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{{Header Nav|game=Wing Commander IV: The Price of Freedom}}
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{{Game
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{{Header Nav|game=Wing Commander IV: The Price of Freedom|num=0}}
|image=wing commander iv box.jpg
{{Infobox
|title=Wing Commander IV: The Price of Freedom
|title=Wing Commander IV: The Price of Freedom
|image=wing commander iv box.jpg
|developer=[[Origin Systems]]
|developer=[[Origin Systems]]
|publisher=[[Origin Systems]]
|publisher=[[Origin Systems]]
|year=1995
|systems={{syslist|msdos|ps|macos|win}}
|designer=Chris Roberts
|designer=Chris Roberts
|released={{rd|1995}}
|genre=[[Flight simulation]]
|genre=[[Flight simulation]]
|systems=[[MS-DOS]], [[PlayStation]], [[Mac OS]], [[Windows]]
|modes=[[Single player]]
|preceded by=[[Wing Commander III: Heart of the Tiger]]
|preceded by=[[Wing Commander III: Heart of the Tiger|Wing Commander III]]
|followed by=[[Wing Commander: Prophecy|Prophecy]]
|series=Wing Commander
|series=Wing Commander
|pcgamingwiki=Wing Commander IV: The Price of Freedom
}}
}}
'''Wing Commander IV: The Price of Freedom''', commonly abbreviated as '''WC4''', is the third direct sequel in Chris Roberts' {{c|Wing Commander}} science fiction space combat simulator franchise of computer games, produced by [[Origin Systems]].


'''''Wing Commander IV: The Price of Freedom''''' is the third direct sequel in [[Chris Roberts]]' [[Wing Commander (franchise)|Wing Commander]] [[science fiction]] [[space combat simulator]] franchise of [[computer game]]s, produced by [[Origin Systems]].
Released in [[1995]], WC4 was produced on the then-unheard-of budget of USD $12 million. The majority of this budget went to the shooting of its full motion video, which retained the previous game's cast and used real sets instead of bluescreen techniques. The game required 6 CD-ROMs, but was later re-released on DVD for special DVD-ROM kits. A single-sided DVD version simply repackaged the game's content, while a double-sided DVD edition re-encoded the video to MPEG2 DVD-quality.
 
Released in [[1995]], ''WC4'' was produced on the then-unheard-of budget of [[USD]] $12 million.[http://www.wcnews.com/news/update/6885] The majority of this budget went to the shooting of its [[full motion video]], which retained the previous game's cast and used real sets instead of [[bluescreen]] techniques. The game required 6 [[CD-ROM]]s, but was later re-released on DVD for special [[DVD-ROM]] kits. A single-sided DVD version simply repackaged the game's content, while a double-sided DVD edition re-encoded the video to [[MPEG2]] DVD-quality. [http://www.crius.net/zone/showthread.php?t=20172]
 
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The first game set after the end of the Terran-Kilrathi War, ''WC4'' depicted a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. The game includes a large number of branching conversations in which the player must choose what response his character, [[Christopher Blair]], will give; the choice may affect the other person's attitude toward your character, the morale of the entire crew, the player's next assignment and even the game's ending. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (or wingmen) he will take with him.  


''WC4'' was also the first Wing Commander game to have "[[Redshirt (character)|redshirt]]" wingmen, who had minimal character development and were not important to the plot (as opposed to the flight groups of the previous three games, which contained at most ten pilots with distinct personalities). These redshirts can be killed permanently in combat, while main-character pilots always eject unless their death is mandated by the game's plot.
The first game set after the end of the Terran-Kilrathi War, WC4 depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. The game includes a large number of branching conversations in which the player must choose what response his character, Christopher Blair, will give; the choice may affect the other person's attitude toward your character, the morale of the entire crew, the player's next assignment and even the game's ending. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (or wingmen) he will take with him.


A novelization, by [[William R. Forstchen]] and [[Ben Ohlander]], was published on [[October 1]], [[1996]].
WC4 was also the first Wing Commander game to have "redshirt" wingmen, who had minimal character development and were not important to the plot (as opposed to the flight groups of the previous three games, which contained at most ten pilots with distinct personalities). These redshirts can be killed permanently in combat, while main-character pilots always eject unless their death is mandated by the game's plot.


