlords: Battlecry II. Next, download & unzip the file, Eve.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se- lecting Eve, click the icon (CD), "Load a saved game." After selecting every- thing for battle, the battle will begin with you in control of the godlike High Elf: Archmage hero, Eve. Plow through the enemies, & when the battle is over, the godlike High Elf: Archmage, Eve, will overwrite the newly created, Eve. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Eve.wb2, from the folder, Saved Games.)

High Elf: Ice Mage[edit]

HERO STATISTICS

Increase them all to...

Strength: 10
Dexterity: 25
Intelligence: 30
Charisma: 20
___

HERO ABILITIES

Select them all. (Remember, if the hero requires an ability to use a Hero Spell, select it before level 36. In this case, select "Elcors Path" & "Ice Magic" before level 36.)
___

HERO SPELLS

Select all Nature & Illusion spells.

-For Elcors Path, increase the AP beside Casting Skill to "(20 AP)" for 100% accuracy.
-For Ice Magic, increase the AP beside Casting Skill to "(15 AP)" for 100% accuracy.
___

HERO SKILLS

This is the part in which to cheat last. Increasing just one of these points higher than what is listed below will cause the game to determine cheating is taking place, & reduce the hero's stats to 1 after having finished leveling up.


- even though they will not yet show as such; nevertheless, they are. Now, increase the Hero Skills by as much as 174 points. An example would be:

Combat: +74
Health: +44
Resistance: +36
Conversion: +20

Again, remember, if the game shows that the hero has a 10 in Combat, Health, etc. after maximizing the Hero Statistics, Hero Abilities & Hero Spells, he/she has actually a higher number, as they are displayed above in Hero Skills. The true Hero Skills will not appear until having finished leveling up. For ex- ample, if you want to set your hero's Combat at 99 - the maximum number in Hero Skills - don't increase it to the actual number, or you will be wasting points. Instead, calculate how many more points are needed with the actual statistics displayed above in Hero Skills.

Thereafter, increase the hero to level 50 if you want; however, do not try to increase another point in Hero Skills if the maximum amount (174) has all been used. Also, a glitch that sometimes happens after creating a godlike hero like this is that "Morale" will be at 500 or more. Not that this is a bad thing, but it can be simply fixed by unequipping & reequipping the hero's items.

Minotaur: Assassin[edit]

After updating the base stats increase the following accordingly: Combat: 80 Health: 48 Command: 35 Morale: 6 Resistance: 69 Conversion: 65

Pyromancy spells 100%: 26 AP

Downloads[edit]

XP Map - Hero[edit]

http://www.freewebs.com/trigin/wbc2/_xp_world_hero.ZIP

Here is a map I made a looong time ago, that makes the process of gaining XP a little easier for a hero. Use it & just run around checking out treasure chests; your allies will take care of the enemies, except for two who are weak & stuck in a castle. Wait for the Summoner, who is at the top, near the right of the map to raise his mana to 65 (65/100) before killing the last two en- emies. By waiting, the hero will get the maximum amount of XP gained for the battle. Also one last thing, select "I Am The Greatest" in More Options before going into battle, for an extra 40 ~ 80 XP. To use this map, download & unzip the file, _XP World - Hero.scn, & put it in the folder, Scenario, which is in the folders, My Documents\Warlords Battlecry II.

XP Map - Generals[edit]

http://www.freewebs.com/trigin/wbc2/_xp_world_general.ZIP

This is a great map for helping a hero's generals ascend to their maximum level as quickly as possible. To use this map, download & unzip the file, _XP World - General.scn, & put it in the folder, Scenario, which is in the folders, My Documents\Warlords Battlecry II.

The XP Set[edit]

http://www.freewebs.com/trigin/wbc2/jaquio.ZIP

With the XP Set (Sirian's Breastplate, Sirian's Greatsword & Sirian's Shield) equipped, a hero can gain double the amount of XP normally received after a battle. To use the XP Set, create a character (any character) & name him/her "Jaquio," & then exit Warlords: Battlecry II. Next, download & unzip the file, Jaquio.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when se- lecting Jaquio, click the icon (CD), "Load a saved game." After selecting everything for battle, the battle will begin with you in control of the hero, Jaquio, who is equipped with the XP Set, & a horde of Daemons. Plow through the enemies, & when the battle is over, the hero, Jaquio, will overwrite the newly created, Jaquio. To give the XP Set to another hero, play a Multiplayer game with the hero, Jaquio, & another hero. (A second computer, a LAN cable & a backup or second copy or Warlords: Battlecry II are required for a Multiplayer game.)

Characters[edit]

Here are a few examples of the characters mentioned in this document, having godlike stats to use:

Barbarian: Barbarian[edit]

http://www.freewebs.com/trigin/wbc2/danzaiver.ZIP

To use the Barbarian: Barbarian, create a character (any character) & name him/her "Danzaiver," & then exit Warlords: Battlecry II. Next, download & unzip the file, Danzaiver.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when selecting Danzaiver, click the icon (CD), "Load a saved game." After se- lecting everything for battle, the battle will begin with you in control of the godlike Barbarian: Barbarian hero, Danzaiver. Plow through the enemies, & when the battle is over, the godlike Barbarian: Barbarian, Danzaiver, will overwrite the newly created, Danzaiver. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Danzaiver.wb2, from the folder, Saved Games.)

Demon: Deathknight[edit]

http://www.freewebs.com/trigin/wbc2/kakurine.ZIP

To use the Demon: Deathnight, create a character (any character) & name him/her "Kakurine," & then exit Warlords: Battlecry II. Next, download & unzip the file, Kakurine.wb2, & put it in the folder, Saved Games, which is in the folders, My Documents\Warlords Battlecry II. Now begin Warlords: Battlecry II, & when selecting Kakurine, click the icon (CD), "Load a saved game." After se- lecting everything for battle, the battle will begin with you in control of the godlike Demon: Deathknight hero, Kakurine. Plow through the enemies, & when the battle is over, the godlike Demon: Deathknight, Kakurine, will overwrite the newly created, Kakurine. (Sometimes, the icon [CD], "Load a saved game" will remain. If it does, just delete the file, Kakurine.wb2, from the folder, Saved Games.)