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Table of Contents

While X-COM: Apocalypse is not exactly a hard game, it can quickly become hard if you let your position slip. This guide is intended for new players that have never played the game before, and will therefore only contain a few spoilers. Note that this guide only deals with the real time aspect of the game.


General Tips

Agents

There is three sort of agents you can hire.

Humans

The standard. Most of yours staff will be human. They are average for all things.

Mutants

Less health than human Less strength than human More Psi energy, attack and defense than human.

Good psychers, nothing else.

Androids

More health than human More strenght than human More accuracy than human

More for all, plus total immunity to psy attack. Just two weakness:

Can't make psy attack Can't progress!

First week

Tactical Combat

In the first week, ammunition is scarce. There should hovewer be enough to go around unless you waste it. Hovewer if you decide to take the guns blazing full auto approach don't expect ammunition to last. Take every opportunity to conserve ammunition possible. A few explosive grenades would be a good idea to use when appropriate. After a bio-transport module has been created fit it on a craft and try to capture live aliens. The way to do this is to attack a live specimen with a stun grenade or stun grappler untill it falls uncouncius, and then finish the mission before it wakes up. Throwing more stun grenades will keep it uncouncius for longer.

Strategical

Put some effort in bringing down at least one of every type of UFO that appear. Also, finish the bio-transport module as soon possible and put it on a craft, the better you can start bringing in live aliens for research the better.

Strategical Combat

This early on UFO's are easy to shoot down, why can't it stay this way? Scatter your vehicles over the city so they'll have a greater chance of being close to an UFO incursion, one or two hoverbikes each should be sufficient for the early UFO's.

Spoiler section

Tips and Tricks

Easy Money

Spoiler

If you want money and xp for your agents without Cheat code:

Raid over and over the Cult Sirius corporation, their building will never been empty. They will never be friend with you, so never mind how you hurt them. With each raid you will recover some valuable Psi-clone and some equipment that you might sell.

Warning: there are often one or two men with rocket launcher. Try to kill these guy quickly, to keep their equipment and your lives.

Hi-Tec and Alien Equipment

Toxi Gun

(?)This weapon can bypass Personal Shield.

Weight  : 5
Power  : -
Damage Type  : Toxic
Range  : 50m
Rate of Fire  : 4.50 r/s
Clip Weight  : 1
Rounds  : 16
  • A-Clip
Power : 50
  • B-Clip
Power : 65
  • C-Clip
Power : 85

Disruptor Gun

(?)

Weight  : 5
Power  : 42
Damage Type  : Disruptor Beam
Range  : 50m
Rate of Fire  : 1.12 r/s
Clip Weight  : -
Rounds  : 28

Devastator Canon

(?)Aliens' heavy artillery and 2-3 hits kills someone easily.

Weight  : 8
Power  : 70
Damage Type  : Disruptor Beam
Range  : 62m
Rate of Fire  : 0.90 r/s
Clip Weight  : -
Rounds  : 34

Boomeroid

(?)Like Proximity Mine but this is Alien version and fallows its target.

Weight  : 3
Power  : 70
Damage Type  : Explosive


Brainsucker Launcher

(?)

Weight  : 9
Power  : -
Damage Type  : Brainsucker
Range  : 31m
Rate of Fire  : 0.56 m/s
Clip Weight  : 4
Rounds  : 1

Entrophy Launcher

(?)

Weight  : 10
Power  : 18
Damage Type  : Entrophy Enzyme
Range  : 75m
Rate of Fire  : 0.36 r/s
Clip Weight  : 2
Rounds  : 3

Dimension Missile Launcher

(?)

Weight  : 12
Power  : 110
Damage Type  : Explosive
Range  : 87m
Rate of Fire  : 0.38 m/s
Clip Weight  : 4
Rounds  : 1

Wortex Mine

(?)

Weight  : 4
Power  : 150
Damage Type  : Explosive

Personal Disruptor Fiels

(?)

Weight  : 4

Personal Teleporter

(?)

Weight  : 8

Personal Cloaking Field

(?)

Weight  : 6

X-COM Disruptor Armor

(?)

Weight  : 7
Head Armor : 75
Arm Armor  : 65
Body Armor : 75
Leg Armor  : 65

Removed Items(or I can't reach them)

Spoiler

Heavy Launcher AG Missile, Minilauncher AG Missile, Alien Gas Grenade, Tracker Gun, Tracker Gun Clip, Multi Tracker, PSI Grenade, ForceWeb, Dimension Distabilizer Gun, Mind Shield, Dimension Force Field, Alien Detector, Energy Pod

External links