{{ToC}}
{{ToC}}
 
{{Wing Commander}}
==Synopsis==
The war between the [[Kilrathi]] Empire and the [[Terran Confederation]] has been over for several years. Confed is attempting to stabilize its economy and social structure, after the abrupt end to thirty-five years of war. The Kilrathi survivors, now led by Melek, retainer to the late Prince [[Thrakhath nar Kiranka|Thrakhath]], are having even more trouble with the same problem, since so much of their racial and societal makeup revolves around hunting and killing. Tensions between the outer colonies and inner Confed worlds are higher than ever. And the Savior of the Confederation? Col. Christopher Blair, retired, is trying to eke out a living on a desert world as a [[farmer]].
 
Salvation comes from Major [[Todd Marshall|Todd "Maniac" Marshall]], who bears orders: Blair has been recalled to active military service by Admiral [[Geoffrey Tolwyn]]. The conflict between the Confederation and the [[Union of Border Worlds]] has deepened, most recently with a monstrous attack on an unarmed medical transport (detailed in the opening movie). This transport is destroyed by a wing of mysterious fighters equipped with a bizarre new anti-ship weapon that doesn't explode, but rather incinerates the target's contents, leaving only a burning shell behind. Maniac is able to relate very few details on the recall order, but Blair gets an eyeful within five minutes of taking the cockpit when the station he's heading to is attacked by an Avenger Border Worlds fighter. Border World claims that similar strikes have occurred on ''their'' ships are ignored.  In two weeks, the Confederation's governing Assembly will vote on whether or not to declare war on the Border Worlds, with Tolwyn assigned to a fact-finding mission which will essentially decide the issue.  To assist him, Tolwyn assigns Blair to the TCS ''Lexington'' under war buddy Captain [[William Eisen]], with the task of unraveling these tensions and getting to the bottom of the story.  Serving with Blair are Maniac, Lt. [[Winston Chang (Wing Commander)|Winston "Vagabond" Chang]], and Lt. Troy "Catscratch" Carter, a Kilrath-o-phobe who joined the military a couple of years too late.
 
Blair can find no concrete evidence, other than the fact that no one can positively identify the harassing ships. Further undermining his confidence, Tolwyn transfers a new officer to the ''Lex'', Captain Hugh Paulson, who soon manages to have Eisen removed from command. Not long after, Paulson calls Blair and Chang in for a surprise mission briefing: Eisen has just defected to the Border Worlds and is fleeing in a shuttle, with Maniac piloting. Once in space, Vagabond announces that he is going to follow Eisen over, and the player must choose whether to defect or not. If he does not, Blair returns to the ''Lex'' to meet a new cadre of pilots brought in by Paulson: cold, efficient, extremely talented. The best, and coldest, is a man known only as "Seether." Blair flies with them for several missions before being confronted with a Border Worlds attack, led by Maniac, who gives Blair another chance to come over. Staying loyal to the Confederation leads to certain death, making it clear what series creator Chris Roberts expects the player to do. Blair and Maniac succeed in downing the ''Lex'', though Paulson escapes in a shuttle. But his shuttle's pilot, Seether, knows that their commanding officer will only see failure in his actions, and executes Paulson with his trademark knife.
 
If Blair chooses to defect when Vagabond goes over, he arrives with Eisen, Maniac, Vagabond and Catscratch at the BWS ''Intrepid'', an old ''Durango''-class carrier that has recently suffered immense damage from a Confed attack. Much of the senior staff has been killed, including former skipper Captain Dominguez, and the two officers currently sharing the command are Colonels [[Jacob Manley|Jacob "Hawk" Manley]] and Tamara "Panther" Farnsworth, famed for their actions in the Astoria system during the war. Panther and Hawk bow to the Heart of the Tiger, giving him the post of Wing Commander for the ''Intrepid''<nowiki>'s</nowiki> flight group, and Eisen becomes her captain in the lack of any other Navy personnel. Other notable ''Intrepid'' natives include Chief Technician Robert "Pliers" Sykes, far older and less pretty than [[Rachel Coriolis]] but just as canny with the planes if Blair is friendly to him; Col. [[John Dekker|John "Gash" Dekker]], head of the ship's contingent of [[Marines]]; and Communications Technician Velina Sosa, whom Catscratch quickly takes a shine to. Eisen also takes the time to confide the reasoning behind his defection: he's been in touch with connections back on Earth, and it seems that this nascent Confed-Border Worlds war is being ''encouraged'' by elements within Confed&mdash;including whoever sent Paulson. If he wanted the whole story, Eisen saw no choice but to defect.
 
