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{{Wikipedia}} | {{Wikipedia}} | ||
'''''X-COM: Apocalypse''''' is the third game in the [[:Category:X-COM|X-COM series]] of computer games. Developed by [[Mythos Games]] and published by [[Microprose]], it was released in [[1997]] for [[DOS]] and [[Microsoft Windows]]. | |||
Similar to the first two games, ''Apocalypse'' features a map-like "management" mode (the "Cityscape") and an isometric "combat" mode (the Battlescape). The management mode takes place in a single city, called Mega Primus, rather than being spread out over the entire planet Earth as in the previous games. In addition, ''Apocalypse'' was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode. | |||
''Apocalypse'' features a re-done interface with new graphics. It is more complex, and the task of keeping and increasing the funding of the X-COM organization now extends to not only intercepting UFOs, but also to minimizing collateral damage, preventing alien hostile takeovers and even raiding the buildings of other organisations, of which there are several in Mega Primus. | |||
A new feature is the choice of playing the tactical missions in either the familiar turn-based mode or real-time. In the turn-based mode, the aliens and humans switch turns to perform actions while in real-time, everything happens simultaneously, though the game can be paused at any time to issue orders to agents. | |||
==Table of Contents== | ==Table of Contents== | ||
{{:X-COM: Apocalypse/Table of Contents}} | {{:X-COM: Apocalypse/Table of Contents}} |
Revision as of 19:44, 12 October 2007
X-COM: Apocalypse is the third game in the X-COM series of computer games. Developed by Mythos Games and published by Microprose, it was released in 1997 for DOS and Microsoft Windows.
Similar to the first two games, Apocalypse features a map-like "management" mode (the "Cityscape") and an isometric "combat" mode (the Battlescape). The management mode takes place in a single city, called Mega Primus, rather than being spread out over the entire planet Earth as in the previous games. In addition, Apocalypse was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode.
Apocalypse features a re-done interface with new graphics. It is more complex, and the task of keeping and increasing the funding of the X-COM organization now extends to not only intercepting UFOs, but also to minimizing collateral damage, preventing alien hostile takeovers and even raiding the buildings of other organisations, of which there are several in Mega Primus.
A new feature is the choice of playing the tactical missions in either the familiar turn-based mode or real-time. In the turn-based mode, the aliens and humans switch turns to perform actions while in real-time, everything happens simultaneously, though the game can be paused at any time to issue orders to agents.
Table of Contents
General Tips
Agents
There is three sort of agents you can hire.
Humans
The standard. Most of yours staff will be human. They are average for all things.
Mutants
- Less health than human
- Less strength than human
- More Psi energy, attack and defense than human.
Good psychers, nothing else.
Androids
- More health than human
- More strength than human
- More accuracy than human
More for all, plus total immunity to psy attack. Just two weakness:
- Can't make psy attack
- Can't progress!
First week
Tactical Combat
In the first week, ammunition is scarce. There should however be enough to go around unless you waste it. However if you decide to take the guns blazing full auto approach don't expect ammunition to last. Take every opportunity to conserve ammunition possible. A few explosive grenades would be a good idea to use when appropriate. After a bio-transport module has been created fit it on a craft and try to capture live aliens. The way to do this is to attack a live specimen with a stun grenade or stun grappler until it falls unconscious, and then finish the mission before it wakes up. Throwing more stun grenades will keep it unconscious for longer.
Strategical
Put some effort in bringing down at least one of every type of UFO that appear. Also, finish the bio-transport module as soon possible and put it on a craft, the better you can start bringing in live aliens for research the better.
Strategical Combat
This early on UFOs are easy to shoot down, why can't it stay this way? Scatter your vehicles over the city so they'll have a greater chance of being close to an UFO incursion, one or two hoverbikes each should be sufficient for the early UFOs.
Spoiler section
Tips and Tricks
Easy Money
If you want money and XP for your agents without Cheat code:
Raid over and over the Cult Sirius corporation, their building will never been empty. They will never be friend with you, so never mind how you hurt them. With each raid you will recover some valuable Psi-clone and some equipment that you might sell.
Warning: there are often one or two men with rocket launcher. Try to kill these guy quickly, to keep their equipment and your lives.