Pliers comes up with a number of new inventions, such as a jury-rigged cloaking device and a "Manned Insertion Pod"&mdash;a torpedo-sized coffin that can be used to land ground troops. Blair takes two of them in against a communications station in the Orestes System, where Sosa and Chang collect valuable data on the conspiracy. Unfortunately, only Sosa makes it out alive, as Vagabond fights off the station's Marine defenders on foot and is killed by a parting shot. It is at this point that the two plot paths rejoin and the game proceeds identically for all players, inaugurated by a video sequence of the ''Vesuvius'' being launched and in which Tolwyn tells [[James Taggart|James "Paladin" Taggart]], now a leading Confed [[Senator]], that Blair has defected. Tolwyn is sure this means treachery; Taggart, who has faith in Blair, wonders if he might have had a good reason for it.
 
Blair catches a distress convoy from the Kilrathi Melek and rescues his friend's convoy. Melek brings with him flight recorder data of the sleek black ships using their incineration weapon against a Kilrathi transport. Then Eisen leaves the ''Intrepid'', intent on sneaking back in to Earth and uncovering whatever he can; he leaves Blair in command, with Border Worlds [[Vice Admiral]] Eugene Wilford as his immediate superior. The player's next challenge, in the Peleus System, involves a giant [[electronic warfare]] ship that is capable of jamming radar, targeting sensors and even shielding. Finally, the player is given a choice on what system to attend next: at Circe, Confed forces are attacking innocent Border Worlds civilians, but the Speradon System contains many of Confed's latest munitions and vehicles of war. Panther advocates the former, Hawk the latter. Blair's choice not only affects gameplay (new hardware if he chooses Speradon) but the game's ending.  In the final mission in both systems, however, Catscratch is sent to capture a peculiar Confed satellite and gets into trouble; Blair must decide whether to rescue him.  Besides the obvious loss of a wingman, Sosa is frosty to Blair should he abandon the rookie. Finally, the ''Intrepid'' catches wind of a secret Confed freighter sneaking through the area, and Blair is assigned to subdue it so that Dekker and his boys can capture it. Pliers, clambering aboard in the aftermath, discovers a squadron of sleek black fighters and a single example of their incendiary weapon, called "Dragons" and "Flash-Paks" respectively.
 
The next mission takes place in the Telamon System, which is under attack by... Some sort of plague. The vast majority of the colony has died, but a few survive, hale and untouched, evidently due to some sort of innate immunity; regardless, the death toll is atrocious. The survivors at the FT957 colony implicate sleek black ships in the destruction; supposedly, the visiting Dragons dropped canisters that undoubtedly contained a [[biological weapon]]. Blair traces the attacking Dragons to the Axius System, which he infiltrates. There he discovers a secret starbase, guarded by the TCS ''Vesuvius'', and thousands of black-clad soldiers, led by Seether, who commands when the true leader isn't there. But, today, he is, and Seether respectfully steps aside for his commanding officer: Admiral Geoffrey Tolwyn. His "Black Lance" operation will bring order and chaos back to the human race; they are instigating a war between the Border Worlds and Confed as a form of backhanded evolution. The Gen-Select Bioweapon, recently tested at Telamon, is the next obvious step in the plan: a virus that kills off all but the most genetically superior. Blair, barely getting over his horror in time, is forced to fight his way out.
 
The ''Intrepid'', pursued heavily by the ''Vesuvius'' and Tolwyn's Black Lance pilots, makes a run toward Earth. Since Tolwyn needs Congressional support to launch his war, it's obvious what he plans to do, and Blair needs to get there first and stop him. The ''Intrepid'' must bypass a major starbase in the Ella System, and the player is given the choice to sneak past it or Flash-Pak it&mdash;killing thousands of civilians in the process. Besides possibly altering the game's ending, this choice also determines whether Blair will have the Flash-Pak when it comes time to take out the ''Vesuvius'', a job made slightly easier by the intervention of the TCS ''Mount St. Helens'', sister ship to the ''Vesuvius'' and recently hijacked by Captain Eisen.  Finally, Blair duels Seether one-on-one above Earth and then lands at the Congressional Building.
 
The game's final battle involves not weapons but words.  Tolwyn, who has just been promoted to [[Air Marshal|Space Marshal]], is in the midst of his "report" on the Border Worlds' "warmongering" when Blair, a shabby figure in his dusty flight suit, slips in.  If the player chooses to make a dramatic entrance, Paladin gives him the chance to speak. The player must then choose from an array of conversational choices, deciding how to best bait Tolwyn into revealing his true agenda and thus prevent a Terran civil war:
 
<blockquote>'''BLAIR''': Space Marshal Tolwyn believes that our victory over the Kilrathi was a fluke, that we, as a race, need ''tinkering'' with, ''engineering!'' If a few billion die along the way&mdash;well, they weren't worthy, anyway! Why ''can't'' we be more like the Kilrathi&mdash;addicted to conflict, the only meaning of life being found in death?! Tell us ''all,'' Admiral! Is ''that'' the price of freedom?!<br />
<br />
'''TOLWYN''': Mankind was at his zenith when fighting the Kilrathi. Now our society is crumbling. We have no goals, no focus. We've grown complacent and confused. Who will protect us when the next race wishes to dominate us? Who can tell where that threat will come from and when? No. ''We must be prepared.''<br />
<br />
Progress only comes through struggle. Fighting keeps us fit! Conflict ensures our readiness and survival. The Kilrathi understood this. They endured for millions of years, and so will we if we continue fighting. If we continue to perfect our methods of killing&mdash; </blockquote>
 
Paladin cuts Tolwyn off at this point, and if the player has scored enough points against Tolwyn, the Senate votes against war. Tolwyn is then indicted and convicted for his actions; lacking an appeal, he hangs himself in his jail cell.  (If the player made the wrong choices, the opposite happens: war is declared, and Blair is convicted of treason and executed.)  Finally, the game's ending movie depends on whether the player agreed more frequently with Hawk or Panther: Blair will either be seen helping Panther train new pilots at the Academy, or using Black Lance assets to crush rebellions with Hawk at his side.


[[Category:Origin Systems]]
[[Category:Origin Systems]]
[[Category:Flight simulation]]
[[Category:Flight simulation]]
[[Category:MS-DOS]]
[[Category:Single player]]
[[Category:PlayStation]]
[[Category:Mac OS]]
[[Category:Windows]]

Latest revision as of 19:42, 27 August 2022

Box artwork for Wing Commander IV: The Price of Freedom.
Box artwork for Wing Commander IV: The Price of Freedom.
Wing Commander IV: The Price of Freedom
Developer(s)Origin Systems
Publisher(s)Origin Systems
Year released1995
System(s)DOS, PlayStation, macOS, Windows
Preceded byWing Commander III
Followed byProphecy
SeriesWing Commander
Designer(s)Chris Roberts
Genre(s)Flight simulation
ModesSingle player
LinksWing Commander IV: The Price of Freedom at PCGamingWikiWing Commander IV: The Price of Freedom ChannelSearchSearch

Wing Commander IV: The Price of Freedom, commonly abbreviated as WC4, is the third direct sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.

Released in 1995, WC4 was produced on the then-unheard-of budget of USD $12 million. The majority of this budget went to the shooting of its full motion video, which retained the previous game's cast and used real sets instead of bluescreen techniques. The game required 6 CD-ROMs, but was later re-released on DVD for special DVD-ROM kits. A single-sided DVD version simply repackaged the game's content, while a double-sided DVD edition re-encoded the video to MPEG2 DVD-quality.

The first game set after the end of the Terran-Kilrathi War, WC4 depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. The game includes a large number of branching conversations in which the player must choose what response his character, Christopher Blair, will give; the choice may affect the other person's attitude toward your character, the morale of the entire crew, the player's next assignment and even the game's ending. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (or wingmen) he will take with him.

WC4 was also the first Wing Commander game to have "redshirt" wingmen, who had minimal character development and were not important to the plot (as opposed to the flight groups of the previous three games, which contained at most ten pilots with distinct personalities). These redshirts can be killed permanently in combat, while main-character pilots always eject unless their death is mandated by the game's plot.

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